1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
|
/**
* @file llkeyframemotion.h
* @brief Implementation of LLKeframeMotion class.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLKEYFRAMEMOTION_H
#define LL_LLKEYFRAMEMOTION_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include <string>
#include "llassetstorage.h"
#include "llbboxlocal.h"
#include "llhandmotion.h"
#include "lljointstate.h"
#include "llmotion.h"
#include "llptrskipmap.h"
#include "llquaternion.h"
#include "v3dmath.h"
#include "v3math.h"
#include "llapr.h"
class LLKeyframeDataCache;
class LLVFS;
class LLDataPacker;
#define MIN_REQUIRED_PIXEL_AREA_KEYFRAME (40.f)
#define MAX_CHAIN_LENGTH (4)
const S32 KEYFRAME_MOTION_VERSION = 1;
const S32 KEYFRAME_MOTION_SUBVERSION = 0;
//-----------------------------------------------------------------------------
// class LLKeyframeMotion
//-----------------------------------------------------------------------------
class LLKeyframeMotion :
public LLMotion
{
friend class LLKeyframeDataCache;
public:
// Constructor
LLKeyframeMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID& id);
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
// motions must specify whether or not they loop
virtual BOOL getLoop() {
if (mJointMotionList) return mJointMotionList->mLoop;
else return FALSE;
}
// motions must report their total duration
virtual F32 getDuration() {
if (mJointMotionList) return mJointMotionList->mDuration;
else return 0.f;
}
// motions must report their "ease in" duration
virtual F32 getEaseInDuration() {
if (mJointMotionList) return mJointMotionList->mEaseInDuration;
else return 0.f;
}
// motions must report their "ease out" duration.
virtual F32 getEaseOutDuration() {
if (mJointMotionList) return mJointMotionList->mEaseOutDuration;
else return 0.f;
}
// motions must report their priority
virtual LLJoint::JointPriority getPriority() {
if (mJointMotionList) return mJointMotionList->mBasePriority;
else return LLJoint::LOW_PRIORITY;
}
virtual LLMotionBlendType getBlendType() { return NORMAL_BLEND; }
// called to determine when a motion should be activated/deactivated based on avatar pixel coverage
virtual F32 getMinPixelArea() { return MIN_REQUIRED_PIXEL_AREA_KEYFRAME; }
// run-time (post constructor) initialization,
// called after parameters have been set
// must return true to indicate success and be available for activation
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
// called when a motion is activated
// must return TRUE to indicate success, or else
// it will be deactivated
virtual BOOL onActivate();
// called per time step
// must return TRUE while it is active, and
// must return FALSE when the motion is completed.
virtual BOOL onUpdate(F32 time, U8* joint_mask);
// called when a motion is deactivated
virtual void onDeactivate();
virtual void setStopTime(F32 time);
static void setVFS(LLVFS* vfs) { sVFS = vfs; }
static void onLoadComplete(LLVFS *vfs,
const LLUUID& asset_uuid,
LLAssetType::EType type,
void* user_data, S32 status);
public:
U32 getFileSize();
BOOL serialize(LLDataPacker& dp) const;
BOOL deserialize(LLDataPacker& dp);
void writeCAL3D(apr_file_t* fp);
BOOL isLoaded() { return mJointMotionList != NULL; }
// setters for modifying a keyframe animation
void setLoop(BOOL loop);
F32 getLoopIn() {
return (mJointMotionList) ? mJointMotionList->mLoopInPoint : 0.f;
}
F32 getLoopOut() {
return (mJointMotionList) ? mJointMotionList->mLoopOutPoint : 0.f;
}
void setLoopIn(F32 in_point);
void setLoopOut(F32 out_point);
void setHandPose(LLHandMotion::eHandPose pose) {
if (mJointMotionList) mJointMotionList->mHandPose = pose;
}
LLHandMotion::eHandPose getHandPose() {
return (mJointMotionList) ? mJointMotionList->mHandPose : LLHandMotion::HAND_POSE_RELAXED;
}
void setPriority(S32 priority);
void setEmote(const LLUUID& emote_id);
void setEaseIn(F32 ease_in);
void setEaseOut(F32 ease_in);
F32 getLastUpdateTime() { return mLastLoopedTime; }
const LLBBoxLocal& getPelvisBBox();
static void flushKeyframeCache();
typedef enum e_constraint_type
{
TYPE_POINT,
TYPE_PLANE
} EConstraintType;
typedef enum e_constraint_target_type
{
TYPE_BODY,
TYPE_GROUND
} EConstraintTargetType;
protected:
//-------------------------------------------------------------------------
// JointConstraintSharedData
//-------------------------------------------------------------------------
class JointConstraintSharedData
{
public:
JointConstraintSharedData() :
mChainLength(0),
mEaseInStartTime(0.f),
mEaseInStopTime(0.f),
mEaseOutStartTime(0.f),
mEaseOutStopTime(0.f),
mUseTargetOffset(FALSE),
mConstraintType(TYPE_POINT),
mConstraintTargetType(TYPE_BODY) {};
~JointConstraintSharedData() { delete [] mJointStateIndices; }
S32 mSourceConstraintVolume;
LLVector3 mSourceConstraintOffset;
S32 mTargetConstraintVolume;
LLVector3 mTargetConstraintOffset;
LLVector3 mTargetConstraintDir;
S32 mChainLength;
S32* mJointStateIndices;
F32 mEaseInStartTime;
F32 mEaseInStopTime;
F32 mEaseOutStartTime;
F32 mEaseOutStopTime;
BOOL mUseTargetOffset;
EConstraintType mConstraintType;
EConstraintTargetType mConstraintTargetType;
};
//-----------------------------------------------------------------------------
// JointConstraint()
//-----------------------------------------------------------------------------
class JointConstraint
{
public:
JointConstraint(JointConstraintSharedData* shared_data);
~JointConstraint();
JointConstraintSharedData* mSharedData;
F32 mWeight;
F32 mTotalLength;
LLVector3 mPositions[MAX_CHAIN_LENGTH];
F32 mJointLengths[MAX_CHAIN_LENGTH];
F32 mJointLengthFractions[MAX_CHAIN_LENGTH];
BOOL mActive;
LLVector3d mGroundPos;
LLVector3 mGroundNorm;
LLJoint* mSourceVolume;
LLJoint* mTargetVolume;
F32 mFixupDistanceRMS;
};
void applyKeyframes(F32 time);
void applyConstraints(F32 time, U8* joint_mask);
void activateConstraint(JointConstraint* constraintp);
void initializeConstraint(JointConstraint* constraint);
void deactivateConstraint(JointConstraint *constraintp);
void applyConstraint(JointConstraint* constraintp, F32 time, U8* joint_mask);
BOOL setupPose();
public:
enum AssetStatus { ASSET_LOADED, ASSET_FETCHED, ASSET_NEEDS_FETCH, ASSET_FETCH_FAILED, ASSET_UNDEFINED };
enum InterpolationType { IT_STEP, IT_LINEAR, IT_SPLINE };
//-------------------------------------------------------------------------
// ScaleKey
//-------------------------------------------------------------------------
class ScaleKey
{
public:
ScaleKey() { mTime = 0.0f; }
ScaleKey(F32 time, const LLVector3 &scale) { mTime = time; mScale = scale; }
F32 mTime;
LLVector3 mScale;
};
//-------------------------------------------------------------------------
// RotationKey
//-------------------------------------------------------------------------
class RotationKey
{
public:
RotationKey() { mTime = 0.0f; }
RotationKey(F32 time, const LLQuaternion &rotation) { mTime = time; mRotation = rotation; }
F32 mTime;
LLQuaternion mRotation;
};
//-------------------------------------------------------------------------
// PositionKey
//-------------------------------------------------------------------------
class PositionKey
{
public:
PositionKey() { mTime = 0.0f; }
PositionKey(F32 time, const LLVector3 &position) { mTime = time; mPosition = position; }
F32 mTime;
LLVector3 mPosition;
};
//-------------------------------------------------------------------------
// ScaleCurve
//-------------------------------------------------------------------------
class ScaleCurve
{
public:
ScaleCurve();
~ScaleCurve();
LLVector3 getValue(F32 time, F32 duration);
LLVector3 interp(F32 u, ScaleKey& before, ScaleKey& after);
InterpolationType mInterpolationType;
S32 mNumKeys;
LLPtrSkipMap<F32, ScaleKey*> mKeys;
ScaleKey mLoopInKey;
ScaleKey mLoopOutKey;
};
//-------------------------------------------------------------------------
// RotationCurve
//-------------------------------------------------------------------------
class RotationCurve
{
public:
RotationCurve();
~RotationCurve();
LLQuaternion getValue(F32 time, F32 duration);
LLQuaternion interp(F32 u, RotationKey& before, RotationKey& after);
InterpolationType mInterpolationType;
S32 mNumKeys;
LLPtrSkipMap<F32, RotationKey*> mKeys;
RotationKey mLoopInKey;
RotationKey mLoopOutKey;
};
//-------------------------------------------------------------------------
// PositionCurve
//-------------------------------------------------------------------------
class PositionCurve
{
public:
PositionCurve();
~PositionCurve();
LLVector3 getValue(F32 time, F32 duration);
LLVector3 interp(F32 u, PositionKey& before, PositionKey& after);
InterpolationType mInterpolationType;
S32 mNumKeys;
LLPtrSkipMap<F32, PositionKey*> mKeys;
PositionKey mLoopInKey;
PositionKey mLoopOutKey;
};
//-------------------------------------------------------------------------
// JointMotion
//-------------------------------------------------------------------------
class JointMotion
{
public:
PositionCurve mPositionCurve;
RotationCurve mRotationCurve;
ScaleCurve mScaleCurve;
std::string mJointName;
U32 mUsage;
LLJoint::JointPriority mPriority;
void update(LLJointState *joint_state, F32 time, F32 duration);
};
//-------------------------------------------------------------------------
// JointMotionList
//-------------------------------------------------------------------------
class JointMotionList
{
public:
U32 mNumJointMotions;
JointMotion* mJointMotionArray;
F32 mDuration;
BOOL mLoop;
F32 mLoopInPoint;
F32 mLoopOutPoint;
F32 mEaseInDuration;
F32 mEaseOutDuration;
LLJoint::JointPriority mBasePriority;
LLHandMotion::eHandPose mHandPose;
LLJoint::JointPriority mMaxPriority;
typedef std::list<JointConstraintSharedData*> constraint_list_t;
constraint_list_t mConstraints;
LLBBoxLocal mPelvisBBox;
public:
JointMotionList();
~JointMotionList();
U32 dumpDiagInfo();
};
protected:
static LLVFS* sVFS;
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
JointMotionList* mJointMotionList;
LLJointState* mJointStates;
LLJoint* mPelvisp;
LLCharacter* mCharacter;
std::string mEmoteName;
typedef std::list<JointConstraint*> constraint_list_t;
constraint_list_t mConstraints;
U32 mLastSkeletonSerialNum;
F32 mLastUpdateTime;
F32 mLastLoopedTime;
AssetStatus mAssetStatus;
};
class LLKeyframeDataCache
{
public:
// *FIX: implement this as an actual singleton member of LLKeyframeMotion
LLKeyframeDataCache(){};
~LLKeyframeDataCache();
typedef std::map<LLUUID, class LLKeyframeMotion::JointMotionList*> keyframe_data_map_t;
static keyframe_data_map_t sKeyframeDataMap;
static void addKeyframeData(const LLUUID& id, LLKeyframeMotion::JointMotionList*);
static LLKeyframeMotion::JointMotionList* getKeyframeData(const LLUUID& id);
static void removeKeyframeData(const LLUUID& id);
//print out diagnostic info
static void dumpDiagInfo();
static void clear();
};
#endif // LL_LLKEYFRAMEMOTION_H
|