diff options
Diffstat (limited to 'linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl')
-rw-r--r-- | linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl b/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl new file mode 100644 index 0000000..fe83c3c --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaF.glsl | |||
@@ -0,0 +1,77 @@ | |||
1 | /** | ||
2 | * @file avatarAlphaF.glsl | ||
3 | * | ||
4 | * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. | ||
5 | * $License$ | ||
6 | */ | ||
7 | |||
8 | uniform sampler2D diffuseMap; | ||
9 | uniform sampler2DRectShadow shadowMap0; | ||
10 | uniform sampler2DRectShadow shadowMap1; | ||
11 | uniform sampler2DRectShadow shadowMap2; | ||
12 | uniform sampler2DRectShadow shadowMap3; | ||
13 | uniform sampler2D noiseMap; | ||
14 | |||
15 | uniform mat4 shadow_matrix[6]; | ||
16 | uniform vec4 shadow_clip; | ||
17 | uniform vec2 screen_res; | ||
18 | |||
19 | vec3 atmosLighting(vec3 light); | ||
20 | vec3 scaleSoftClip(vec3 light); | ||
21 | |||
22 | varying vec3 vary_ambient; | ||
23 | varying vec3 vary_directional; | ||
24 | varying vec4 vary_position; | ||
25 | varying vec3 vary_normal; | ||
26 | |||
27 | void main() | ||
28 | { | ||
29 | float shadow = 1.0; | ||
30 | vec4 pos = vary_position; | ||
31 | vec3 norm = normalize(vary_normal); | ||
32 | |||
33 | vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; | ||
34 | |||
35 | vec4 spos = pos; | ||
36 | |||
37 | if (spos.z > -shadow_clip.w) | ||
38 | { | ||
39 | vec4 lpos; | ||
40 | |||
41 | if (spos.z < -shadow_clip.z) | ||
42 | { | ||
43 | lpos = shadow_matrix[3]*spos; | ||
44 | lpos.xy *= screen_res; | ||
45 | shadow = shadow2DRectProj(shadowMap3, lpos).x; | ||
46 | shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); | ||
47 | } | ||
48 | else if (spos.z < -shadow_clip.y) | ||
49 | { | ||
50 | lpos = shadow_matrix[2]*spos; | ||
51 | lpos.xy *= screen_res; | ||
52 | shadow = shadow2DRectProj(shadowMap2, lpos).x; | ||
53 | } | ||
54 | else if (spos.z < -shadow_clip.x) | ||
55 | { | ||
56 | lpos = shadow_matrix[1]*spos; | ||
57 | lpos.xy *= screen_res; | ||
58 | shadow = shadow2DRectProj(shadowMap1, lpos).x; | ||
59 | } | ||
60 | else | ||
61 | { | ||
62 | lpos = shadow_matrix[0]*spos; | ||
63 | lpos.xy *= screen_res; | ||
64 | shadow = shadow2DRectProj(shadowMap0, lpos).x; | ||
65 | } | ||
66 | } | ||
67 | |||
68 | |||
69 | vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a); | ||
70 | vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; | ||
71 | |||
72 | color.rgb = atmosLighting(color.rgb); | ||
73 | |||
74 | color.rgb = scaleSoftClip(color.rgb); | ||
75 | |||
76 | gl_FragColor = color; | ||
77 | } | ||