diff options
Diffstat (limited to 'linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl')
-rw-r--r-- | linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl new file mode 100644 index 0000000..ba18092 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl | |||
@@ -0,0 +1,30 @@ | |||
1 | /** | ||
2 | * @file bumpV.glsl | ||
3 | * | ||
4 | * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. | ||
5 | * $License$ | ||
6 | */ | ||
7 | |||
8 | varying vec3 vary_mat0; | ||
9 | varying vec3 vary_mat1; | ||
10 | varying vec3 vary_mat2; | ||
11 | varying vec4 vary_position; | ||
12 | |||
13 | void main() | ||
14 | { | ||
15 | //transform vertex | ||
16 | gl_Position = ftransform(); | ||
17 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | ||
18 | |||
19 | vary_position = gl_ModelViewMatrix * gl_Vertex; | ||
20 | |||
21 | vec3 n = normalize(gl_NormalMatrix * gl_Normal); | ||
22 | vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); | ||
23 | vec3 t = cross(b, n); | ||
24 | |||
25 | vary_mat0 = vec3(t.x, b.x, n.x); | ||
26 | vary_mat1 = vec3(t.y, b.y, n.y); | ||
27 | vary_mat2 = vec3(t.z, b.z, n.z); | ||
28 | |||
29 | gl_FrontColor = gl_Color; | ||
30 | } | ||