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/**
* @file llagpmempoolnv.h
* @brief LLAGPMemPoolNV base class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLAGPMEMPOOLNV_H
#define LL_LLAGPMEMPOOLNV_H
#include "llagpmempool.h"
class LLAGPMemPoolNV : public LLAGPMemPool
{
public:
LLAGPMemPoolNV(int request);
virtual ~LLAGPMemPoolNV();
/*virtual*/ void flush();
/*virtual*/ void dump();
/*virtual*/ void enable();
/*virtual*/ void disable();
/*virtual*/ void bind();
static BOOL isWriteOK();
/*virtual*/ U32 createFence();
/*virtual*/ void deleteFence(const U32 fence);
/*virtual*/ void sendFence(U32 fence);
/*virtual*/ void waitFence(U32 fence);
protected:
/*virtual*/ LLAGPMemBlock *createBlock(const U32 offset, const U32 size);
protected:
U8 *mBase;
static BOOL sWriteOK;
};
class LLAGPMemBlockNV : public LLAGPMemBlock
{
public:
LLAGPMemBlockNV(LLAGPMemPool *mem_poolp, U8 *baseptr, const S32 offset, const U32 size);
virtual ~LLAGPMemBlockNV() { mMemPoolp->freeBlock(this); };
/*virtual*/ void copy (void *source, const U32 size_bytes);
/*virtual*/ void copyColor(void *source, const U32 size_bytes);
/*virtual*/ void free();
/*virtual*/ void bindGLVertexPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLNormalPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ void bindGLColorPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLTexCoordPointer(const U32 stride, const U32 offset);
/*virtual*/ void bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ void bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset);
/*virtual*/ U32 getOffset() const { return mOffset; }
/*virtual*/ U32 getSize() const { return mSize; }
/*virtual*/ BOOL hasMappedMem() const { return TRUE; }
/*virtual*/ U8* getMappedMem();
/*virtual*/ U32 createFence();
/*virtual*/ void deleteFence(const U32 fence);
/*virtual*/ void sendFence(U32 fence);
/*virtual*/ void waitFence(U32 fence);
private:
U8 *mMemp;
U32 mOffset; // Offset from base
U32 mSize;
friend class LLAGPMemPoolNV;
};
#endif // LL_LLAGPMEMPOOLNV_H
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