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|
/**
* @file llnotifications.h
* @brief Non-UI manager and support for keeping a prioritized list of notifications
* @author Q (with assistance from Richard and Coco)
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLNOTIFICATIONS_H
#define LL_LLNOTIFICATIONS_H
/**
* This system is intended to provide a singleton mechanism for adding
* notifications to one of an arbitrary set of event channels.
*
* Controlling JIRA: DEV-9061
*
* Every notification has (see code for full list):
* - a textual name, which is used to look up its template in the XML files
* - a payload, which is a block of LLSD
* - a channel, which is normally extracted from the XML files but
* can be overridden.
* - a timestamp, used to order the notifications
* - expiration time -- if nonzero, specifies a time after which the
* notification will no longer be valid.
* - a callback name and a couple of status bits related to callbacks (see below)
*
* There is a management class called LLNotifications, which is an LLSingleton.
* The class maintains a collection of all of the notifications received
* or processed during this session, and also manages the persistence
* of those notifications that must be persisted.
*
* We also have Channels. A channel is a view on a collection of notifications;
* The collection is defined by a filter function that controls which
* notifications are in the channel, and its ordering is controlled by
* a comparator.
*
* There is a hierarchy of channels; notifications flow down from
* the management class (LLNotifications, which itself inherits from
* The channel base class) to the individual channels.
* Any change to notifications (add, delete, modify) is
* automatically propagated through the channel hierarchy.
*
* We provide methods for adding a new notification, for removing
* one, and for managing channels. Channels are relatively cheap to construct
* and maintain, so in general, human interfaces should use channels to
* select and manage their lists of notifications.
*
* We also maintain a collection of templates that are loaded from the
* XML file of template translations. The system supports substitution
* of named variables from the payload into the XML file.
*
* By default, only the "unknown message" template is built into the system.
* It is not an error to add a notification that's not found in the
* template system, but it is logged.
*
*/
#include <string>
#include <list>
#include <vector>
#include <map>
#include <set>
#include <iomanip>
#include <sstream>
#include <boost/utility.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/signal.hpp>
#include <boost/type_traits.hpp>
// we want to minimize external dependencies, but this one is important
#include "llsd.h"
// and we need this to manage the notification callbacks
#include "llfunctorregistry.h"
#include "llui.h"
class LLNotification;
typedef boost::shared_ptr<LLNotification> LLNotificationPtr;
/*****************************************************************************
* Signal and handler declarations
* Using a single handler signature means that we can have a common handler
* type, rather than needing a distinct one for each different handler.
*****************************************************************************/
/**
* A boost::signals Combiner that stops the first time a handler returns true
* We need this because we want to have our handlers return bool, so that
* we have the option to cause a handler to stop further processing. The
* default handler fails when the signal returns a value but has no slots.
*/
struct LLStopWhenHandled
{
typedef bool result_type;
template<typename InputIterator>
result_type operator()(InputIterator first, InputIterator last) const
{
for (InputIterator si = first; si != last; ++si)
{
if (*si)
{
return true;
}
}
return false;
}
};
typedef enum e_notification_priority
{
NOTIFICATION_PRIORITY_UNSPECIFIED,
NOTIFICATION_PRIORITY_LOW,
NOTIFICATION_PRIORITY_NORMAL,
NOTIFICATION_PRIORITY_HIGH,
NOTIFICATION_PRIORITY_CRITICAL
} ENotificationPriority;
/**
* We want to have a standard signature for all signals; this way,
* we can easily document a protocol for communicating across
* dlls and into scripting languages someday.
* we want to return a bool to indicate whether the signal has been
* handled and should NOT be passed on to other listeners.
* Return true to stop further handling of the signal, and false
* to continue.
* We take an LLSD because this way the contents of the signal
* are independent of the API used to communicate it.
* It is const ref because then there's low cost to pass it;
* if you only need to inspect it, it's very cheap.
*/
typedef boost::function<void (const LLSD&, const LLSD&)> LLNotificationResponder;
typedef LLFunctorRegistry<LLNotificationResponder> LLNotificationFunctorRegistry;
typedef LLFunctorRegistration<LLNotificationResponder> LLNotificationFunctorRegistration;
typedef boost::signal<bool(const LLSD&), LLStopWhenHandled> LLStandardSignal;
// context data that can be looked up via a notification's payload by the display logic
// derive from this class to implement specific contexts
class LLNotificationContext : public LLInstanceTracker<LLNotificationContext, LLUUID>
{
public:
LLNotificationContext() : LLInstanceTracker<LLNotificationContext, LLUUID>(LLUUID::generateNewID())
{
}
virtual ~LLNotificationContext() {}
LLSD asLLSD() const
{
return getKey();
}
private:
};
// Contains notification form data, such as buttons and text fields along with
// manipulator functions
class LLNotificationForm
{
LOG_CLASS(LLNotificationForm);
public:
typedef enum e_ignore_type
{
IGNORE_NO,
IGNORE_WITH_DEFAULT_RESPONSE,
IGNORE_WITH_LAST_RESPONSE,
IGNORE_SHOW_AGAIN
} EIgnoreType;
LLNotificationForm();
LLNotificationForm(const LLSD& sd);
LLNotificationForm(const std::string& name, const LLXMLNodePtr xml_node);
LLSD asLLSD() const;
S32 getNumElements() { return mFormData.size(); }
LLSD getElement(S32 index) { return mFormData.get(index); }
LLSD getElement(const std::string& element_name);
bool hasElement(const std::string& element_name);
void addElement(const std::string& type, const std::string& name, const LLSD& value = LLSD());
void formatElements(const LLSD& substitutions);
// appends form elements from another form serialized as LLSD
void append(const LLSD& sub_form);
std::string getDefaultOption();
EIgnoreType getIgnoreType() { return mIgnore; }
std::string getIgnoreMessage() { return mIgnoreMsg; }
private:
LLSD mFormData;
EIgnoreType mIgnore;
std::string mIgnoreMsg;
};
typedef boost::shared_ptr<LLNotificationForm> LLNotificationFormPtr;
// This is the class of object read from the XML file (notifications.xml,
// from the appropriate local language directory).
struct LLNotificationTemplate
{
LLNotificationTemplate();
// the name of the notification -- the key used to identify it
// Ideally, the key should follow variable naming rules
// (no spaces or punctuation).
std::string mName;
// The type of the notification
// used to control which queue it's stored in
std::string mType;
// The text used to display the notification. Replaceable parameters
// are enclosed in square brackets like this [].
std::string mMessage;
// The label for the notification; used for
// certain classes of notification (those with a window and a window title).
// Also used when a notification pops up underneath the current one.
// Replaceable parameters can be used in the label.
std::string mLabel;
// The name of the icon image. This should include an extension.
std::string mIcon;
// This is the Highlander bit -- "There Can Be Only One"
// An outstanding notification with this bit set
// is updated by an incoming notification with the same name,
// rather than creating a new entry in the queue.
// (used for things like progress indications, or repeating warnings
// like "the grid is going down in N minutes")
bool mUnique;
// if we want to be unique only if a certain part of the payload is constant
// specify the field names for the payload. The notification will only be
// combined if all of the fields named in the context are identical in the
// new and the old notification; otherwise, the notification will be
// duplicated. This is to support suppressing duplicate offers from the same
// sender but still differentiating different offers. Example: Invitation to
// conference chat.
std::vector<std::string> mUniqueContext;
// If this notification expires automatically, this value will be
// nonzero, and indicates the number of seconds for which the notification
// will be valid (a teleport offer, for example, might be valid for
// 300 seconds).
U32 mExpireSeconds;
// if the offer expires, one of the options is chosen automatically
// based on its "value" parameter. This controls which one.
// If expireSeconds is specified, expireOption should also be specified.
U32 mExpireOption;
// if the notification contains a url, it's stored here (and replaced
// into the message where [_URL] is found)
std::string mURL;
// if there's a URL in the message, this controls which option visits
// that URL. Obsolete this and eliminate the buttons for affected
// messages when we allow clickable URLs in the UI
U32 mURLOption;
// does this notification persist across sessions? if so, it will be
// serialized to disk on first receipt and read on startup
bool mPersist;
// This is the name of the default functor, if present, to be
// used for the notification's callback. It is optional, and used only if
// the notification is constructed without an identified functor.
std::string mDefaultFunctor;
// The form data associated with a given notification (buttons, text boxes, etc)
LLNotificationFormPtr mForm;
// default priority for notifications of this type
ENotificationPriority mPriority;
// UUID of the audio file to be played when this notification arrives
// this is loaded as a name, but looked up to get the UUID upon template load.
// If null, it wasn't specified.
LLUUID mSoundEffect;
};
// we want to keep a map of these by name, and it's best to manage them
// with smart pointers
typedef boost::shared_ptr<LLNotificationTemplate> LLNotificationTemplatePtr;
/**
* @class LLNotification
* @brief The object that expresses the details of a notification
*
* We make this noncopyable because
* we want to manage these through LLNotificationPtr, and only
* ever create one instance of any given notification.
*
* The enable_shared_from_this flag ensures that if we construct
* a smart pointer from a notification, we'll always get the same
* shared pointer.
*/
class LLNotification :
boost::noncopyable,
public boost::enable_shared_from_this<LLNotification>
{
LOG_CLASS(LLNotification);
friend class LLNotifications;
public:
// parameter object used to instantiate a new notification
class Params : public LLParamBlock<Params>
{
friend class LLNotification;
public:
Params(const std::string& _name)
: name(_name),
mTemporaryResponder(false),
functor_name(_name),
priority(NOTIFICATION_PRIORITY_UNSPECIFIED),
timestamp(LLDate::now())
{
}
// pseudo-param
Params& functor(LLNotificationFunctorRegistry::ResponseFunctor f)
{
functor_name = LLUUID::generateNewID().asString();
LLNotificationFunctorRegistry::instance().registerFunctor(functor_name, f);
mTemporaryResponder = true;
return *this;
}
LLMandatoryParam<std::string> name;
// optional
LLOptionalParam<LLSD> substitutions;
LLOptionalParam<LLSD> payload;
LLOptionalParam<ENotificationPriority> priority;
LLOptionalParam<LLSD> form_elements;
LLOptionalParam<LLDate> timestamp;
LLOptionalParam<LLNotificationContext*> context;
LLOptionalParam<std::string> functor_name;
private:
bool mTemporaryResponder;
};
private:
LLUUID mId;
LLSD mPayload;
LLSD mSubstitutions;
LLDate mTimestamp;
LLDate mExpiresAt;
bool mCancelled;
bool mRespondedTo; // once the notification has been responded to, this becomes true
bool mIgnored;
ENotificationPriority mPriority;
LLNotificationFormPtr mForm;
// a reference to the template
LLNotificationTemplatePtr mTemplatep;
/*
We want to be able to store and reload notifications so that they can survive
a shutdown/restart of the client. So we can't simply pass in callbacks;
we have to specify a callback mechanism that can be used by name rather than
by some arbitrary pointer -- and then people have to initialize callbacks
in some useful location. So we use LLNotificationFunctorRegistry to manage them.
*/
std::string mResponseFunctorName;
/*
In cases where we want to specify an explict, non-persisted callback,
we store that in the callback registry under a dynamically generated
key, and store the key in the notification, so we can still look it up
using the same mechanism.
*/
bool mTemporaryResponder;
void init(const std::string& template_name, const LLSD& form_elements);
LLNotification(const Params& p);
// this is just for making it easy to look things up in a set organized by UUID -- DON'T USE IT
// for anything real!
LLNotification(LLUUID uuid) : mId(uuid) {}
void cancel();
bool payloadContainsAll(const std::vector<std::string>& required_fields) const;
public:
// constructor from a saved notification
LLNotification(const LLSD& sd);
// This is a string formatter for substituting into the message directly
// from LLSD without going through the hopefully-to-be-obsoleted LLString
static std::string format(const std::string& text, const LLSD& substitutions);
void setResponseFunctor(std::string const &responseFunctorName);
typedef enum e_response_template_type
{
WITHOUT_DEFAULT_BUTTON,
WITH_DEFAULT_BUTTON
} EResponseTemplateType;
// return response LLSD filled in with default form contents and (optionally) the default button selected
LLSD getResponseTemplate(EResponseTemplateType type = WITHOUT_DEFAULT_BUTTON);
// returns index of first button with value==TRUE
// usually this the button the user clicked on
// returns -1 if no button clicked (e.g. form has not been displayed)
static S32 getSelectedOption(const LLSD& notification, const LLSD& response);
// returns name of first button with value==TRUE
static std::string getSelectedOptionName(const LLSD& notification);
// after someone responds to a notification (usually by clicking a button,
// but sometimes by filling out a little form and THEN clicking a button),
// the result of the response (the name and value of the button clicked,
// plus any other data) should be packaged up as LLSD, then passed as a
// parameter to the notification's respond() method here. This will look up
// and call the appropriate responder.
//
// response is notification serialized as LLSD:
// ["name"] = notification name
// ["form"] = LLSD tree that includes form description and any prefilled form data
// ["response"] = form data filled in by user
// (including, but not limited to which button they clicked on)
// ["payload"] = transaction specific data, such as ["source_id"] (originator of notification),
// ["item_id"] (attached inventory item), etc.
// ["substitutions"] = string substitutions used to generate notification message
// from the template
// ["time"] = time at which notification was generated;
// ["expiry"] = time at which notification expires;
// ["responseFunctor"] = name of registered functor that handles responses to notification;
LLSD asLLSD();
void respond(const LLSD& sd);
void setIgnored(bool ignore);
bool isCancelled() const
{
return mCancelled;
}
bool isRespondedTo() const
{
return mRespondedTo;
}
bool isIgnored() const
{
return mIgnored;
}
const std::string& getName() const
{
return mTemplatep->mName;
}
const LLUUID& id() const
{
return mId;
}
const LLSD& getPayload() const
{
return mPayload;
}
const LLSD& getSubstitutions() const
{
return mSubstitutions;
}
const LLDate& getDate() const
{
return mTimestamp;
}
std::string getType() const
{
return (mTemplatep ? mTemplatep->mType : "");
}
std::string getMessage() const;
std::string getLabel() const;
std::string getURL() const
{
return (mTemplatep ? mTemplatep->mURL : "");
}
S32 getURLOption() const
{
return (mTemplatep ? mTemplatep->mURLOption : -1);
}
const LLNotificationFormPtr getForm();
const LLDate getExpiration() const
{
return mExpiresAt;
}
ENotificationPriority getPriority() const
{
return mPriority;
}
const LLUUID getID() const
{
return mId;
}
// comparing two notifications normally means comparing them by UUID (so we can look them
// up quickly this way)
bool operator<(const LLNotification& rhs) const
{
return mId < rhs.mId;
}
bool operator==(const LLNotification& rhs) const
{
return mId == rhs.mId;
}
bool operator!=(const LLNotification& rhs) const
{
return !operator==(rhs);
}
bool isSameObjectAs(const LLNotification* rhs) const
{
return this == rhs;
}
// this object has been updated, so tell all our clients
void update();
void updateFrom(LLNotificationPtr other);
// A fuzzy equals comparator.
// true only if both notifications have the same template and
// 1) flagged as unique (there can be only one of these) OR
// 2) all required payload fields of each also exist in the other.
bool isEquivalentTo(LLNotificationPtr that) const;
// if the current time is greater than the expiration, the notification is expired
bool isExpired() const
{
if (mExpiresAt.secondsSinceEpoch() == 0)
{
return false;
}
LLDate rightnow = LLDate::now();
return rightnow > mExpiresAt;
}
std::string summarize() const;
bool hasUniquenessConstraints() const { return (mTemplatep ? mTemplatep->mUnique : false);}
virtual ~LLNotification() {}
};
std::ostream& operator<<(std::ostream& s, const LLNotification& notification);
namespace LLNotificationFilters
{
// a sample filter
bool includeEverything(LLNotificationPtr p);
typedef enum e_comparison
{
EQUAL,
LESS,
GREATER,
LESS_EQUAL,
GREATER_EQUAL
} EComparison;
// generic filter functor that takes method or member variable reference
template<typename T>
struct filterBy
{
typedef boost::function<T (LLNotificationPtr)> field_t;
typedef typename boost::remove_reference<T>::type value_t;
filterBy(field_t field, value_t value, EComparison comparison = EQUAL)
: mField(field),
mFilterValue(value),
mComparison(comparison)
{
}
bool operator()(LLNotificationPtr p)
{
switch(mComparison)
{
case EQUAL:
return mField(p) == mFilterValue;
case LESS:
return mField(p) < mFilterValue;
case GREATER:
return mField(p) > mFilterValue;
case LESS_EQUAL:
return mField(p) <= mFilterValue;
case GREATER_EQUAL:
return mField(p) >= mFilterValue;
default:
return false;
}
}
field_t mField;
value_t mFilterValue;
EComparison mComparison;
};
};
namespace LLNotificationComparators
{
typedef enum e_direction { ORDER_DECREASING, ORDER_INCREASING } EDirection;
// generic order functor that takes method or member variable reference
template<typename T>
struct orderBy
{
typedef boost::function<T (LLNotificationPtr)> field_t;
orderBy(field_t field, EDirection = ORDER_INCREASING) : mField(field) {}
bool operator()(LLNotificationPtr lhs, LLNotificationPtr rhs)
{
if (mDirection == ORDER_DECREASING)
{
return mField(lhs) > mField(rhs);
}
else
{
return mField(lhs) < mField(rhs);
}
}
field_t mField;
EDirection mDirection;
};
struct orderByUUID : public orderBy<const LLUUID&>
{
orderByUUID(EDirection direction = ORDER_INCREASING) : orderBy<const LLUUID&>(&LLNotification::id, direction) {}
};
struct orderByDate : public orderBy<const LLDate&>
{
orderByDate(EDirection direction = ORDER_INCREASING) : orderBy<const LLDate&>(&LLNotification::getDate, direction) {}
};
};
typedef boost::function<bool (LLNotificationPtr)> LLNotificationFilter;
typedef boost::function<bool (LLNotificationPtr, LLNotificationPtr)> LLNotificationComparator;
typedef std::set<LLNotificationPtr, LLNotificationComparator> LLNotificationSet;
typedef std::multimap<std::string, LLNotificationPtr> LLNotificationMap;
// ========================================================
// Abstract base class (interface) for a channel; also used for the master container.
// This lets us arrange channels into a call hierarchy.
// We maintain a heirarchy of notification channels; events are always started at the top
// and propagated through the hierarchy only if they pass a filter.
// Any channel can be created with a parent. A null parent (empty string) means it's
// tied to the root of the tree (the LLNotifications class itself).
// The default hierarchy looks like this:
//
// LLNotifications --+-- Expiration --+-- Mute --+-- Ignore --+-- Visible --+-- History
// +-- Alerts
// +-- Notifications
//
// In general, new channels that want to only see notifications that pass through
// all of the built-in tests should attach to the "Visible" channel
//
class LLNotificationChannelBase :
public boost::signals::trackable
{
LOG_CLASS(LLNotificationChannelBase);
public:
LLNotificationChannelBase(LLNotificationFilter filter, LLNotificationComparator comp) :
mFilter(filter), mItems(comp)
{}
virtual ~LLNotificationChannelBase() {}
// you can also connect to a Channel, so you can be notified of
// changes to this channel
virtual void connectChanged(const LLStandardSignal::slot_type& slot);
virtual void connectPassedFilter(const LLStandardSignal::slot_type& slot);
virtual void connectFailedFilter(const LLStandardSignal::slot_type& slot);
// use this when items change or to add a new one
bool updateItem(const LLSD& payload);
const LLNotificationFilter& getFilter() { return mFilter; }
protected:
LLNotificationSet mItems;
LLStandardSignal mChanged;
LLStandardSignal mPassedFilter;
LLStandardSignal mFailedFilter;
// these are action methods that subclasses can override to take action
// on specific types of changes; the management of the mItems list is
// still handled by the generic handler.
virtual void onLoad(LLNotificationPtr p) {}
virtual void onAdd(LLNotificationPtr p) {}
virtual void onDelete(LLNotificationPtr p) {}
virtual void onChange(LLNotificationPtr p) {}
bool updateItem(const LLSD& payload, LLNotificationPtr pNotification);
LLNotificationFilter mFilter;
};
// The type of the pointers that we're going to manage in the NotificationQueue system
// Because LLNotifications is a singleton, we don't actually expect to ever
// destroy it, but if it becomes necessary to do so, the shared_ptr model
// will ensure that we don't leak resources.
class LLNotificationChannel;
typedef boost::shared_ptr<LLNotificationChannel> LLNotificationChannelPtr;
// manages a list of notifications
// Note that if this is ever copied around, we might find ourselves with multiple copies
// of a queue with notifications being added to different nonequivalent copies. So we
// make it inherit from boost::noncopyable, and then create a map of shared_ptr to manage it.
//
// NOTE: LLNotificationChannel is self-registering. The *correct* way to create one is to
// do something like:
// LLNotificationChannel::buildChannel("name", "parent"...);
// This returns an LLNotificationChannelPtr, which you can store, or
// you can then retrieve the channel by using the registry:
// LLNotifications::instance().getChannel("name")...
//
class LLNotificationChannel :
boost::noncopyable,
public LLNotificationChannelBase
{
LOG_CLASS(LLNotificationChannel);
public:
virtual ~LLNotificationChannel() {}
typedef LLNotificationSet::iterator Iterator;
std::string getName() const { return mName; }
std::string getParentChannelName() { return mParent; }
bool isEmpty() const;
Iterator begin();
Iterator end();
// Channels have a comparator to control sort order;
// the default sorts by arrival date
void setComparator(LLNotificationComparator comparator);
std::string summarize();
// factory method for constructing these channels; since they're self-registering,
// we want to make sure that you can't use new to make them
static LLNotificationChannelPtr buildChannel(const std::string& name, const std::string& parent,
LLNotificationFilter filter=LLNotificationFilters::includeEverything,
LLNotificationComparator comparator=LLNotificationComparators::orderByUUID());
protected:
// Notification Channels have a filter, which determines which notifications
// will be added to this channel.
// Channel filters cannot change.
// Channels have a protected constructor so you can't make smart pointers that don't
// come from our internal reference; call NotificationChannel::build(args)
LLNotificationChannel(const std::string& name, const std::string& parent,
LLNotificationFilter filter, LLNotificationComparator comparator);
private:
std::string mName;
std::string mParent;
LLNotificationComparator mComparator;
};
class LLNotifications :
public LLSingleton<LLNotifications>,
public LLNotificationChannelBase
{
LOG_CLASS(LLNotifications);
friend class LLSingleton<LLNotifications>;
public:
// load notification descriptions from file;
// OK to call more than once because it will reload
bool loadTemplates();
LLXMLNodePtr checkForXMLTemplate(LLXMLNodePtr item);
// we provide a collection of simple add notification functions so that it's reasonable to create notifications in one line
LLNotificationPtr add(const std::string& name,
const LLSD& substitutions = LLSD(),
const LLSD& payload = LLSD());
LLNotificationPtr add(const std::string& name,
const LLSD& substitutions,
const LLSD& payload,
const std::string& functor_name);
LLNotificationPtr add(const std::string& name,
const LLSD& substitutions,
const LLSD& payload,
LLNotificationFunctorRegistry::ResponseFunctor functor);
LLNotificationPtr add(const LLNotification::Params& p);
void add(const LLNotificationPtr pNotif);
void cancel(LLNotificationPtr pNotif);
void update(const LLNotificationPtr pNotif);
LLNotificationPtr find(LLUUID uuid);
typedef boost::function<void (LLNotificationPtr)> NotificationProcess;
void forEachNotification(NotificationProcess process);
// This is all stuff for managing the templates
// take your template out
LLNotificationTemplatePtr getTemplate(const std::string& name);
// get the whole collection
typedef std::vector<std::string> TemplateNames;
TemplateNames getTemplateNames() const; // returns a list of notification names
typedef std::map<std::string, LLNotificationTemplatePtr> TemplateMap;
TemplateMap::const_iterator templatesBegin() { return mTemplates.begin(); }
TemplateMap::const_iterator templatesEnd() { return mTemplates.end(); }
// test for existence
bool templateExists(const std::string& name);
// useful if you're reloading the file
void clearTemplates(); // erase all templates
void forceResponse(const LLNotification::Params& params, S32 option);
void createDefaultChannels();
typedef std::map<std::string, LLNotificationChannelPtr> ChannelMap;
ChannelMap mChannels;
void addChannel(LLNotificationChannelPtr pChan);
LLNotificationChannelPtr getChannel(const std::string& channelName);
std::string getGlobalString(const std::string& key) const;
private:
// we're a singleton, so we don't have a public constructor
LLNotifications();
/*virtual*/ void initSingleton();
void loadPersistentNotifications();
bool expirationFilter(LLNotificationPtr pNotification);
bool expirationHandler(const LLSD& payload);
bool uniqueFilter(LLNotificationPtr pNotification);
bool uniqueHandler(const LLSD& payload);
bool failedUniquenessTest(const LLSD& payload);
LLNotificationChannelPtr pHistoryChannel;
LLNotificationChannelPtr pExpirationChannel;
// put your template in
bool addTemplate(const std::string& name, LLNotificationTemplatePtr theTemplate);
TemplateMap mTemplates;
std::string mFileName;
typedef std::map<std::string, LLXMLNodePtr> XMLTemplateMap;
XMLTemplateMap mXmlTemplates;
LLNotificationMap mUniqueNotifications;
typedef std::map<std::string, std::string> GlobalStringMap;
GlobalStringMap mGlobalStrings;
};
#endif//LL_LLNOTIFICATIONS_H
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