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/** 
 * @file llavatarnamecache.h
 * @brief Provides lookup of avatar SLIDs ("bobsmith123") and display names
 * ("James Cook") from avatar UUIDs.
 *
 * $LicenseInfo:firstyear=2010&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LLAVATARNAMECACHE_H
#define LLAVATARNAMECACHE_H

#include "llavatarname.h"	// for convenience

#include <boost/signals2.hpp>

// We have display names support (this is for use by patches)
#define LL_DISPLAY_NAMES

class LLSD;
class LLUUID;

namespace LLAvatarNameCache
{
		
	typedef boost::signals2::signal<void (void)> use_display_name_signal_t;

	// Until the cache is set running, immediate lookups will fail and
	// async lookups will be queued.  This allows us to block requests
	// until we know if the first region supports display names.
	void initClass(bool running);
	void cleanupClass();

	void importFile(std::istream& istr);
	void exportFile(std::ostream& ostr);

	// On the viewer, usually a simulator capabilitity
	// If empty, name cache will fall back to using legacy name
	// lookup system
	void setNameLookupURL(const std::string& name_lookup_url);

	// Do we have a valid lookup URL, hence are we trying to use the
	// new display name lookup system?
	bool hasNameLookupURL();
	
	// Periodically makes a batch request for display names not already in
	// cache.  Call once per frame.
	void idle();

	// If name is in cache, returns true and fills in provided LLAvatarName
	// otherwise returns false
	bool get(const LLUUID& agent_id, LLAvatarName *av_name);

	// Callback types for get() below
	typedef boost::signals2::signal<
		void (const LLUUID& agent_id, const LLAvatarName& av_name)>
			callback_signal_t;
	typedef callback_signal_t::slot_type callback_slot_t;

	// Fetches name information and calls callback.
	// If name information is in cache, callback will be called immediately.
	void get(const LLUUID& agent_id, callback_slot_t slot);

	void setUseDisplayNames(U32 use);
	U32 useDisplayNames();

	void erase(const LLUUID& agent_id);

	// Force a re-fetch of the most recent data, but keep the current
	// data in cache
	void fetch(const LLUUID& agent_id);

	void insert(const LLUUID& agent_id, const LLAvatarName& av_name);

	// Compute name expiration time from HTTP Cache-Control header,
	// or return default value, in seconds from epoch.
	F64 nameExpirationFromHeaders(LLSD headers);

	void addUseDisplayNamesCallback(const use_display_name_signal_t::slot_type& cb);
}

// Parse a cache-control header to get the max-age delta-seconds.
// Returns true if header has max-age param and it parses correctly.
// Exported here to ease unit testing.
bool max_age_from_cache_control(const std::string& cache_control, S32 *max_age);

#endif