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path: root/linden/indra/newview/lldrawpooltree.cpp
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Diffstat (limited to 'linden/indra/newview/lldrawpooltree.cpp')
-rw-r--r--linden/indra/newview/lldrawpooltree.cpp125
1 files changed, 27 insertions, 98 deletions
diff --git a/linden/indra/newview/lldrawpooltree.cpp b/linden/indra/newview/lldrawpooltree.cpp
index ad05d9a..36a4393 100644
--- a/linden/indra/newview/lldrawpooltree.cpp
+++ b/linden/indra/newview/lldrawpooltree.cpp
@@ -29,7 +29,6 @@
29 29
30#include "lldrawpooltree.h" 30#include "lldrawpooltree.h"
31 31
32#include "llagparray.h"
33#include "lldrawable.h" 32#include "lldrawable.h"
34#include "llface.h" 33#include "llface.h"
35#include "llsky.h" 34#include "llsky.h"
@@ -41,7 +40,7 @@
41S32 LLDrawPoolTree::sDiffTex = 0; 40S32 LLDrawPoolTree::sDiffTex = 0;
42 41
43LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) : 42LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
44 LLDrawPool(POOL_TREE, DATA_SIMPLE_IL_MASK, 0), 43 LLFacePool(POOL_TREE),
45 mTexturep(texturep) 44 mTexturep(texturep)
46{ 45{
47 mTexturep->bind(0); 46 mTexturep->bind(0);
@@ -55,7 +54,7 @@ LLDrawPool *LLDrawPoolTree::instancePool()
55 54
56void LLDrawPoolTree::prerender() 55void LLDrawPoolTree::prerender()
57{ 56{
58 mVertexShaderLevel = gPipeline.getVertexShaderLevel(LLPipeline::SHADER_OBJECT); 57 mVertexShaderLevel = 0;
59} 58}
60 59
61void LLDrawPoolTree::beginRenderPass(S32 pass) 60void LLDrawPoolTree::beginRenderPass(S32 pass)
@@ -63,13 +62,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
63 glEnableClientState(GL_VERTEX_ARRAY); 62 glEnableClientState(GL_VERTEX_ARRAY);
64 glEnableClientState(GL_NORMAL_ARRAY); 63 glEnableClientState(GL_NORMAL_ARRAY);
65 glEnableClientState(GL_TEXTURE_COORD_ARRAY); 64 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
66 65 glAlphaFunc(GL_GREATER, 0.5f);
67 if ((mVertexShaderLevel > 0))
68 {
69 S32 scatterTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_SCATTER_MAP);
70 LLViewerImage::bindTexture(gSky.mVOSkyp->getScatterMap(), scatterTex);
71 sDiffTex = gPipeline.mObjectSimpleProgram.enableTexture(LLPipeline::GLSL_DIFFUSE_MAP);
72 }
73} 66}
74 67
75void LLDrawPoolTree::render(S32 pass) 68void LLDrawPoolTree::render(S32 pass)
@@ -83,34 +76,21 @@ void LLDrawPoolTree::render(S32 pass)
83 76
84 gPipeline.enableLightsDynamic(1.f); 77 gPipeline.enableLightsDynamic(1.f);
85 LLGLSPipelineAlpha gls_pipeline_alpha; 78 LLGLSPipelineAlpha gls_pipeline_alpha;
86
87 bindGLVertexPointer();
88 bindGLTexCoordPointer();
89 bindGLNormalPointer();
90
91 LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f); 79 LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
92 80
93 renderTree(); 81 renderTree();
94
95} 82}
96 83
97void LLDrawPoolTree::endRenderPass(S32 pass) 84void LLDrawPoolTree::endRenderPass(S32 pass)
98{ 85{
99 if ((mVertexShaderLevel > 0)) 86 glAlphaFunc(GL_GREATER, 0.01f);
100 {
101 gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_SCATTER_MAP);
102 gPipeline.mObjectSimpleProgram.disableTexture(LLPipeline::GLSL_DIFFUSE_MAP);
103 glActiveTextureARB(GL_TEXTURE0_ARB);
104 glEnable(GL_TEXTURE_2D);
105 }
106
107 glDisableClientState(GL_NORMAL_ARRAY); 87 glDisableClientState(GL_NORMAL_ARRAY);
108 glDisableClientState(GL_TEXTURE_COORD_ARRAY); 88 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
109} 89}
110 90
111void LLDrawPoolTree::renderForSelect() 91void LLDrawPoolTree::renderForSelect()
112{ 92{
113 if (mDrawFace.empty() || !mMemory.count()) 93 if (mDrawFace.empty())
114 { 94 {
115 return; 95 return;
116 } 96 }
@@ -123,10 +103,7 @@ void LLDrawPoolTree::renderForSelect()
123 LLGLSObjectSelectAlpha gls_alpha; 103 LLGLSObjectSelectAlpha gls_alpha;
124 104
125 glBlendFunc(GL_ONE, GL_ZERO); 105 glBlendFunc(GL_ONE, GL_ZERO);
126 glAlphaFunc(gPickTransparent ? GL_GEQUAL : GL_GREATER, 0.f); 106 glAlphaFunc(GL_GREATER, 0.5f);
127
128 bindGLVertexPointer();
129 bindGLTexCoordPointer();
130 107
131 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); 108 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
132 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE); 109 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_REPLACE);
@@ -166,6 +143,8 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
166 } 143 }
167 } 144 }
168 145
146 U32 indices_drawn = 0;
147
169 glMatrixMode(GL_MODELVIEW); 148 glMatrixMode(GL_MODELVIEW);
170 149
171 for (std::vector<LLFace*>::iterator iter = mDrawFace.begin(); 150 for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
@@ -174,11 +153,14 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
174 LLFace *face = *iter; 153 LLFace *face = *iter;
175 LLDrawable *drawablep = face->getDrawable(); 154 LLDrawable *drawablep = face->getDrawable();
176 155
177 if (drawablep->isDead()) 156 if (drawablep->isDead() || face->mVertexBuffer.isNull())
178 { 157 {
179 continue; 158 continue;
180 } 159 }
181 160
161 face->mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
162 U32* indicesp = (U32*) face->mVertexBuffer->getIndicesPointer();
163
182 // Render each of the trees 164 // Render each of the trees
183 LLVOTree *treep = (LLVOTree *)drawablep->getVObj(); 165 LLVOTree *treep = (LLVOTree *)drawablep->getVObj();
184 166
@@ -236,55 +218,26 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
236 } 218 }
237 } 219 }
238 220
239 if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD)) 221 if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
240 {
241 //
242 // Draw only the full geometry tree
243 //
244 //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
245 glAlphaFunc(GL_GREATER, 0.5f);
246 LLDrawPool::LLOverrideFaceColor clr(this, color);
247 treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
248 }
249 else if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
250 { 222 {
251 // 223 //
252 // Draw only the billboard 224 // Draw only the billboard
253 // 225 //
254 // Only the billboard, can use closer to normal alpha func. 226 // Only the billboard, can use closer to normal alpha func.
255 stop_depth = -1; 227 stop_depth = -1;
256 glAlphaFunc(GL_GREATER, 0.4f); 228 LLFacePool::LLOverrideFaceColor clr(this, color);
257 LLDrawPool::LLOverrideFaceColor clr(this, color); 229 indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
258 treep->drawBranchPipeline(this, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
259 } 230 }
260 else 231 else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
261 { 232 {
262 // 233 //
263 // Draw a blended version including both billboard and full tree 234 // Draw only the full geometry tree
264 // 235 //
265 alpha = (app_angle - THRESH_ANGLE_FOR_BILLBOARD)/BLEND_RANGE_FOR_BILLBOARD; 236 //stop_depth = (app_angle < THRESH_ANGLE_FOR_RECURSION_REDUCTION);
266 BOOL billboard_depth = TRUE; // billboard gets alpha 237 LLFacePool::LLOverrideFaceColor clr(this, color);
267 if (alpha > 0.5f) 238 indices_drawn += treep->drawBranchPipeline(indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
268 {
269 billboard_depth = FALSE;
270 }
271 alpha = alpha/2.f + 0.5f;
272
273 glAlphaFunc(GL_GREATER, alpha*0.5f);
274 {
275 LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_FALSE : GL_TRUE);
276 color.mV[3] = (U8) (llclamp(alpha, 0.0f, 1.0f) * 255);
277 LLDrawPool::LLOverrideFaceColor clr(this, color);
278 treep->drawBranchPipeline(this, trunk_LOD, 0, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
279 }
280 {
281 LLGLDepthTest gls_depth(GL_TRUE, billboard_depth ? GL_TRUE : GL_FALSE);
282 glAlphaFunc(GL_GREATER, (1.f - alpha)*0.1f);
283 color.mV[3] = (U8) (llclamp(1.f-alpha, 0.0f, 1.0f) * 255);
284 LLDrawPool::LLOverrideFaceColor clr(this, color);
285 treep->drawBranchPipeline(this, trunk_LOD, -1, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, 1.f - alpha);
286 }
287 } 239 }
240
288 glPopMatrix(); 241 glPopMatrix();
289 } 242 }
290 } 243 }
@@ -298,45 +251,21 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
298 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 251 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
299 } 252 }
300 } 253 }
301 glAlphaFunc(GL_GREATER, 0.01f);
302}
303
304
305S32 LLDrawPoolTree::rebuild()
306{
307 mRebuildTime++;
308 if (mRebuildTime > mRebuildFreq)
309 {
310 // Flush AGP to force an AGP realloc and reduce AGP fragmentation
311 flushAGP();
312 mRebuildTime = 0;
313 }
314 254
315 return 0; 255 addIndicesDrawn(indices_drawn);
316} 256}
317 257
318BOOL LLDrawPoolTree::verify() const 258BOOL LLDrawPoolTree::verify() const
319{ 259{
320 BOOL ok = TRUE; 260/* BOOL ok = TRUE;
321
322 // shared geometry. Just verify that it's there and correct.
323 261
324 // Verify all indices in the pool are in the right range
325 const U32 *indicesp = getRawIndices();
326 for (U32 i = 0; i < getIndexCount(); i++)
327 {
328 if (indicesp[i] > getVertexCount())
329 {
330 ok = FALSE;
331 llinfos << "Bad index in tree pool!" << llendl;
332 }
333 }
334
335 if (!ok) 262 if (!ok)
336 { 263 {
337 printDebugInfo(); 264 printDebugInfo();
338 } 265 }
339 return ok; 266 return ok;*/
267
268 return TRUE;
340} 269}
341 270
342LLViewerImage *LLDrawPoolTree::getTexture() 271LLViewerImage *LLDrawPoolTree::getTexture()