aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/newview/app_settings
diff options
context:
space:
mode:
Diffstat (limited to 'linden/indra/newview/app_settings')
-rw-r--r--linden/indra/newview/app_settings/keywords.ini10
-rw-r--r--linden/indra/newview/app_settings/settings.xml123
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl2
3 files changed, 98 insertions, 37 deletions
diff --git a/linden/indra/newview/app_settings/keywords.ini b/linden/indra/newview/app_settings/keywords.ini
index 3679c38..0ab977d 100644
--- a/linden/indra/newview/app_settings/keywords.ini
+++ b/linden/indra/newview/app_settings/keywords.ini
@@ -332,11 +332,11 @@ REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is re
332REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received 332REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received
333 333
334 334
335PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments 335PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE, PRIM_TYPE_TORUS, PRIM_TYPE_TUBE, or PRIM_TYPE_SCULPT and their arguments
336PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT 336PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS, PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC, or PRIM_MATERIAL_RUBBER
337PRIM_PHYSICS Sets physics to TRUE or FALSE 337PRIM_PHYSICS Sets physics to TRUE or FALSE
338PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE 338PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force
339PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE 339PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff
340PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE 340PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE
341PRIM_PHANTOM Sets phantom to TRUE or FALSE 341PRIM_PHANTOM Sets phantom to TRUE or FALSE
342PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams. 342PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams.
@@ -357,7 +357,7 @@ PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vecto
357PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew 357PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
358PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew 358PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
359PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew 359PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew
360PRIM_TYPE_SCULPT Followed by a key or string texture uuid. 360PRIM_TYPE_SCULPT Followed by a key/string texture uuid, and one of PRIM_SCULPT_TYPE_SPHERE, PRIM_SCULPT_TYPE_TORUS, PRIM_SCULPT_TYPE_PLANE, or PRIM_SCULPT_TYPE_CYLINDER
361 361
362PRIM_HOLE_DEFAULT Sets hole type to match the prim type. 362PRIM_HOLE_DEFAULT Sets hole type to match the prim type.
363PRIM_HOLE_SQUARE Sets hole type to square. 363PRIM_HOLE_SQUARE Sets hole type to square.
diff --git a/linden/indra/newview/app_settings/settings.xml b/linden/indra/newview/app_settings/settings.xml
index 07fa71c..9dac926 100644
--- a/linden/indra/newview/app_settings/settings.xml
+++ b/linden/indra/newview/app_settings/settings.xml
@@ -1838,17 +1838,6 @@
1838 <integer>0</integer> 1838 <integer>0</integer>
1839 </array> 1839 </array>
1840 </map> 1840 </map>
1841 <key>CompressSnapshotsToDisk</key>
1842 <map>
1843 <key>Comment</key>
1844 <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
1845 <key>Persist</key>
1846 <integer>1</integer>
1847 <key>Type</key>
1848 <string>Boolean</string>
1849 <key>Value</key>
1850 <integer>0</integer>
1851 </map>
1852 <key>ConnectAsGod</key> 1841 <key>ConnectAsGod</key>
1853 <map> 1842 <map>
1854 <key>Comment</key> 1843 <key>Comment</key>
@@ -2660,6 +2649,22 @@
2660 <integer>0</integer> 2649 <integer>0</integer>
2661 </array> 2650 </array>
2662 </map> 2651 </map>
2652 <key>FloaterBeaconsRect</key>
2653 <map>
2654 <key>Comment</key>
2655 <string>Rectangle for beacon and highlight controls</string>
2656 <key>Persist</key>
2657 <integer>1</integer>
2658 <key>Type</key>
2659 <string>Rect</string>
2660 <key>Value</key>
2661 <array>
2662 <integer>200</integer>
2663 <integer>250</integer>
2664 <integer>250</integer>
2665 <integer>200</integer>
2666 </array>
2667 </map>
2663 <key>FloaterBuildOptionsRect</key> 2668 <key>FloaterBuildOptionsRect</key>
2664 <map> 2669 <map>
2665 <key>Comment</key> 2670 <key>Comment</key>
@@ -3595,6 +3600,17 @@
3595 <key>Value</key> 3600 <key>Value</key>
3596 <integer>0</integer> 3601 <integer>0</integer>
3597 </map> 3602 </map>
3603 <key>ForceMandatoryUpdate</key>
3604 <map>
3605 <key>Comment</key>
3606 <string>For QA: On next startup, forces the auto-updater to run</string>
3607 <key>Persist</key>
3608 <integer>1</integer>
3609 <key>Type</key>
3610 <string>Boolean</string>
3611 <key>Value</key>
3612 <integer>0</integer>
3613 </map>
3598 <key>ForwardBtnRect</key> 3614 <key>ForwardBtnRect</key>
3599 <map> 3615 <map>
3600 <key>Comment</key> 3616 <key>Comment</key>
@@ -4178,7 +4194,7 @@
4178 <key>Type</key> 4194 <key>Type</key>
4179 <string>String</string> 4195 <string>String</string>
4180 <key>Value</key> 4196 <key>Value</key>
4181 <string>https://wiki.secondlife.com/wiki/[LSL_STRING]</string> 4197 <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
4182 </map> 4198 </map>
4183 <key>LagMeterShrunk</key> 4199 <key>LagMeterShrunk</key>
4184 <map> 4200 <map>
@@ -4268,10 +4284,11 @@
4268 <key>Value</key> 4284 <key>Value</key>
4269 <string>0.0.0</string> 4285 <string>0.0.0</string>
4270 </map> 4286 </map>
4271 <key>LastSnapshotHeight</key> 4287
4288 <key>LastSnapshotToEmailHeight</key>
4272 <map> 4289 <map>
4273 <key>Comment</key> 4290 <key>Comment</key>
4274 <string>The height of the last snapshot, in px</string> 4291 <string>The height of the last email snapshot, in px</string>
4275 <key>Persist</key> 4292 <key>Persist</key>
4276 <integer>1</integer> 4293 <integer>1</integer>
4277 <key>Type</key> 4294 <key>Type</key>
@@ -4279,21 +4296,32 @@
4279 <key>Value</key> 4296 <key>Value</key>
4280 <integer>768</integer> 4297 <integer>768</integer>
4281 </map> 4298 </map>
4282 <key>LastSnapshotType</key> 4299 <key>LastSnapshotToEmailWidth</key>
4283 <map> 4300 <map>
4284 <key>Comment</key> 4301 <key>Comment</key>
4285 <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> 4302 <string>The width of the last email snapshot, in px</string>
4286 <key>Persist</key> 4303 <key>Persist</key>
4287 <integer>1</integer> 4304 <integer>1</integer>
4288 <key>Type</key> 4305 <key>Type</key>
4289 <string>S32</string> 4306 <string>S32</string>
4290 <key>Value</key> 4307 <key>Value</key>
4291 <integer>0</integer> 4308 <integer>1024</integer>
4292 </map> 4309 </map>
4293 <key>LastSnapshotWidth</key> 4310 <key>LastSnapshotToDiskHeight</key>
4294 <map> 4311 <map>
4295 <key>Comment</key> 4312 <key>Comment</key>
4296 <string>The width of the last snapshot, in px</string> 4313 <string>The height of the last disk snapshot, in px</string>
4314 <key>Persist</key>
4315 <integer>1</integer>
4316 <key>Type</key>
4317 <string>S32</string>
4318 <key>Value</key>
4319 <integer>768</integer>
4320 </map>
4321 <key>LastSnapshotToDiskWidth</key>
4322 <map>
4323 <key>Comment</key>
4324 <string>The width of the last disk snapshot, in px</string>
4297 <key>Persist</key> 4325 <key>Persist</key>
4298 <integer>1</integer> 4326 <integer>1</integer>
4299 <key>Type</key> 4327 <key>Type</key>
@@ -4301,6 +4329,39 @@
4301 <key>Value</key> 4329 <key>Value</key>
4302 <integer>1024</integer> 4330 <integer>1024</integer>
4303 </map> 4331 </map>
4332 <key>LastSnapshotToInventoryHeight</key>
4333 <map>
4334 <key>Comment</key>
4335 <string>The height of the last texture snapshot, in px</string>
4336 <key>Persist</key>
4337 <integer>1</integer>
4338 <key>Type</key>
4339 <string>S32</string>
4340 <key>Value</key>
4341 <integer>512</integer>
4342 </map>
4343 <key>LastSnapshotToInventoryWidth</key>
4344 <map>
4345 <key>Comment</key>
4346 <string>The width of the last texture snapshot, in px</string>
4347 <key>Persist</key>
4348 <integer>1</integer>
4349 <key>Type</key>
4350 <string>S32</string>
4351 <key>Value</key>
4352 <integer>512</integer>
4353 </map>
4354 <key>LastSnapshotType</key>
4355 <map>
4356 <key>Comment</key>
4357 <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
4358 <key>Persist</key>
4359 <integer>1</integer>
4360 <key>Type</key>
4361 <string>S32</string>
4362 <key>Value</key>
4363 <integer>0</integer>
4364 </map>
4304 <key>LeftClickShowMenu</key> 4365 <key>LeftClickShowMenu</key>
4305 <map> 4366 <map>
4306 <key>Comment</key> 4367 <key>Comment</key>
@@ -4477,17 +4538,6 @@
4477 <key>Value</key> 4538 <key>Value</key>
4478 <real>20.0</real> 4539 <real>20.0</real>
4479 </map> 4540 </map>
4480 <key>MainloopTimeoutDefault</key>
4481 <map>
4482 <key>Comment</key>
4483 <string>Timeout duration for mainloop lock detection, in seconds.</string>
4484 <key>Persist</key>
4485 <integer>1</integer>
4486 <key>Type</key>
4487 <string>F32</string>
4488 <key>Value</key>
4489 <real>10.0</real>
4490 </map>
4491 <key>MapOverlayIndex</key> 4541 <key>MapOverlayIndex</key>
4492 <map> 4542 <map>
4493 <key>Comment</key> 4543 <key>Comment</key>
@@ -6055,6 +6105,17 @@
6055 <key>Value</key> 6105 <key>Value</key>
6056 <real>1.3</real> 6106 <real>1.3</real>
6057 </map> 6107 </map>
6108 <key>RenderGround</key>
6109 <map>
6110 <key>Comment</key>
6111 <string>Determines whether we can render the ground pool or not</string>
6112 <key>Persist</key>
6113 <integer>1</integer>
6114 <key>Type</key>
6115 <string>Boolean</string>
6116 <key>Value</key>
6117 <integer>1</integer>
6118 </map>
6058 <key>RenderHUDInSnapshot</key> 6119 <key>RenderHUDInSnapshot</key>
6059 <map> 6120 <map>
6060 <key>Comment</key> 6121 <key>Comment</key>
@@ -10039,7 +10100,7 @@
10039 <key>Type</key> 10100 <key>Type</key>
10040 <string>Boolean</string> 10101 <string>Boolean</string>
10041 <key>Value</key> 10102 <key>Value</key>
10042 <integer>0</integer> 10103 <integer>1</integer>
10043 </map> 10104 </map>
10044 <key>WaterEditPresets</key> 10105 <key>WaterEditPresets</key>
10045 <map> 10106 <map>
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 0df89c8..78b96b3 100644
--- a/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -11,7 +11,7 @@ void calcAtmospherics(vec3 inPositionEye);
11void main() 11void main()
12{ 12{
13 //transform vertex 13 //transform vertex
14 gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex; 14 gl_Position = ftransform();
15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
16 16
17 vec4 pos = (gl_ModelViewMatrix * gl_Vertex); 17 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);