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/**
* @file llrendersphere.h
* @brief interface for the LLRenderSphere class.
*
* $LicenseInfo:firstyear=2001&license=internal$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* The following source code is PROPRIETARY AND CONFIDENTIAL. Use of
* this source code is governed by the Linden Lab Source Code Disclosure
* Agreement ("Agreement") previously entered between you and Linden
* Lab. By accessing, using, copying, modifying or distributing this
* software, you acknowledge that you have been informed of your
* obligations under the Agreement and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLRENDERSPHERE_H
#define LL_LLRENDERSPHERE_H
#include "llmath.h"
#include "v3math.h"
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
#include "v4color.h"
#include "llgl.h"
void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine
class LLRenderSphere
{
public:
LLGLuint mDList[5];
void prerender();
void cleanupGL();
void render(F32 pixel_area); // of a box of size 1.0 at that position
void render(); // render at highest LOD
};
extern LLRenderSphere gSphere;
#endif
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