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/**
* @file lluictrlfactory.h
* @brief Factory class for creating UI controls
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLUICTRLFACTORY_H
#define LLUICTRLFACTORY_H
#include <iosfwd>
#include <stack>
#include "llcallbackmap.h"
#include "llfloater.h"
class LLView;
class LLPanel;
class LLUICtrlFactory : public LLSingleton<LLUICtrlFactory>
{
public:
LLUICtrlFactory();
// do not call! needs to be public so run-time can clean up the singleton
virtual ~LLUICtrlFactory();
void setupPaths();
void buildFloater(LLFloater* floaterp, const std::string &filename,
const LLCallbackMap::map_t* factory_map = NULL, BOOL open = TRUE);
BOOL buildPanel(LLPanel* panelp, const std::string &filename,
const LLCallbackMap::map_t* factory_map = NULL);
void removePanel(LLPanel* panelp) { mBuiltPanels.erase(panelp->getHandle()); }
void removeFloater(LLFloater* floaterp) { mBuiltFloaters.erase(floaterp->getHandle()); }
class LLMenuGL *buildMenu(const std::string &filename, LLView* parentp);
class LLPieMenu *buildPieMenu(const std::string &filename, LLView* parentp);
// Does what you want for LLFloaters and LLPanels
// Returns 0 on success
S32 saveToXML(LLView* viewp, const std::string& filename);
// Rebuilds all currently built panels.
void rebuild();
static BOOL getAttributeColor(LLXMLNodePtr node, const std::string& name, LLColor4& color);
LLPanel* createFactoryPanel(const std::string& name);
virtual LLView* createCtrlWidget(LLPanel *parent, LLXMLNodePtr node);
virtual LLView* createWidget(LLPanel *parent, LLXMLNodePtr node);
static bool getLayeredXMLNode(const std::string &filename, LLXMLNodePtr& root);
static const std::vector<std::string>& getXUIPaths();
private:
bool getLayeredXMLNodeImpl(const std::string &filename, LLXMLNodePtr& root);
typedef std::map<LLHandle<LLPanel>, std::string> built_panel_t;
built_panel_t mBuiltPanels;
typedef std::map<LLHandle<LLFloater>, std::string> built_floater_t;
built_floater_t mBuiltFloaters;
std::deque<const LLCallbackMap::map_t*> mFactoryStack;
static std::vector<std::string> sXUIPaths;
LLPanel* mDummyPanel;
};
#endif //LLUICTRLFACTORY_H
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