1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
|
/**
* @file llagpmempoolati.cpp
* @brief LLAGPMemPoolATI base class
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "linden_common.h"
#include "llagpmempoolati.h"
#include "llgl.h"
#include "llglheaders.h"
LLAGPMemPoolATI::LLAGPMemPoolATI(S32 request) : LLAGPMemPool()
{
llinfos << "Creating LLAGPMemPoolATI" << llendl;
stop_glerror();
if (!gGLManager.mHasATIVAO)
{
llerrs << "No ATI AGI memory extension!" << llendl;
}
mName = 0;
// More than 4MB of agp available
while (!mName && (request > 0))
{
mName = glNewObjectBufferATI(request, NULL, GL_DYNAMIC_ATI);
mSize = request;
request >>= 1;
}
if (mName)
{
mFreeList.append(*(new LLFreeBlock(0, mSize)));
}
else
{
llinfos << "Unable to allocate AGP memory!" << llendl;
mSize = 0;
}
flush_glerror();
}
LLAGPMemPoolATI::~LLAGPMemPoolATI()
{
if (mName)
{
glFreeObjectBufferATI(mName);
}
}
LLAGPMemBlock *LLAGPMemPoolATI::createBlock(const U32 offset, const U32 size)
{
return new LLAGPMemBlockATI(this, mName, offset, size);
}
void LLAGPMemPoolATI::dump()
{
}
/////////////////////////////
//
// LLAGPMemBlockATI
//
// ATI Implementation of an AGP memory block
//
LLAGPMemBlockATI::LLAGPMemBlockATI(LLAGPMemPool *mem_poolp, const U32 name, const U32 offset, const U32 size) :
LLAGPMemBlock(mem_poolp)
{
mName = name;
mOffset = offset;
mSize = size;
}
void LLAGPMemBlockATI::bindGLVertexPointer(const U32 stride, const U32 offset)
{
glArrayObjectATI(GL_VERTEX_ARRAY, 3, GL_FLOAT, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLNormalPointer(const U32 stride, const U32 offset)
{
glArrayObjectATI(GL_NORMAL_ARRAY, 3, GL_FLOAT, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLColorPointer(const U32 stride, const U32 offset)
{
glArrayObjectATI(GL_COLOR_ARRAY, 4, GL_UNSIGNED_BYTE, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLTexCoordPointer(const U32 stride, const U32 offset)
{
glArrayObjectATI(GL_TEXTURE_COORD_ARRAY, 2, GL_FLOAT, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLBinormalPointer(const S32 index, const U32 stride, const U32 offset)
{
glVertexAttribArrayObjectATI(index, 3, GL_FLOAT, FALSE, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLVertexWeightPointer(const S32 index, const U32 stride, const U32 offset)
{
//glArrayObjectATI(GL_WEIGHT_ARRAY_ARB, 1, GL_FLOAT, stride, mName, mOffset + offset);
glVertexAttribArrayObjectATI(index, 1, GL_FLOAT, FALSE, stride, mName, mOffset + offset);
}
void LLAGPMemBlockATI::bindGLVertexClothingWeightPointer(const S32 index, const U32 stride, const U32 offset)
{
glVertexAttribArrayObjectATI(index, 4, GL_FLOAT, FALSE, stride, mName, mOffset + offset);
}
U8* LLAGPMemBlockATI::getMappedMem()
{
return NULL;
}
void LLAGPMemBlockATI::copy(void *mem, const U32 size)
{
llassert(size <= mSize);
glUpdateObjectBufferATI(mName, mOffset, size, mem, GL_PRESERVE_ATI);
}
void LLAGPMemBlockATI::copyColor(void *mem, const U32 size)
{
llassert(size <= mSize);
glUpdateObjectBufferATI(mName, mOffset, size, mem, GL_PRESERVE_ATI);
}
|