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author | McCabe Maxsted | 2010-05-21 17:18:10 -0700 |
---|---|---|
committer | Jacek Antonelli | 2010-06-19 02:40:56 -0500 |
commit | 8fed1b1c228e434dc9472cba47fce097e85c102a (patch) | |
tree | 9def7b7aaa4dee08e31468872f49c019c01bb229 /linden/indra/newview | |
parent | Applied patch for LightShare viewer-side implementation. (diff) | |
download | meta-impy-8fed1b1c228e434dc9472cba47fce097e85c102a.zip meta-impy-8fed1b1c228e434dc9472cba47fce097e85c102a.tar.gz meta-impy-8fed1b1c228e434dc9472cba47fce097e85c102a.tar.bz2 meta-impy-8fed1b1c228e434dc9472cba47fce097e85c102a.tar.xz |
Removed some more log spam from loading the water settings
Diffstat (limited to 'linden/indra/newview')
-rw-r--r-- | linden/indra/newview/llwaterparammanager.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/linden/indra/newview/llwaterparammanager.cpp b/linden/indra/newview/llwaterparammanager.cpp index 121be67..4a61b78 100644 --- a/linden/indra/newview/llwaterparammanager.cpp +++ b/linden/indra/newview/llwaterparammanager.cpp | |||
@@ -115,7 +115,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name) | |||
115 | // And repeat for user presets, note the user presets will modify any system presets already loaded | 115 | // And repeat for user presets, note the user presets will modify any system presets already loaded |
116 | 116 | ||
117 | std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); | 117 | std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); |
118 | LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; | 118 | LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; |
119 | 119 | ||
120 | found = true; | 120 | found = true; |
121 | while(found) | 121 | while(found) |
@@ -150,7 +150,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) | |||
150 | escaped_filename += ".xml"; | 150 | escaped_filename += ".xml"; |
151 | 151 | ||
152 | std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); | 152 | std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); |
153 | llinfos << "Loading water settings from " << pathName << llendl; | 153 | LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; |
154 | 154 | ||
155 | std::ifstream presetsXML; | 155 | std::ifstream presetsXML; |
156 | presetsXML.open(pathName.c_str()); | 156 | presetsXML.open(pathName.c_str()); |
@@ -159,7 +159,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) | |||
159 | if(!presetsXML) | 159 | if(!presetsXML) |
160 | { | 160 | { |
161 | pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); | 161 | pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); |
162 | llinfos << "Loading User water setting from " << pathName << llendl; | 162 | LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; |
163 | presetsXML.open(pathName.c_str()); | 163 | presetsXML.open(pathName.c_str()); |
164 | } | 164 | } |
165 | 165 | ||