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-rw-r--r--linden/indra/llrender/llimagegl.cpp53
1 files changed, 31 insertions, 22 deletions
diff --git a/linden/indra/llrender/llimagegl.cpp b/linden/indra/llrender/llimagegl.cpp
index 7cd4dd7..c63d7ad 100644
--- a/linden/indra/llrender/llimagegl.cpp
+++ b/linden/indra/llrender/llimagegl.cpp
@@ -375,45 +375,54 @@ LLImageGL::~LLImageGL()
375 375
376void LLImageGL::init(BOOL usemipmaps) 376void LLImageGL::init(BOOL usemipmaps)
377{ 377{
378#ifdef DEBUG_MISS 378 // keep these members in the same order as declared in llimagehl.h
379 mMissed = FALSE; 379 // so that it is obvious by visual inspection if we forgot to
380#endif 380 // init a field.
381 381
382 mPickMask = NULL; 382 mTextureMemory = 0;
383 mPickMaskSize = 0; 383 mLastBindTime = 0.f;
384 mTextureState = NO_DELETE ; 384
385 mTextureMemory = 0; 385 mPickMask = NULL;
386 mLastBindTime = 0.f; 386 mPickMaskSize = 0;
387 mUseMipMaps = usemipmaps;
388 mHasExplicitFormat = FALSE;
389 mAutoGenMips = FALSE;
390
391 mIsMask = FALSE;
392
393 mGLTextureCreated = false;
394 mTexName = 0;
395 mWidth = 0;
396 mHeight = 0;
397 mCurrentDiscardLevel = -1;
387 398
388 mTarget = GL_TEXTURE_2D; 399 mTarget = GL_TEXTURE_2D;
389 mBindTarget = LLTexUnit::TT_TEXTURE; 400 mBindTarget = LLTexUnit::TT_TEXTURE;
390 mUseMipMaps = usemipmaps;
391 mHasMipMaps = false; 401 mHasMipMaps = false;
392 mAutoGenMips = FALSE; 402
393 mTexName = 0; 403 mIsResident = 0;
394 mIsResident = 0; 404
405 mComponents = 0;
406 mMaxDiscardLevel = MAX_DISCARD_LEVEL;
395 407
396 mTexOptionsDirty = true; 408 mTexOptionsDirty = true;
397 mAddressMode = LLTexUnit::TAM_WRAP; 409 mAddressMode = LLTexUnit::TAM_WRAP;
398 mFilterOption = LLTexUnit::TFO_ANISOTROPIC; 410 mFilterOption = LLTexUnit::TFO_ANISOTROPIC;
399 mWidth = 0;
400 mHeight = 0;
401 mComponents = 0;
402
403 mMaxDiscardLevel = MAX_DISCARD_LEVEL;
404 mCurrentDiscardLevel = -1;
405 mDontDiscard = FALSE;
406 411
407 mFormatInternal = -1; 412 mFormatInternal = -1;
408 mFormatPrimary = (LLGLenum) 0; 413 mFormatPrimary = (LLGLenum) 0;
409 mFormatType = GL_UNSIGNED_BYTE; 414 mFormatType = GL_UNSIGNED_BYTE;
410 mFormatSwapBytes = FALSE; 415 mFormatSwapBytes = FALSE;
411 mHasExplicitFormat = FALSE;
412 416
413 mGLTextureCreated = FALSE ; 417#ifdef DEBUG_MISS
418 mMissed = FALSE;
419#endif
414 420
415 mIsMask = FALSE;
416 mCategory = -1 ; 421 mCategory = -1 ;
422
423 //LLTexture stuff
424 mDontDiscard = FALSE;
425 mTextureState = NO_DELETE ;
417} 426}
418 427
419void LLImageGL::cleanup() 428void LLImageGL::cleanup()