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1/**
2 * @file llmaterialtable.h
3 * @brief Table of material information for the viewer UI
4 *
5 * Copyright (c) 2001-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLMATERIALTABLE_H
29#define LL_LLMATERIALTABLE_H
30
31#include "lluuid.h"
32#include "linked_lists.h"
33#include "llstring.h"
34
35const U32 LLMATERIAL_INFO_NAME_LENGTH = 256;
36
37class LLMaterialInfo
38{
39public:
40 U8 mMCode;
41 char mName[LLMATERIAL_INFO_NAME_LENGTH];
42 LLUUID mDefaultTextureID;
43 LLUUID mShatterSoundID;
44 F32 mDensity; // kg/m^3
45 F32 mFriction;
46 F32 mRestitution;
47
48 // damage and energy constants
49 F32 mHPModifier; // modifier on mass based HP total
50 F32 mDamageModifier; // modifier on KE based damage
51 F32 mEPModifier; // modifier on mass based EP total
52
53 LLMaterialInfo(U8 mcode, char* name, const LLUUID &uuid)
54 {
55 init(mcode,name,uuid);
56 };
57
58 void init(U8 mcode, char* name, const LLUUID &uuid)
59 {
60 mName[0] = 0;
61 mDensity = 1000.f; // default to 1000.0 (water)
62 mHPModifier = 1.f;
63 mDamageModifier = 1.f;
64 mEPModifier = 1.f;
65
66 mMCode = mcode;
67 if (name)
68 {
69 LLString::copy(mName,name,LLMATERIAL_INFO_NAME_LENGTH);
70 }
71 mDefaultTextureID = uuid;
72 };
73
74 ~LLMaterialInfo()
75 {
76 };
77
78};
79
80class LLMaterialTable
81{
82public:
83 LLLinkedList<LLMaterialInfo> mMaterialInfoList;
84 LLUUID *mCollisionSoundMatrix;
85 LLUUID *mSlidingSoundMatrix;
86 LLUUID *mRollingSoundMatrix;
87
88 static const F32 DEFAULT_FRICTION;
89 static const F32 DEFAULT_RESTITUTION;
90
91public:
92 LLMaterialTable();
93 LLMaterialTable(U8); // cheat with an overloaded constructor to build our basic table
94 ~LLMaterialTable();
95
96 void initBasicTable();
97
98 BOOL add(U8 mcode, char* name, const LLUUID &uuid);
99 BOOL addCollisionSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
100 BOOL addSlidingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
101 BOOL addRollingSound(U8 mcode, U8 mcode2, const LLUUID &uuid);
102 BOOL addShatterSound(U8 mcode, const LLUUID &uuid);
103 BOOL addDensity(U8 mcode, const F32 &density);
104 BOOL addFriction(U8 mcode, const F32 &friction);
105 BOOL addRestitution(U8 mcode, const F32 &restitution);
106 BOOL addDamageAndEnergy(U8 mcode, const F32 &hp_mod, const F32 &damage_mod, const F32 &ep_mod);
107
108 LLUUID getDefaultTextureID(char* name); // LLUUID::null if not found
109 LLUUID getDefaultTextureID(U8 mcode); // LLUUID::null if not found
110 U8 getMCode(const char* name); // 0 if not found
111 char* getName(U8 mcode);
112
113 F32 getDensity(U8 mcode); // kg/m^3, 0 if not found
114 F32 getFriction(U8 mcode); // havok values
115 F32 getRestitution(U8 mcode); // havok values
116 F32 getHPMod(U8 mcode);
117 F32 getDamageMod(U8 mcode);
118 F32 getEPMod(U8 mcode);
119
120 LLUUID getCollisionSoundUUID(U8 mcode, U8 mcode2);
121 LLUUID getSlidingSoundUUID(U8 mcode, U8 mcode2);
122 LLUUID getRollingSoundUUID(U8 mcode, U8 mcode2);
123 LLUUID getShatterSoundUUID(U8 mcode); // LLUUID::null if not found
124
125 LLUUID getGroundCollisionSoundUUID(U8 mcode);
126 LLUUID getGroundSlidingSoundUUID(U8 mcode);
127 LLUUID getGroundRollingSoundUUID(U8 mcode);
128 LLUUID getCollisionParticleUUID(U8 mcode, U8 mcode2);
129 LLUUID getGroundCollisionParticleUUID(U8 mcode);
130
131 static LLMaterialTable basic;
132};
133
134#endif
135