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#ifndef LL_LLTEMPLATEMESSAGEBUILDER_H
#define LL_LLTEMPLATEMESSAGEBUILDER_H
#include <map>
#include "llmessagebuilder.h"
#include "llmsgvariabletype.h"
class LLMsgData;
class LLMessageTemplate;
class LLMsgBlkData;
class LLMessageTemplate;
class LLTemplateMessageBuilder : public LLMessageBuilder
{
public:
typedef std::map<const char *, LLMessageTemplate*> message_template_name_map_t;
LLTemplateMessageBuilder(message_template_name_map_t&);
virtual ~LLTemplateMessageBuilder();
virtual void newMessage(const char *name);
virtual void nextBlock(const char* blockname);
virtual BOOL removeLastBlock(); // TODO: babbage: remove this horror...
/** All add* methods expect pointers to canonical varname strings. */
virtual void addBinaryData(const char *varname, const void *data,
S32 size);
virtual void addBOOL(const char* varname, BOOL b);
virtual void addS8(const char *varname, S8 s);
virtual void addU8(const char *varname, U8 u);
virtual void addS16(const char *varname, S16 i);
virtual void addU16(const char *varname, U16 i);
virtual void addF32(const char *varname, F32 f);
virtual void addS32(const char *varname, S32 s);
virtual void addU32(const char *varname, U32 u);
virtual void addU64(const char *varname, U64 lu);
virtual void addF64(const char *varname, F64 d);
virtual void addVector3(const char *varname, const LLVector3& vec);
virtual void addVector4(const char *varname, const LLVector4& vec);
virtual void addVector3d(const char *varname, const LLVector3d& vec);
virtual void addQuat(const char *varname, const LLQuaternion& quat);
virtual void addUUID(const char *varname, const LLUUID& uuid);
virtual void addIPAddr(const char *varname, const U32 ip);
virtual void addIPPort(const char *varname, const U16 port);
virtual void addString(const char* varname, const char* s);
virtual void addString(const char* varname, const std::string& s);
virtual BOOL isMessageFull(const char* blockname) const;
virtual void compressMessage(U8*& buf_ptr, U32& buffer_length);
virtual BOOL isBuilt() const;
virtual BOOL isClear() const;
virtual U32 buildMessage(U8* buffer, U32 buffer_size);
/**< Return built message size */
virtual void clearMessage();
// TODO: babbage: remove this horror.
virtual void setBuilt(BOOL b);
virtual S32 getMessageSize();
virtual const char* getMessageName() const;
virtual void copyFromMessageData(const LLMsgData& data);
virtual void copyFromLLSD(const LLSD&);
private:
void addData(const char *varname, const void *data,
EMsgVariableType type, S32 size);
void addData(const char *varname, const void *data,
EMsgVariableType type);
LLMsgData* mCurrentSMessageData;
LLMessageTemplate* mCurrentSMessageTemplate;
LLMsgBlkData* mCurrentSDataBlock;
char* mCurrentSMessageName;
char* mCurrentSBlockName;
BOOL mbSBuilt;
BOOL mbSClear;
S32 mCurrentSendTotal;
message_template_name_map_t& mMessageTemplates;
};
#endif // LL_LLTEMPLATEMESSAGEBUILDER_H
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