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/**
* @file llfont.h
* @brief Font library wrapper
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFONT_H
#define LL_LLFONT_H
#include <map>
//#include "lllocalidhashmap.h"
#include "llmemory.h"
#include "llstl.h"
class LLImageRaw;
class LLFontManager;
class LLFont;
// Hack. FT_Face is just a typedef for a pointer to a struct,
// but there's no simple forward declarations file for FreeType,
// and the main include file is 200K.
// We'll forward declare the struct here. JC
struct FT_FaceRec_;
typedef struct FT_FaceRec_* LLFT_Face;
extern LLFontManager *gFontManagerp;
class LLFontManager
{
public:
static void initClass();
static void cleanupClass();
public:
LLFontManager();
virtual ~LLFontManager();
};
class LLFontGlyphInfo
{
public:
LLFontGlyphInfo(U32 index);
public:
U32 mGlyphIndex;
// Metrics
S32 mWidth; // In pixels
S32 mHeight; // In pixels
F32 mXAdvance; // In pixels
F32 mYAdvance; // In pixels
// Information for actually rendering
BOOL mIsRendered; // We actually have rendered this glyph
S32 mXBitmapOffset; // Offset to the origin in the bitmap
S32 mYBitmapOffset; // Offset to the origin in the bitmap
S32 mXBearing; // Distance from baseline to left in pixels
S32 mYBearing; // Distance from baseline to top in pixels
};
// Used for lists of fallback fonts
class LLFontList : public std::vector<LLFont*>
{
public:
LLFontList();
~LLFontList();
void addAtEnd(LLFont *font);
};
class LLFont
{
public:
LLFont(LLImageRaw *imagep = NULL);
virtual ~LLFont();
// is_fallback should be true for fallback fonts that aren't used to render directly (Unicode backup, primarily)
virtual BOOL loadFace(const std::string& filename,
const F32 point_size,
const F32 vert_dpi,
const F32 horz_dpi,
const S32 components,
BOOL is_fallback);
void setFallbackFont(LLFontList *fontp) { mFallbackFontp = fontp; }
void setCharToGlyphMap(llwchar wch, U32 glyph_index) const;
void setRawImage( LLImageRaw *imagep );
// Global font metrics - in units of pixels
virtual F32 getLineHeight() const;
virtual F32 getAscenderHeight() const;
virtual F32 getDescenderHeight() const;
// For a lowercase "g":
//
// ------------------------------
// ^ ^
// | |
// xxx x |Ascender
// x x | |
// --------- xxxx-------------- Baseline
// ^ x | |
// | descender x | |
// v xxxx v |LineHeight
// ----------------------- |
// v
// ------------------------------
enum
{
FIRST_CHAR = 32,
NUM_CHARS = 127 - 32,
LAST_CHAR_BASIC = 127,
// Need full 8-bit ascii range for spanish
NUM_CHARS_FULL = 255 - 32,
LAST_CHAR_FULL = 255
};
const LLFontGlyphInfo &getMetrics(const llwchar wc) const;
F32 getXAdvance(const llwchar wc) const;
F32 getXKerning(const llwchar char_left, const llwchar char_right) const; // Get the kerning between the two characters
protected:
virtual BOOL hasGlyph(const llwchar wch) const; // Has a glyph for this character
virtual BOOL addChar(const llwchar wch); // Add a new character to the font if necessary
virtual BOOL addGlyph(const llwchar wch, const U32 glyph_index); // Add a new glyph to the existing font
virtual BOOL addGlyphFromFont(LLFont *fontp, const llwchar wch, const U32 glyph_index); // Add a glyph from this font to the other (returns the glyph_index, 0 if not found)
virtual LLFontGlyphInfo* getGlyphInfo(const llwchar wch) const;
void insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const;
void renderGlyph(const U32 glyph_index);
void resetBitmap(); // Reset bitmap to contain only the null glyph
protected:
std::string mName;
F32 mAscender;
F32 mDescender;
F32 mLineHeight;
S32 mNumComponents;
S32 mBitmapWidth;
S32 mBitmapHeight;
S32 mMaxCharWidth;
S32 mMaxCharHeight;
S32 mCurrentOffsetX;
S32 mCurrentOffsetY;
LLFT_Face mFTFace;
BOOL mIsFallback;
LLFontList *mFallbackFontp; // A list of fallback fonts to look for glyphs in (for Unicode chars)
typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
BOOL mValid;
void setSubImageLuminanceAlpha(const U32 x,
const U32 y,
const U32 width,
const U32 height,
const U8 *data,
S32 stride = 0);
private:
LLPointer<LLImageRaw> mRawImagep; // Bitmaps of glyphs are stored here.
};
#endif // LL_FONT_
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