1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
|
/**
* @file v3color.h
* @brief LLColor3 class header file.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_V3COLOR_H
#define LL_V3COLOR_H
class LLColor4;
class LLVector4;
#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
// LLColor3 = |r g b|
static const U32 LENGTHOFCOLOR3 = 3;
class LLColor3
{
public:
F32 mV[LENGTHOFCOLOR3];
static LLColor3 white;
static LLColor3 black;
static LLColor3 grey;
public:
LLColor3(); // Initializes LLColor3 to (0, 0, 0)
LLColor3(F32 r, F32 g, F32 b); // Initializes LLColor3 to (r, g, b)
LLColor3(const F32 *vec); // Initializes LLColor3 to (vec[0]. vec[1], vec[2])
LLColor3(char *color_string); // html format color ie "#FFDDEE"
explicit LLColor3(const LLColor4& color4); // "explicit" to avoid automatic conversion
explicit LLColor3(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLColor3(const LLSD& sd);
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
ret[2] = mV[2];
return ret;
}
void setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();;
mV[1] = (F32) sd[1].asReal();;
mV[2] = (F32) sd[2].asReal();;
}
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor3& setToBlack(); // Clears LLColor3 to (0, 0, 0)
const LLColor3& setToWhite(); // Zero LLColor3 to (0, 0, 0)
const LLColor3& setVec(F32 x, F32 y, F32 z); // deprecated
const LLColor3& setVec(const LLColor3 &vec); // deprecated
const LLColor3& setVec(const F32 *vec); // deprecated
const LLColor3& set(F32 x, F32 y, F32 z); // Sets LLColor3 to (x, y, z)
const LLColor3& set(const LLColor3 &vec); // Sets LLColor3 to vec
const LLColor3& set(const F32 *vec); // Sets LLColor3 to vec
F32 magVec() const; // deprecated
F32 magVecSquared() const; // deprecated
F32 normVec(); // deprecated
F32 length() const; // Returns magnitude of LLColor3
F32 lengthSquared() const; // Returns magnitude squared of LLColor3
F32 normalize(); // Normalizes and returns the magnitude of LLColor3
F32 brightness() const; // Returns brightness of LLColor3
const LLColor3& operator=(const LLColor4 &a);
friend std::ostream& operator<<(std::ostream& s, const LLColor3 &a); // Print a
friend LLColor3 operator+(const LLColor3 &a, const LLColor3 &b); // Return vector a + b
friend LLColor3 operator-(const LLColor3 &a, const LLColor3 &b); // Return vector a minus b
friend const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b); // Return vector a + b
friend const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b); // Return vector a minus b
friend const LLColor3& operator*=(LLColor3 &a, const LLColor3 &b);
friend LLColor3 operator*(const LLColor3 &a, const LLColor3 &b); // Return component wise a * b
friend LLColor3 operator*(const LLColor3 &a, F32 k); // Return a times scaler k
friend LLColor3 operator*(F32 k, const LLColor3 &a); // Return a times scaler k
friend bool operator==(const LLColor3 &a, const LLColor3 &b); // Return a == b
friend bool operator!=(const LLColor3 &a, const LLColor3 &b); // Return a != b
friend const LLColor3& operator*=(LLColor3 &a, F32 k); // Return a times scaler k
friend LLColor3 operator-(const LLColor3 &a); // Return vector 1-rgb (inverse)
inline void clamp();
inline void exp(); // Do an exponential on the color
};
LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u);
void LLColor3::clamp()
{
// Clamp the color...
if (mV[0] < 0.f)
{
mV[0] = 0.f;
}
else if (mV[0] > 1.f)
{
mV[0] = 1.f;
}
if (mV[1] < 0.f)
{
mV[1] = 0.f;
}
else if (mV[1] > 1.f)
{
mV[1] = 1.f;
}
if (mV[2] < 0.f)
{
mV[2] = 0.f;
}
else if (mV[2] > 1.f)
{
mV[2] = 1.f;
}
}
// Non-member functions
F32 distVec(const LLColor3 &a, const LLColor3 &b); // Returns distance between a and b
F32 distVec_squared(const LLColor3 &a, const LLColor3 &b);// Returns distance sqaured between a and b
inline LLColor3::LLColor3(void)
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
}
inline LLColor3::LLColor3(F32 r, F32 g, F32 b)
{
mV[VX] = r;
mV[VY] = g;
mV[VZ] = b;
}
inline LLColor3::LLColor3(const F32 *vec)
{
mV[VX] = vec[VX];
mV[VY] = vec[VY];
mV[VZ] = vec[VZ];
}
#if LL_WINDOWS
# pragma warning( disable : 4996 ) // strncpy teh sux0r
#endif
inline LLColor3::LLColor3(char* color_string) // takes a string of format "RRGGBB" where RR is hex 00..FF
{
if (strlen(color_string) < 6) /* Flawfinder: ignore */
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
return;
}
static char tempstr[7]; /* Flawfinder: ignore */
strncpy(tempstr,color_string,6); /* Flawfinder: ignore */
tempstr[6] = '\0';
mV[VZ] = (F32)strtol(&tempstr[4],NULL,16)/255.f;
tempstr[4] = '\0';
mV[VY] = (F32)strtol(&tempstr[2],NULL,16)/255.f;
tempstr[2] = '\0';
mV[VX] = (F32)strtol(&tempstr[0],NULL,16)/255.f;
}
inline const LLColor3& LLColor3::setToBlack(void)
{
mV[0] = 0.f;
mV[1] = 0.f;
mV[2] = 0.f;
return (*this);
}
inline const LLColor3& LLColor3::setToWhite(void)
{
mV[0] = 1.f;
mV[1] = 1.f;
mV[2] = 1.f;
return (*this);
}
inline const LLColor3& LLColor3::set(F32 r, F32 g, F32 b)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
return (*this);
}
inline const LLColor3& LLColor3::set(const LLColor3 &vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
return (*this);
}
inline const LLColor3& LLColor3::set(const F32 *vec)
{
mV[0] = vec[0];
mV[1] = vec[1];
mV[2] = vec[2];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(F32 r, F32 g, F32 b)
{
mV[0] = r;
mV[1] = g;
mV[2] = b;
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const LLColor3 &vec)
{
mV[0] = vec.mV[0];
mV[1] = vec.mV[1];
mV[2] = vec.mV[2];
return (*this);
}
// deprecated
inline const LLColor3& LLColor3::setVec(const F32 *vec)
{
mV[0] = vec[0];
mV[1] = vec[1];
mV[2] = vec[2];
return (*this);
}
inline F32 LLColor3::brightness(void) const
{
return (mV[0] + mV[1] + mV[2]) / 3.0f;
}
inline F32 LLColor3::length(void) const
{
return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
inline F32 LLColor3::lengthSquared(void) const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
}
inline F32 LLColor3::normalize(void)
{
F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
mV[0] *= oomag;
mV[1] *= oomag;
mV[2] *= oomag;
}
return (mag);
}
// deprecated
inline F32 LLColor3::magVec(void) const
{
return fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
}
// deprecated
inline F32 LLColor3::magVecSquared(void) const
{
return mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2];
}
// deprecated
inline F32 LLColor3::normVec(void)
{
F32 mag = fsqrtf(mV[0]*mV[0] + mV[1]*mV[1] + mV[2]*mV[2]);
F32 oomag;
if (mag)
{
oomag = 1.f/mag;
mV[0] *= oomag;
mV[1] *= oomag;
mV[2] *= oomag;
}
return (mag);
}
inline void LLColor3::exp()
{
#if 0
mV[0] = ::exp(mV[0]);
mV[1] = ::exp(mV[1]);
mV[2] = ::exp(mV[2]);
#else
mV[0] = (F32)LL_FAST_EXP(mV[0]);
mV[1] = (F32)LL_FAST_EXP(mV[1]);
mV[2] = (F32)LL_FAST_EXP(mV[2]);
#endif
}
inline LLColor3 operator+(const LLColor3 &a, const LLColor3 &b)
{
return LLColor3(
a.mV[0] + b.mV[0],
a.mV[1] + b.mV[1],
a.mV[2] + b.mV[2]);
}
inline LLColor3 operator-(const LLColor3 &a, const LLColor3 &b)
{
return LLColor3(
a.mV[0] - b.mV[0],
a.mV[1] - b.mV[1],
a.mV[2] - b.mV[2]);
}
inline LLColor3 operator*(const LLColor3 &a, const LLColor3 &b)
{
return LLColor3(
a.mV[0] * b.mV[0],
a.mV[1] * b.mV[1],
a.mV[2] * b.mV[2]);
}
inline LLColor3 operator*(const LLColor3 &a, F32 k)
{
return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
}
inline LLColor3 operator*(F32 k, const LLColor3 &a)
{
return LLColor3( a.mV[0] * k, a.mV[1] * k, a.mV[2] * k );
}
inline bool operator==(const LLColor3 &a, const LLColor3 &b)
{
return ( (a.mV[0] == b.mV[0])
&&(a.mV[1] == b.mV[1])
&&(a.mV[2] == b.mV[2]));
}
inline bool operator!=(const LLColor3 &a, const LLColor3 &b)
{
return ( (a.mV[0] != b.mV[0])
||(a.mV[1] != b.mV[1])
||(a.mV[2] != b.mV[2]));
}
inline const LLColor3 &operator*=(LLColor3 &a, const LLColor3 &b)
{
a.mV[0] *= b.mV[0];
a.mV[1] *= b.mV[1];
a.mV[2] *= b.mV[2];
return a;
}
inline const LLColor3& operator+=(LLColor3 &a, const LLColor3 &b)
{
a.mV[0] += b.mV[0];
a.mV[1] += b.mV[1];
a.mV[2] += b.mV[2];
return a;
}
inline const LLColor3& operator-=(LLColor3 &a, const LLColor3 &b)
{
a.mV[0] -= b.mV[0];
a.mV[1] -= b.mV[1];
a.mV[2] -= b.mV[2];
return a;
}
inline const LLColor3& operator*=(LLColor3 &a, F32 k)
{
a.mV[0] *= k;
a.mV[1] *= k;
a.mV[2] *= k;
return a;
}
inline LLColor3 operator-(const LLColor3 &a)
{
return LLColor3(
1.f - a.mV[0],
1.f - a.mV[1],
1.f - a.mV[2] );
}
// Non-member functions
inline F32 distVec(const LLColor3 &a, const LLColor3 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
return fsqrtf( x*x + y*y + z*z );
}
inline F32 distVec_squared(const LLColor3 &a, const LLColor3 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
F32 z = a.mV[2] - b.mV[2];
return x*x + y*y + z*z;
}
inline LLColor3 lerp(const LLColor3 &a, const LLColor3 &b, F32 u)
{
return LLColor3(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u,
a.mV[VZ] + (b.mV[VZ] - a.mV[VZ]) * u);
}
#endif
|