aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/llprimitive/lltextureentry.h
blob: c1f355bdc9aad79ba896a804c955f4141a052773 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
/** 
 * @file lltextureentry.h
 * @brief LLTextureEntry base class
 *
 * Copyright (c) 2001-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 */

#ifndef LL_LLTEXTUREENTRY_H
#define LL_LLTEXTUREENTRY_H

#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"

const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_INVALID = 0x4;

const S32 TEM_BUMPMAP_COUNT = 32;

// The Bump Shiny Fullbright values are bits in an eight bit field:
// +----------+
// | SSFBBBBB | S = Shiny, F = Fullbright, B = Bumpmap
// | 76543210 |
// +----------+
const S32 TEM_BUMP_MASK 		= 0x1f; // 5 bits
const S32 TEM_FULLBRIGHT_MASK 	= 0x01; // 1 bit
const S32 TEM_SHINY_MASK 		= 0x03; // 2 bits
const S32 TEM_BUMP_SHINY_MASK 	= (0xc0 | 0x1f);
const S32 TEM_FULLBRIGHT_SHIFT 	= 5;
const S32 TEM_SHINY_SHIFT 		= 6;

// The Media Tex Gen values are bits in a bit field:
// +----------+
// | .....TTM | M = Media Flags (web page), T = LLTextureEntry::eTexGen, . = unused
// | 76543210 |
// +----------+
const S32 TEM_MEDIA_MASK		= 0x01;
const S32 TEM_TEX_GEN_MASK		= 0x06;
const S32 TEM_TEX_GEN_SHIFT		= 1;


class LLTextureEntry
{
public:	

	typedef enum e_texgen
	{
		TEX_GEN_DEFAULT			= 0x00,
		TEX_GEN_PLANAR			= 0x02,
		TEX_GEN_SPHERICAL		= 0x04,
		TEX_GEN_CYLINDRICAL		= 0x06
	} eTexGen;

	LLTextureEntry();
	LLTextureEntry(const LLUUID& tex_id);
	LLTextureEntry(const LLTextureEntry &rhs);

	LLTextureEntry &operator=(const LLTextureEntry &rhs);
    ~LLTextureEntry();

	bool operator==(const LLTextureEntry &rhs) const;
	bool operator!=(const LLTextureEntry &rhs) const;

	LLSD asLLSD() const;
	operator LLSD() const { return asLLSD(); }
	bool fromLLSD(LLSD& sd);

	void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);

	// These return a TEM_ flag from above to indicate if something changed.
	S32  setID (const LLUUID &tex_id);
	S32  setColor(const LLColor4 &color);
	S32  setColor(const LLColor3 &color);
	S32  setAlpha(const F32 alpha);
	S32  setScale(F32 s, F32 t);
	S32  setOffset(F32 s, F32 t);
	S32  setRotation(F32 theta);

	S32  setBumpmap(U8 bump);
	S32  setFullbright(U8 bump);
	S32  setShiny(U8 bump);
	S32  setBumpShiny(U8 bump);
 	S32  setBumpShinyFullbright(U8 bump);

	S32  setMediaFlags(U8 media_flags);
	S32	 setTexGen(U8 texGen);
	S32  setMediaTexGen(U8 media);
    S32  setGlow(F32 glow);
	
	const LLUUID &getID() const { return mID; }
	const LLColor4 &getColor() const { return mColor; }
	void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
	void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
	F32  getRotation() const { return mRotation; }
	void getRotation(F32 *theta) const { *theta = mRotation; }

	U8	 getBumpmap() const { return mBump & TEM_BUMP_MASK; }
	U8	 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; }
	U8	 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; }
	U8	 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; }
 	U8	 getBumpShinyFullbright() const { return mBump; }

	U8	 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
	U8	 getTexGen() const	{ return mMediaFlags & TEM_TEX_GEN_MASK; }
	U8	 getMediaTexGen() const { return mMediaFlags; }
    F32  getGlow() const { return mGlow; }
	
	// Media flags
	enum { MF_NONE = 0x0, MF_WEB_PAGE = 0x1 };

public:
	F32                 mScaleS;                // S, T offset
	F32                 mScaleT;                // S, T offset
	F32                 mOffsetS;               // S, T offset
	F32                 mOffsetT;               // S, T offset
	F32                 mRotation;              // anti-clockwise rotation in rad about the bottom left corner

	static const LLTextureEntry null;
protected:
	LLUUID				mID;					// Texture GUID
	LLColor4			mColor;
	U8					mBump;					// Bump map, shiny, and fullbright
	U8					mMediaFlags;			// replace with web page, movie, etc.
	F32                 mGlow;
	
};

#endif