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/**
* @file llnametable.h
* @brief LLNameTable class is a table to associate pointers with string names
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLNAMETABLE_H
#define LL_LLNAMETABLE_H
#include <map>
#include "string_table.h"
template <class DATA>
class LLNameTable
{
public:
LLNameTable()
: mNameMap()
{
}
~LLNameTable()
{
}
void addEntry(const std::string& name, DATA data)
{
addEntry(name.c_str(), data);
}
void addEntry(const char *name, DATA data)
{
char *tablename = gStringTable.addString(name);
mNameMap[tablename] = data;
}
BOOL checkName(const std::string& name) const
{
return checkName(name.c_str());
}
// "logically const" even though it modifies the global nametable
BOOL checkName(const char *name) const
{
char *tablename = gStringTable.addString(name);
return mNameMap.count(tablename) ? TRUE : FALSE;
}
DATA resolveName(const std::string& name) const
{
return resolveName(name.c_str());
}
// "logically const" even though it modifies the global nametable
DATA resolveName(const char *name) const
{
char *tablename = gStringTable.addString(name);
const_iter_t iter = mNameMap.find(tablename);
if (iter != mNameMap.end())
return iter->second;
else
return 0;
}
// O(N)! (currently only used in one place... (newsim/llstate.cpp))
const char *resolveData(const DATA &data) const
{
const_iter_t iter = mNameMap.begin();
const_iter_t end = mNameMap.end();
for (; iter != end; ++iter)
{
if (iter->second == data)
return iter->first;
}
return NULL;
}
typedef std::map<const char *, DATA> name_map_t;
typedef typename std::map<const char *,DATA>::iterator iter_t;
typedef typename std::map<const char *,DATA>::const_iterator const_iter_t;
name_map_t mNameMap;
};
#endif
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