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/** 
 * @file llviewerjointmesh.cpp
 * @brief LLV4* class header file - vector processor enabled math
 *
 * $LicenseInfo:firstyear=2007&license=viewergpl$
 * 
 * Copyright (c) 2007-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#ifndef LL_LLV4VECTOR3_H
#define LL_LLV4VECTOR3_H

#include "llv4math.h"

//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

LL_LLV4MATH_ALIGN_PREFIX

class LLV4Vector3
{
public:
	union {
		F32		mV[LLV4_NUM_AXIS];
		V4F32	v;
	};

	enum {
		ALIGNMENT = 16
		};

	void				setVec(F32 x, F32 y, F32 z);
	void				setVec(F32 a);
}

LL_LLV4MATH_ALIGN_POSTFIX;

//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

inline void	LLV4Vector3::setVec(F32 x, F32 y, F32 z)
{
	mV[VX] = x;
	mV[VY] = y;
	mV[VZ] = z;
}

inline void	LLV4Vector3::setVec(F32 a)
{
#if LL_VECTORIZE
	v = _mm_set1_ps(a);
#else
	setVec(a, a, a);
#endif
}

#endif