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|
/**
* @file lllocalidhashmap.h
* @brief Map specialized for dealing with local ids
*
* Copyright (c) 2003-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLLOCALIDHASHMAP_H
#define LL_LLLOCALIDHASHMAP_H
#include "stdtypes.h"
#include "llerror.h"
const S32 MAX_ITERS = 4;
// LocalID hash map
//
// LLLocalIDHashNode
//
template <class DATA, int SIZE>
class LLLocalIDHashNode
{
public:
LLLocalIDHashNode();
public:
S32 mCount;
U32 mKey[SIZE];
DATA mData[SIZE];
LLLocalIDHashNode<DATA, SIZE> *mNextNodep;
};
//
// LLLocalIDHashNode implementation
//
template <class DATA, int SIZE>
LLLocalIDHashNode<DATA, SIZE>::LLLocalIDHashNode()
{
mCount = 0;
mNextNodep = NULL;
}
//
// LLLocalIDHashMapIter
//
template <class DATA_TYPE, int SIZE>
class LLLocalIDHashMap;
template <class DATA_TYPE, int SIZE>
class LLLocalIDHashMapIter
{
public:
LLLocalIDHashMapIter(LLLocalIDHashMap<DATA_TYPE, SIZE> *hash_mapp);
~LLLocalIDHashMapIter();
void setMap(LLLocalIDHashMap<DATA_TYPE, SIZE> *hash_mapp);
inline void first();
inline void next();
inline DATA_TYPE& current(); // *NOTE: Deprecate? Phoenix 2005-04-15
inline BOOL done() const;
inline S32 currentBin() const;
inline void setBin(S32 bin);
DATA_TYPE& operator*() const
{
return mCurHashNodep->mData[mCurHashNodeKey];
}
DATA_TYPE* operator->() const
{
return &(operator*());
}
LLLocalIDHashMap<DATA_TYPE, SIZE> *mHashMapp;
LLLocalIDHashNode<DATA_TYPE, SIZE> *mCurHashNodep;
S32 mCurHashMapNodeNum;
S32 mCurHashNodeKey;
DATA_TYPE mNull;
S32 mIterID;
};
template <class DATA_TYPE, int SIZE>
class LLLocalIDHashMap
{
public:
friend class LLLocalIDHashMapIter<DATA_TYPE, SIZE>;
LLLocalIDHashMap(); // DO NOT use this unless you explicitly setNull, or the data type constructs a "null"
// object by default
// basic constructor including sorter
LLLocalIDHashMap(const DATA_TYPE &null_data);
// Hack, this should really be a const ref, but I'm not doing it that way because the sim
// usually uses pointers.
~LLLocalIDHashMap();
inline DATA_TYPE &get(const U32 local_id);
inline BOOL check(const U32 local_id) const;
inline DATA_TYPE &set(const U32 local_id, const DATA_TYPE data);
inline BOOL remove(const U32 local_id);
void removeAll();
void setNull(const DATA_TYPE data) { mNull = data; }
inline S32 getLength() const; // Warning, NOT O(1!)
void dumpIter();
void dumpBin(U32 bin);
protected:
// Only used by the iterator.
void addIter(LLLocalIDHashMapIter<DATA_TYPE, SIZE> *iter);
void removeIter(LLLocalIDHashMapIter<DATA_TYPE, SIZE> *iter);
// Remove the item and shift all items afterward down the list,
// fixing up iterators as we go.
BOOL removeWithShift(const U32 local_id);
protected:
LLLocalIDHashNode<DATA_TYPE, SIZE> mNodes[256];
S32 mIterCount;
LLLocalIDHashMapIter<DATA_TYPE, SIZE> *mIters[MAX_ITERS];
DATA_TYPE mNull;
};
//
// LLLocalIDHashMap implementation
//
template <class DATA_TYPE, int SIZE>
LLLocalIDHashMap<DATA_TYPE, SIZE>::LLLocalIDHashMap()
: mIterCount(0),
mNull()
{
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
mIters[i] = NULL;
}
}
template <class DATA_TYPE, int SIZE>
LLLocalIDHashMap<DATA_TYPE, SIZE>::LLLocalIDHashMap(const DATA_TYPE &null_data)
: mIterCount(0),
mNull(null_data)
{
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
mIters[i] = NULL;
}
}
template <class DATA_TYPE, int SIZE>
LLLocalIDHashMap<DATA_TYPE, SIZE>::~LLLocalIDHashMap()
{
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
if (mIters[i])
{
mIters[i]->mHashMapp = NULL;
mIterCount--;
}
}
removeAll();
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMap<DATA_TYPE, SIZE>::removeAll()
{
S32 bin;
for (bin = 0; bin < 256; bin++)
{
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[bin];
BOOL first = TRUE;
do // First node guaranteed to be there
{
S32 i;
const S32 count = nodep->mCount;
// Iterate through all members of this node
for (i = 0; i < count; i++)
{
nodep->mData[i] = mNull;
}
nodep->mCount = 0;
// Done with all objects in this node, go to the next.
LLLocalIDHashNode<DATA_TYPE, SIZE>* curp = nodep;
nodep = nodep->mNextNodep;
// Delete the node if it's not the first node
if (first)
{
first = FALSE;
curp->mNextNodep = NULL;
}
else
{
delete curp;
}
} while (nodep);
}
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMap<DATA_TYPE, SIZE>::dumpIter()
{
std::cout << "Hash map with " << mIterCount << " iterators" << std::endl;
std::cout << "Hash Map Iterators:" << std::endl;
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
if (mIters[i])
{
llinfos << i << " " << mIters[i]->mCurHashNodep << " " << mIters[i]->mCurHashNodeKey << llendl;
}
else
{
llinfos << i << "null" << llendl;
}
}
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMap<DATA_TYPE, SIZE>::dumpBin(U32 bin)
{
std::cout << "Dump bin " << bin << std::endl;
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[bin];
S32 node = 0;
do // First node guaranteed to be there.
{
std::cout << "Bin " << bin
<< " node " << node
<< " count " << nodep->mCount
<< " contains " << std::flush;
S32 i;
for (i = 0; i < nodep->mCount; i++)
{
std::cout << nodep->mData[i] << " " << std::flush;
}
std::cout << std::endl;
nodep = nodep->mNextNodep;
node++;
} while (nodep);
}
template <class DATA_TYPE, int SIZE>
inline S32 LLLocalIDHashMap<DATA_TYPE, SIZE>::getLength() const
{
S32 count = 0;
S32 bin;
for (bin = 0; bin < 256; bin++)
{
const LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[bin];
while (nodep)
{
count += nodep->mCount;
nodep = nodep->mNextNodep;
}
}
return count;
}
template <class DATA_TYPE, int SIZE>
inline DATA_TYPE &LLLocalIDHashMap<DATA_TYPE, SIZE>::get(const U32 local_id)
{
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[local_id & 0xff];
do // First node guaranteed to be there
{
S32 i;
const S32 count = nodep->mCount;
// Iterate through all members of this node
for (i = 0; i < count; i++)
{
if (nodep->mKey[i] == local_id)
{
// We found it.
return nodep->mData[i];
}
}
// Done with all objects in this node, go to the next.
nodep = nodep->mNextNodep;
} while (nodep);
return mNull;
}
template <class DATA_TYPE, int SIZE>
inline BOOL LLLocalIDHashMap<DATA_TYPE, SIZE>::check(const U32 local_id) const
{
const LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[local_id & 0xff];
do // First node guaranteed to be there
{
S32 i;
const S32 count = nodep->mCount;
// Iterate through all members of this node
for (i = 0; i < count; i++)
{
if (nodep->mKey[i] == local_id)
{
// We found it.
return TRUE;
}
}
// Done with all objects in this node, go to the next.
nodep = nodep->mNextNodep;
} while (nodep);
// Didn't find anything
return FALSE;
}
template <class DATA_TYPE, int SIZE>
inline DATA_TYPE &LLLocalIDHashMap<DATA_TYPE, SIZE>::set(const U32 local_id, const DATA_TYPE data)
{
// Set is just like a normal find, except that if we find a match
// we replace it with the input value.
// If we don't find a match, we append to the end of the list.
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[local_id & 0xff];
while (1)
{
const S32 count = nodep->mCount;
S32 i;
for (i = 0; i < count; i++)
{
if (nodep->mKey[i] == local_id)
{
// We found a match for this key, replace the data with
// the incoming data.
nodep->mData[i] = data;
return nodep->mData[i];
}
}
if (!nodep->mNextNodep)
{
// We've iterated through all of the keys without finding a match
if (i < SIZE)
{
// There's still some space on this node, append
// the key and data to it.
nodep->mKey[i] = local_id;
nodep->mData[i] = data;
nodep->mCount++;
return nodep->mData[i];
}
else
{
// This node is full, append a new node to the end.
nodep->mNextNodep = new LLLocalIDHashNode<DATA_TYPE, SIZE>;
nodep->mNextNodep->mKey[0] = local_id;
nodep->mNextNodep->mData[0] = data;
nodep->mNextNodep->mCount = 1;
return nodep->mNextNodep->mData[0];
}
}
// No match on this node, go to the next
nodep = nodep->mNextNodep;
}
}
template <class DATA_TYPE, int SIZE>
inline BOOL LLLocalIDHashMap<DATA_TYPE, SIZE>::remove(const U32 local_id)
{
// Remove is the trickiest operation.
// What we want to do is swap the last element of the last
// node if we find the one that we want to remove, but we have
// to deal with deleting the node from the tail if it's empty, but
// NOT if it's the only node left.
const S32 node_index = local_id & 0xff;
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[node_index];
// A modification of the standard search algorithm.
do // First node guaranteed to be there
{
const S32 count = nodep->mCount;
S32 i;
for (i = 0; i < count; i++)
{
if (nodep->mKey[i] == local_id)
{
// If we're removing the item currently pointed to by one
// or more iterators, we can just swap in the last item
// and back the iterator(s) up by one.
// Otherwise, we need to do a slow and safe shift of all
// items back to one position to fill the hole and fix up
// all iterators we find.
BOOL need_shift = FALSE;
S32 cur_iter;
if (mIterCount)
{
for (cur_iter = 0; cur_iter < MAX_ITERS; cur_iter++)
{
if (mIters[cur_iter])
{
// We only care if the hash map node is on the one
// that we're working on. If it's before, we've already
// traversed it, if it's after, changing the order doesn't
// matter.
if (mIters[cur_iter]->mCurHashMapNodeNum == node_index)
{
if ((mIters[cur_iter]->mCurHashNodep == nodep)
&& (mIters[cur_iter]->mCurHashNodeKey == i))
{
// it's on the one we're deleting, we'll
// fix the iterator quickly below.
}
else
{
// We're trying to remove an item on this
// iterator's chain that this
// iterator doesn't point to! We need to do
// the slow remove-and-shift-down case.
need_shift = TRUE;
}
}
}
}
}
// Removing an item that isn't pointed to by all iterators
if (need_shift)
{
return removeWithShift(local_id);
}
// Fix the iterators that point to this node/i pair, the
// one we're deleting
for (cur_iter = 0; cur_iter < MAX_ITERS; cur_iter++)
{
if (mIters[cur_iter])
{
// We only care if the hash map node is on the one
// that we're working on. If it's before, we've already
// traversed it, if it's after, changing the order doesn't
// matter.
if (mIters[cur_iter]->mCurHashMapNodeNum == node_index)
{
if ((mIters[cur_iter]->mCurHashNodep == nodep)
&& (mIters[cur_iter]->mCurHashNodeKey == i))
{
// We can handle the case where we're deleting
// the element we're on trivially (sort of).
if (nodep->mCount > 1)
{
// If we're not going to delete this node,
// it's OK.
mIters[cur_iter]->mCurHashNodeKey--;
}
else
{
// We're going to delete this node, because this
// is the last element on it.
// Find the next node, and then back up one.
mIters[cur_iter]->next();
mIters[cur_iter]->mCurHashNodeKey--;
}
}
}
}
}
// We found the node that we want to remove.
// Find the last (and next-to-last) node, and the index of the last
// element. We could conceviably start from the node we're on,
// but that makes it more complicated, this is easier.
LLLocalIDHashNode<DATA_TYPE, SIZE> *prevp = &mNodes[node_index];
LLLocalIDHashNode<DATA_TYPE, SIZE> *lastp = prevp;
// Find the last and next-to-last
while (lastp->mNextNodep)
{
prevp = lastp;
lastp = lastp->mNextNodep;
}
// First, swap in the last to the current location.
nodep->mKey[i] = lastp->mKey[lastp->mCount - 1];
nodep->mData[i] = lastp->mData[lastp->mCount - 1];
// Now, we delete the entry
lastp->mCount--;
lastp->mData[lastp->mCount] = mNull;
if (!lastp->mCount)
{
// We deleted the last element!
if (lastp != &mNodes[local_id & 0xff])
{
// Only blitz the node if it's not the head
// Set the previous node to point to NULL, then
// blitz the empty last node
prevp->mNextNodep = NULL;
delete lastp;
}
}
return TRUE;
}
}
// Iterate to the next node, we've scanned all the entries in this one.
nodep = nodep->mNextNodep;
} while (nodep);
return FALSE;
}
template <class DATA_TYPE, int SIZE>
BOOL LLLocalIDHashMap<DATA_TYPE, SIZE>::removeWithShift(const U32 local_id)
{
const S32 node_index = local_id & 0xFF;
LLLocalIDHashNode<DATA_TYPE, SIZE>* nodep = &mNodes[node_index];
LLLocalIDHashNode<DATA_TYPE, SIZE>* prevp = NULL;
BOOL found = FALSE;
do // First node guaranteed to be there
{
const S32 count = nodep->mCount;
S32 i;
for (i = 0; i < count; i++)
{
if (nodep->mKey[i] == local_id)
{
// Found the item. Start shifting items from later
// in the list over this item.
found = TRUE;
}
if (found)
{
// If there is an iterator on this node, we need to
// back it up.
S32 cur_iter;
for (cur_iter = 0; cur_iter <MAX_ITERS; cur_iter++)
{
LLLocalIDHashMapIter<DATA_TYPE, SIZE>* iter;
iter = mIters[cur_iter];
// If an iterator is on this node,i pair, then back it up.
if (iter
&& iter->mCurHashMapNodeNum == node_index
&& iter->mCurHashNodep == nodep
&& iter->mCurHashNodeKey == i)
{
if (i > 0)
{
// Don't need to move iterator nodep, since
// we're in the same node.
iter->mCurHashNodeKey--;
}
else if (prevp)
{
// need to go the previous node, last item
iter->mCurHashNodep = prevp;
iter->mCurHashNodeKey = prevp->mCount - 1;
}
else
{
// we're on the first item in the list, but
// need to go back anyhow.
// BUG: If this deletion empties the list,
// iter->done() will be wrong until
// iter->next() is called.
iter->mCurHashNodeKey = -1;
}
}
}
// Copy data from the next position into this position.
if (i < count-1)
{
// we're not on the last item in the node,
// so we can copy within the node
nodep->mKey[i] = nodep->mKey[i+1];
nodep->mData[i] = nodep->mData[i+1];
}
else if (nodep->mNextNodep)
{
// we're on the last item in the node,
// but there's a next node we can copy from
nodep->mKey[i] = nodep->mNextNodep->mKey[0];
nodep->mData[i] = nodep->mNextNodep->mData[0];
}
else
{
// We're on the last position in the list.
// No one to copy from. Replace with nothing.
nodep->mKey[i] = 0;
nodep->mData[i] = mNull;
}
}
}
// Last node in chain, so delete the last node
if (found
&& !nodep->mNextNodep)
{
// delete the last item off the last node
nodep->mCount--;
if (nodep->mCount == 0)
{
// We deleted the last element!
if (nodep != &mNodes[node_index])
{
// Always have a prevp if we're not the head.
llassert(prevp);
// Only blitz the node if it's not the head
// Set the previous node to point to NULL, then
// blitz the empty last node
prevp->mNextNodep = NULL;
delete nodep;
nodep = NULL;
}
}
// Deleted last item in chain, so we're done.
return found;
}
prevp = nodep;
nodep = nodep->mNextNodep;
} while (nodep);
return found;
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMap<DATA_TYPE, SIZE>::removeIter(LLLocalIDHashMapIter<DATA_TYPE, SIZE> *iter)
{
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
if (mIters[i] == iter)
{
mIters[i] = NULL;
mIterCount--;
return;
}
}
llerrs << "Iterator " << iter << " not found for removal in hash map!" << llendl;
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMap<DATA_TYPE, SIZE>::addIter(LLLocalIDHashMapIter<DATA_TYPE, SIZE> *iter)
{
S32 i;
for (i = 0; i < MAX_ITERS; i++)
{
if (mIters[i] == NULL)
{
mIters[i] = iter;
mIterCount++;
return;
}
}
llerrs << "More than " << MAX_ITERS << " iterating over a map simultaneously!" << llendl;
}
//
// LLLocalIDHashMapIter Implementation
//
template <class DATA_TYPE, int SIZE>
LLLocalIDHashMapIter<DATA_TYPE, SIZE>::LLLocalIDHashMapIter(LLLocalIDHashMap<DATA_TYPE, SIZE> *hash_mapp)
{
mHashMapp = NULL;
setMap(hash_mapp);
}
template <class DATA_TYPE, int SIZE>
LLLocalIDHashMapIter<DATA_TYPE, SIZE>::~LLLocalIDHashMapIter()
{
if (mHashMapp)
{
mHashMapp->removeIter(this);
}
}
template <class DATA_TYPE, int SIZE>
void LLLocalIDHashMapIter<DATA_TYPE, SIZE>::setMap(LLLocalIDHashMap<DATA_TYPE, SIZE> *hash_mapp)
{
if (mHashMapp)
{
mHashMapp->removeIter(this);
}
mHashMapp = hash_mapp;
if (mHashMapp)
{
mHashMapp->addIter(this);
}
mCurHashNodep = NULL;
mCurHashMapNodeNum = -1;
mCurHashNodeKey = 0;
}
template <class DATA_TYPE, int SIZE>
inline void LLLocalIDHashMapIter<DATA_TYPE, SIZE>::first()
{
// Iterate through until we find the first non-empty node;
S32 i;
for (i = 0; i < 256; i++)
{
if (mHashMapp->mNodes[i].mCount)
{
mCurHashNodep = &mHashMapp->mNodes[i];
mCurHashMapNodeNum = i;
mCurHashNodeKey = 0;
//return mCurHashNodep->mData[0];
return;
}
}
// Completely empty!
mCurHashNodep = NULL;
//return mNull;
return;
}
template <class DATA_TYPE, int SIZE>
inline BOOL LLLocalIDHashMapIter<DATA_TYPE, SIZE>::done() const
{
return mCurHashNodep ? FALSE : TRUE;
}
template <class DATA_TYPE, int SIZE>
inline S32 LLLocalIDHashMapIter<DATA_TYPE, SIZE>::currentBin() const
{
if ( (mCurHashMapNodeNum > 255)
||(mCurHashMapNodeNum < 0))
{
return 0;
}
else
{
return mCurHashMapNodeNum;
}
}
template <class DATA_TYPE, int SIZE>
inline void LLLocalIDHashMapIter<DATA_TYPE, SIZE>::setBin(S32 bin)
{
// Iterate through until we find the first non-empty node;
S32 i;
bin = llclamp(bin, 0, 255);
for (i = bin; i < 256; i++)
{
if (mHashMapp->mNodes[i].mCount)
{
mCurHashNodep = &mHashMapp->mNodes[i];
mCurHashMapNodeNum = i;
mCurHashNodeKey = 0;
return;
}
}
for (i = 0; i < bin; i++)
{
if (mHashMapp->mNodes[i].mCount)
{
mCurHashNodep = &mHashMapp->mNodes[i];
mCurHashMapNodeNum = i;
mCurHashNodeKey = 0;
return;
}
}
// Completely empty!
mCurHashNodep = NULL;
}
template <class DATA_TYPE, int SIZE>
inline DATA_TYPE &LLLocalIDHashMapIter<DATA_TYPE, SIZE>::current()
{
if (!mCurHashNodep)
{
return mNull;
}
return mCurHashNodep->mData[mCurHashNodeKey];
}
template <class DATA_TYPE, int SIZE>
inline void LLLocalIDHashMapIter<DATA_TYPE, SIZE>::next()
{
// No current entry, this iterator is done
if (!mCurHashNodep)
{
//return mNull;
return;
}
// Go to the next element
mCurHashNodeKey++;
if (mCurHashNodeKey < mCurHashNodep->mCount)
{
// We're not done with this node, return the current element
//return mCurHashNodep->mData[mCurHashNodeKey];
return;
}
// Done with this node, move to the next
mCurHashNodep = mCurHashNodep->mNextNodep;
if (mCurHashNodep)
{
// Return the first element
mCurHashNodeKey = 0;
//return mCurHashNodep->mData[0];
return;
}
// Find the next non-empty node (keyed on the first byte)
mCurHashMapNodeNum++;
S32 i;
for (i = mCurHashMapNodeNum; i < 256; i++)
{
if (mHashMapp->mNodes[i].mCount)
{
// We found one that wasn't empty
mCurHashNodep = &mHashMapp->mNodes[i];
mCurHashMapNodeNum = i;
mCurHashNodeKey = 0;
//return mCurHashNodep->mData[0];
return;
}
}
// OK, we're done, nothing else to iterate
mCurHashNodep = NULL;
mHashMapp->mIterCount--; // Decrement since we're safe to do removes now
//return mNull;
return;
}
#endif // LL_LLLOCALIDHASHMAP_H
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