diff options
Diffstat (limited to 'linden/indra/newview/llviewerimage.cpp')
-rw-r--r-- | linden/indra/newview/llviewerimage.cpp | 99 |
1 files changed, 51 insertions, 48 deletions
diff --git a/linden/indra/newview/llviewerimage.cpp b/linden/indra/newview/llviewerimage.cpp index 0b70f51..6ad6ca2 100644 --- a/linden/indra/newview/llviewerimage.cpp +++ b/linden/indra/newview/llviewerimage.cpp | |||
@@ -149,23 +149,13 @@ F32 texmem_middle_bound_scale = 0.925f; | |||
149 | //static | 149 | //static |
150 | void LLViewerImage::updateClass(const F32 velocity, const F32 angular_velocity) | 150 | void LLViewerImage::updateClass(const F32 velocity, const F32 angular_velocity) |
151 | { | 151 | { |
152 | sBoundTextureMemory = LLImageGL::sBoundTextureMemory; | 152 | sBoundTextureMemory = LLImageGL::sBoundTextureMemory;//in bytes |
153 | sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; | 153 | sTotalTextureMemory = LLImageGL::sGlobalTextureMemory;//in bytes |
154 | sMaxBoundTextureMem = gImageList.getMaxResidentTexMem(); | 154 | sMaxBoundTextureMem = gImageList.getMaxResidentTexMem();//in MB |
155 | 155 | sMaxTotalTextureMem = gImageList.getMaxTotalTextureMem() ;//in MB | |
156 | sMaxTotalTextureMem = sMaxBoundTextureMem * 2; | 156 | |
157 | if (sMaxBoundTextureMem > 64000000) | 157 | if ((sBoundTextureMemory >> 20) >= sMaxBoundTextureMem || |
158 | { | 158 | (sTotalTextureMemory >> 20) >= sMaxTotalTextureMem) |
159 | sMaxTotalTextureMem -= sMaxBoundTextureMem/4; | ||
160 | } | ||
161 | |||
162 | if ((U32)sMaxTotalTextureMem > gSysMemory.getPhysicalMemoryClamped() - (U32)min_non_tex_system_mem) | ||
163 | { | ||
164 | sMaxTotalTextureMem = (S32)gSysMemory.getPhysicalMemoryClamped() - min_non_tex_system_mem; | ||
165 | } | ||
166 | |||
167 | if (sBoundTextureMemory >= sMaxBoundTextureMem || | ||
168 | sTotalTextureMemory >= sMaxTotalTextureMem) | ||
169 | { | 159 | { |
170 | // If we are using more texture memory than we should, | 160 | // If we are using more texture memory than we should, |
171 | // scale up the desired discard level | 161 | // scale up the desired discard level |
@@ -176,8 +166,8 @@ void LLViewerImage::updateClass(const F32 velocity, const F32 angular_velocity) | |||
176 | } | 166 | } |
177 | } | 167 | } |
178 | else if (sDesiredDiscardBias > 0.0f && | 168 | else if (sDesiredDiscardBias > 0.0f && |
179 | sBoundTextureMemory < sMaxBoundTextureMem*texmem_lower_bound_scale && | 169 | (sBoundTextureMemory >> 20) < sMaxBoundTextureMem*texmem_lower_bound_scale && |
180 | sTotalTextureMemory < sMaxTotalTextureMem*texmem_lower_bound_scale) | 170 | (sTotalTextureMemory >> 20) < sMaxTotalTextureMem*texmem_lower_bound_scale) |
181 | { | 171 | { |
182 | // If we are using less texture memory than we should, | 172 | // If we are using less texture memory than we should, |
183 | // scale down the desired discard level | 173 | // scale down the desired discard level |
@@ -1210,45 +1200,58 @@ void LLViewerImage::setKnownDrawSize(S32 width, S32 height) | |||
1210 | } | 1200 | } |
1211 | 1201 | ||
1212 | // virtual | 1202 | // virtual |
1213 | BOOL LLViewerImage::bind(S32 stage) const | 1203 | bool LLViewerImage::bindError(S32 stage) const |
1214 | { | 1204 | { |
1215 | if (stage == -1) | 1205 | if (stage < 0) return false; |
1206 | |||
1207 | if (gNoRender) | ||
1216 | { | 1208 | { |
1217 | return TRUE; | 1209 | return false; |
1218 | } | 1210 | } |
1211 | |||
1212 | bool res = true; | ||
1219 | 1213 | ||
1220 | if (gNoRender) | 1214 | // On failure to bind, what should we set the currently bound texture to? |
1215 | if (mIsMissingAsset && !sMissingAssetImagep.isNull() && (this != (LLImageGL *)sMissingAssetImagep)) | ||
1221 | { | 1216 | { |
1222 | return true; | 1217 | res = gGL.getTexUnit(stage)->bind(sMissingAssetImagep.get()); |
1223 | } | 1218 | } |
1224 | BOOL res = bindTextureInternal(stage); | 1219 | if (!res && !sDefaultImagep.isNull() && (this != (LLImageGL *)sDefaultImagep)) |
1225 | if (res) | ||
1226 | { | 1220 | { |
1227 | //llassert_always(mIsMissingAsset == FALSE); | 1221 | // use default if we've got it |
1228 | 1222 | res = gGL.getTexUnit(stage)->bind(sDefaultImagep.get()); | |
1229 | } | 1223 | } |
1230 | else | 1224 | if (!res && !sNullImagep.isNull() && (this != (LLImageGL *)sNullImagep)) |
1231 | { | 1225 | { |
1232 | // On failure to bind, what should we set the currently bound texture to? | 1226 | res = gGL.getTexUnit(stage)->bind(sNullImagep.get()); |
1233 | if (mIsMissingAsset && !sMissingAssetImagep.isNull() && (this != (LLImageGL *)sMissingAssetImagep)) | 1227 | } |
1234 | { | 1228 | if (!res) |
1235 | res = sMissingAssetImagep->bind( stage ); | 1229 | { |
1236 | } | 1230 | llwarns << "LLViewerImage::bindError failed." << llendl; |
1237 | if (!res && !sDefaultImagep.isNull() && (this != (LLImageGL *)sDefaultImagep)) | ||
1238 | { | ||
1239 | // use default if we've got it | ||
1240 | res = sDefaultImagep->bind(stage); | ||
1241 | } | ||
1242 | if (!res && !sNullImagep.isNull() && (this != (LLImageGL *)sNullImagep)) | ||
1243 | { | ||
1244 | res = sNullImagep->bind(stage); | ||
1245 | } | ||
1246 | if (!res) | ||
1247 | { | ||
1248 | llwarns << "LLViewerImage::bindTexture failed." << llendl; | ||
1249 | } | ||
1250 | stop_glerror(); | ||
1251 | } | 1231 | } |
1232 | stop_glerror(); | ||
1233 | return res; | ||
1234 | } | ||
1235 | |||
1236 | bool LLViewerImage::bindDefaultImage(S32 stage) const | ||
1237 | { | ||
1238 | if (stage < 0) return false; | ||
1239 | |||
1240 | bool res = true; | ||
1241 | if (!sDefaultImagep.isNull() && (this != (LLImageGL *)sDefaultImagep)) | ||
1242 | { | ||
1243 | // use default if we've got it | ||
1244 | res = gGL.getTexUnit(stage)->bind(sDefaultImagep.get()); | ||
1245 | } | ||
1246 | if (!res && !sNullImagep.isNull() && (this != (LLImageGL *)sNullImagep)) | ||
1247 | { | ||
1248 | res = gGL.getTexUnit(stage)->bind(sNullImagep.get()); | ||
1249 | } | ||
1250 | if (!res) | ||
1251 | { | ||
1252 | llwarns << "LLViewerImage::bindError failed." << llendl; | ||
1253 | } | ||
1254 | stop_glerror(); | ||
1252 | return res; | 1255 | return res; |
1253 | } | 1256 | } |
1254 | 1257 | ||