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#ifndef LL_LLTEMPLATEMESSAGEBUILDER_H
#define LL_LLTEMPLATEMESSAGEBUILDER_H

#include <map>

#include "llmessagebuilder.h"
#include "llmsgvariabletype.h"

class LLMsgData;
class LLMessageTemplate;
class LLMsgBlkData;
class LLMessageTemplate;

class LLTemplateMessageBuilder : public LLMessageBuilder
{
public:
	
	typedef std::map<const char *, LLMessageTemplate*> message_template_name_map_t;

	LLTemplateMessageBuilder(message_template_name_map_t&);
	virtual ~LLTemplateMessageBuilder();

	virtual void newMessage(const char *name);

	virtual void nextBlock(const char* blockname);
	virtual BOOL removeLastBlock(); // TODO: babbage: remove this horror...

	/** All add* methods expect pointers to canonical varname strings. */
	virtual void addBinaryData(const char *varname, const void *data, 
							   S32 size);
	virtual void addBOOL(const char* varname, BOOL b);
	virtual void addS8(const char *varname, S8 s);
	virtual void addU8(const char *varname, U8 u);
	virtual void addS16(const char *varname, S16 i);
	virtual void addU16(const char *varname, U16 i);
	virtual void addF32(const char *varname, F32 f);
	virtual void addS32(const char *varname, S32 s);
	virtual void addU32(const char *varname, U32 u);
	virtual void addU64(const char *varname, U64 lu);
	virtual void addF64(const char *varname, F64 d);
	virtual void addVector3(const char *varname, const LLVector3& vec);
	virtual void addVector4(const char *varname, const LLVector4& vec);
	virtual void addVector3d(const char *varname, const LLVector3d& vec);
	virtual void addQuat(const char *varname, const LLQuaternion& quat);
	virtual void addUUID(const char *varname, const LLUUID& uuid);
	virtual void addIPAddr(const char *varname, const U32 ip);
	virtual void addIPPort(const char *varname, const U16 port);
	virtual void addString(const char* varname, const char* s);
	virtual void addString(const char* varname, const std::string& s);

	virtual BOOL isMessageFull(const char* blockname) const;
	virtual void compressMessage(U8*& buf_ptr, U32& buffer_length);

	virtual BOOL isBuilt() const;
	virtual BOOL isClear() const;
	virtual U32 buildMessage(U8* buffer, U32 buffer_size); 
        /**< Return built message size */
	
	virtual void clearMessage();

	// TODO: babbage: remove this horror.
	virtual void setBuilt(BOOL b);

	virtual S32 getMessageSize();
	virtual const char* getMessageName() const;

	virtual void copyFromMessageData(const LLMsgData& data);
	virtual void copyFromLLSD(const LLSD&);

private:
	void addData(const char *varname, const void *data, 
					 EMsgVariableType type, S32 size);
	
	void addData(const char *varname, const void *data, 
						EMsgVariableType type);

	LLMsgData* mCurrentSMessageData;
	LLMessageTemplate* mCurrentSMessageTemplate;
	LLMsgBlkData* mCurrentSDataBlock;
	char* mCurrentSMessageName;
	char* mCurrentSBlockName;
	BOOL mbSBuilt;
	BOOL mbSClear;
	S32	 mCurrentSendTotal;
	message_template_name_map_t& mMessageTemplates;
};

#endif // LL_LLTEMPLATEMESSAGEBUILDER_H