1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
|
/**
* @file audioengine_fmod.h
* @brief Definition of LLAudioEngine class abstracting the audio
* support as a FMOD 3D implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_AUDIOENGINE_FMOD_H
#define LL_AUDIOENGINE_FMOD_H
#include "audioengine.h"
#if LL_FMOD
#include "listener_fmod.h"
#include "fmod.h"
class LLAudioStreamFMOD;
class LLAudioEngine_FMOD : public LLAudioEngine
{
public:
LLAudioEngine_FMOD();
virtual ~LLAudioEngine_FMOD();
// initialization/startup/shutdown
virtual BOOL init(const S32 num_channels, void *user_data);
virtual void allocateListener();
virtual void shutdown();
virtual void idle(F32 max_decode_time = 0.f);
// Internet stream methods
virtual void initInternetStream();
virtual void startInternetStream(const char* url);
virtual void updateInternetStream();
virtual void stopInternetStream();
virtual void pauseInternetStream(int pause);
virtual int isInternetStreamPlaying();
virtual void getInternetStreamInfo(char* artist, char* title);
virtual void setInternetStreamGain(F32 vol);
virtual const char* getInternetStreamURL();
/*virtual*/ void initWind();
/*virtual*/ void cleanupWind();
/*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
protected:
/*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
/*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
/*virtual*/ void setInternalGain(F32 gain);
protected:
static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata);
LLAudioStreamFMOD *mCurrentInternetStreamp;
char mInternetStreamURL[1024]; /*Flawfinder: ignore*/
int mInternetStreamChannel;
std::list<LLAudioStreamFMOD *> mDeadStreams;
//F32 mMinDistance[MAX_BUFFERS];
//F32 mMaxDistance[MAX_BUFFERS];
S32 mFadeIn;
BOOL mInited;
// On Windows, userdata is the HWND of the application window.
void* mUserData;
};
class LLAudioChannelFMOD : public LLAudioChannel
{
public:
LLAudioChannelFMOD();
virtual ~LLAudioChannelFMOD();
protected:
/*virtual*/ void play();
/*virtual*/ void playSynced(LLAudioChannel *channelp);
/*virtual*/ void cleanup();
/*virtual*/ BOOL isPlaying();
/*virtual*/ BOOL updateBuffer();
/*virtual*/ void update3DPosition();
/*virtual*/ void updateLoop();
protected:
int mChannelID;
S32 mLastSamplePos;
};
class LLAudioBufferFMOD : public LLAudioBuffer
{
public:
LLAudioBufferFMOD();
virtual ~LLAudioBufferFMOD();
/*virtual*/ BOOL loadWAV(const char *filename);
/*virtual*/ U32 getLength();
friend class LLAudioChannelFMOD;
void set3DMode(BOOL use3d);
protected:
FSOUND_SAMPLE *getSample() { return mSamplep; }
protected:
FSOUND_SAMPLE *mSamplep;
};
class LLAudioStreamFMOD
{
public:
LLAudioStreamFMOD(const char *url);
int startStream();
BOOL stopStream(); // Returns true if the stream was successfully stopped.
BOOL ready();
char *getURL() { return mInternetStreamURL; }
int getOpenState();
protected:
FSOUND_STREAM* mInternetStream;
BOOL mReady;
char mInternetStreamURL[1024]; /*Flawfinder: ignore*/
};
#endif
#endif
|