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* Make nmake builds more like VS builds.David Walter Seikel2013-04-2611-60/+73
| | | | Still some tweaking to go, therefore, still some rough bits in this.
* Small clean ups.David Walter Seikel2013-04-201-6/+4
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* Do the right vs finding thing even if it's an nmake build.David Walter Seikel2013-04-201-11/+14
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* Revert part of an earlier commit, no need to treat nmake differently for ↵David Walter Seikel2013-04-201-3/+1
| | | | this bit.
* Remove more excess vs finding output.David Walter Seikel2013-04-201-1/+0
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* Remove excess output from the vs finding code, and move it up in the file.David Walter Seikel2013-04-201-45/+35
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* Cmake now puts the running of vstool into the make files for us, so no need ↵David Walter Seikel2013-04-201-19/+0
| | | | to do it in python.
* No need to run cmake twice, the user gets warned if they screw up.David Walter Seikel2013-04-201-1/+0
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* Make python output stuff in the proper order.David Walter Seikel2013-04-201-0/+4
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* Allow the build scripts to build a configurable type, and make that type ↵David Walter Seikel2013-04-193-2/+4
| | | | RelWithDebInfo.
* Bump experimental version number.David Walter Seikel2013-04-194-7/+7
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* New branch for building with nmake.David Walter Seikel2013-04-188-72/+90
| | | | This is a branch, coz it's still crap.
* Potential fix for http://redmine.kokuaviewer.org/issues/1215 but needs testing.David Walter Seikel2013-04-171-1/+2
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* Attempt to fix up Windows yyparse issue, but ultimately fail, then notice ↵David Walter Seikel2013-04-171-7/+17
| | | | it's possibly not being used anyway, so just commit it.
* Use unix style bison build for cygwin.David Walter Seikel2013-04-171-3/+3
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* Fix up Windows installer, and make it more consistant with other OSes.David Walter Seikel2013-04-172-11/+13
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* Random white space clean ups. In Python! Yes, be scared. B-)David Walter Seikel2013-04-171-9/+5
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* Better cache directory code for pre built libraries.David Walter Seikel2013-04-171-4/+4
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* Bump version number to 1.4.0.3 exp 0.David Walter Seikel2013-04-114-11/+12
| | | | TODO - still too much hard coding going on, need to fix that using viewer_info.py more.
* Add release number to version strings.David Walter Seikel2013-04-111-1/+2
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* Last of the unused variables goes bye.David Walter Seikel2013-04-092-4/+4
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* Delete unused structure.David Walter Seikel2013-04-091-14/+0
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* Actually mute the colour of muted text.David Walter Seikel2013-04-081-1/+1
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* Comment out extra star rendering stuff, to get rid of unused variable ↵David Walter Seikel2013-04-081-12/+13
| | | | warnings, but leave the code around in case it turns out to be a good idea.
* Even more useless variable deletions.David Walter Seikel2013-04-085-46/+20
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* Clean out a couple of compiler warnings.David Walter Seikel2013-04-082-5/+4
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* More unused variable deletion.David Walter Seikel2013-04-0811-23/+5
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* Delete a big bunch of unused variables.David Walter Seikel2013-04-0840-202/+29
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* A little more 64 bit clean now.David Walter Seikel2013-04-081-6/+6
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* Material UUIDs are defined in two places, deleted one.David Walter Seikel2013-04-081-10/+0
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* Update grid list to match Kokua, and sort them.David Walter Seikel2013-04-081-156/+242
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* One more variable clean out, so Windows can compile.David Walter Seikel2013-04-071-3/+1
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* Clean up some compiler warnings. More to come.David Walter Seikel2013-04-0610-30/+25
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* And actually add the new files for MOAP radarRobin Cornelius2013-04-055-0/+1706
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* MOAP Radar patch setRobin Cornelius2013-04-0515-15/+720
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* For Armin and his teapot.David Walter Seikel2012-04-291-0/+5
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* It's April, onefang ate all the Easter eggs. Burp.David Walter Seikel2012-04-298-240/+1
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* Removing ancient, left over, broken and never used, hippo update code.David Walter Seikel2012-03-223-106/+0
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* Let it build under gcc 4.5.2. Thanks to Lord Drakeo for fixing this.David Walter Seikel2012-03-201-1/+1
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* Remove a duplicate return statement. Thanks to Nicky Perian for pointing ↵David Walter Seikel2012-03-201-1/+0
| | | | this out.
* Fix up the missing default colour.David Walter Seikel2012-03-191-0/+1
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* Apply various Mac build patches from Mimika Oh and Nemurimasu Neiro to fix ↵David Walter Seikel2012-03-144-6/+25
| | | | up http://redmine.kokuaviewer.org/issues/598 and http://redmine.kokuaviewer.org/issues/602
* Fix http://redmine.kokuaviewer.org/issues/1126 and as a bonus, now using ↵David Walter Seikel2012-03-114-58/+200
| | | | blowfish to encrypt passwords.
* Just adding a TODO.David Walter Seikel2012-03-111-0/+1
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* Fixes http://redmine.kokuaviewer.org/issues/585David Walter Seikel2012-03-053-5/+7
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* Fixes http://redmine.kokuaviewer.org/issues/1124 and makes sure there are no ↵David Walter Seikel2012-03-052-1/+22
| | | | other ways to side step the SecondLife grid checks.
* Merge the artwork and font "prebuilt" packages into the source repo, as ↵David Walter Seikel2012-03-011509-99/+6391
| | | | | | | | discussed on IRC and the mailing list, and remove some SL logos. I know, there are two slightly different LICENSE-logos.txt files. One that was originally in the source repo, one that was from the artwork package. I'm a coder, not a lawyer, and not the owner of those copyrights, so left them as is.
* Fixes http://redmine.kokuaviewer.org/issues/1000 and remove some related ↵David Walter Seikel2012-02-2815-76/+2
| | | | left over cruft.
* Fixes http://redmine.kokuaviewer.org/issues/354David Walter Seikel2012-02-272-201/+99
| | | | I similar fix should be applied to Gemini and Dark, but that should wait for the decision to move artwork into the repo.
* Fix a bug preventning seeing nearby sims, or TPing to other sims.David Walter Seikel2012-02-271-1/+3
| | | | | After some investigation, McCabe and I narrowed it down to this if statement. We still don't know why, but at least it fixes the problem. To be investiganted more later.