From 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 Mon Sep 17 00:00:00 2001 From: Jacek Antonelli Date: Fri, 15 Aug 2008 23:44:46 -0500 Subject: Second Life viewer sources 1.13.2.12 --- linden/indra/newview/llregionposition.h | 62 +++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 linden/indra/newview/llregionposition.h (limited to 'linden/indra/newview/llregionposition.h') diff --git a/linden/indra/newview/llregionposition.h b/linden/indra/newview/llregionposition.h new file mode 100644 index 0000000..41d83ff --- /dev/null +++ b/linden/indra/newview/llregionposition.h @@ -0,0 +1,62 @@ +/** + * @file llregionposition.h + * @brief Region position storing class definition + * + * Copyright (c) 2001-2007, Linden Research, Inc. + * + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlife.com/developers/opensource/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at http://secondlife.com/developers/opensource/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + */ + +#ifndef LL_LLREGIONPOSITION_H +#define LL_LLREGIONPOSITION_H + +/** + * This class maintains a region, offset pair to store position, so when our "global" + * coordinate frame shifts, all calculations are still correct. + */ + +#include "v3math.h" +#include "v3dmath.h" + +class LLViewerRegion; + +class LLRegionPosition +{ +private: + LLViewerRegion *mRegionp; +public: + LLVector3 mPositionRegion; + LLRegionPosition(); + LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local); + LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY! + + LLViewerRegion* getRegion() const; + void setPositionGlobal(const LLVector3d& global_pos); + LLVector3d getPositionGlobal() const; + const LLVector3& getPositionRegion() const; + const LLVector3 getPositionAgent() const; + + + void clear() { mRegionp = NULL; mPositionRegion.clearVec(); } +// LLRegionPosition operator+(const LLRegionPosition &pos) const; +}; + +#endif // LL_REGION_POSITION_H -- cgit v1.1