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author | thickbrick | 2011-02-06 23:42:37 +0200 |
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committer | McCabe Maxsted | 2011-03-04 17:25:15 -0700 |
commit | 923d486f58a105c9eb7404e3601ef17d2d7c0240 (patch) | |
tree | 48886903e7fcf925721e7f012623d0302d813de9 /linden/indra/newview/llfloaterdisplayname.cpp | |
parent | Workaround #726: SIGSEGV in memcpy in LLImageRaw::LLImageRaw with data=0 (diff) | |
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Fix #778: Textures get stuck half fetched.
Make sure partial textures are cached as partial, so that they will
finish fetching in consequent sessions. This is a rare case, but does
happen. Backported from viewer2.
Diffstat (limited to 'linden/indra/newview/llfloaterdisplayname.cpp')
0 files changed, 0 insertions, 0 deletions