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/** 
 * @file llanimationstates.cpp
 * @brief Implementation of animation state related functions.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

//-----------------------------------------------------------------------------
// Agent Animation State
//-----------------------------------------------------------------------------

#include "linden_common.h"

#include "llanimationstates.h"
#include "llstring.h"

LLUUID const ANIM_AGENT_AFRAID				("6b61c8e8-4747-0d75-12d7-e49ff207a4ca");
LLUUID const ANIM_AGENT_AIM_BAZOOKA_R		("b5b4a67d-0aee-30d2-72cd-77b333e932ef");
LLUUID const ANIM_AGENT_AIM_BOW_L			("46bb4359-de38-4ed8-6a22-f1f52fe8f506");
LLUUID const ANIM_AGENT_AIM_HANDGUN_R		("3147d815-6338-b932-f011-16b56d9ac18b");
LLUUID const ANIM_AGENT_AIM_RIFLE_R			("ea633413-8006-180a-c3ba-96dd1d756720");
LLUUID const ANIM_AGENT_ANGRY				("5747a48e-073e-c331-f6f3-7c2149613d3e");
LLUUID const ANIM_AGENT_AWAY				("fd037134-85d4-f241-72c6-4f42164fedee");
LLUUID const ANIM_AGENT_BACKFLIP			("c4ca6188-9127-4f31-0158-23c4e2f93304");
LLUUID const ANIM_AGENT_BELLY_LAUGH			("18b3a4b5-b463-bd48-e4b6-71eaac76c515");
LLUUID const ANIM_AGENT_BLOW_KISS			("db84829b-462c-ee83-1e27-9bbee66bd624");
LLUUID const ANIM_AGENT_BORED				("b906c4ba-703b-1940-32a3-0c7f7d791510");
LLUUID const ANIM_AGENT_BOW					("82e99230-c906-1403-4d9c-3889dd98daba");
LLUUID const ANIM_AGENT_BRUSH				("349a3801-54f9-bf2c-3bd0-1ac89772af01");
LLUUID const ANIM_AGENT_BUSY				("efcf670c-2d18-8128-973a-034ebc806b67");
LLUUID const ANIM_AGENT_CLAP				("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
LLUUID const ANIM_AGENT_COURTBOW			("9ba1c942-08be-e43a-fb29-16ad440efc50");
LLUUID const ANIM_AGENT_CROUCH				("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
LLUUID const ANIM_AGENT_CROUCHWALK			("47f5f6fb-22e5-ae44-f871-73aaaf4a6022");
LLUUID const ANIM_AGENT_CRY					("92624d3e-1068-f1aa-a5ec-8244585193ed");
LLUUID const ANIM_AGENT_CUSTOMIZE	 		("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53");
LLUUID const ANIM_AGENT_CUSTOMIZE_DONE		("6883a61a-b27b-5914-a61e-dda118a9ee2c");
LLUUID const ANIM_AGENT_DANCE1				("b68a3d7c-de9e-fc87-eec8-543d787e5b0d");
LLUUID const ANIM_AGENT_DANCE2				("928cae18-e31d-76fd-9cc9-2f55160ff818");
LLUUID const ANIM_AGENT_DANCE3				("30047778-10ea-1af7-6881-4db7a3a5a114");
LLUUID const ANIM_AGENT_DANCE4				("951469f4-c7b2-c818-9dee-ad7eea8c30b7");
LLUUID const ANIM_AGENT_DANCE5				("4bd69a1d-1114-a0b4-625f-84e0a5237155");
LLUUID const ANIM_AGENT_DANCE6				("cd28b69b-9c95-bb78-3f94-8d605ff1bb12");
LLUUID const ANIM_AGENT_DANCE7				("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6");
LLUUID const ANIM_AGENT_DANCE8				("b0dc417c-1f11-af36-2e80-7e7489fa7cdc");
LLUUID const ANIM_AGENT_DEAD				("57abaae6-1d17-7b1b-5f98-6d11a6411276");
LLUUID const ANIM_AGENT_DRINK				("0f86e355-dd31-a61c-fdb0-3a96b9aad05f");
LLUUID const ANIM_AGENT_EMBARRASSED			("514af488-9051-044a-b3fc-d4dbf76377c6");
LLUUID const ANIM_AGENT_EXPRESS_AFRAID		("aa2df84d-cf8f-7218-527b-424a52de766e");
LLUUID const ANIM_AGENT_EXPRESS_ANGER		("1a03b575-9634-b62a-5767-3a679e81f4de");
LLUUID const ANIM_AGENT_EXPRESS_BORED		("214aa6c1-ba6a-4578-f27c-ce7688f61d0d");
LLUUID const ANIM_AGENT_EXPRESS_CRY			("d535471b-85bf-3b4d-a542-93bea4f59d33");
LLUUID const ANIM_AGENT_EXPRESS_DISDAIN		("d4416ff1-09d3-300f-4183-1b68a19b9fc1");
LLUUID const ANIM_AGENT_EXPRESS_EMBARRASSED ("0b8c8211-d78c-33e8-fa28-c51a9594e424");
LLUUID const ANIM_AGENT_EXPRESS_FROWN		("fee3df48-fa3d-1015-1e26-a205810e3001");
LLUUID const ANIM_AGENT_EXPRESS_KISS		("1e8d90cc-a84e-e135-884c-7c82c8b03a14");
LLUUID const ANIM_AGENT_EXPRESS_LAUGH		("62570842-0950-96f8-341c-809e65110823");
LLUUID const ANIM_AGENT_EXPRESS_OPEN_MOUTH	("d63bc1f9-fc81-9625-a0c6-007176d82eb7");
LLUUID const ANIM_AGENT_EXPRESS_REPULSED	("f76cda94-41d4-a229-2872-e0296e58afe1");
LLUUID const ANIM_AGENT_EXPRESS_SAD			("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7");
LLUUID const ANIM_AGENT_EXPRESS_SHRUG		("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef");
LLUUID const ANIM_AGENT_EXPRESS_SMILE		("b7c7c833-e3d3-c4e3-9fc0-131237446312");
LLUUID const ANIM_AGENT_EXPRESS_SURPRISE	("728646d9-cc79-08b2-32d6-937f0a835c24");
LLUUID const ANIM_AGENT_EXPRESS_TONGUE_OUT	("835965c6-7f2f-bda2-5deb-2478737f91bf");
LLUUID const ANIM_AGENT_EXPRESS_TOOTHSMILE	("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e");
LLUUID const ANIM_AGENT_EXPRESS_WINK		("da020525-4d94-59d6-23d7-81fdebf33148");
LLUUID const ANIM_AGENT_EXPRESS_WORRY		("9c05e5c7-6f07-6ca4-ed5a-b230390c3950");
LLUUID const ANIM_AGENT_FALLDOWN			("666307d9-a860-572d-6fd4-c3ab8865c094");
LLUUID const ANIM_AGENT_FEMALE_WALK			("f5fc7433-043d-e819-8298-f519a119b688");
LLUUID const ANIM_AGENT_FINGER_WAG			("c1bc7f36-3ba0-d844-f93c-93be945d644f");
LLUUID const ANIM_AGENT_FIST_PUMP			("7db00ccd-f380-f3ee-439d-61968ec69c8a");
LLUUID const ANIM_AGENT_FLY					("aec4610c-757f-bc4e-c092-c6e9caf18daf");
LLUUID const ANIM_AGENT_FLYSLOW				("2b5a38b2-5e00-3a97-a495-4c826bc443e6");
LLUUID const ANIM_AGENT_HELLO				("9b29cd61-c45b-5689-ded2-91756b8d76a9");
LLUUID const ANIM_AGENT_HOLD_BAZOOKA_R		("ef62d355-c815-4816-2474-b1acc21094a6");
LLUUID const ANIM_AGENT_HOLD_BOW_L			("8b102617-bcba-037b-86c1-b76219f90c88");
LLUUID const ANIM_AGENT_HOLD_HANDGUN_R		("efdc1727-8b8a-c800-4077-975fc27ee2f2");
LLUUID const ANIM_AGENT_HOLD_RIFLE_R		("3d94bad0-c55b-7dcc-8763-033c59405d33");
LLUUID const ANIM_AGENT_HOLD_THROW_R		("7570c7b5-1f22-56dd-56ef-a9168241bbb6");
LLUUID const ANIM_AGENT_HOVER				("4ae8016b-31b9-03bb-c401-b1ea941db41d");
LLUUID const ANIM_AGENT_HOVER_DOWN			("20f063ea-8306-2562-0b07-5c853b37b31e");
LLUUID const ANIM_AGENT_HOVER_UP			("62c5de58-cb33-5743-3d07-9e4cd4352864");
LLUUID const ANIM_AGENT_IMPATIENT			("5ea3991f-c293-392e-6860-91dfa01278a3");
LLUUID const ANIM_AGENT_JUMP				("2305bd75-1ca9-b03b-1faa-b176b8a8c49e");
LLUUID const ANIM_AGENT_JUMP_FOR_JOY		("709ea28e-1573-c023-8bf8-520c8bc637fa");
LLUUID const ANIM_AGENT_KISS_MY_BUTT		("19999406-3a3a-d58c-a2ac-d72e555dcf51");
LLUUID const ANIM_AGENT_LAND				("7a17b059-12b2-41b1-570a-186368b6aa6f");
LLUUID const ANIM_AGENT_LAUGH_SHORT			("ca5b3f14-3194-7a2b-c894-aa699b718d1f");
LLUUID const ANIM_AGENT_MEDIUM_LAND			("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57");
LLUUID const ANIM_AGENT_MOTORCYCLE_SIT		("08464f78-3a8e-2944-cba5-0c94aff3af29");
LLUUID const ANIM_AGENT_MUSCLE_BEACH		("315c3a41-a5f3-0ba4-27da-f893f769e69b");
LLUUID const ANIM_AGENT_NO					("5a977ed9-7f72-44e9-4c4c-6e913df8ae74");
LLUUID const ANIM_AGENT_NO_UNHAPPY			("d83fa0e5-97ed-7eb2-e798-7bd006215cb4");
LLUUID const ANIM_AGENT_NYAH_NYAH			("f061723d-0a18-754f-66ee-29a44795a32f");
LLUUID const ANIM_AGENT_ONETWO_PUNCH		("eefc79be-daae-a239-8c04-890f5d23654a");
LLUUID const ANIM_AGENT_PEACE				("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9");
LLUUID const ANIM_AGENT_POINT_ME			("17c024cc-eef2-f6a0-3527-9869876d7752");
LLUUID const ANIM_AGENT_POINT_YOU			("ec952cca-61ef-aa3b-2789-4d1344f016de");
LLUUID const ANIM_AGENT_PRE_JUMP			("7a4e87fe-de39-6fcb-6223-024b00893244");
LLUUID const ANIM_AGENT_PUNCH_LEFT			("f3300ad9-3462-1d07-2044-0fef80062da0");
LLUUID const ANIM_AGENT_PUNCH_RIGHT			("c8e42d32-7310-6906-c903-cab5d4a34656");
LLUUID const ANIM_AGENT_REPULSED			("36f81a92-f076-5893-dc4b-7c3795e487cf");
LLUUID const ANIM_AGENT_ROUNDHOUSE_KICK		("49aea43b-5ac3-8a44-b595-96100af0beda");
LLUUID const ANIM_AGENT_RPS_COUNTDOWN		("35db4f7e-28c2-6679-cea9-3ee108f7fc7f");
LLUUID const ANIM_AGENT_RPS_PAPER			("0836b67f-7f7b-f37b-c00a-460dc1521f5a");
LLUUID const ANIM_AGENT_RPS_ROCK			("42dd95d5-0bc6-6392-f650-777304946c0f");
LLUUID const ANIM_AGENT_RPS_SCISSORS		("16803a9f-5140-e042-4d7b-d28ba247c325");
LLUUID const ANIM_AGENT_RUN					("05ddbff8-aaa9-92a1-2b74-8fe77a29b445");
LLUUID const ANIM_AGENT_SAD					("0eb702e2-cc5a-9a88-56a5-661a55c0676a");
LLUUID const ANIM_AGENT_SALUTE				("cd7668a6-7011-d7e2-ead8-fc69eff1a104");
LLUUID const ANIM_AGENT_SHOOT_BOW_L			("e04d450d-fdb5-0432-fd68-818aaf5935f8");
LLUUID const ANIM_AGENT_SHOUT				("6bd01860-4ebd-127a-bb3d-d1427e8e0c42");
LLUUID const ANIM_AGENT_SHRUG				("70ea714f-3a97-d742-1b01-590a8fcd1db5");
LLUUID const ANIM_AGENT_SIT					("1a5fe8ac-a804-8a5d-7cbd-56bd83184568");
LLUUID const ANIM_AGENT_SIT_FEMALE			("b1709c8d-ecd3-54a1-4f28-d55ac0840782");
LLUUID const ANIM_AGENT_SIT_GENERIC			("245f3c54-f1c0-bf2e-811f-46d8eeb386e7");
LLUUID const ANIM_AGENT_SIT_GROUND 			("1c7600d6-661f-b87b-efe2-d7421eb93c86");
LLUUID const ANIM_AGENT_SIT_GROUND_CONSTRAINED("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e");
LLUUID const ANIM_AGENT_SIT_TO_STAND		("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e");
LLUUID const ANIM_AGENT_SLEEP				("f2bed5f9-9d44-39af-b0cd-257b2a17fe40");
LLUUID const ANIM_AGENT_SMOKE_IDLE			("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a");
LLUUID const ANIM_AGENT_SMOKE_INHALE		("6802d553-49da-0778-9f85-1599a2266526");
LLUUID const ANIM_AGENT_SMOKE_THROW_DOWN	("0a9fb970-8b44-9114-d3a9-bf69cfe804d6");
LLUUID const ANIM_AGENT_SNAPSHOT			("eae8905b-271a-99e2-4c0e-31106afd100c");
LLUUID const ANIM_AGENT_STAND				("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f");
LLUUID const ANIM_AGENT_STANDUP				("3da1d753-028a-5446-24f3-9c9b856d9422");
LLUUID const ANIM_AGENT_STAND_1				("15468e00-3400-bb66-cecc-646d7c14458e");
LLUUID const ANIM_AGENT_STAND_2				("370f3a20-6ca6-9971-848c-9a01bc42ae3c");
LLUUID const ANIM_AGENT_STAND_3				("42b46214-4b44-79ae-deb8-0df61424ff4b");
LLUUID const ANIM_AGENT_STAND_4				("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f");
LLUUID const ANIM_AGENT_STRETCH				("80700431-74ec-a008-14f8-77575e73693f");
LLUUID const ANIM_AGENT_STRIDE				("1cb562b0-ba21-2202-efb3-30f82cdf9595");
LLUUID const ANIM_AGENT_SURF				("41426836-7437-7e89-025d-0aa4d10f1d69");
LLUUID const ANIM_AGENT_SURPRISE			("313b9881-4302-73c0-c7d0-0e7a36b6c224");
LLUUID const ANIM_AGENT_SWORD_STRIKE		("85428680-6bf9-3e64-b489-6f81087c24bd");
LLUUID const ANIM_AGENT_TALK				("5c682a95-6da4-a463-0bf6-0f5b7be129d1");
LLUUID const ANIM_AGENT_TANTRUM				("11000694-3f41-adc2-606b-eee1d66f3724");
LLUUID const ANIM_AGENT_THROW_R				("aa134404-7dac-7aca-2cba-435f9db875ca");
LLUUID const ANIM_AGENT_TRYON_SHIRT			("83ff59fe-2346-f236-9009-4e3608af64c1");
LLUUID const ANIM_AGENT_TURNLEFT			("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135");
LLUUID const ANIM_AGENT_TURNRIGHT			("2d6daa51-3192-6794-8e2e-a15f8338ec30");
LLUUID const ANIM_AGENT_TYPE				("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9");
LLUUID const ANIM_AGENT_WALK				("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0");
LLUUID const ANIM_AGENT_WHISPER				("7693f268-06c7-ea71-fa21-2b30d6533f8f");
LLUUID const ANIM_AGENT_WHISTLE				("b1ed7982-c68e-a982-7561-52a88a5298c0");
LLUUID const ANIM_AGENT_WINK				("869ecdad-a44b-671e-3266-56aef2e3ac2e");
LLUUID const ANIM_AGENT_WINK_HOLLYWOOD		("c0c4030f-c02b-49de-24ba-2331f43fe41c");
LLUUID const ANIM_AGENT_WORRY				("9f496bd2-589a-709f-16cc-69bf7df1d36c");
LLUUID const ANIM_AGENT_YES					("15dd911d-be82-2856-26db-27659b142875");
LLUUID const ANIM_AGENT_YES_HAPPY			("b8c8b2a3-9008-1771-3bfc-90924955ab2d");
LLUUID const ANIM_AGENT_YOGA_FLOAT			("42ecd00b-9947-a97c-400a-bbc9174c7aeb");

LLUUID AGENT_WALK_ANIMS[] = {ANIM_AGENT_WALK, ANIM_AGENT_RUN, ANIM_AGENT_CROUCHWALK, ANIM_AGENT_TURNLEFT, ANIM_AGENT_TURNRIGHT};
S32 NUM_AGENT_WALK_ANIMS = LL_ARRAY_SIZE(AGENT_WALK_ANIMS);

LLUUID AGENT_GUN_HOLD_ANIMS[] = {ANIM_AGENT_HOLD_RIFLE_R, ANIM_AGENT_HOLD_HANDGUN_R, ANIM_AGENT_HOLD_BAZOOKA_R, ANIM_AGENT_HOLD_BOW_L};
S32 NUM_AGENT_GUN_HOLD_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_HOLD_ANIMS);

LLUUID AGENT_GUN_AIM_ANIMS[] = {ANIM_AGENT_AIM_RIFLE_R, ANIM_AGENT_AIM_HANDGUN_R, ANIM_AGENT_AIM_BAZOOKA_R, ANIM_AGENT_AIM_BOW_L};
S32 NUM_AGENT_GUN_AIM_ANIMS = LL_ARRAY_SIZE(AGENT_GUN_AIM_ANIMS);

LLUUID AGENT_NO_ROTATE_ANIMS[] = {ANIM_AGENT_SIT_GROUND, ANIM_AGENT_SIT_GROUND_CONSTRAINED, ANIM_AGENT_STANDUP};
S32 NUM_AGENT_NO_ROTATE_ANIMS = LL_ARRAY_SIZE(AGENT_NO_ROTATE_ANIMS);

LLUUID AGENT_STAND_ANIMS[] = {ANIM_AGENT_STAND, ANIM_AGENT_STAND_1, ANIM_AGENT_STAND_2, ANIM_AGENT_STAND_3, ANIM_AGENT_STAND_4};
S32 NUM_AGENT_STAND_ANIMS = LL_ARRAY_SIZE(AGENT_STAND_ANIMS);


LLAnimationLibrary gAnimLibrary;

//-----------------------------------------------------------------------------
// LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::LLAnimationLibrary() :
	mAnimStringTable(16384)
{
	//add animation names to animmap
	mAnimMap[ANIM_AGENT_AFRAID]=			mAnimStringTable.addString("express_afraid");
	mAnimMap[ANIM_AGENT_AIM_BAZOOKA_R]=		mAnimStringTable.addString("aim_r_bazooka");
	mAnimMap[ANIM_AGENT_AIM_BOW_L]=   		mAnimStringTable.addString("aim_l_bow");
	mAnimMap[ANIM_AGENT_AIM_HANDGUN_R]=		mAnimStringTable.addString("aim_r_handgun");
	mAnimMap[ANIM_AGENT_AIM_RIFLE_R]=		mAnimStringTable.addString("aim_r_rifle");
	mAnimMap[ANIM_AGENT_ANGRY]=				mAnimStringTable.addString("express_anger");
	mAnimMap[ANIM_AGENT_AWAY]=				mAnimStringTable.addString("away");
	mAnimMap[ANIM_AGENT_BACKFLIP]=			mAnimStringTable.addString("backflip");
	mAnimMap[ANIM_AGENT_BELLY_LAUGH]=		mAnimStringTable.addString("express_laugh");
	mAnimMap[ANIM_AGENT_BLOW_KISS]=			mAnimStringTable.addString("blowkiss");
	mAnimMap[ANIM_AGENT_BORED]=				mAnimStringTable.addString("express_bored");
	mAnimMap[ANIM_AGENT_BOW]=				mAnimStringTable.addString("bow");
	mAnimMap[ANIM_AGENT_BRUSH]=				mAnimStringTable.addString("brush");
	mAnimMap[ANIM_AGENT_BUSY]=				mAnimStringTable.addString("busy");
	mAnimMap[ANIM_AGENT_CLAP]=				mAnimStringTable.addString("clap");
	mAnimMap[ANIM_AGENT_COURTBOW]=			mAnimStringTable.addString("courtbow");
	mAnimMap[ANIM_AGENT_CROUCH]=			mAnimStringTable.addString("crouch");
	mAnimMap[ANIM_AGENT_CROUCHWALK]=		mAnimStringTable.addString("crouchwalk");
	mAnimMap[ANIM_AGENT_CRY]=				mAnimStringTable.addString("express_cry");
	mAnimMap[ANIM_AGENT_CUSTOMIZE]=			mAnimStringTable.addString("turn_180");
	mAnimMap[ANIM_AGENT_CUSTOMIZE_DONE]=	mAnimStringTable.addString("turnback_180");
	mAnimMap[ANIM_AGENT_DANCE1]=			mAnimStringTable.addString("dance1");
	mAnimMap[ANIM_AGENT_DANCE2]=			mAnimStringTable.addString("dance2");
	mAnimMap[ANIM_AGENT_DANCE3]=			mAnimStringTable.addString("dance3");
	mAnimMap[ANIM_AGENT_DANCE4]=			mAnimStringTable.addString("dance4");
	mAnimMap[ANIM_AGENT_DANCE5]=			mAnimStringTable.addString("dance5");
	mAnimMap[ANIM_AGENT_DANCE6]=			mAnimStringTable.addString("dance6");
	mAnimMap[ANIM_AGENT_DANCE7]=			mAnimStringTable.addString("dance7");
	mAnimMap[ANIM_AGENT_DANCE8]=			mAnimStringTable.addString("dance8");
	mAnimMap[ANIM_AGENT_DEAD]=				mAnimStringTable.addString("dead");
	mAnimMap[ANIM_AGENT_DRINK]=				mAnimStringTable.addString("drink");
	mAnimMap[ANIM_AGENT_EMBARRASSED]=		mAnimStringTable.addString("express_embarrased");
	mAnimMap[ANIM_AGENT_EXPRESS_AFRAID]=	mAnimStringTable.addString("express_afraid_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_ANGER]=		mAnimStringTable.addString("express_anger_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_BORED]=		mAnimStringTable.addString("express_bored_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_CRY]=		mAnimStringTable.addString("express_cry_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_DISDAIN]=	mAnimStringTable.addString("express_disdain");
	mAnimMap[ANIM_AGENT_EXPRESS_EMBARRASSED]=	mAnimStringTable.addString("express_embarrassed_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_FROWN]=			mAnimStringTable.addString("express_frown");
	mAnimMap[ANIM_AGENT_EXPRESS_KISS]=			mAnimStringTable.addString("express_kiss");
	mAnimMap[ANIM_AGENT_EXPRESS_LAUGH]=			mAnimStringTable.addString("express_laugh_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_OPEN_MOUTH]=	mAnimStringTable.addString("express_open_mouth");
	mAnimMap[ANIM_AGENT_EXPRESS_REPULSED]=		mAnimStringTable.addString("express_repulsed_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_SAD]=			mAnimStringTable.addString("express_sad_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_SHRUG]=			mAnimStringTable.addString("express_shrug_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_SMILE]=			mAnimStringTable.addString("express_smile");
	mAnimMap[ANIM_AGENT_EXPRESS_SURPRISE]=		mAnimStringTable.addString("express_surprise_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_TONGUE_OUT]=	mAnimStringTable.addString("express_tongue_out");
	mAnimMap[ANIM_AGENT_EXPRESS_TOOTHSMILE]=	mAnimStringTable.addString("express_toothsmile");
	mAnimMap[ANIM_AGENT_EXPRESS_WINK]=			mAnimStringTable.addString("express_wink_emote");
	mAnimMap[ANIM_AGENT_EXPRESS_WORRY]=			mAnimStringTable.addString("express_worry_emote");
	mAnimMap[ANIM_AGENT_FALLDOWN]=				mAnimStringTable.addString("falldown");
	mAnimMap[ANIM_AGENT_FEMALE_WALK]=			mAnimStringTable.addString("female_walk");
	mAnimMap[ANIM_AGENT_FINGER_WAG]=			mAnimStringTable.addString("angry_fingerwag");
	mAnimMap[ANIM_AGENT_FIST_PUMP]=				mAnimStringTable.addString("fist_pump");
	mAnimMap[ANIM_AGENT_FLY]=					mAnimStringTable.addString("fly");
	mAnimMap[ANIM_AGENT_FLYSLOW]=				mAnimStringTable.addString("flyslow");
	mAnimMap[ANIM_AGENT_HELLO]=					mAnimStringTable.addString("hello");
	mAnimMap[ANIM_AGENT_HOLD_BAZOOKA_R]=		mAnimStringTable.addString("hold_r_bazooka");
	mAnimMap[ANIM_AGENT_HOLD_BOW_L]=			mAnimStringTable.addString("hold_l_bow");
	mAnimMap[ANIM_AGENT_HOLD_HANDGUN_R]=		mAnimStringTable.addString("hold_r_handgun");
	mAnimMap[ANIM_AGENT_HOLD_RIFLE_R]=			mAnimStringTable.addString("hold_r_rifle");
	mAnimMap[ANIM_AGENT_HOLD_THROW_R]=			mAnimStringTable.addString("hold_throw_r");
	mAnimMap[ANIM_AGENT_HOVER]=					mAnimStringTable.addString("hover");
	mAnimMap[ANIM_AGENT_HOVER_DOWN]=			mAnimStringTable.addString("hover_down");
	mAnimMap[ANIM_AGENT_HOVER_UP]=				mAnimStringTable.addString("hover_up");
	mAnimMap[ANIM_AGENT_IMPATIENT]=				mAnimStringTable.addString("impatient");
	mAnimMap[ANIM_AGENT_JUMP]=					mAnimStringTable.addString("jump");
	mAnimMap[ANIM_AGENT_JUMP_FOR_JOY]=			mAnimStringTable.addString("jumpforjoy");
	mAnimMap[ANIM_AGENT_KISS_MY_BUTT]=			mAnimStringTable.addString("kissmybutt");
	mAnimMap[ANIM_AGENT_LAND]=					mAnimStringTable.addString("land");
	mAnimMap[ANIM_AGENT_LAUGH_SHORT]=			mAnimStringTable.addString("laugh_short");
	mAnimMap[ANIM_AGENT_MEDIUM_LAND]=			mAnimStringTable.addString("soft_land");
	mAnimMap[ANIM_AGENT_MOTORCYCLE_SIT]=		mAnimStringTable.addString("motorcycle_sit");
	mAnimMap[ANIM_AGENT_MUSCLE_BEACH]=			mAnimStringTable.addString("musclebeach");
	mAnimMap[ANIM_AGENT_NO]=					mAnimStringTable.addString("no_head");
	mAnimMap[ANIM_AGENT_NO_UNHAPPY]=			mAnimStringTable.addString("no_unhappy");
	mAnimMap[ANIM_AGENT_NYAH_NYAH]=				mAnimStringTable.addString("nyanya");
	mAnimMap[ANIM_AGENT_ONETWO_PUNCH]=			mAnimStringTable.addString("punch_onetwo");
	mAnimMap[ANIM_AGENT_PEACE]=					mAnimStringTable.addString("peace");
	mAnimMap[ANIM_AGENT_POINT_ME]=				mAnimStringTable.addString("point_me");
	mAnimMap[ANIM_AGENT_POINT_YOU]=				mAnimStringTable.addString("point_you");
	mAnimMap[ANIM_AGENT_PRE_JUMP]=				mAnimStringTable.addString("prejump");
	mAnimMap[ANIM_AGENT_PUNCH_LEFT]=			mAnimStringTable.addString("punch_l");
	mAnimMap[ANIM_AGENT_PUNCH_RIGHT]=			mAnimStringTable.addString("punch_r");
	mAnimMap[ANIM_AGENT_REPULSED]=				mAnimStringTable.addString("express_repulsed");
	mAnimMap[ANIM_AGENT_ROUNDHOUSE_KICK]=		mAnimStringTable.addString("kick_roundhouse_r");
	mAnimMap[ANIM_AGENT_RPS_COUNTDOWN]=			mAnimStringTable.addString("rps_countdown");
	mAnimMap[ANIM_AGENT_RPS_PAPER]=				mAnimStringTable.addString("rps_paper");
	mAnimMap[ANIM_AGENT_RPS_ROCK]=				mAnimStringTable.addString("rps_rock");
	mAnimMap[ANIM_AGENT_RPS_SCISSORS]=			mAnimStringTable.addString("rps_scissors");
	mAnimMap[ANIM_AGENT_RUN]=					mAnimStringTable.addString("run");
	mAnimMap[ANIM_AGENT_SAD]=					mAnimStringTable.addString("express_sad");
	mAnimMap[ANIM_AGENT_SALUTE]=				mAnimStringTable.addString("salute");
	mAnimMap[ANIM_AGENT_SHOOT_BOW_L]=			mAnimStringTable.addString("shoot_l_bow");
	mAnimMap[ANIM_AGENT_SHOUT]=					mAnimStringTable.addString("shout");
	mAnimMap[ANIM_AGENT_SHRUG]=					mAnimStringTable.addString("express_shrug");
	mAnimMap[ANIM_AGENT_SIT]=					mAnimStringTable.addString("sit");
	mAnimMap[ANIM_AGENT_SIT_FEMALE]=			mAnimStringTable.addString("sit_female");
	mAnimMap[ANIM_AGENT_SIT_GROUND]=			mAnimStringTable.addString("sit_ground");
	mAnimMap[ANIM_AGENT_SIT_GROUND_CONSTRAINED]=	mAnimStringTable.addString("sit_ground_constrained");
	mAnimMap[ANIM_AGENT_SIT_GENERIC]=			mAnimStringTable.addString("sit_generic");
	mAnimMap[ANIM_AGENT_SIT_TO_STAND]=			mAnimStringTable.addString("sit_to_stand");
	mAnimMap[ANIM_AGENT_SLEEP]=					mAnimStringTable.addString("sleep");
	mAnimMap[ANIM_AGENT_SMOKE_IDLE]=			mAnimStringTable.addString("smoke_idle");
	mAnimMap[ANIM_AGENT_SMOKE_INHALE]=			mAnimStringTable.addString("smoke_inhale");
	mAnimMap[ANIM_AGENT_SMOKE_THROW_DOWN]=		mAnimStringTable.addString("smoke_throw_down");
	mAnimMap[ANIM_AGENT_SNAPSHOT]=				mAnimStringTable.addString("snapshot");
	mAnimMap[ANIM_AGENT_STAND]=					mAnimStringTable.addString("stand");
	mAnimMap[ANIM_AGENT_STANDUP]=				mAnimStringTable.addString("standup");
	mAnimMap[ANIM_AGENT_STAND_1]=				mAnimStringTable.addString("stand_1");
	mAnimMap[ANIM_AGENT_STAND_2]=				mAnimStringTable.addString("stand_2");
	mAnimMap[ANIM_AGENT_STAND_3]=				mAnimStringTable.addString("stand_3");
	mAnimMap[ANIM_AGENT_STAND_4]=				mAnimStringTable.addString("stand_4");
	mAnimMap[ANIM_AGENT_STRETCH]=				mAnimStringTable.addString("stretch");
	mAnimMap[ANIM_AGENT_STRIDE]=				mAnimStringTable.addString("stride");
	mAnimMap[ANIM_AGENT_SURF]=					mAnimStringTable.addString("surf");
	mAnimMap[ANIM_AGENT_SURPRISE]=				mAnimStringTable.addString("express_surprise");
	mAnimMap[ANIM_AGENT_SWORD_STRIKE]=			mAnimStringTable.addString("sword_strike_r");
	mAnimMap[ANIM_AGENT_TALK]=					mAnimStringTable.addString("talk");
	mAnimMap[ANIM_AGENT_TANTRUM]=				mAnimStringTable.addString("angry_tantrum");
	mAnimMap[ANIM_AGENT_THROW_R]=				mAnimStringTable.addString("throw_r");
	mAnimMap[ANIM_AGENT_TRYON_SHIRT]=			mAnimStringTable.addString("tryon_shirt");
	mAnimMap[ANIM_AGENT_TURNLEFT]=				mAnimStringTable.addString("turnleft");
	mAnimMap[ANIM_AGENT_TURNRIGHT]=				mAnimStringTable.addString("turnright");
	mAnimMap[ANIM_AGENT_TYPE]=					mAnimStringTable.addString("type");
	mAnimMap[ANIM_AGENT_WALK]=					mAnimStringTable.addString("walk");
	mAnimMap[ANIM_AGENT_WHISPER]=				mAnimStringTable.addString("whisper");
	mAnimMap[ANIM_AGENT_WHISTLE]=				mAnimStringTable.addString("whistle");
	mAnimMap[ANIM_AGENT_WINK]=					mAnimStringTable.addString("express_wink");
	mAnimMap[ANIM_AGENT_WINK_HOLLYWOOD]=		mAnimStringTable.addString("wink_hollywood");
	mAnimMap[ANIM_AGENT_WORRY]=					mAnimStringTable.addString("express_worry");
	mAnimMap[ANIM_AGENT_YES]=					mAnimStringTable.addString("yes_head");
	mAnimMap[ANIM_AGENT_YES_HAPPY]=				mAnimStringTable.addString("yes_happy");
	mAnimMap[ANIM_AGENT_YOGA_FLOAT]=			mAnimStringTable.addString("yoga_float");
}
	
//-----------------------------------------------------------------------------
// ~LLAnimationLibrary()
//-----------------------------------------------------------------------------
LLAnimationLibrary::~LLAnimationLibrary()
{
}

//-----------------------------------------------------------------------------
// Return the text name of an animation state
//-----------------------------------------------------------------------------
const char *LLAnimationLibrary::animStateToString( const LLUUID& state )
{
	if (state.isNull())
	{
		return NULL;
	}
	if (mAnimMap.count(state))
	{
		return mAnimMap[state];
	}

	return NULL;
}


//-----------------------------------------------------------------------------
// Return the animation state for a given name
//-----------------------------------------------------------------------------
LLUUID LLAnimationLibrary::stringToAnimState( const std::string& name, BOOL allow_ids )
{
	std::string lower_case_name(name);
	LLStringUtil::toLower(lower_case_name);

	char *true_name = mAnimStringTable.checkString(lower_case_name.c_str());

	LLUUID id;
	id.setNull();

	if (true_name)
	{
		for (anim_map_t::iterator iter = mAnimMap.begin();
			 iter != mAnimMap.end(); iter++)
		{
			if (iter->second == true_name)
			{
				id = iter->first;
				break;
			}
		}
	}
	else if (allow_ids)
	{
		// try to convert string to LLUUID
		id.set(name, FALSE);
	}

	return id;
}

// Animation states that the user can trigger as part of a gesture
// See struct LLAnimStateEntry in header for label location information
const LLAnimStateEntry gUserAnimStates[] = {
	LLAnimStateEntry("express_afraid",		ANIM_AGENT_AFRAID),
	LLAnimStateEntry("express_anger",		ANIM_AGENT_ANGRY),
	LLAnimStateEntry("away",					ANIM_AGENT_AWAY),
	LLAnimStateEntry("backflip",				ANIM_AGENT_BACKFLIP),
	LLAnimStateEntry("express_laugh",		ANIM_AGENT_BELLY_LAUGH),
	LLAnimStateEntry("express_toothsmile",	ANIM_AGENT_EXPRESS_TOOTHSMILE),
	LLAnimStateEntry("blowkiss",				ANIM_AGENT_BLOW_KISS),
	LLAnimStateEntry("express_bored",		ANIM_AGENT_BORED),
	LLAnimStateEntry("bow",					ANIM_AGENT_BOW),
	LLAnimStateEntry("clap",					ANIM_AGENT_CLAP),
	LLAnimStateEntry("courtbow",				ANIM_AGENT_COURTBOW),
	LLAnimStateEntry("express_cry",			ANIM_AGENT_CRY),
	LLAnimStateEntry("dance1",				ANIM_AGENT_DANCE1),
	LLAnimStateEntry("dance2",				ANIM_AGENT_DANCE2),
	LLAnimStateEntry("dance3",				ANIM_AGENT_DANCE3),
	LLAnimStateEntry("dance4",				ANIM_AGENT_DANCE4),
	LLAnimStateEntry("dance5",				ANIM_AGENT_DANCE5),
	LLAnimStateEntry("dance6",				ANIM_AGENT_DANCE6),
	LLAnimStateEntry("dance7",				ANIM_AGENT_DANCE7),
	LLAnimStateEntry("dance8",				ANIM_AGENT_DANCE8),
	LLAnimStateEntry("express_disdain",		ANIM_AGENT_EXPRESS_DISDAIN),
	LLAnimStateEntry("drink",				ANIM_AGENT_DRINK),
	LLAnimStateEntry("express_embarrased",	ANIM_AGENT_EMBARRASSED),
	LLAnimStateEntry("angry_fingerwag",		ANIM_AGENT_FINGER_WAG),
	LLAnimStateEntry("fist_pump",			ANIM_AGENT_FIST_PUMP),
	LLAnimStateEntry("yoga_float",			ANIM_AGENT_YOGA_FLOAT),
	LLAnimStateEntry("express_frown",		ANIM_AGENT_EXPRESS_FROWN),
	LLAnimStateEntry("impatient",			ANIM_AGENT_IMPATIENT),
	LLAnimStateEntry("jumpforjoy",			ANIM_AGENT_JUMP_FOR_JOY),
	LLAnimStateEntry("kissmybutt",			ANIM_AGENT_KISS_MY_BUTT),
	LLAnimStateEntry("express_kiss",			ANIM_AGENT_EXPRESS_KISS),
	LLAnimStateEntry("laugh_short",			ANIM_AGENT_LAUGH_SHORT),
	LLAnimStateEntry("musclebeach",			ANIM_AGENT_MUSCLE_BEACH),
	LLAnimStateEntry("no_unhappy",			ANIM_AGENT_NO_UNHAPPY),
	LLAnimStateEntry("no_head",				ANIM_AGENT_NO),
	LLAnimStateEntry("nyanya",				ANIM_AGENT_NYAH_NYAH),
	LLAnimStateEntry("punch_onetwo",			ANIM_AGENT_ONETWO_PUNCH),
	LLAnimStateEntry("express_open_mouth",	ANIM_AGENT_EXPRESS_OPEN_MOUTH),
	LLAnimStateEntry("peace",				ANIM_AGENT_PEACE),
	LLAnimStateEntry("point_you",			ANIM_AGENT_POINT_YOU),
	LLAnimStateEntry("point_me",				ANIM_AGENT_POINT_ME),
	LLAnimStateEntry("punch_l",				ANIM_AGENT_PUNCH_LEFT),
	LLAnimStateEntry("punch_r",				ANIM_AGENT_PUNCH_RIGHT),
	LLAnimStateEntry("rps_countdown",		ANIM_AGENT_RPS_COUNTDOWN),
	LLAnimStateEntry("rps_paper",			ANIM_AGENT_RPS_PAPER),
	LLAnimStateEntry("rps_rock",				ANIM_AGENT_RPS_ROCK),
	LLAnimStateEntry("rps_scissors",			ANIM_AGENT_RPS_SCISSORS),
	LLAnimStateEntry("express_repulsed",		ANIM_AGENT_EXPRESS_REPULSED),
	LLAnimStateEntry("kick_roundhouse_r",	ANIM_AGENT_ROUNDHOUSE_KICK),
	LLAnimStateEntry("express_sad",			ANIM_AGENT_SAD),
	LLAnimStateEntry("salute",				ANIM_AGENT_SALUTE),
	LLAnimStateEntry("shout",				ANIM_AGENT_SHOUT),
	LLAnimStateEntry("express_shrug",		ANIM_AGENT_SHRUG),
	LLAnimStateEntry("express_smile",		ANIM_AGENT_EXPRESS_SMILE),
	LLAnimStateEntry("smoke_idle",			ANIM_AGENT_SMOKE_IDLE),
	LLAnimStateEntry("smoke_inhale",			ANIM_AGENT_SMOKE_INHALE),
	LLAnimStateEntry("smoke_throw_down",		ANIM_AGENT_SMOKE_THROW_DOWN),
	LLAnimStateEntry("express_surprise",		ANIM_AGENT_SURPRISE),
	LLAnimStateEntry("sword_strike_r",		ANIM_AGENT_SWORD_STRIKE),
	LLAnimStateEntry("angry_tantrum",		ANIM_AGENT_TANTRUM),
	LLAnimStateEntry("express_tongue_out",	ANIM_AGENT_EXPRESS_TONGUE_OUT),
	LLAnimStateEntry("hello",				ANIM_AGENT_HELLO),
	LLAnimStateEntry("whisper",				ANIM_AGENT_WHISPER),
	LLAnimStateEntry("whistle",				ANIM_AGENT_WHISTLE),
	LLAnimStateEntry("express_wink",			ANIM_AGENT_WINK),
	LLAnimStateEntry("wink_hollywood",		ANIM_AGENT_WINK_HOLLYWOOD),
	LLAnimStateEntry("express_worry",		ANIM_AGENT_EXPRESS_WORRY),
	LLAnimStateEntry("yes_happy",			ANIM_AGENT_YES_HAPPY),
	LLAnimStateEntry("yes_head",				ANIM_AGENT_YES),
};

const S32 gUserAnimStatesCount = LL_ARRAY_SIZE(gUserAnimStates);



// End