1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
/**
* @file lldispatcher.h
* @brief LLDispatcher class header file.
*
* Copyright (c) 2004-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLDISPATCHER_H
#define LL_LLDISPATCHER_H
#include <map>
#include <vector>
#include <string>
class LLDispatcher;
class LLMessageSystem;
class LLUUID;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLDispatchHandler
//
// Abstract base class for handling dispatches. Derive your own
// classes, construct them, and add them to the dispatcher you want to
// use.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLDispatchHandler
{
public:
typedef std::vector<std::string> sparam_t;
//typedef std::vector<S32> iparam_t;
LLDispatchHandler() {}
virtual ~LLDispatchHandler() {}
virtual bool operator()(
const LLDispatcher* dispatcher,
const std::string& key,
const LLUUID& invoice,
const sparam_t& string) = 0;
//const iparam_t& integers) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLDispatcher
//
// Basic utility class that handles dispatching keyed operations to
// function objects implemented as LLDispatchHandler derivations.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLDispatcher
{
public:
typedef std::string key_t;
typedef std::vector<std::string> keys_t;
typedef std::vector<std::string> sparam_t;
//typedef std::vector<S32> iparam_t;
// construct a dispatcher.
LLDispatcher();
virtual ~LLDispatcher();
// Returns if they keyed handler exists in this dispatcher.
bool isHandlerPresent(const key_t& name) const;
// copy all known keys onto keys_t structure
void copyAllHandlerNames(keys_t& names) const;
// Call this method with the name of the request that has come
// in. If the handler is present, it is called with the params and
// returns the return value from
bool dispatch(
const key_t& name,
const LLUUID& invoice,
const sparam_t& strings) const;
//const iparam_t& itegers) const;
// Add a handler. If one with the same key already exists, its
// pointer is returned, otherwise returns NULL. This object does
// not do memory management of the LLDispatchHandler, and relies
// on the caller to delete the object if necessary.
LLDispatchHandler* addHandler(const key_t& name, LLDispatchHandler* func);
// Helper method to unpack the dispatcher message bus
// format. Returns true on success.
static bool unpackMessage(
LLMessageSystem* msg,
key_t& method,
LLUUID& invoice,
sparam_t& parameters);
protected:
typedef std::map<key_t, LLDispatchHandler*> dispatch_map_t;
dispatch_map_t mHandlers;
};
#endif // LL_LLDISPATCHER_H
|