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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llregionposition.h
3 * @brief Region position storing class definition
4 *
5 * Copyright (c) 2001-2007, Linden Research, Inc.
6 *
7 * The source code in this file ("Source Code") is provided by Linden Lab
8 * to you under the terms of the GNU General Public License, version 2.0
9 * ("GPL"), unless you have obtained a separate licensing agreement
10 * ("Other License"), formally executed by you and Linden Lab. Terms of
11 * the GPL can be found in doc/GPL-license.txt in this distribution, or
12 * online at http://secondlife.com/developers/opensource/gplv2
13 *
14 * There are special exceptions to the terms and conditions of the GPL as
15 * it is applied to this Source Code. View the full text of the exception
16 * in the file doc/FLOSS-exception.txt in this software distribution, or
17 * online at http://secondlife.com/developers/opensource/flossexception
18 *
19 * By copying, modifying or distributing this software, you acknowledge
20 * that you have read and understood your obligations described above,
21 * and agree to abide by those obligations.
22 *
23 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
24 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
25 * COMPLETENESS OR PERFORMANCE.
26 */
27
28#ifndef LL_LLREGIONPOSITION_H
29#define LL_LLREGIONPOSITION_H
30
31/**
32 * This class maintains a region, offset pair to store position, so when our "global"
33 * coordinate frame shifts, all calculations are still correct.
34 */
35
36#include "v3math.h"
37#include "v3dmath.h"
38
39class LLViewerRegion;
40
41class LLRegionPosition
42{
43private:
44 LLViewerRegion *mRegionp;
45public:
46 LLVector3 mPositionRegion;
47 LLRegionPosition();
48 LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
49 LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
50
51 LLViewerRegion* getRegion() const;
52 void setPositionGlobal(const LLVector3d& global_pos);
53 LLVector3d getPositionGlobal() const;
54 const LLVector3& getPositionRegion() const;
55 const LLVector3 getPositionAgent() const;
56
57
58 void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
59// LLRegionPosition operator+(const LLRegionPosition &pos) const;
60};
61
62#endif // LL_REGION_POSITION_H