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Diffstat (limited to 'linden/indra/newview/llglsandbox.cpp')
-rw-r--r--linden/indra/newview/llglsandbox.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/linden/indra/newview/llglsandbox.cpp b/linden/indra/newview/llglsandbox.cpp
index f63eaf3..4ea38aa 100644
--- a/linden/indra/newview/llglsandbox.cpp
+++ b/linden/indra/newview/llglsandbox.cpp
@@ -358,7 +358,7 @@ void LLCompass::draw()
358 mBkgndTexture->bind(); 358 mBkgndTexture->bind();
359 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); 359 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
360 360
361 gGL.begin(GL_QUADS); 361 gGL.begin(LLVertexBuffer::QUADS);
362 362
363 gGL.texCoord2f(1.f, 1.f); 363 gGL.texCoord2f(1.f, 1.f);
364 gGL.vertex2i(width, height); 364 gGL.vertex2i(width, height);
@@ -384,7 +384,7 @@ void LLCompass::draw()
384 mTexture->bind(); 384 mTexture->bind();
385 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f); 385 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
386 386
387 gGL.begin(GL_QUADS); 387 gGL.begin(LLVertexBuffer::QUADS);
388 388
389 gGL.texCoord2f(1.f, 1.f); 389 gGL.texCoord2f(1.f, 1.f);
390 gGL.vertex2i(width, height); 390 gGL.vertex2i(width, height);
@@ -428,7 +428,7 @@ void LLHorizontalCompass::draw()
428 428
429 mTexture->bind(); 429 mTexture->bind();
430 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f ); 430 gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f );
431 gGL.begin( GL_QUADS ); 431 gGL.begin( LLVertexBuffer::QUADS );
432 432
433 gGL.texCoord2f(right, 1.f); 433 gGL.texCoord2f(right, 1.f);
434 gGL.vertex2i(width, height); 434 gGL.vertex2i(width, height);
@@ -479,11 +479,11 @@ void LLWind::renderVectors()
479 gGL.pushMatrix(); 479 gGL.pushMatrix();
480 gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0); 480 gGL.translatef((F32)i * region_width_meters/mSize, (F32)j * region_width_meters/mSize, 0.0);
481 gGL.color3f(0,1,0); 481 gGL.color3f(0,1,0);
482 gGL.begin(GL_POINTS); 482 gGL.begin(LLVertexBuffer::POINTS);
483 gGL.vertex3f(0,0,0); 483 gGL.vertex3f(0,0,0);
484 gGL.end(); 484 gGL.end();
485 gGL.color3f(1,0,0); 485 gGL.color3f(1,0,0);
486 gGL.begin(GL_LINES); 486 gGL.begin(LLVertexBuffer::LINES);
487 gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f); 487 gGL.vertex3f(x * 0.1f, y * 0.1f ,0.f);
488 gGL.vertex3f(x, y, 0.f); 488 gGL.vertex3f(x, y, 0.f);
489 gGL.end(); 489 gGL.end();
@@ -532,7 +532,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
532 gGL.color4f(1.f, 1.f, 0.f, 1.f); 532 gGL.color4f(1.f, 1.f, 0.f, 1.f);
533 533
534 // Cheat and give this the same pick-name as land 534 // Cheat and give this the same pick-name as land
535 gGL.begin(GL_LINES); 535 gGL.begin(LLVertexBuffer::LINES);
536 536
537 gGL.vertex3f(west, north, nw_bottom); 537 gGL.vertex3f(west, north, nw_bottom);
538 gGL.vertex3f(west, north, nw_top); 538 gGL.vertex3f(west, north, nw_top);
@@ -549,7 +549,7 @@ void LLViewerParcelMgr::renderRect(const LLVector3d &west_south_bottom_global,
549 gGL.end(); 549 gGL.end();
550 550
551 gGL.color4f(1.f, 1.f, 0.f, 0.2f); 551 gGL.color4f(1.f, 1.f, 0.f, 0.2f);
552 gGL.begin(GL_QUADS); 552 gGL.begin(LLVertexBuffer::QUADS);
553 553
554 gGL.vertex3f(west, north, nw_bottom); 554 gGL.vertex3f(west, north, nw_bottom);
555 gGL.vertex3f(west, north, nw_top); 555 gGL.vertex3f(west, north, nw_top);
@@ -616,7 +616,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
616 gGL.color4f(0.f, 1.f, 1.f, 1.f); 616 gGL.color4f(0.f, 1.f, 1.f, 1.f);
617 617
618 // Cheat and give this the same pick-name as land 618 // Cheat and give this the same pick-name as land
619 gGL.begin(GL_LINES); 619 gGL.begin(LLVertexBuffer::LINES);
620 620
621 gGL.vertex3f(west, north, nw_bottom); 621 gGL.vertex3f(west, north, nw_bottom);
622 gGL.vertex3f(west, north, nw_top); 622 gGL.vertex3f(west, north, nw_top);
@@ -633,7 +633,7 @@ void LLViewerParcelMgr::renderParcel(LLParcel* parcel )
633 gGL.end(); 633 gGL.end();
634 634
635 gGL.color4f(0.f, 1.f, 1.f, 0.2f); 635 gGL.color4f(0.f, 1.f, 1.f, 0.2f);
636 gGL.begin(GL_QUADS); 636 gGL.begin(LLVertexBuffer::QUADS);
637 637
638 gGL.vertex3f(west, north, nw_bottom); 638 gGL.vertex3f(west, north, nw_bottom);
639 gGL.vertex3f(west, north, nw_top); 639 gGL.vertex3f(west, north, nw_top);
@@ -786,7 +786,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
786 if (!has_segments) 786 if (!has_segments)
787 { 787 {
788 has_segments = true; 788 has_segments = true;
789 gGL.begin(GL_QUADS); 789 gGL.begin(LLVertexBuffer::QUADS);
790 } 790 }
791 renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp); 791 renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, SOUTH_MASK, regionp);
792 } 792 }
@@ -802,7 +802,7 @@ void LLViewerParcelMgr::renderHighlightSegments(const U8* segments, LLViewerRegi
802 if (!has_segments) 802 if (!has_segments)
803 { 803 {
804 has_segments = true; 804 has_segments = true;
805 gGL.begin(GL_QUADS); 805 gGL.begin(LLVertexBuffer::QUADS);
806 } 806 }
807 renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp); 807 renderOneSegment(x1, y1, x2, y2, PARCEL_POST_HEIGHT, WEST_MASK, regionp);
808 } 808 }
@@ -857,7 +857,7 @@ void LLViewerParcelMgr::renderCollisionSegments(U8* segments, BOOL use_pass, LLV
857 LLViewerImage::bindTexture(mBlockedImage); 857 LLViewerImage::bindTexture(mBlockedImage);
858 } 858 }
859 859
860 gGL.begin(GL_QUADS); 860 gGL.begin(LLVertexBuffer::QUADS);
861 861
862 for (y = 0; y < STRIDE; y++) 862 for (y = 0; y < STRIDE; y++)
863 { 863 {
@@ -1014,7 +1014,7 @@ void LLViewerObjectList::renderObjectBeacons()
1014 LLGLSNoTexture gls_ui_no_texture; 1014 LLGLSNoTexture gls_ui_no_texture;
1015 1015
1016 S32 last_line_width = -1; 1016 S32 last_line_width = -1;
1017 // gGL.begin(GL_LINES); // Always happens in (line_width != last_line_width) 1017 // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
1018 1018
1019 for (S32 i = 0; i < mDebugBeacons.count(); i++) 1019 for (S32 i = 0; i < mDebugBeacons.count(); i++)
1020 { 1020 {
@@ -1031,7 +1031,7 @@ void LLViewerObjectList::renderObjectBeacons()
1031 } 1031 }
1032 glLineWidth( (F32)line_width ); 1032 glLineWidth( (F32)line_width );
1033 last_line_width = line_width; 1033 last_line_width = line_width;
1034 gGL.begin(GL_LINES); 1034 gGL.begin(LLVertexBuffer::LINES);
1035 } 1035 }
1036 1036
1037 const LLVector3 &thisline = debug_beacon.mPositionAgent; 1037 const LLVector3 &thisline = debug_beacon.mPositionAgent;
@@ -1053,7 +1053,7 @@ void LLViewerObjectList::renderObjectBeacons()
1053 LLGLDepthTest gls_depth(GL_TRUE); 1053 LLGLDepthTest gls_depth(GL_TRUE);
1054 1054
1055 S32 last_line_width = -1; 1055 S32 last_line_width = -1;
1056 // gGL.begin(GL_LINES); // Always happens in (line_width != last_line_width) 1056 // gGL.begin(LLVertexBuffer::LINES); // Always happens in (line_width != last_line_width)
1057 1057
1058 for (S32 i = 0; i < mDebugBeacons.count(); i++) 1058 for (S32 i = 0; i < mDebugBeacons.count(); i++)
1059 { 1059 {
@@ -1069,7 +1069,7 @@ void LLViewerObjectList::renderObjectBeacons()
1069 } 1069 }
1070 glLineWidth( (F32)line_width ); 1070 glLineWidth( (F32)line_width );
1071 last_line_width = line_width; 1071 last_line_width = line_width;
1072 gGL.begin(GL_LINES); 1072 gGL.begin(LLVertexBuffer::LINES);
1073 } 1073 }
1074 1074
1075 const LLVector3 &thisline = debug_beacon.mPositionAgent; 1075 const LLVector3 &thisline = debug_beacon.mPositionAgent;