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authorMcCabe Maxsted2010-05-01 03:36:02 -0700
committerMcCabe Maxsted2010-09-25 08:15:52 -0700
commit7042b6caff21c678524b94ef57455563bc17fb43 (patch)
tree63ca90be30a1a1bb8ece0a968156300dc810c122 /linden/indra/newview/lldrawpoolwater.cpp
parentApplied patch by Aleric Inglewood for VWR-12984: Water flickers and disappear... (diff)
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Applied patch by Aleric Inglewood for VWR-12984: Water flickers and disappears in patches, part 3: Collapse LL_VO_HOLE_WATER and LL_VO_EDGE_WATER into one LL_VO_VOID_WATER
Diffstat (limited to 'linden/indra/newview/lldrawpoolwater.cpp')
-rw-r--r--linden/indra/newview/lldrawpoolwater.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/linden/indra/newview/lldrawpoolwater.cpp b/linden/indra/newview/lldrawpoolwater.cpp
index 81e1c68..624b8a8 100644
--- a/linden/indra/newview/lldrawpoolwater.cpp
+++ b/linden/indra/newview/lldrawpoolwater.cpp
@@ -540,7 +540,7 @@ void LLDrawPoolWater::shade()
540 540
541 sNeedsReflectionUpdate = TRUE; 541 sNeedsReflectionUpdate = TRUE;
542 542
543 if (water->getUseTexture() || !water->isEdgeWater()) 543 if (water->getUseTexture() || !water->getIsEdgePatch())
544 { 544 {
545 sNeedsDistortionUpdate = TRUE; 545 sNeedsDistortionUpdate = TRUE;
546 face->renderIndexed(); 546 face->renderIndexed();