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<<<<<<< .working
#error This file has been renamed llrender.h
=======
/**
* @file llglimmediate.h
* @brief LLGLImmediate definition
*
* This class acts as a wrapper for OpenGL immediate calls concerning glBegin and glEnd.
* The goal of this class is to minimize the number of api calls due to legacy rendering
* code, and to define an interface for a multiple rendering API abstraction of the UI
* rendering.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLGLIMMEDIATE_H
#define LL_LLGLIMMEDIATE_H
#include "stdtypes.h"
#include "llgltypes.h"
#include "llglheaders.h"
#include "llvertexbuffer.h"
class LLGLImmediate
{
public:
LLGLImmediate();
void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
void pushMatrix();
void popMatrix();
void blendFunc(GLenum sfactor, GLenum dfactor);
void flush();
void begin(const GLuint& mode);
void end();
void vertex2i(const GLint& x, const GLint& y);
void vertex2f(const GLfloat& x, const GLfloat& y);
void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
void vertex2fv(const GLfloat* v);
void vertex3fv(const GLfloat* v);
void texCoord2i(const GLint& x, const GLint& y);
void texCoord2f(const GLfloat& x, const GLfloat& y);
void texCoord2fv(const GLfloat* tc);
void color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a);
void color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a);
void color4fv(const GLfloat* c);
void color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b);
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
typedef struct
{
GLfloat v[3];
GLubyte c[4];
GLfloat uv[2];
} Vertex;
private:
U32 mCount;
U32 mMode;
LLPointer<LLVertexBuffer> mBuffer;
LLStrider<LLVector3> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
};
extern LLGLImmediate gGL;
#endif
>>>>>>> .merge-right.r88690
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