1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
/**
* @file lljoint.h
* @brief Implementation of LLJoint class.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLJOINT_H
#define LL_LLJOINT_H
//-----------------------------------------------------------------------------
// Header Files
//-----------------------------------------------------------------------------
#include <string>
#include "linked_lists.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
#include "llquaternion.h"
#include "xform.h"
#include "lldarray.h"
const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15;
const U32 LL_CHARACTER_MAX_JOINTS = 32; // must be divisible by 4!
const U32 LL_HAND_JOINT_NUM = 31;
const U32 LL_FACE_JOINT_NUM = 30;
const S32 LL_CHARACTER_MAX_PRIORITY = 7;
const F32 LL_MAX_PELVIS_OFFSET = 5.f;
//-----------------------------------------------------------------------------
// class LLJoint
//-----------------------------------------------------------------------------
class LLJoint
{
public:
// priority levels, from highest to lowest
enum JointPriority
{
USE_MOTION_PRIORITY = -1,
LOW_PRIORITY = 0,
MEDIUM_PRIORITY,
HIGH_PRIORITY,
HIGHER_PRIORITY,
HIGHEST_PRIORITY,
ADDITIVE_PRIORITY = LL_CHARACTER_MAX_PRIORITY
};
enum DirtyFlags
{
MATRIX_DIRTY = 0x1 << 0,
ROTATION_DIRTY = 0x1 << 1,
POSITION_DIRTY = 0x1 << 2,
ALL_DIRTY = 0x7
};
protected:
std::string mName;
// parent joint
LLJoint *mParent;
// explicit transformation members
LLXformMatrix mXform;
public:
U32 mDirtyFlags;
BOOL mWorldRotationDirty;
BOOL mUpdateXform;
// describes the skin binding pose
LLVector3 mSkinOffset;
S32 mJointNum;
LLDynamicArray<LLVector3> mConstraintSilhouette;
// child joints
LLLinkedList<LLJoint> mChildren;
// debug statics
static S32 sNumTouches;
static S32 sNumUpdates;
public:
LLJoint();
LLJoint( const std::string &name, LLJoint *parent=NULL );
virtual ~LLJoint();
// set name and parent
void setup( const std::string &name, LLJoint *parent=NULL );
void touch(U32 flags = ALL_DIRTY);
// get/set name
const std::string &getName() { return mName; }
void setName( const std::string &name ) { mName = name; }
// getParent
LLJoint *getParent() { return mParent; }
// getRoot
LLJoint *getRoot();
// search for child joints by name
LLJoint *findJoint( const std::string &name );
// add/remove children
void addChild( LLJoint *joint );
void removeChild( LLJoint *joint );
void removeAllChildren();
// get/set local position
const LLVector3& getPosition();
void setPosition( const LLVector3& pos );
// get/set world position
LLVector3 getWorldPosition();
LLVector3 getLastWorldPosition();
void setWorldPosition( const LLVector3& pos );
// get/set local rotation
const LLQuaternion& getRotation();
void setRotation( const LLQuaternion& rot );
// get/set world rotation
LLQuaternion getWorldRotation();
LLQuaternion getLastWorldRotation();
void setWorldRotation( const LLQuaternion& rot );
// get/set local scale
const LLVector3& getScale();
void setScale( const LLVector3& scale );
// get/set world matrix
const LLMatrix4 &getWorldMatrix();
void setWorldMatrix( const LLMatrix4& mat );
void updateWorldMatrixChildren();
void updateWorldMatrixParent();
void updateWorldPRSParent();
void updateWorldMatrix();
// get/set skin offset
const LLVector3 &getSkinOffset();
void setSkinOffset( const LLVector3 &offset);
LLXformMatrix *getXform() { return &mXform; }
void setConstraintSilhouette(LLDynamicArray<LLVector3>& silhouette);
void clampRotation(LLQuaternion old_rot, LLQuaternion new_rot);
virtual BOOL isAnimatable() { return TRUE; }
S32 getJointNum() { return mJointNum; }
void setJointNum(S32 joint_num) { mJointNum = joint_num; }
};
#endif // LL_LLJOINT_H
|