aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/llprimitive/llmaterialtable.h
blob: ca9017abd012dda248c3ddc69e426664cec9c6c1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
/** 
 * @file llmaterialtable.h
 * @brief Table of material information for the viewer UI
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLMATERIALTABLE_H
#define LL_LLMATERIALTABLE_H

#include "lluuid.h"
#include "llstring.h"

#include <list>

const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;

// We've moved toward more reasonable mass values for the Havok4 engine.
// The LEGACY_DEFAULT_OBJECT_DENSITY is used to maintain support for
// legacy scripts code (llGetMass()) and script energy consumption.
const F32 DEFAULT_OBJECT_DENSITY = 1000.0f;			// per m^3
const F32 LEGACY_DEFAULT_OBJECT_DENSITY = 10.0f;

// Avatars density depends on the collision shape used.  The approximate
// legacy volumes of avatars are:
// Body_Length Body_Width Body_Fat Leg_Length  Volume(m^3)
// -------------------------------------------------------
//    min     |   min    |  min   |    min    |   0.123   |
//    max     |   max    |  max   |    max    |   0.208   |
//
// Either the avatar shape must be tweaked to match those volumes
// or the DEFAULT_AVATAR_DENSITY must be adjusted to achieve the 
// legacy mass.
//
// The current density appears to be low because the mass and
// inertia are computed as if the avatar were a cylinder which
// has more volume than the actual collision shape of the avatar.
// See the physics engine mass properties code for more info.
const F32 DEFAULT_AVATAR_DENSITY = 445.3f;		// was 444.24f;


class LLMaterialInfo
{
public:
	U8		    mMCode;
	std::string	mName;
	LLUUID		mDefaultTextureID;
	LLUUID		mShatterSoundID;
	F32         mDensity;           // kg/m^3
	F32         mFriction;
	F32         mRestitution;

	// damage and energy constants
	F32			mHPModifier;		// modifier on mass based HP total
	F32			mDamageModifier;	// modifier on KE based damage
	F32			mEPModifier;		// modifier on mass based EP total

	LLMaterialInfo(U8 mcode, const std::string& name, const LLUUID &uuid)
	{
		init(mcode,name,uuid);
	};

	void init(U8 mcode, const std::string& name, const LLUUID &uuid)
	{
		mDensity = 1000.f;             // default to 1000.0 (water)
		mHPModifier = 1.f;
		mDamageModifier = 1.f;
		mEPModifier = 1.f;

		mMCode = mcode;
		mName = name;
		mDefaultTextureID = uuid;		
	};

	~LLMaterialInfo()
	{
	};

};

class LLMaterialTable
{
public:
	static const F32 FRICTION_MIN;
	static const F32 FRICTION_GLASS;
	static const F32 FRICTION_LIGHT;
	static const F32 FRICTION_METAL;
	static const F32 FRICTION_PLASTIC;
	static const F32 FRICTION_WOOD;
	static const F32 FRICTION_LAND;
	static const F32 FRICTION_STONE;
	static const F32 FRICTION_FLESH;
	static const F32 FRICTION_RUBBER;
	static const F32 FRICTION_MAX;

	static const F32 RESTITUTION_MIN;
	static const F32 RESTITUTION_LAND;
	static const F32 RESTITUTION_FLESH;
	static const F32 RESTITUTION_STONE;
	static const F32 RESTITUTION_METAL;
	static const F32 RESTITUTION_WOOD;
	static const F32 RESTITUTION_GLASS;
	static const F32 RESTITUTION_PLASTIC;
	static const F32 RESTITUTION_LIGHT;
	static const F32 RESTITUTION_RUBBER;
	static const F32 RESTITUTION_MAX;

	typedef std::list<LLMaterialInfo*> info_list_t;
	info_list_t mMaterialInfoList;

	LLUUID *mCollisionSoundMatrix;
	LLUUID *mSlidingSoundMatrix;
	LLUUID *mRollingSoundMatrix;

	static const F32 DEFAULT_FRICTION;
	static const F32 DEFAULT_RESTITUTION;

public:
	LLMaterialTable();
	LLMaterialTable(U8);  // cheat with an overloaded constructor to build our basic table
	~LLMaterialTable();

	void initBasicTable();

	BOOL add(U8 mcode, const std::string& name, const LLUUID &uuid);	                 
	BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
	BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
	BOOL addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
	BOOL addShatterSound(U8 mcode, const LLUUID &uuid);
	BOOL addDensity(U8 mcode, const F32 &density);
	BOOL addFriction(U8 mcode, const F32 &friction);
	BOOL addRestitution(U8 mcode, const F32 &restitution);
	BOOL addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);

	LLUUID getDefaultTextureID(const std::string& name);					// LLUUID::null if not found
	LLUUID getDefaultTextureID(U8 mcode);					// LLUUID::null if not found
	U8     getMCode(const std::string& name);						// 0 if not found
	std::string getName(U8 mcode);

	F32 getDensity(U8 mcode);						        // kg/m^3, 0 if not found
	F32 getFriction(U8 mcode);						        // physics values
	F32 getRestitution(U8 mcode);						    // physics values
	F32 getHPMod(U8 mcode);
	F32 getDamageMod(U8 mcode);
	F32 getEPMod(U8 mcode);

	LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2); 
	LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2); 
	LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2); 
	LLUUID getShatterSoundUUID(U8 mcode);					// LLUUID::null if not found

	LLUUID getGroundCollisionSoundUUID(U8 mcode);
	LLUUID getGroundSlidingSoundUUID(U8 mcode);
	LLUUID getGroundRollingSoundUUID(U8 mcode);
	LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2);
	LLUUID getGroundCollisionParticleUUID(U8 mcode);

	static LLMaterialTable basic;
};

#endif