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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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parentREADME.txt (diff)
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/help/Concepts')
-rw-r--r--linden/indra/newview/help/Concepts/3D_Terminology.html30
-rw-r--r--linden/indra/newview/help/Concepts/Building_Tools.html22
-rw-r--r--linden/indra/newview/help/Concepts/Building_in_3D.html15
-rw-r--r--linden/indra/newview/help/Concepts/Different_Views.html16
-rw-r--r--linden/indra/newview/help/Concepts/Getting_Around.html15
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-rw-r--r--linden/indra/newview/help/Concepts/Inventory.html17
-rw-r--r--linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html20
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diff --git a/linden/indra/newview/help/Concepts/3D_Terminology.html b/linden/indra/newview/help/Concepts/3D_Terminology.html
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2<head>
3 <title>3D Terminology</title>
4</head>
5
6<body>
7<br>
8There are some terms in 3D technology that you'll run across in Second Life and in this document. <p>
9<font color="#006000">OBJECTS</font><br>
10An object is something created in Second Life. Objects are made out of primitives (see below) and can be just about any shape, material or appearance. Objects can have physics and/or scripts assigned to them for added functionality.<p>
11<font color="#006000">PRIMITIVES</font><br>
12Primitives are basic 3D shapes, like cubes, cones and cylinders. Primitives can be resized, reshaped, hollowed out and otherwise modified, then combined and connected to make more complex shapes and objects. All building starts with primitives.<p>
13<font color="#006000">TEXTURES</font><br>
14Textures are the visual patterns applied to sides, or faces of primitives or objects. Textures in Second Life need to be in the form of a graphic file in either .TGA (Targa) or .BMP (Bitmap) format, set to 24-bit color-depth.<p>
15<font color="#006000">CAMERA</font><br>
16In 3D graphics, scenes are generated from a particular viewpoint or location, known as the camera. Think of yourself as a movie director when building in Second Life, with the ability to move the camera around in the world to get the best shot.<p>
17<font color="#006000">AXIS (PLURAL: AXES)</font><br>
18Everything in a 3-D world-including the &quot;real&quot; world, can be located in space by three numbers, one on each of three axes.<p>
19Remember making graphs in math class? This is just like that, but with depth.<p>
20The x-axis goes from left to right on the computer screen.<br>
21The y-axis goes from bottom to top of the computer screen.<br>
22The z-axis goes from the screen straight back into the monitor, providing the illusion of depth.<p>
23Sounds simple. But there's a little more to it.<p>
24Since Second Life is full 3D, and you can look at anything from any angle, things get turned around. When a primitive is created, it is assigned X, Y and Z axes. These axes stay consistent with the primitive-not with the screen. If you rotate the primitive, its axes rotate along with it. <p>
25Axes come into play for more than just positioning, especially when you get into joints (moveable connections like wheels or hinges).<p>
26
27[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Building_in_3D.html">Previous</a> | <a href="Building_Tools.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/Building_Tools.html b/linden/indra/newview/help/Concepts/Building_Tools.html
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3 <title>Building Tools</title>
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7<br>
8The basic tools that you will use in Second Life to build things are:<p>
9- <font color="#006000">Focus</font> -- Take control of the camera to view objects from any angle.<br>
10- <font color="#006000">Move</font> -- move a primitive or object around.<br>
11- <font color="#006000">Edit</font> -- Move, resize, or rotate an object.<br>
12- <font color="#006000">Create</font> -- Make a new primitive.<br>
13- <font color="#006000">Land</font> -- Modify the land in Second Life, raising, lowering or flattening as needed to prepare it for building.<br>
14- <font color="#006000">Link</font> -- connect two or more primitives into a single object.<br>
15- <font color="#006000">Make Joints</font> -- connect two primitives with a moveable connection.
16<p>
17There are many variations and additions to these basic tools that we'll get to later on. But if you understand just these few simple tools, you've made a good start.
18<p>
19[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="3D_Terminology.html">Previous</a> | <a href="Scripting.html">Next</a> ]
20
21</body>
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diff --git a/linden/indra/newview/help/Concepts/Building_in_3D.html b/linden/indra/newview/help/Concepts/Building_in_3D.html
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3 <title>Building in 3-D</title>
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7<br>
8Moving around in 3D can be tricky. Building things in 3D is trickier.<p>
9When you first begin to build and move things around in 3D, it's not uncommon to accidentally bury things in the ground and lose them.<p>
10Yes, it's a bit more complicated than building in 2-D, but the extra flexibility and power is worth the steeper learning curve. Work through the tutorials in the Advanced Skills part of this help system and you'll catch on quickly.
11<p>
12[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Inventory.html">Previous</a> | <a href="3D_Terminology.html">Next</a> ]
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14</body>
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diff --git a/linden/indra/newview/help/Concepts/Different_Views.html b/linden/indra/newview/help/Concepts/Different_Views.html
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3 <title>Different Views</title>
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6<body>
7<br>
8There are different ways to look at the world while exploring Second Life.<p>
9By default, you'll see the world in &quot;Third Person,&quot; looking over your avatar's shoulder as you control it and move it through the world. You can use the scroll wheel on your mouse to zoom closer to or farther away from your avatar. If you zoom all the way in, you'll be in Mouselook.<p>
10Mouselook lets you see through your avatar's eyes, and control where you look with the mouse. It's a good way to take a quick look up, down and around. It's also a great way to do some intricate flying if you move while in Mouselook.<p>
11There are times when you need more control over your view, such as when you want to closely inspect something from different angles, or when you're building something. For this kind of viewing, you can use the Focus tool to take complete control of the &quot;camera,&quot; and move it around and zoom it in and out as much as you want.
12<p>
13[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Getting_Around.html">Previous</a> | <a href="Inventory.html">Next</a> ]
14
15</body>
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diff --git a/linden/indra/newview/help/Concepts/Getting_Around.html b/linden/indra/newview/help/Concepts/Getting_Around.html
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3 <title>Getting Around in 3D</title>
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7<br>
8Second Life is a true 3D world. <p>
9This makes it much more flexible in many ways, but also makes it a little more of a challenge to move around than in a 2D world.<p>
10If you're not already familiar with 3D navigation, just be patient. It gets easy after a little practice.
11<p>
12[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Ownership_and_Permissions.html">Previous</a> | <a href="Different_Views.html">Next</a> ]
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14</body>
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diff --git a/linden/indra/newview/help/Concepts/Hours.html b/linden/indra/newview/help/Concepts/Hours.html
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3 <title>Hours</title>
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7<br>
8Second Life is available 24 hours a day, seven days a week.
9<p>
10[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Updates.html">Previous</a> | <a href="Things_to_do.html">Next</a> ]
11
12</body>
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diff --git a/linden/indra/newview/help/Concepts/Inventory.html b/linden/indra/newview/help/Concepts/Inventory.html
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3 <title>Inventory</title>
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6<body>
7<br>
8As you spend time in Second Life, you'll gather many possessions. These may include objects, textures, sounds, items of clothing, scripts and other things.
9<p>
10You can store, view and access your Inventory at any time.
11<p>
12By collecting and keeping things in your inventory, they'll always be handy when you need them -- and they'll be safe in case the original is deleted by accident. Also, regularly storing versions of things in your Inventory as you build is a good way to &quot;undo&quot; and go back to an earlier version of your project.
13<p>
14[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Different_Views.html">Previous</a> | <a href="Building_in_3D.html">Next</a> ]
15
16</body>
17</html>
diff --git a/linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html b/linden/indra/newview/help/Concepts/Many_Ways_to_Get_Help.html
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3 <title>Many Ways to Get Help</title>
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7<br>
8There are several ways to learn more about Second Life:<p>
9- This online help system,<br>
10- The online Wiki at <a href="http://secondlife.com/help">http://secondlife.com/help</a>,<br>
11- Downloadable documentation in PDF format,<br>
12- The Second Life Forums<br>
13- In-world classes<p>
14To access the downloadable documentation, go to: http://www.secondlife.com/downloads and choose Guides and Tutorials<p>
15To access the message board, go to http://www.secondlife.com/forums
16<p>
17[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Scripting.html">Previous</a> | <a href="Reporting_Errors.html">Next</a> ]
18
19</body>
20</html>
diff --git a/linden/indra/newview/help/Concepts/Money.html b/linden/indra/newview/help/Concepts/Money.html
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3 <title>Money</title>
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7<br>
8The Second Life economy is based on Linden Dollars. The economy is evolving and will continue to evolve, depending on what Second Life residents want, and what they choose to do.
9<p>
10Everyone is given a basic weekly grant of Linden Dollars to spend any way they want. Residents who receive high ratings from their fellow Resident get a weekly reward. (Be nice and you make more money.)
11<p>
12If you want or need more than your grant, you'll need to find a way to earn more. You might start a business or, if you're skilled at architecture, clothing design, scripting or art creation, you can charge others for your time and skills. You can build an attraction and charge admission. You can give tours. You can invent other ways to earn money. Use your strengths and carve out a niche for yourself.
13<p>
14
15[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Tips_For_Newbies.html">Previous</a> | <a href="Ownership_and_Permissions.html">Next</a> ]
16
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diff --git a/linden/indra/newview/help/Concepts/Other_People.html b/linden/indra/newview/help/Concepts/Other_People.html
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3 <title>Other People: Meeting and Communicating</title>
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7<br>
8A big part of the Second Life culture is communicating and sharing with others.
9<p>
10There's an open chat system for communicating with others nearby, and a built-in instant messaging system for private and group conversations.
11<p>
12You can also use sounds, animations and gestures to add to your communications.<p>
13There's also a powerful search tool that lets you find other people or groups with similar interests.
14<p>
15[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Your_Avatar.html">Previous</a> | <a href="Tips_For_Newbies.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/Ownership_and_Permissions.html b/linden/indra/newview/help/Concepts/Ownership_and_Permissions.html
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7<br>
8Objects can be public or owned by a particular person. When you build something, by default it is your personal property. You have the option to Deed it to a group you belong to if you want.
9<p>
10Ownership of personal property comes with rights, responsibilities, and costs. As the owner, you can set permissions to allow others to move, copy or delete your property -- if you wish. Otherwise nobody but you can mess with your stuff.
11<p>
12You can also set permissions for things you sell or give away. You can determine whether the next owner can copy, modify, or give away your object. Be careful when giving away original copies of your creations... once the object trades hands and the permissions are taken away, they're permanent! You can't reset a no-modify object so you can modify it, even if you give it back to the creator.
13<p>
14[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Money.html">Previous</a> | <a href="Getting_Around.html">Next</a> ]
15
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diff --git a/linden/indra/newview/help/Concepts/Reporting_Errors.html b/linden/indra/newview/help/Concepts/Reporting_Errors.html
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3 <title>Reporting Errors, Problems, and Asking Questions</title>
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7<br>
8The software behind Second Life is, as you might imagine, extremely complicated and much of technology is very new and is constantly being improved, updated, and expanded. As a result, it may not work perfectly all the time.
9<p>
10If you have any problems with Second Life, please let us know. Tell us about bugs, problems and anything else that makes Second Life less than wonderful.
11<p>
12If you're having little problems that aren't preventing you from playing Second Life (little things aren't working right), tell us about them using the Bug Reporter tool located under the Help menu at the top of your screen. Bug Reports are always read, and we'll use your report to help make Second Life better. However, you may not receive a response to a Bug Report, so it's not a good choice for a problem you need help with.
13<p>
14If you're having a big problem with Second Life that you need help with, you can contact Support at <a href="mailto:support@secondlife.com">support@secondlife.com</a> or through the phone number listed on our Contact page at secondlife.com.
15<p>
16If you need help with something inworld, you can contact Live Help, a group of volunteer residents who can answer many questions about things in Second Life. Simply open the Help menu and select Live Help, then type your question into the group IM session that opens up. (Be sure to leave the group IM open so you can receive a response!)
17<p>
18Problems can also be discussed in the Second Life Forums. Feature suggestions are welcome, and there's a special discussion board in the Forums for suggesting and discussing new features.
19<p>
20That's it for the Second Life Concepts.
21<p>
22If you're still thirsty for knowledge, you can jump ahead to the <a href="../Advanced/Advanced_Second_Life_Skills.html">Advanced Second Life Skills</a>.
23<p>
24[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Many_Ways_to_Get_Help.html">Previous</a> ]
25
26</body>
27</html>
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7<br>
8A very powerful feature of Second Life is the ability to add a script, or small program, to an object. Scripts can turn simple objects into interactive experiences that impart information, play sounds, move or ... just about anything.
9<p>
10The scripting language has been designed so even non-programmers can make simple modifications and customizations. (For instance, a door may have a script so it opens with a password. It will be easy to modify the door script to the password of your choice.)
11<p>
12[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Building_Tools.html">Previous</a> | <a href="Many_Ways_to_Get_Help.html">Next</a> ]
13
14</body>
15</html>
diff --git a/linden/indra/newview/help/Concepts/Second_Life_Concepts.html b/linden/indra/newview/help/Concepts/Second_Life_Concepts.html
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3 <title>Second Life Concepts</title>
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6<body>
7<br>
8Here are a few basic concepts that will help you understand and get the most out of Second Life.
9<p>
10<a href="World.html">The World, the Play, the Reason for Being</a>
11<br><a href="Strengths.html">Use Your Strengths</a>
12<br><a href="Updates.html">Updates</a>
13<br><a href="Hours.html">Hours</a>
14<br><a href="Things_to_do.html">Things to do in Second Life</a>
15<br><a href="Your_Avatar.html">Your Avatar</a>
16<br><a href="Other_People.html">Other People: Meeting and Communicating</a>
17<br><a href="Tips_For_Newbies.html">Tips For Newbies</a>
18<br><a href="Money.html">Money</a>
19<br><a href="Ownership_and_Permissions.html">Ownership and Permissions</a>
20<br><a href="Getting_Around.html">Getting Around in 3-D</a>
21<br><a href="Different_Views.html">Different Views</a>
22<br><a href="Inventory.html">Inventory</a>
23<br><a href="Building_in_3D.html">Building in 3-D</a>
24<br><a href="3D_Terminology.html">3D Terminology</a>
25<br><a href="Building_Tools.html">Building Tools</a>
26<br><a href="Scripting.html">Scripting</a>
27<br><a href="Many_Ways_to_Get_Help.html">Many Ways to Get Help</a>
28<br><a href="Reporting_Errors.html">Reporting Errors, Problems and Asking Questions</a>
29<p>
30[ <a href="World.html">Next</a> ]
31
32</body>
33</html>
diff --git a/linden/indra/newview/help/Concepts/Strengths.html b/linden/indra/newview/help/Concepts/Strengths.html
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3 <title>Use Your Strengths</title>
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7<br>
8Everyone is different. Everyone has their own strengths, skills and creative prowess. Some people excel in architecture. Others in scripting. Others in creating textures. Others in avatar fashion design, sound design, social design (organizing events and throwin' parties) or new areas that we haven't thought of yet.
9<p>
10
11You are a part of the creation of a new world. We value your strengths and personality, and expect them to help us grow and develop Second Life. Stretch a little, challenge yourself and learn new things from the others. But use your own strengths.
12<p>
13[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="World.html">Previous</a> | <a href="Updates.html">Next</a> ]
14
15
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17</html>
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3 <title>Things to do in Second Life</title>
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7<br>
8Right now, when the world is fresh and new the main things to do in Second Life are:
9<p>
10- Explore
11<br>- Meet others with similar (or new) interests, network, make friends
12<br>- Participate in social events
13<br>- Participate in deadly battles in the Jessie or Rausch combat regions
14<br>- Participate in various games and contests
15<br>- Create things and places others will want to explore
16<br>- Experiment with scripting
17<br>- Create textures and sounds out-of-world, and upload them
18<br>- Collaborate with others to build something big
19<br>- Start businesses that charge for products or services
20<br>- Much more that we haven't even thought of yet -- but you will.
21<p>
22[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Hours.html">Previous</a> | <a href="Your_Avatar.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/Tips_For_Newbies.html b/linden/indra/newview/help/Concepts/Tips_For_Newbies.html
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7<br>
8As with any society, Second Life has it's own set of cultural norms that you should be aware of so you can progress quickly while avoiding making any faux pas and causing yourself or others problems:
9<p>
10<font color="#B00000">1. It's OK to learn by emulation: look at other people's work, copy free textures, analyze others' scripts, etc.</font>
11<p>
12<font color="#B00000">2. Don't litter! Delete your unused objects.</font>
13<p>
14<font color="#B00000">3. Use physics, light, and scripted objects sparingly, they put a heavy toll on processing power and can slow the game for others.</font>
15<p>
16<font color="#B00000">4. Avoid uploading copyrighted textures, graphics, characters or text. (No movie posters, pictures of Elvis, etc.) Second Life Residents favor original content.</font>
17<p>
18<font color="#B00000">5. Don't build malicious objects. Guns and shooting aren't permitted in most areas. (Head to the regions Jessie or Rausch if you're looking for that sort of action.) Objects that follow other people around are cute-but annoying after a while.</font>
19<p>
20<font color="#B00000">6. Use sound sparingly. Don't be the neighbor with the annoying barking dog.</font>
21<p>
22<font color="#B00000">7. Know the difference between public chat and Instant Messaging. Keep private conversations private; don't copy chat and paste it somewhere else. Most of all, don't ever reveal private information (like passwords) to anyone.</font>
23<p>
24<font color="#B00000">8. Use your Inventory to store things you may want later. It doesn't cost anything to store things there, and it's almost unlimited in size.</font>
25<p>
26[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Other_People.html">Previous</a> | <a href="Money.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/Updates.html b/linden/indra/newview/help/Concepts/Updates.html
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7<br>
8There will occasionally be updates to the viewer program. When there's an update, you'll be notified when you try to log on, and instructed to go to the Second Life Website, sign in and download the latest version of the player.
9<p>
10Your possessions, Inventory, ratings and avatar designs will automatically be updated into the new viewer.
11<p>
12If you have any problems downloading an update, you can always download the latest version of Second Life at <a href="http://secondlife.com/download">http://secondlife.com/download</a>.
13<p>
14[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Strengths.html">Previous</a> | <a href="Hours.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/World.html b/linden/indra/newview/help/Concepts/World.html
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8Second Life is an open-ended world where you can do nearly anything that you can imagine. If you’re thinking about what to do next, here are some suggestions:
9<p>
10<li>Use the “Find people” feature to check who else is online
11<li>Find a game, or somewhere to go shopping.
12<li>Customize your avatar to look like a famous person and see if other Residents can guess who you are
13<li>Visit the Second Life forums at www.secondlife.com and see what people are talking about
14<li>Build a replica of your favorite childhood toy
15<li>Click the Events button at the top of your screen to see what’s going on inworld
16<p>
17[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Strengths.html">Next</a> ]
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diff --git a/linden/indra/newview/help/Concepts/Your_Avatar.html b/linden/indra/newview/help/Concepts/Your_Avatar.html
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7<br>
8Your avatar is your representative in Second Life.
9<p>
10Your avatar may be male or female, and you can customize it in almost limitless ways.
11When you see other avatars, their names will appear above their heads. When others see you, they'll see your name above your head.
12<p>
13You can attach things to your avatar, to make it even more original (and functional). The objects that you attach may be scripted, so they can function in different ways, for instance, jet packs for faster travel, guns for games, etc.
14<p>
15Your avatar has a health rating (it will appear, when needed, in the lower left corner of your screen) only while in the Damage Enabled areas where the dangerous games are played. If your health rating reaches 0%, then your avatar is (temporarily) dead, and will be teleported to your home location and healed.
16<p>
17[ <a href="Second_Life_Concepts.html">Concepts Home</a> | <a href="Things_to_do.html">Previous</a> | <a href="Other_People.html">Next</a> ]
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