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|
/**
* @file llmediaimplquicktime.cpp
* @brief implementation that supports Apple QuickTime media.
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "linden_common.h"
#if LL_QUICKTIME_ENABLED
#include <iostream>
#include "llmediaimplquicktime.h"
#include "llgl.h"
#include "llglheaders.h" // For gl texture modes
///////////////////////////////////////////////////////////////////////////////
//
LLMediaImplQuickTime::
LLMediaImplQuickTime () :
theController ( NULL ),
currentMode ( ModeIdle ),
theGWorld ( 0 ),
theMovie ( 0 ),
mediaData ( 0 ),
loopsLeft ( 0 ),
ownBuffer ( TRUE ),
curVolume ( 0 ),
sizeChangeInProgress ( FALSE ),
initialStartDone ( FALSE ),
autoScaled ( FALSE )
{
// These should probably be in the initializer list above, but that seemed uglier...
#if LL_DARWIN
// Mac OS -- gworld will be xRGB (4 byte pixels, like ARGB, but QuickDraw doesn't actually do alpha...)
mMediaDepthBytes = 4;
mTextureDepth = 4;
mTextureFormatInternal = GL_RGB8;
mTextureFormatPrimary = GL_BGRA;
#ifdef LL_BIG_ENDIAN
mTextureFormatType = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
mTextureFormatType = GL_UNSIGNED_INT_8_8_8_8;
#endif
#else
// Windows -- GWorld will be RGB (3 byte pixels)
mMediaDepthBytes = 3;
mTextureDepth = 3;
mTextureFormatInternal = GL_RGB8;
mTextureFormatPrimary = GL_RGB;
mTextureFormatType = GL_UNSIGNED_BYTE;
#endif
};
///////////////////////////////////////////////////////////////////////////////
//
LLMediaImplQuickTime::
~LLMediaImplQuickTime ()
{
unload();
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
setBuffer ( U8* bufferIn )
{
OSErr err = noErr;
// If we're waiting for a size change, we just got one.
sizeChangeInProgress = FALSE;
// Since we've pointed QuickTime at the old media data buffer directly, we need to be somewhat careful deleting it...
U8* oldMediaData = mediaData;
BOOL ownedMediaData = ownBuffer;
#if LL_DARWIN
GWorldPtr oldGWorld = theGWorld;
#endif
if(bufferIn == NULL)
{
// Passing NULL to this function requests that the object allocate its own buffer.
mediaData = new unsigned char [ mMediaHeight * mMediaRowbytes ];
ownBuffer = TRUE;
}
else
{
// Use the supplied buffer.
mediaData = bufferIn;
ownBuffer = FALSE;
}
if(mediaData == NULL)
{
// This is bad.
llerrs << "LLMediaImplQuickTime::setBuffer: mediaData is NULL" << llendl;
// NOTE: This case doesn't clean up properly. This assert is fatal, so this isn't a huge problem,
// but if this assert is ever removed the code should be fixed to clean up correctly.
return FALSE;
}
err = NewGWorldFromPtr ( &theGWorld, mMediaDepthBytes * 8, &movieRect, NULL, NULL, 0, (Ptr)mediaData, mMediaRowbytes);
if(err == noErr)
{
if(theMovie)
{
// tell the movie about it
SetMovieGWorld ( theMovie, theGWorld, GetGWorldDevice ( theGWorld ) );
}
if(theController)
{
// and tell the movie controller about it.
MCSetControllerPort(theController, theGWorld);
}
#if LL_DARWIN
// NOTE: (CP) This call ultimately leads to a crash in NewGWorldFromPtr on Windows (only)
// Not calling DisposeGWorld doesn't appear to leak anything significant and stops the crash occuring.
// This will eventually be fixed but for now, leaking slightly is better than crashing.
if ( oldGWorld != NULL )
{
// Delete the old GWorld
DisposeGWorld ( oldGWorld );
oldGWorld = NULL;
}
#endif
}
else
{
// Hmm... this may be bad. Assert here?
llerrs << "LLMediaImplQuickTime::setBuffer: NewGWorldFromPtr failed" << llendl;
theGWorld = NULL;
return FALSE;
}
// Delete the old media data buffer iff we owned it.
if ( ownedMediaData )
{
if ( oldMediaData )
{
delete [] oldMediaData;
}
}
// build event and emit it
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
init ()
{
// movied to main application initialization for now because it's non-trivial and only needs to be done once
// (even though it goes against the media framework design)
//if ( InitializeQTML ( 0L ) != 0 )
//{
// return FALSE;
//};
//if ( EnterMovies () != 0 )
//{
// return FALSE;
//};
return LLMediaMovieBase::init();
}
///////////////////////////////////////////////////////////////////////////////
//
void
LLMediaImplQuickTime::
updateMediaSize()
{
if((theController == NULL) && (!isQTLoaded()))
{
// The movie's not loaded enough to get info about it yet.
// Set up a dummy buffer.
movieRect.left = movieRect.top = 0;
movieRect.right = movieRect.bottom = 64;
mMediaRowbytes = mMediaDepthBytes * 64;
mMediaWidth = 64;
mMediaHeight = 64;
mTextureWidth = 64;
mTextureHeight = 64;
return;
}
// pick up the size of the movie
GetMovieBox ( theMovie, &movieRect );
// save the size of the media so consumer of media class can use it
mMediaWidth = movieRect.right - movieRect.left;
mMediaHeight = movieRect.bottom - movieRect.top;
// Giant media could make us try to use textures bigger than the opengl implementation can handle.
// Pin the maximum X or Y dimension to 1024.
// NOTE: 1024x1024 may still hurt a lot, but it shouldn't cause opengl to flame out.
if(mMediaWidth > 1024)
{
mMediaWidth = 1024;
}
if(mMediaHeight > 1024)
{
mMediaHeight = 1024;
}
// calculate the texture size required to hold media of this size (next power of 2 bigger)
for ( mTextureWidth = 1; mTextureWidth < mMediaWidth; mTextureWidth <<= 1 )
{
};
for ( mTextureHeight = 1; mTextureHeight < mMediaHeight; mTextureHeight <<= 1 )
{
};
// llinfos << "Media texture size will be " << mTextureWidth << " x " << mTextureHeight << llendl;
// if autoscale is on we simply make the media & texture sizes the same and quicktime does all the hard work
if ( autoScaled )
{
// Stretch the movie to fill the texture.
mMediaWidth = mTextureWidth;
mMediaHeight = mTextureHeight;
// scale movie using high quality but slow algorithm.
// NOTE: this results in close to same quality as texture scaling option but with (perhaps) significant
// loss of performance (e.g. my machine, release build, frame rate goes from 92 -> 82 fps
// To revert to original behaviour, just remove the line below.
// MBW -- There seems to be serious drop in performance above a particular size, on both low and high end machines.
// 512x256 is fine, while 512x512 is unusable. I theorize that this is due to CPU cache getting broken around that size.
if((mTextureWidth * mTextureHeight) <= (512 * 256))
{
// llinfos << "Setting high-quality hint." << llendl;
SetMoviePlayHints ( theMovie, hintsHighQuality, hintsHighQuality );
}
};
// always flip movie using quicktime (little performance impact and no loss in quality)
if ( TRUE )
{
// Invert the movie in the Y directon to match the expected orientation of GL textures.
MatrixRecord transform;
GetMovieMatrix ( theMovie, &transform );
double centerX = mMediaWidth / 2.0;
double centerY = mMediaHeight / 2.0;
ScaleMatrix ( &transform, X2Fix ( 1.0 ), X2Fix ( -1.0 ), X2Fix ( centerX ), X2Fix ( centerY ) );
SetMovieMatrix ( theMovie, &transform );
};
movieRect.left = 0;
movieRect.top = 0;
movieRect.right = mMediaWidth;
movieRect.bottom = mMediaHeight;
// Calculate the rowbytes of the texture
mMediaRowbytes = mMediaWidth * mMediaDepthBytes;
SetMovieBox(theMovie, &movieRect);
if(theController == NULL)
{
SetGWorld(theGWorld, NULL);
// Create a movie controller for the movie
theController = NewMovieController(theMovie, &movieRect, mcNotVisible|mcTopLeftMovie);
MCSetActionFilterWithRefCon(theController, myMCActionFilterProc, (long)this);
// Allow the movie to dynamically resize (may be necessary for streaming movies to work right...)
SetMoviePlayHints(theMovie, hintsAllowDynamicResize, hintsAllowDynamicResize);
}
else
{
MCPositionController(theController, &movieRect, &movieRect, mcTopLeftMovie|mcPositionDontInvalidate);
}
}
///////////////////////////////////////////////////////////////////////////////
//
void
LLMediaImplQuickTime::
setupDummyBuffer()
{
// Used when the movie can't be drawn for some reason. This sets up a buffer that keeps callers from getting annoyed.
movieRect.left = movieRect.top = 0;
movieRect.right = movieRect.bottom = 64;
mMediaRowbytes = mMediaDepthBytes * 64;
mMediaWidth = 64;
mMediaHeight = 64;
mTextureWidth = 64;
mTextureHeight = 64;
setBuffer ( NULL );
memset(mediaData, 0, mMediaRowbytes * mMediaHeight );
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
load ( const LLString& urlIn )
{
// The movie may do things to the current port when it's created. Make sure we have a valid port set.
setupDummyBuffer();
SetGWorld(theGWorld, NULL);
Size mySize = ( Size ) urlIn.length () + 1;
if ( mySize == 0 )
return FALSE;
Handle myHandle = NewHandleClear ( mySize );
if ( myHandle == NULL )
return FALSE;
BlockMove ( urlIn.c_str (), *myHandle, mySize );
// Might be able to make this asynchronous with (newMovieActive|newMovieAsyncOK|newMovieIdleImportOK)?
OSErr err = NewMovieFromDataRef ( &theMovie, newMovieActive|newMovieDontInteractWithUser|newMovieAsyncOK|newMovieIdleImportOK, NULL, myHandle, URLDataHandlerSubType );
if ( err != noErr )
return false;
// function that gets called when a frame is drawn
SetMovieDrawingCompleteProc ( theMovie, movieDrawingCallWhenChanged, myFrameDrawnCallback, ( long ) this );
if(isQTLoaded())
{
updateMediaSize();
setBuffer(NULL);
}
// Tell the controller to play the movie. This also deals with the movie still loading.
//play();
return LLMediaMovieBase::load(urlIn);
}
///////////////////////////////////////////////////////////////////////////////
//
OSErr
LLMediaImplQuickTime::
myFrameDrawnCallback ( Movie callbackMovie, long refCon )
{
LLMediaImplQuickTime* myQtRenderer = ( LLMediaImplQuickTime* ) refCon;
// The gworld quicktime is playing back into is now wrapped around myQtRenderer->mediaData,
// so there's no need to copy any data here.
#if 0
Ptr pixels = GetPixBaseAddr ( myQtRenderer->pixmapHandle );
LockPixels ( myQtRenderer->pixmapHandle );
memcpy ( ( U8* ) myQtRenderer->mediaData, pixels, myQtRenderer->getMediaBufferSize () ); /* Flawfinder: ignore */
UnlockPixels ( myQtRenderer->pixmapHandle );
#endif
myQtRenderer->bufferChanged();
return 0;
}
///////////////////////////////////////////////////////////////////////////////
Boolean
LLMediaImplQuickTime::myMCActionFilterProc (MovieController theMC, short theAction, void *theParams, long theRefCon)
{
Boolean result = false;
LLMediaImplQuickTime *self = (LLMediaImplQuickTime*)theRefCon;
switch ( theAction )
{
// handle window resizing
case mcActionControllerSizeChanged:
self->sizeChanged();
break;
// Block any movie controller actions that open URLs.
case mcActionLinkToURL:
case mcActionGetNextURL:
case mcActionLinkToURLExtended:
// Prevent the movie controller from handling the message
result = true;
break;
default:
break;
};
return ( result );
}
///////////////////////////////////////////////////////////////////////////////
//
void
LLMediaImplQuickTime::rewind()
{
// MBW -- XXX -- I don't see an easy way to do this via the movie controller.
GoToBeginningOfMovie ( theMovie );
// Call this afterwards so the movie controller can sync itself with the movie.
MCMovieChanged(theController, theMovie);
#if 0
// Maybe something like this?
TimeRecord when;
when.value.hi = 0;
when.value.lo = 0;
when.scale = GetMovieTimeScale(theMovie);
// This seems like the obvious thing, but a tech note (http://developer.apple.com/technotes/qt/qt_510.html) says otherwise...
// when.base = GetMovieTimeBase(theMovie);
when.base = 0;
MCDoAction(theController, mcActionGoToTime, &when);
#endif
}
///////////////////////////////////////////////////////////////////////////////
//
void
LLMediaImplQuickTime::sizeChanged()
{
// Set the movie to render (well, actually NOT render) to an internal buffer until the size change can be handled.
setupDummyBuffer();
// Make the next call to updateMedia request a size change.
sizeChangeInProgress = true;
// Recalculate the values that depend on the movie rect.
updateMediaSize();
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isQTLoaded()
{
BOOL result = false;
if(theMovie)
{
if(GetMovieLoadState(theMovie) >= kMovieLoadStateLoaded)
{
result = true;
}
}
return result;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isQTPlaythroughOK()
{
BOOL result = false;
if(theMovie)
{
if(GetMovieLoadState(theMovie) >= kMovieLoadStatePlaythroughOK)
{
result = true;
}
}
return result;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
unload ()
{
if( theController )
{
// Slight paranoia...
MCSetActionFilterWithRefCon(theController, NULL, (long)this);
DisposeMovieController( theController );
theController = NULL;
};
if ( theMovie )
{
// Slight paranoia...
SetMovieDrawingCompleteProc ( theMovie, movieDrawingCallWhenChanged, nil, ( long ) this );
DisposeMovie ( theMovie );
theMovie = NULL;
};
if ( theGWorld )
{
DisposeGWorld ( theGWorld );
theGWorld = NULL;
};
if ( mediaData )
{
if ( ownBuffer )
{
delete mediaData;
mediaData = NULL;
};
};
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
//
S32
LLMediaImplQuickTime::
updateMedia ()
{
if(!theController)
{
if(isQTLoaded())
{
// Movie has finished loading. Request a size change to update buffers, etc.
// We MUST update the media size here, so it will be correct before the size change request.
updateMediaSize();
return updateMediaNeedsSizeChange;
}
else
{
// Movie is still loading.
MoviesTask ( theMovie, 0 );
}
}
if(theController)
{
switch(currentMode)
{
case ModePlaying:
case ModeLooping:
if(!initialStartDone)
{
if(isQTPlaythroughOK())
{
// The movie is loaded enough to start playing. Start it now.
MCDoAction(theController, mcActionPrerollAndPlay, (void*)GetMoviePreferredRate(theMovie));
MCDoAction(theController, mcActionSetVolume, (void*)curVolume );
initialStartDone = TRUE;
}
}
break;
}
// // This function may copy decompressed movie frames into our media data pointer. JC
// if (!mediaData)
// {
// llwarns << "LLMediaImplQuickTime::updateMedia() about to update with null media pointer" << llendl;
// }
// else
// {
// // try writing to the pointer to see if it's valid
// *mediaData = 0;
// }
MCIdle(theController);
}
// If we need a size change, that takes precedence.
if(sizeChangeInProgress)
{
return updateMediaNeedsSizeChange;
}
BOOL updated = getBufferChanged();
resetBufferChanged();
if(updated)
return updateMediaNeedsUpdate;
// don't use movie controller for looping - appears to be broken on PCs (volume issue)
if ( currentMode == ModeLooping )
if ( IsMovieDone ( theMovie ) )
loop ( 0 );
return updateMediaNoChanges;
}
///////////////////////////////////////////////////////////////////////////////
//
void
LLMediaImplQuickTime::
setAutoScaled ( BOOL autoScaledIn )
{
autoScaled = autoScaledIn;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
stop ()
{
currentMode = ModeStopped;
if(theController)
{
Fixed rate = X2Fix(0.0);
MCDoAction(theController, mcActionPlay, (void*)rate);
rewind();
}
return LLMediaMovieBase::stop();
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
play ()
{
currentMode = ModePlaying;
if(theController)
{
if ( IsMovieDone ( theMovie ) )
{
rewind();
};
MCDoAction(theController, mcActionPrerollAndPlay, (void*)GetMoviePreferredRate(theMovie));
MCDoAction(theController, mcActionSetVolume, (void*)curVolume );
}
return LLMediaMovieBase::play();
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
loop ( S32 howMany )
{
currentMode = ModeLooping;
// MBW -- XXX -- This may be harder to do with a movie controller...
// loopsLeft = howMany;
if ( theController )
{
// Movie is loaded and set up.
if ( IsMovieDone ( theMovie ) )
{
rewind();
};
MCDoAction(theController, mcActionPrerollAndPlay, (void*)GetMoviePreferredRate(theMovie));
MCDoAction(theController, mcActionSetVolume, (void*)curVolume );
}
return LLMediaMovieBase::loop(howMany);
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
pause ()
{
currentMode = ModePaused;
if(theController)
{
// Movie is loaded and set up.
Fixed rate = X2Fix(0.0);
MCDoAction(theController, mcActionPlay, (void*)rate);
}
return LLMediaMovieBase::pause();
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
setVolume ( F32 volumeIn )
{
// Fixed point signed short, 8.8
curVolume = (short)(volumeIn * ( F32 ) 0x100);
if(theController != NULL)
{
MCDoAction(theController, mcActionSetVolume, (void*)curVolume);
}
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
//
F32
LLMediaImplQuickTime::
getVolume ()
{
return ( ( F32 ) curVolume ) / ( F32 ) 0x100;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isIdle () const
{
return ( currentMode == ModeIdle );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isError () const
{
return ( currentMode == ModeError );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isBuffering () const
{
return ( currentMode == ModeBuffering );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isLoaded () const
{
// Only tell the caller the movie is loaded if we've had a chance to set up the movie controller.
return (theController != NULL);
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isPlaying () const
{
return ( currentMode == ModePlaying );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isLooping () const
{
return ( currentMode == ModeLooping );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isPaused () const
{
return ( currentMode == ModePaused );
};
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
isStopped () const
{
return ( currentMode == ModeStopped );
};
///////////////////////////////////////////////////////////////////////////////
//
U8*
LLMediaImplQuickTime::
getMediaData ()
{
return mediaData;
}
///////////////////////////////////////////////////////////////////////////////
//
BOOL
LLMediaImplQuickTime::
seek ( F64 time )
{
// MBW -- XXX -- This should stash the time if theController is NULL, and seek to there when the movie's loaded.
// Do this later.
if(theController != NULL)
{
TimeRecord when;
when.scale = GetMovieTimeScale(theMovie);
when.base = 0;
// 'time' is in (floating point) seconds. The timebase time will be in 'units', where
// there are 'scale' units per second.
S64 rawTime = (S64)(time * (F64)(when.scale));
when.value.hi = ( SInt32 ) ( rawTime >> 32 );
when.value.lo = ( SInt32 ) ( ( rawTime & 0x00000000FFFFFFFF ) );
MCDoAction(theController, mcActionGoToTime, &when);
}
return TRUE;
}
///////////////////////////////////////////////////////////////////////////////
//
F64
LLMediaImplQuickTime::
getTime () const
{
F64 result = 0;
if(theController != NULL)
{
TimeValue time;
TimeScale scale = 0;
time = MCGetCurrentTime(theController, &scale);
if(scale != 0)
{
result = ((F64)time) / ((F64)scale);
}
}
return result;
}
///////////////////////////////////////////////////////////////////////////////
//
F64
LLMediaImplQuickTime::
getMediaDuration () const
{
F64 result = 0;
TimeScale scale = GetMovieTimeScale(theMovie);
TimeValue duration = GetMovieDuration(theMovie);
if(duration == kQTSUnknownDuration)
{
// Hmph.
// Return 0 in this case.
}
else if(duration == kQTSInfiniteDuration)
{
// This is the magic number for "indefinite duration", i.e. a live stream.
// Note that the docs claim this value is 0x7FFFFFF, while the symbolic constant is 0x7FFFFFFF. Go figure.
// Return 0 in this case.
}
else if(scale != 0)
{
// Timescale is a useful number. Convert to seconds.
result = (F64)duration;
result /= (F64)scale;
}
return result;
}
#endif
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