1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
|
/**
* @file llrand.cpp
* @brief Global random generator.
*
* Copyright (c) 2000-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#include "linden_common.h"
#include "llrand.h"
#include "lluuid.h"
/**
* Through analysis, we have decided that we want to take values which
* are close enough to 1.0 to map back to 0.0. We came to this
* conclusion from noting that:
*
* [0.0, 1.0)
*
* when scaled to the integer set:
*
* [0, 4)
*
* there is some value close enough to 1.0 that when multiplying by 4,
* gets truncated to 4. Therefore:
*
* [0,1-eps] => 0
* [1,2-eps] => 1
* [2,3-eps] => 2
* [3,4-eps] => 3
*
* So 0 gets uneven distribution if we simply clamp. The actual
* clamp utilized in this file is to map values out of range back
* to 0 to restore uniform distribution.
*
* Also, for clamping floats when asking for a distribution from
* [0.0,g) we have determined that for values of g < 0.5, then
* rand*g=g, which is not the desired result. As above, we clamp to 0
* to restore uniform distribution.
*/
// *NOTE: The system rand implementation is probably not correct.
#define LL_USE_SYSTEM_RAND 0
#if LL_USE_SYSTEM_RAND
#include <stdlib.h>
#endif
#if LL_USE_SYSTEM_RAND
class LLSeedRand
{
public:
LLSeedRand()
{
#if LL_WINDOWS
srand(LLUUID::getRandomSeed());
#else
srand48(LLUUID::getRandomSeed());
#endif
}
};
static LLSeedRand sRandomSeeder;
inline F64 ll_internal_random_double()
{
#if LL_WINDOWS
return (F64)rand() / (F64)RAND_MAX;
#else
return drand48();
#endif
}
inline F32 ll_internal_random_float()
{
#if LL_WINDOWS
return (F32)rand() / (F32)RAND_MAX;
#else
return (F32)drand48();
#endif
}
#else
static LLRandLagFib2281 gRandomGenerator(LLUUID::getRandomSeed());
inline F64 ll_internal_random_double()
{
// *HACK: Through experimentation, we have found that dual core
// CPUs (or at least multi-threaded processes) seem to
// occasionally give an obviously incorrect random number -- like
// 5^15 or something. Sooooo, clamp it as described above.
F64 rv = gRandomGenerator();
if(!((rv >= 0.0) && (rv < 1.0))) return 0.0;
return rv;
}
inline F32 ll_internal_random_float()
{
// The clamping rules are described above.
F32 rv = (F32)gRandomGenerator();
if(!((rv >= 0.0f) && (rv < 1.0f))) return 0.0f;
return rv;
}
#endif
S32 ll_rand()
{
return ll_rand(RAND_MAX);
}
S32 ll_rand(S32 val)
{
// The clamping rules are described above.
S32 rv = (S32)(ll_internal_random_double() * val);
if(rv == val) return 0;
return rv;
}
F32 ll_frand()
{
return ll_internal_random_float();
}
F32 ll_frand(F32 val)
{
// The clamping rules are described above.
F32 rv = ll_internal_random_float() * val;
if(val > 0)
{
if(rv >= val) return 0.0f;
}
else
{
if(rv <= val) return 0.0f;
}
return rv;
}
F64 ll_drand()
{
return ll_internal_random_double();
}
F64 ll_drand(F64 val)
{
// The clamping rules are described above.
F64 rv = ll_internal_random_double() * val;
if(val > 0)
{
if(rv >= val) return 0.0;
}
else
{
if(rv <= val) return 0.0;
}
return rv;
}
|