1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
|
/**
* @file llkeyframestandmotion.h
* @brief Implementation of LLKeyframeStandMotion class.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLKEYFRAMESTANDMOTION_H
#define LL_LLKEYFRAMESTANDMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "lljointsolverrp3.h"
//-----------------------------------------------------------------------------
// class LLKeyframeStandMotion
//-----------------------------------------------------------------------------
class LLKeyframeStandMotion :
public LLKeyframeMotion
{
public:
// Constructor
LLKeyframeStandMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeStandMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeStandMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
void onDeactivate();
virtual BOOL onUpdate(F32 time, U8* joint_mask);
public:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter *mCharacter;
BOOL mFlipFeet;
LLJointState *mPelvisState;
LLJointState *mHipLeftState;
LLJointState *mKneeLeftState;
LLJointState *mAnkleLeftState;
LLJointState *mHipRightState;
LLJointState *mKneeRightState;
LLJointState *mAnkleRightState;
LLJoint mPelvisJoint;
LLJoint mHipLeftJoint;
LLJoint mKneeLeftJoint;
LLJoint mAnkleLeftJoint;
LLJoint mTargetLeft;
LLJoint mHipRightJoint;
LLJoint mKneeRightJoint;
LLJoint mAnkleRightJoint;
LLJoint mTargetRight;
LLJointSolverRP3 mIKLeft;
LLJointSolverRP3 mIKRight;
LLVector3 mPositionLeft;
LLVector3 mPositionRight;
LLVector3 mNormalLeft;
LLVector3 mNormalRight;
LLQuaternion mRotationLeft;
LLQuaternion mRotationRight;
LLQuaternion mLastGoodPelvisRotation;
LLVector3 mLastGoodPosition;
BOOL mTrackAnkles;
S32 mFrameNum;
};
#endif // LL_LLKEYFRAMESTANDMOTION_H
|