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author | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
commit | 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch) | |
tree | adca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/newview/app_settings | |
parent | README.txt (diff) | |
download | meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.zip meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.gz meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.bz2 meta-impy-38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4.tar.xz |
Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/newview/app_settings')
60 files changed, 6475 insertions, 0 deletions
diff --git a/linden/indra/newview/app_settings/CA.pem b/linden/indra/newview/app_settings/CA.pem new file mode 100644 index 0000000..b14e734 --- /dev/null +++ b/linden/indra/newview/app_settings/CA.pem | |||
@@ -0,0 +1,1811 @@ | |||
1 | -----BEGIN CERTIFICATE----- | ||
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28 | -----END CERTIFICATE----- | ||
29 | -----BEGIN CERTIFICATE----- | ||
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52 | -----END CERTIFICATE----- | ||
53 | -----BEGIN CERTIFICATE----- | ||
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114 | -----BEGIN CERTIFICATE----- | ||
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141 | -----BEGIN CERTIFICATE----- | ||
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167 | -----BEGIN CERTIFICATE----- | ||
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192 | -----END CERTIFICATE----- | ||
193 | -----BEGIN CERTIFICATE----- | ||
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218 | -----END CERTIFICATE----- | ||
219 | -----BEGIN CERTIFICATE----- | ||
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241 | -----END CERTIFICATE----- | ||
242 | -----BEGIN CERTIFICATE----- | ||
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276 | -----END CERTIFICATE----- | ||
277 | -----BEGIN CERTIFICATE----- | ||
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298 | -----END CERTIFICATE----- | ||
299 | -----BEGIN CERTIFICATE----- | ||
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319 | -----END CERTIFICATE----- | ||
320 | -----BEGIN CERTIFICATE----- | ||
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343 | -----END CERTIFICATE----- | ||
344 | -----BEGIN CERTIFICATE----- | ||
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364 | -----END CERTIFICATE----- | ||
365 | -----BEGIN CERTIFICATE----- | ||
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388 | -----END CERTIFICATE----- | ||
389 | -----BEGIN CERTIFICATE----- | ||
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416 | -----END CERTIFICATE----- | ||
417 | -----BEGIN CERTIFICATE----- | ||
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445 | -----END CERTIFICATE----- | ||
446 | -----BEGIN CERTIFICATE----- | ||
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472 | -----END CERTIFICATE----- | ||
473 | -----BEGIN CERTIFICATE----- | ||
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503 | -----END CERTIFICATE----- | ||
504 | -----BEGIN CERTIFICATE----- | ||
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533 | -----END CERTIFICATE----- | ||
534 | -----BEGIN CERTIFICATE----- | ||
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553 | -----END CERTIFICATE----- | ||
554 | -----BEGIN CERTIFICATE----- | ||
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570 | -----END CERTIFICATE----- | ||
571 | -----BEGIN CERTIFICATE----- | ||
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587 | -----END CERTIFICATE----- | ||
588 | -----BEGIN CERTIFICATE----- | ||
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607 | -----END CERTIFICATE----- | ||
608 | -----BEGIN CERTIFICATE----- | ||
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623 | -----END CERTIFICATE----- | ||
624 | -----BEGIN CERTIFICATE----- | ||
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637 | -----END CERTIFICATE----- | ||
638 | -----BEGIN CERTIFICATE----- | ||
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659 | -----END CERTIFICATE----- | ||
660 | -----BEGIN CERTIFICATE----- | ||
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681 | -----END CERTIFICATE----- | ||
682 | -----BEGIN CERTIFICATE----- | ||
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700 | -----END CERTIFICATE----- | ||
701 | -----BEGIN CERTIFICATE----- | ||
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716 | -----END CERTIFICATE----- | ||
717 | -----BEGIN CERTIFICATE----- | ||
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738 | -----END CERTIFICATE----- | ||
739 | -----BEGIN CERTIFICATE----- | ||
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760 | -----END CERTIFICATE----- | ||
761 | -----BEGIN CERTIFICATE----- | ||
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782 | -----END CERTIFICATE----- | ||
783 | -----BEGIN CERTIFICATE----- | ||
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802 | -----END CERTIFICATE----- | ||
803 | -----BEGIN CERTIFICATE----- | ||
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823 | -----END CERTIFICATE----- | ||
824 | -----BEGIN CERTIFICATE----- | ||
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844 | -----END CERTIFICATE----- | ||
845 | -----BEGIN CERTIFICATE----- | ||
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865 | -----END CERTIFICATE----- | ||
866 | -----BEGIN CERTIFICATE----- | ||
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885 | -----END CERTIFICATE----- | ||
886 | -----BEGIN CERTIFICATE----- | ||
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903 | -----END CERTIFICATE----- | ||
904 | -----BEGIN CERTIFICATE----- | ||
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931 | -----END CERTIFICATE----- | ||
932 | -----BEGIN CERTIFICATE----- | ||
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951 | -----BEGIN CERTIFICATE----- | ||
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969 | -----END CERTIFICATE----- | ||
970 | -----BEGIN CERTIFICATE----- | ||
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984 | -----END CERTIFICATE----- | ||
985 | -----BEGIN CERTIFICATE----- | ||
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1004 | -----END CERTIFICATE----- | ||
1005 | -----BEGIN CERTIFICATE----- | ||
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1030 | -----END CERTIFICATE----- | ||
1031 | -----BEGIN CERTIFICATE----- | ||
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1053 | -----END CERTIFICATE----- | ||
1054 | -----BEGIN CERTIFICATE----- | ||
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1068 | -----END CERTIFICATE----- | ||
1069 | -----BEGIN CERTIFICATE----- | ||
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1088 | -----END CERTIFICATE----- | ||
1089 | -----BEGIN CERTIFICATE----- | ||
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1114 | -----END CERTIFICATE----- | ||
1115 | -----BEGIN CERTIFICATE----- | ||
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1137 | -----END CERTIFICATE----- | ||
1138 | -----BEGIN CERTIFICATE----- | ||
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1152 | -----END CERTIFICATE----- | ||
1153 | -----BEGIN CERTIFICATE----- | ||
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1172 | -----END CERTIFICATE----- | ||
1173 | -----BEGIN CERTIFICATE----- | ||
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1198 | -----END CERTIFICATE----- | ||
1199 | -----BEGIN CERTIFICATE----- | ||
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1221 | -----END CERTIFICATE----- | ||
1222 | -----BEGIN CERTIFICATE----- | ||
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1240 | ImRPT8qAkbYp | ||
1241 | -----END CERTIFICATE----- | ||
1242 | -----BEGIN CERTIFICATE----- | ||
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1267 | -----END CERTIFICATE----- | ||
1268 | -----BEGIN CERTIFICATE----- | ||
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1282 | -----END CERTIFICATE----- | ||
1283 | -----BEGIN CERTIFICATE----- | ||
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1305 | -----END CERTIFICATE----- | ||
1306 | -----BEGIN CERTIFICATE----- | ||
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1329 | -----END CERTIFICATE----- | ||
1330 | -----BEGIN CERTIFICATE----- | ||
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1351 | -----END CERTIFICATE----- | ||
1352 | -----BEGIN CERTIFICATE----- | ||
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1374 | -----END CERTIFICATE----- | ||
1375 | -----BEGIN CERTIFICATE----- | ||
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1407 | -----END CERTIFICATE----- | ||
1408 | -----BEGIN CERTIFICATE----- | ||
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1439 | -----END CERTIFICATE----- | ||
1440 | -----BEGIN CERTIFICATE----- | ||
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1478 | -----END CERTIFICATE----- | ||
1479 | -----BEGIN CERTIFICATE----- | ||
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1511 | -----END CERTIFICATE----- | ||
1512 | -----BEGIN CERTIFICATE----- | ||
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1544 | SnQ2+Q== | ||
1545 | -----END CERTIFICATE----- | ||
1546 | |||
1547 | -----BEGIN CERTIFICATE----- | ||
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1568 | -----END CERTIFICATE----- | ||
1569 | -----BEGIN CERTIFICATE----- | ||
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1593 | -----END CERTIFICATE----- | ||
1594 | -----BEGIN CERTIFICATE----- | ||
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1615 | -----END CERTIFICATE----- | ||
1616 | -----BEGIN CERTIFICATE----- | ||
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1641 | -----END CERTIFICATE----- | ||
1642 | -----BEGIN CERTIFICATE----- | ||
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1667 | -----END CERTIFICATE----- | ||
1668 | -----BEGIN CERTIFICATE----- | ||
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1692 | -----END CERTIFICATE----- | ||
1693 | -----BEGIN CERTIFICATE----- | ||
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1717 | -----END CERTIFICATE----- | ||
1718 | -----BEGIN CERTIFICATE----- | ||
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1741 | -----END CERTIFICATE----- | ||
1742 | -----BEGIN CERTIFICATE----- | ||
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1761 | -----END CERTIFICATE----- | ||
1762 | -----BEGIN CERTIFICATE----- | ||
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1785 | -----END CERTIFICATE----- | ||
1786 | -----BEGIN CERTIFICATE----- | ||
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1811 | -----END CERTIFICATE----- | ||
diff --git a/linden/indra/newview/app_settings/anim.ini b/linden/indra/newview/app_settings/anim.ini new file mode 100644 index 0000000..63c84e5 --- /dev/null +++ b/linden/indra/newview/app_settings/anim.ini | |||
@@ -0,0 +1,87 @@ | |||
1 | Translations 1.0 | ||
2 | |||
3 | [hip] | ||
4 | relativepos = firstkey | ||
5 | relativerot = firstkey | ||
6 | outname = mPelvis | ||
7 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
8 | |||
9 | [abdomen] | ||
10 | outname = mTorso | ||
11 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
12 | |||
13 | [chest] | ||
14 | outname = mChest | ||
15 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
16 | |||
17 | [neckDummy] | ||
18 | ignore = true | ||
19 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
20 | |||
21 | [neck] | ||
22 | outname = mNeck | ||
23 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
24 | |||
25 | [head] | ||
26 | outname = mHead | ||
27 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
28 | |||
29 | [figureHair] | ||
30 | ignore = true | ||
31 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
32 | |||
33 | [lCollar] | ||
34 | outname = mCollarLeft | ||
35 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
36 | |||
37 | [lShldr] | ||
38 | outname = mShoulderLeft | ||
39 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
40 | |||
41 | [lForeArm] | ||
42 | outname = mElbowLeft | ||
43 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
44 | |||
45 | [lHand] | ||
46 | outname = mWristLeft | ||
47 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
48 | |||
49 | [rCollar] | ||
50 | outname = mCollarRight | ||
51 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
52 | |||
53 | [rShldr] | ||
54 | outname = mShoulderRight | ||
55 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
56 | |||
57 | [rForeArm] | ||
58 | outname = mElbowRight | ||
59 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
60 | |||
61 | [rHand] | ||
62 | outname = mWristRight | ||
63 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
64 | |||
65 | [lThigh] | ||
66 | outname = mHipLeft | ||
67 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
68 | |||
69 | [lShin] | ||
70 | outname = mKneeLeft | ||
71 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
72 | |||
73 | [lFoot] | ||
74 | outname = mAnkleLeft | ||
75 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
76 | |||
77 | [rThigh] | ||
78 | outname = mHipRight | ||
79 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
80 | |||
81 | [rShin] | ||
82 | outname = mKneeRight | ||
83 | frame = 0 1 0, 0 0 1, 1 0 0 | ||
84 | |||
85 | [rFoot] | ||
86 | outname = mAnkleRight | ||
87 | frame = 0 1 0, 0 0 1, 1 0 0 \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/colors.ini b/linden/indra/newview/app_settings/colors.ini new file mode 100644 index 0000000..b4d1e85 --- /dev/null +++ b/linden/indra/newview/app_settings/colors.ini | |||
@@ -0,0 +1,20 @@ | |||
1 | version 101 | ||
2 | // colors.ini | ||
3 | // Use this file to provide your own custom colors for the | ||
4 | // Second Life user interface. | ||
5 | // | ||
6 | // Copy lines here from colors_base.ini and modify them | ||
7 | // to your heart's content. | ||
8 | // | ||
9 | // The colors are in the format: <red> <green> <blue> <alpha> | ||
10 | // 0 0 0 255 = black, fully opaque | ||
11 | // 255 255 255 255 = white, fully opaque | ||
12 | // 0 0 0 128 = black, half transparent | ||
13 | // | ||
14 | // The file version must appear before any comments. | ||
15 | // Comments must start at the beginning of a line. | ||
16 | // Set tab stops to 4 for best alignment. | ||
17 | // | ||
18 | // Example: | ||
19 | // Make avatar names bright green: | ||
20 | // AvatarNameColor 0 255 0 255 | ||
diff --git a/linden/indra/newview/app_settings/colors.xml b/linden/indra/newview/app_settings/colors.xml new file mode 100644 index 0000000..cf9466f --- /dev/null +++ b/linden/indra/newview/app_settings/colors.xml | |||
@@ -0,0 +1,3 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
2 | <settings version = "101"> | ||
3 | </settings> | ||
diff --git a/linden/indra/newview/app_settings/colors_base.ini b/linden/indra/newview/app_settings/colors_base.ini new file mode 100644 index 0000000..3c928c1 --- /dev/null +++ b/linden/indra/newview/app_settings/colors_base.ini | |||
@@ -0,0 +1,157 @@ | |||
1 | version 101 | ||
2 | // colors_base.ini | ||
3 | // This file specifies colors that are used in the user interface. | ||
4 | // To provide your own custom colors, edit the colors.ini file. | ||
5 | // DO NOT EDIT THIS FILE or Second Life will crash. | ||
6 | |||
7 | // Color of the names over avatar heads | ||
8 | AvatarNameColor 251 175 93 255 | ||
9 | |||
10 | BalanceTextColor 0 255 0 255 | ||
11 | |||
12 | // These are "blended" with the button graphics, and hence should | ||
13 | // usually be left as opaque white. | ||
14 | ButtonColor 255 255 255 255 | ||
15 | ButtonImageColor 255 255 255 255 | ||
16 | |||
17 | // Text labels for buttons, like the "OK" text | ||
18 | ButtonLabelColor 220 220 220 255 | ||
19 | ButtonLabelSelectedColor 220 220 220 255 | ||
20 | ButtonLabelDisabledColor 147 169 213 200 | ||
21 | ButtonLabelSelectedDisabledColor 164 190 237 200 | ||
22 | |||
23 | ButtonSelectedBgColor 62 62 62 255 | ||
24 | ButtonSelectedColor 255 255 255 255 | ||
25 | ButtonUnselectedBgColor 62 62 62 255 | ||
26 | ButtonUnselectedFgColor 255 255 255 255 | ||
27 | ButtonBorderColor 255 255 255 255 | ||
28 | |||
29 | // Chat History dialog | ||
30 | ChatHistoryBgColor 0 0 0 0 | ||
31 | ChatHistoryTextColor 255 255 255 255 | ||
32 | |||
33 | // The floater buttons (like the close box) are white images that receive this color. | ||
34 | FloaterButtonImageColor 239 156 0 255 | ||
35 | |||
36 | // The drop shadow behind windows and menus. | ||
37 | // The button one is baked into the graphic. | ||
38 | ColorDropShadow 0 0 0 255 | ||
39 | DefaultBackgroundColor 62 62 62 100 | ||
40 | DefaultHighlightDark 26 26 26 255 | ||
41 | DefaultHighlightLight 115 132 155 255 | ||
42 | DefaultShadowDark 26 26 26 255 | ||
43 | DefaultShadowLight 0 0 0 255 | ||
44 | |||
45 | // Color of the rectangle around entry fields with keyboard focus. | ||
46 | FocusColor 238 156 0 255 | ||
47 | FocusSecondaryColor 171 212 245 255 | ||
48 | |||
49 | // Edit mode grid | ||
50 | GridFocusPointColor 255 255 255 128 | ||
51 | GridlineColor 255 255 255 255 | ||
52 | GridlineBGColor 235 235 255 200 | ||
53 | GridlineShadowColor 0 0 0 80 | ||
54 | |||
55 | HealthTextColor 255 255 255 255 | ||
56 | |||
57 | HelpBgColor 200 209 204 255 | ||
58 | HelpFgColor 0 0 0 255 | ||
59 | |||
60 | HelpScrollTrackColor 183 184 188 255 | ||
61 | HelpScrollThumbColor 80 96 124 255 | ||
62 | HelpScrollHighlightColor 115 132 155 255 | ||
63 | HelpScrollShadowColor 0 0 0 255 | ||
64 | |||
65 | |||
66 | LabelDisabledColor 147 169 213 77 | ||
67 | LabelSelectedColor 255 255 255 255 | ||
68 | LabelSelectedDisabledColor 164 190 237 128 | ||
69 | LabelTextColor 147 169 213 255 | ||
70 | |||
71 | MapAutopilotColor 255 128 0 255 | ||
72 | |||
73 | // Menus on the top of the screen | ||
74 | MenuBarBgColor 62 62 62 255 | ||
75 | MenuBarGodBgColor 62 62 62 255 | ||
76 | MenuNonProductionBgColor 128 0 0 255 | ||
77 | MenuNonProductionGodBgColor 128 0 0 255 | ||
78 | MenuDefaultBgColor 0 0 0 255 | ||
79 | MenuItemDisabledColor 133 133 164 128 | ||
80 | MenuItemEnabledColor 255 255 255 255 | ||
81 | MenuItemHighlightBgColor 183 184 188 80 | ||
82 | MenuItemHighlightFgColor 255 255 255 255 | ||
83 | MenuPopupBgColor 0 0 0 255 | ||
84 | |||
85 | // Colors for the Mini-Map | ||
86 | NetMapBackgroundColor 0 0 0 77 | ||
87 | NetMapYouOwnAboveWater 0 255 255 255 | ||
88 | NetMapYouOwnBelowWater 0 200 200 255 | ||
89 | NetMapGroupOwnAboveWater 255 0 255 255 | ||
90 | NetMapGroupOwnBelowWater 200 0 200 255 | ||
91 | NetMapOtherOwnAboveWater 60 60 60 255 | ||
92 | NetMapOtherOwnBelowWater 30 30 30 255 | ||
93 | |||
94 | // Notify boxes are the slide-down notifications at the | ||
95 | // top-right of the screen. | ||
96 | NotifyBoxColor 58 147 242 255 | ||
97 | NotifyTipColor 58 147 242 255 | ||
98 | OpaqueBackgroundColor 62 62 62 255 | ||
99 | GroupNotifyBoxColor 70 170 255 255 | ||
100 | |||
101 | // Menu that spawns on right-click | ||
102 | PieMenuBgColor 62 62 62 77 | ||
103 | PieMenuLineColor 0 0 0 128 | ||
104 | PieMenuSelectedColor 183 184 188 77 | ||
105 | |||
106 | // Colors for property lines and land ownership overlay | ||
107 | PropertyColorAvail 0 0 0 0 | ||
108 | PropertyColorGroup 0 184 184 102 | ||
109 | PropertyColorOther 255 0 0 102 | ||
110 | PropertyColorSelf 0 255 0 102 | ||
111 | PropertyColorForSale 255 128 0 102 | ||
112 | // match the color on the world map | ||
113 | PropertyColorAuction 128 0 255 102 | ||
114 | |||
115 | ScrollBgReadOnlyColor 200 209 204 255 | ||
116 | ScrollBgWriteableColor 200 209 204 255 | ||
117 | ScrollBGStripeColor 100 100 100 40 | ||
118 | ScrollDisabledColor 128 128 128 204 | ||
119 | ScrollSelectedBGColor 100 100 188 150 | ||
120 | ScrollSelectedFGColor 0 0 0 204 | ||
121 | ScrollUnselectedColor 0 0 0 204 | ||
122 | ScrollHighlightedColor 183 184 188 128 | ||
123 | ScrollbarThumbColor 60 76 124 255 | ||
124 | ScrollbarTrackColor 153 154 158 255 | ||
125 | |||
126 | // Outline for selected objects in world | ||
127 | SilhouetteParentColor 255 255 0 255 | ||
128 | SilhouetteChildColor 32 106 196 255 | ||
129 | HighlightParentColor 255 255 0 255 | ||
130 | HighlightChildColor 171 212 245 255 | ||
131 | // For "context" highlighting, i.e. pie menu | ||
132 | ContextSilhouetteColor 239 156 0 255 | ||
133 | |||
134 | // Horizontal sliders, as in the audio preferences | ||
135 | SliderDisabledThumbColor 0 0 0 255 | ||
136 | SliderThumbCenterColor 183 184 188 255 | ||
137 | SliderThumbOutlineColor 0 0 0 255 | ||
138 | SliderTrackColor 0 0 0 255 | ||
139 | |||
140 | TextBgFocusColor 200 209 204 255 | ||
141 | TextBgReadOnlyColor 62 62 62 64 | ||
142 | TextBgWriteableColor 200 209 204 255 | ||
143 | TextCursorColor 0 0 0 255 | ||
144 | TextFgColor 0 0 0 255 | ||
145 | TextFgReadOnlyColor 0 0 0 192 | ||
146 | TextFgTentativeColor 0 0 0 128 | ||
147 | |||
148 | ScriptBgReadOnlyColor 200 209 204 180 | ||
149 | |||
150 | // Pop-up tips on UI elements and in-world objects | ||
151 | ToolTipBgColor 183 184 188 200 | ||
152 | ToolTipBorderColor 171 212 245 255 | ||
153 | ToolTipTextColor 0 0 0 255 | ||
154 | |||
155 | |||
156 | FilterBackgroundColor 0 0 20 255 | ||
157 | FilterTextColor 255 200 70 255 | ||
diff --git a/linden/indra/newview/app_settings/colors_base.xml b/linden/indra/newview/app_settings/colors_base.xml new file mode 100644 index 0000000..2ef8908 --- /dev/null +++ b/linden/indra/newview/app_settings/colors_base.xml | |||
@@ -0,0 +1,166 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
2 | <settings version = "101"> | ||
3 | |||
4 | <!-- Color of the names over avatar heads --> | ||
5 | <AvatarNameColor value="251, 175, 93, 255"/> | ||
6 | |||
7 | <BalanceTextColor value="0, 255, 0, 255"/> | ||
8 | |||
9 | <!-- These are "blended" with the button graphics, and hence should --> | ||
10 | <!-- usually be left as opaque white. --> | ||
11 | <ButtonColor value="255, 255, 255, 255"/> | ||
12 | <ButtonImageColor value="255, 255, 255, 255"/> | ||
13 | |||
14 | <!-- Text labels for buttons, like the "OK" text --> | ||
15 | <ButtonLabelColor value="220, 220, 220, 255"/> | ||
16 | <ButtonLabelSelectedColor value="220, 220, 220, 255"/> | ||
17 | <ButtonLabelDisabledColor value="147, 169, 213, 200"/> | ||
18 | <ButtonLabelSelectedDisabledColor value="164, 190, 237, 200"/> | ||
19 | |||
20 | <ButtonSelectedBgColor value="62, 62, 62, 255"/> | ||
21 | <ButtonSelectedColor value="255, 255, 255, 255"/> | ||
22 | <ButtonUnselectedBgColor value="62, 62, 62, 255"/> | ||
23 | <ButtonUnselectedFgColor value="255, 255, 255, 255"/> | ||
24 | <ButtonBorderColor value="238, 156, 0, 255"/> | ||
25 | |||
26 | <!-- Chat History dialog --> | ||
27 | <ChatHistoryBgColor value="0, 0, 0, 0"/> | ||
28 | <ChatHistoryTextColor value="255, 255, 255, 255"/> | ||
29 | |||
30 | <!-- The floater buttons (like the close box) are white images that receive this color. --> | ||
31 | <FloaterButtonImageColor value="239, 156, 0, 255"/> | ||
32 | |||
33 | <!-- The drop shadow behind windows and menus. --> | ||
34 | <!-- The button one is baked into the graphic. --> | ||
35 | <ColorDropShadow value="0, 0, 0, 200"/> | ||
36 | <!-- Background color for unfocused floaters --> | ||
37 | <DefaultBackgroundColor value="62, 62, 62, 140"/> | ||
38 | <DefaultHighlightDark value="26, 26, 26, 255"/> | ||
39 | <DefaultHighlightLight value="115, 132, 155, 255"/> | ||
40 | <DefaultShadowDark value="26, 26, 26, 255"/> | ||
41 | <DefaultShadowLight value="0, 0, 0, 255"/> | ||
42 | |||
43 | <!-- Color of the rectangle around entry fields with keyboard focus. --> | ||
44 | <FocusColor value="238, 156, 0, 255"/> | ||
45 | <FloaterFocusBorderColor value="0, 0, 0, 80"/> | ||
46 | <FloaterUnfocusBorderColor value="0, 0, 0, 80"/> | ||
47 | <TitleBarFocusColor value="255, 255, 255, 30" /> | ||
48 | |||
49 | <!-- Edit mode grid --> | ||
50 | <GridFocusPointColor value="255, 255, 255, 128"/> | ||
51 | <GridlineColor value="255, 255, 255, 255"/> | ||
52 | <GridlineBGColor value="235, 235, 255, 200"/> | ||
53 | <GridlineShadowColor value="0, 0, 0, 80"/> | ||
54 | |||
55 | <HealthTextColor value="255, 255, 255, 255"/> | ||
56 | |||
57 | <HelpBgColor value="200, 209, 204, 255"/> | ||
58 | <HelpFgColor value="0, 0, 0, 255"/> | ||
59 | |||
60 | <HelpScrollTrackColor value="183, 184, 188, 255"/> | ||
61 | <HelpScrollThumbColor value="80, 96, 124, 255"/> | ||
62 | <HelpScrollHighlightColor value="115, 132, 155, 255"/> | ||
63 | <HelpScrollShadowColor value="0, 0, 0, 255"/> | ||
64 | |||
65 | |||
66 | <LabelDisabledColor value="147, 169, 213, 77"/> | ||
67 | <LabelSelectedColor value="255, 255, 255, 255"/> | ||
68 | <LabelSelectedDisabledColor value="164, 190, 237, 128"/> | ||
69 | <LabelTextColor value="147, 169, 213, 255"/> | ||
70 | |||
71 | <MapAutopilotColor value="255, 128, 0, 255"/> | ||
72 | |||
73 | <!-- Menus on the top of the screen --> | ||
74 | <MenuBarBgColor value="62, 62, 62, 255"/> | ||
75 | <MenuBarGodBgColor value="62, 128, 62, 255"/> | ||
76 | <MenuNonProductionBgColor value="128, 0, 0, 255"/> | ||
77 | <MenuNonProductionGodBgColor value="0,128,0,255"/> | ||
78 | <MenuDefaultBgColor value="0, 0, 0, 255"/> | ||
79 | <MenuItemDisabledColor value="133, 133, 164, 128"/> | ||
80 | <MenuItemEnabledColor value="255, 255, 255, 255"/> | ||
81 | <MenuItemHighlightBgColor value="183, 184, 188, 100"/> | ||
82 | <MenuItemHighlightFgColor value="255, 255, 255, 255"/> | ||
83 | <MenuPopupBgColor value="0, 0, 0, 255"/> | ||
84 | |||
85 | <!-- Colors for the Mini-Map --> | ||
86 | <NetMapBackgroundColor value="0, 0, 0, 77"/> | ||
87 | <NetMapYouOwnAboveWater value="0, 255, 255, 255"/> | ||
88 | <NetMapYouOwnBelowWater value="0, 200, 200, 255"/> | ||
89 | <NetMapGroupOwnAboveWater value="255, 0, 255, 255"/> | ||
90 | <NetMapGroupOwnBelowWater value="200, 0, 200, 255"/> | ||
91 | <NetMapOtherOwnAboveWater value="60, 60, 60, 255"/> | ||
92 | <NetMapOtherOwnBelowWater value="30, 30, 30, 255"/> | ||
93 | |||
94 | <!-- Notify boxes are the slide-down notifications at the --> | ||
95 | <!-- top-right of the screen. --> | ||
96 | <NotifyBoxColor value="58, 147, 242, 255"/> | ||
97 | <NotifyTextColor value="0, 0, 0, 255"/> | ||
98 | <!-- Background color of focused floaters --> | ||
99 | <FocusBackgroundColor value="62, 62, 62, 255"/> | ||
100 | <GroupNotifyBoxColor value="70, 170, 255, 255"/> | ||
101 | |||
102 | <!-- Menu that spawns on right-click --> | ||
103 | <PieMenuBgColor value="62, 62, 62, 150"/> | ||
104 | <PieMenuLineColor value="0, 0, 0, 128"/> | ||
105 | <PieMenuSelectedColor value="183, 184, 188, 77"/> | ||
106 | |||
107 | <!-- Colors for property lines and land ownership overlay --> | ||
108 | <PropertyColorAvail value="0, 0, 0, 0"/> | ||
109 | <PropertyColorGroup value="0, 184, 184, 102"/> | ||
110 | <PropertyColorOther value="255, 0, 0, 102"/> | ||
111 | <PropertyColorSelf value="0, 255, 0, 102"/> | ||
112 | <PropertyColorForSale value="255, 128, 0, 102"/> | ||
113 | <!-- match the color on the world map --> | ||
114 | <PropertyColorAuction value="128, 0, 255, 102"/> | ||
115 | |||
116 | <ScrollBgReadOnlyColor value="200, 209, 204, 255"/> | ||
117 | <ScrollBgWriteableColor value="200, 209, 204, 255"/> | ||
118 | <ScrollBGStripeColor value="100, 100, 100, 40"/> | ||
119 | <ScrollDisabledColor value="128, 128, 128, 204"/> | ||
120 | <ScrollSelectedBGColor value="100, 100, 188, 150"/> | ||
121 | <ScrollSelectedFGColor value="0, 0, 0, 204"/> | ||
122 | <ScrollUnselectedColor value="0, 0, 0, 204"/> | ||
123 | <ScrollHighlightedColor value="183, 184, 188, 128"/> | ||
124 | <ScrollbarThumbColor value="60, 76, 124, 255"/> | ||
125 | <ScrollbarTrackColor value="153, 154, 158, 255"/> | ||
126 | |||
127 | <!-- Outline for selected objects in world --> | ||
128 | <SilhouetteParentColor value="255, 255, 0, 255"/> | ||
129 | <SilhouetteChildColor value="32, 106, 196, 255"/> | ||
130 | <HighlightParentColor value="171, 212, 245, 255"/> | ||
131 | <HighlightChildColor value="171, 212, 245, 255"/> | ||
132 | <HighlightInspectColor value="255, 0, 255, 255"/> | ||
133 | |||
134 | <!-- For "context" highlighting, i.e. pie menu --> | ||
135 | <ContextSilhouetteColor value="239, 156, 0, 255"/> | ||
136 | |||
137 | <!-- Horizontal sliders, as in the audio preferences --> | ||
138 | <SliderDisabledThumbColor value="0, 0, 0, 255"/> | ||
139 | <SliderThumbCenterColor value="183, 184, 188, 255"/> | ||
140 | <SliderThumbOutlineColor value="0, 0, 0, 255"/> | ||
141 | <SliderTrackColor value="30, 30, 30, 255"/> | ||
142 | |||
143 | <!-- Text field background when receiving input (focused) --> | ||
144 | <TextBgFocusColor value="200, 209, 204, 255"/> | ||
145 | <!-- Text field background when read-only --> | ||
146 | <TextBgReadOnlyColor value="62, 62, 62, 160"/> | ||
147 | <!-- Text field background when not receiving input (unfocused) --> | ||
148 | <TextBgWriteableColor value="200, 209, 204, 230"/> | ||
149 | <TextCursorColor value="0, 0, 0, 255"/> | ||
150 | <TextFgColor value="0, 0, 0, 255"/> | ||
151 | <TextFgReadOnlyColor value="255, 255, 255, 200"/> | ||
152 | <TextFgTentativeColor value="0, 0, 0, 128"/> | ||
153 | <TextEmbeddedItemReadOnlyColor value="58, 147, 242, 255"/> | ||
154 | <TextEmbeddedItemColor value="0, 0, 128, 255"/> | ||
155 | <ScriptBgReadOnlyColor value="100, 100, 100, 255"/> | ||
156 | |||
157 | |||
158 | <!-- Pop-up tips on UI elements and in-world objects --> | ||
159 | <ToolTipBgColor value="183, 184, 188, 200"/> | ||
160 | <ToolTipBorderColor value="171, 212, 245, 255"/> | ||
161 | <ToolTipTextColor value="0, 0, 0, 255"/> | ||
162 | |||
163 | |||
164 | <FilterBackgroundColor value="0, 0, 20, 255"/> | ||
165 | <FilterTextColor value="255, 200, 70, 255"/> | ||
166 | </settings> | ||
diff --git a/linden/indra/newview/app_settings/grass.xml b/linden/indra/newview/app_settings/grass.xml new file mode 100644 index 0000000..7cc29fa --- /dev/null +++ b/linden/indra/newview/app_settings/grass.xml | |||
@@ -0,0 +1,47 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
2 | <grass_defs> | ||
3 | <grass | ||
4 | name="Grass 0" | ||
5 | species_id="0" | ||
6 | texture_name="grass_texture_2.tga" | ||
7 | blade_size_x="1.35" | ||
8 | blade_size_y="1.35" | ||
9 | /> | ||
10 | <grass | ||
11 | name="Grass 1" | ||
12 | species_id="1" | ||
13 | texture_name="grass_texture_1.tga" | ||
14 | blade_size_x="1.0" | ||
15 | blade_size_y="0.66" | ||
16 | /> | ||
17 | <grass | ||
18 | name="Grass 2" | ||
19 | species_id="2" | ||
20 | texture_name="grass_texture_2.tga" | ||
21 | blade_size_x="1.8" | ||
22 | blade_size_y="1.8" | ||
23 | /> | ||
24 | <grass | ||
25 | name="Grass 3" | ||
26 | species_id="3" | ||
27 | texture_name="grass_texture_3.tga" | ||
28 | blade_size_x="1.0" | ||
29 | blade_size_y="1.0" | ||
30 | /> | ||
31 | <grass | ||
32 | name="Grass 4" | ||
33 | species_id="4" | ||
34 | texture_name="grass_texture_4.tga" | ||
35 | blade_size_x="2.25" | ||
36 | blade_size_y="2.25" | ||
37 | /> | ||
38 | <grass | ||
39 | name="undergrowth_1" | ||
40 | species_id="5" | ||
41 | texture_id="8f458549-173b-23ff-d4ff-bfaa5ea2371b" | ||
42 | blade_size_x="2.0" | ||
43 | blade_size_y="2.0" | ||
44 | /> | ||
45 | |||
46 | |||
47 | </grass_defs> | ||
diff --git a/linden/indra/newview/app_settings/keys.ini b/linden/indra/newview/app_settings/keys.ini new file mode 100644 index 0000000..b7fc6f9 --- /dev/null +++ b/linden/indra/newview/app_settings/keys.ini | |||
@@ -0,0 +1,317 @@ | |||
1 | # keys.ini | ||
2 | # | ||
3 | # keyboard binding initialization | ||
4 | # | ||
5 | # comments must have # in the first column | ||
6 | # blank lines OK | ||
7 | # | ||
8 | # Format: | ||
9 | # mode key mask function | ||
10 | # | ||
11 | # mode must be one of FIRST_PERSON, THIRD_PERSON, EDIT, EDIT_AVATAR, or CONVERSATION | ||
12 | # key must be upper case, or SPACE, HOME, END, PGUP, PGDN, LEFT, RIGHT, UP, DOWN, | ||
13 | # or one of ,.;'[] | ||
14 | # mask must be NONE, SHIFT, ALT, ALT_SHIFT. | ||
15 | # Control is reserved for user commands. | ||
16 | # function must be a function named in llkeyboard.cpp | ||
17 | |||
18 | FIRST_PERSON A NONE slide_left | ||
19 | FIRST_PERSON D NONE slide_right | ||
20 | FIRST_PERSON W NONE push_forward | ||
21 | FIRST_PERSON S NONE push_backward | ||
22 | FIRST_PERSON E NONE jump | ||
23 | FIRST_PERSON C NONE push_down | ||
24 | FIRST_PERSON F NONE toggle_fly | ||
25 | |||
26 | FIRST_PERSON LEFT NONE slide_left | ||
27 | FIRST_PERSON RIGHT NONE slide_right | ||
28 | FIRST_PERSON UP NONE push_forward | ||
29 | FIRST_PERSON DOWN NONE push_backward | ||
30 | FIRST_PERSON PGUP NONE jump | ||
31 | FIRST_PERSON PGDN NONE push_down | ||
32 | FIRST_PERSON HOME NONE toggle_fly | ||
33 | |||
34 | FIRST_PERSON PAD_LEFT NONE slide_left | ||
35 | FIRST_PERSON PAD_RIGHT NONE slide_right | ||
36 | FIRST_PERSON PAD_UP NONE push_forward | ||
37 | FIRST_PERSON PAD_DOWN NONE push_backward | ||
38 | FIRST_PERSON PAD_PGUP NONE jump | ||
39 | FIRST_PERSON PAD_PGDN NONE push_down | ||
40 | FIRST_PERSON PAD_HOME NONE toggle_fly | ||
41 | FIRST_PERSON PAD_CENTER NONE stop_moving | ||
42 | FIRST_PERSON PAD_ENTER NONE start_chat | ||
43 | |||
44 | FIRST_PERSON A SHIFT slide_left | ||
45 | FIRST_PERSON D SHIFT slide_right | ||
46 | FIRST_PERSON W SHIFT push_forward | ||
47 | FIRST_PERSON S SHIFT push_backward | ||
48 | FIRST_PERSON E SHIFT jump | ||
49 | FIRST_PERSON C SHIFT push_down | ||
50 | FIRST_PERSON F SHIFT toggle_fly | ||
51 | |||
52 | FIRST_PERSON SPACE NONE stop_moving | ||
53 | FIRST_PERSON ENTER NONE start_chat | ||
54 | |||
55 | FIRST_PERSON LEFT SHIFT slide_left | ||
56 | FIRST_PERSON RIGHT SHIFT slide_right | ||
57 | FIRST_PERSON UP SHIFT push_forward | ||
58 | FIRST_PERSON DOWN SHIFT push_backward | ||
59 | FIRST_PERSON PGUP SHIFT jump | ||
60 | FIRST_PERSON PGDN SHIFT push_down | ||
61 | |||
62 | FIRST_PERSON PAD_LEFT SHIFT slide_left | ||
63 | FIRST_PERSON PAD_RIGHT SHIFT slide_right | ||
64 | FIRST_PERSON PAD_UP SHIFT push_forward | ||
65 | FIRST_PERSON PAD_DOWN SHIFT push_backward | ||
66 | FIRST_PERSON PAD_PGUP SHIFT jump | ||
67 | FIRST_PERSON PAD_PGDN SHIFT push_down | ||
68 | FIRST_PERSON PAD_HOME SHIFT toggle_fly | ||
69 | FIRST_PERSON PAD_ENTER SHIFT start_chat | ||
70 | |||
71 | THIRD_PERSON A NONE turn_left | ||
72 | THIRD_PERSON D NONE turn_right | ||
73 | THIRD_PERSON A SHIFT slide_left | ||
74 | THIRD_PERSON D SHIFT slide_right | ||
75 | THIRD_PERSON W NONE push_forward | ||
76 | THIRD_PERSON S NONE push_backward | ||
77 | THIRD_PERSON W SHIFT push_forward | ||
78 | THIRD_PERSON S SHIFT push_backward | ||
79 | THIRD_PERSON E NONE jump | ||
80 | THIRD_PERSON C NONE push_down | ||
81 | THIRD_PERSON E SHIFT jump | ||
82 | THIRD_PERSON C SHIFT push_down | ||
83 | |||
84 | THIRD_PERSON F NONE toggle_fly | ||
85 | THIRD_PERSON F SHIFT toggle_fly | ||
86 | |||
87 | THIRD_PERSON SPACE NONE stop_moving | ||
88 | THIRD_PERSON ENTER NONE start_chat | ||
89 | |||
90 | THIRD_PERSON LEFT NONE turn_left | ||
91 | THIRD_PERSON LEFT SHIFT slide_left | ||
92 | THIRD_PERSON RIGHT NONE turn_right | ||
93 | THIRD_PERSON RIGHT SHIFT slide_right | ||
94 | THIRD_PERSON UP NONE push_forward | ||
95 | THIRD_PERSON DOWN NONE push_backward | ||
96 | THIRD_PERSON UP SHIFT push_forward | ||
97 | THIRD_PERSON DOWN SHIFT push_backward | ||
98 | THIRD_PERSON PGUP NONE jump | ||
99 | THIRD_PERSON PGDN NONE push_down | ||
100 | THIRD_PERSON PGUP SHIFT jump | ||
101 | THIRD_PERSON PGDN SHIFT push_down | ||
102 | THIRD_PERSON HOME SHIFT toggle_fly | ||
103 | THIRD_PERSON HOME NONE toggle_fly | ||
104 | |||
105 | THIRD_PERSON PAD_LEFT NONE turn_left | ||
106 | THIRD_PERSON PAD_LEFT SHIFT slide_left | ||
107 | THIRD_PERSON PAD_RIGHT NONE turn_right | ||
108 | THIRD_PERSON PAD_RIGHT SHIFT slide_right | ||
109 | THIRD_PERSON PAD_UP NONE push_forward | ||
110 | THIRD_PERSON PAD_DOWN NONE push_backward | ||
111 | THIRD_PERSON PAD_UP SHIFT push_forward | ||
112 | THIRD_PERSON PAD_DOWN SHIFT push_backward | ||
113 | THIRD_PERSON PAD_PGUP NONE jump | ||
114 | THIRD_PERSON PAD_PGDN NONE push_down | ||
115 | THIRD_PERSON PAD_PGUP SHIFT jump | ||
116 | THIRD_PERSON PAD_PGDN SHIFT push_down | ||
117 | THIRD_PERSON PAD_HOME NONE toggle_fly | ||
118 | THIRD_PERSON PAD_HOME SHIFT toggle_fly | ||
119 | THIRD_PERSON PAD_CENTER NONE stop_moving | ||
120 | THIRD_PERSON PAD_CENTER SHIFT stop_moving | ||
121 | THIRD_PERSON PAD_ENTER NONE start_chat | ||
122 | THIRD_PERSON PAD_ENTER SHIFT start_chat | ||
123 | |||
124 | # Camera controls in third person on Alt | ||
125 | THIRD_PERSON LEFT ALT spin_around_cw | ||
126 | THIRD_PERSON RIGHT ALT spin_around_ccw | ||
127 | THIRD_PERSON UP ALT move_forward | ||
128 | THIRD_PERSON DOWN ALT move_backward | ||
129 | THIRD_PERSON PGUP ALT spin_over | ||
130 | THIRD_PERSON PGDN ALT spin_under | ||
131 | |||
132 | THIRD_PERSON A ALT spin_around_cw | ||
133 | THIRD_PERSON D ALT spin_around_ccw | ||
134 | THIRD_PERSON W ALT move_forward | ||
135 | THIRD_PERSON S ALT move_backward | ||
136 | THIRD_PERSON E ALT spin_over | ||
137 | THIRD_PERSON C ALT spin_under | ||
138 | |||
139 | THIRD_PERSON PAD_LEFT ALT spin_around_cw | ||
140 | THIRD_PERSON PAD_RIGHT ALT spin_around_ccw | ||
141 | THIRD_PERSON PAD_UP ALT move_forward | ||
142 | THIRD_PERSON PAD_DOWN ALT move_backward | ||
143 | THIRD_PERSON PAD_PGUP ALT spin_over | ||
144 | THIRD_PERSON PAD_PGDN ALT spin_under | ||
145 | THIRD_PERSON PAD_ENTER ALT start_chat | ||
146 | |||
147 | # mimic alt zoom behavior with keyboard only | ||
148 | THIRD_PERSON A CTL_ALT spin_around_cw | ||
149 | THIRD_PERSON D CTL_ALT spin_around_ccw | ||
150 | THIRD_PERSON W CTL_ALT spin_over | ||
151 | THIRD_PERSON S CTL_ALT spin_under | ||
152 | THIRD_PERSON E CTL_ALT spin_over | ||
153 | THIRD_PERSON C CTL_ALT spin_under | ||
154 | |||
155 | THIRD_PERSON LEFT CTL_ALT spin_around_cw | ||
156 | THIRD_PERSON RIGHT CTL_ALT spin_around_ccw | ||
157 | THIRD_PERSON UP CTL_ALT spin_over | ||
158 | THIRD_PERSON DOWN CTL_ALT spin_under | ||
159 | THIRD_PERSON PGUP CTL_ALT spin_over | ||
160 | THIRD_PERSON PGDN CTL_ALT spin_under | ||
161 | |||
162 | THIRD_PERSON PAD_LEFT CTL_ALT spin_around_cw | ||
163 | THIRD_PERSON PAD_RIGHT CTL_ALT spin_around_ccw | ||
164 | THIRD_PERSON PAD_UP CTL_ALT spin_over | ||
165 | THIRD_PERSON PAD_DOWN CTL_ALT spin_under | ||
166 | THIRD_PERSON PAD_PGUP CTL_ALT spin_over | ||
167 | THIRD_PERSON PAD_PGDN CTL_ALT spin_under | ||
168 | THIRD_PERSON PAD_ENTER CTL_ALT start_chat | ||
169 | |||
170 | # Therefore pan on Alt-Shift | ||
171 | THIRD_PERSON A CTL_ALT_SHIFT pan_left | ||
172 | THIRD_PERSON D CTL_ALT_SHIFT pan_right | ||
173 | THIRD_PERSON W CTL_ALT_SHIFT pan_up | ||
174 | THIRD_PERSON S CTL_ALT_SHIFT pan_down | ||
175 | |||
176 | THIRD_PERSON LEFT CTL_ALT_SHIFT pan_left | ||
177 | THIRD_PERSON RIGHT CTL_ALT_SHIFT pan_right | ||
178 | THIRD_PERSON UP CTL_ALT_SHIFT pan_up | ||
179 | THIRD_PERSON DOWN CTL_ALT_SHIFT pan_down | ||
180 | |||
181 | THIRD_PERSON PAD_LEFT CTL_ALT_SHIFT pan_left | ||
182 | THIRD_PERSON PAD_RIGHT CTL_ALT_SHIFT pan_right | ||
183 | THIRD_PERSON PAD_UP CTL_ALT_SHIFT pan_up | ||
184 | THIRD_PERSON PAD_DOWN CTL_ALT_SHIFT pan_down | ||
185 | THIRD_PERSON PAD_ENTER CTL_ALT_SHIFT start_chat | ||
186 | |||
187 | # Basic editing camera control | ||
188 | EDIT A NONE spin_around_cw | ||
189 | EDIT D NONE spin_around_ccw | ||
190 | EDIT W NONE move_forward | ||
191 | EDIT S NONE move_backward | ||
192 | EDIT E NONE spin_over | ||
193 | EDIT C NONE spin_under | ||
194 | EDIT ENTER NONE start_chat | ||
195 | EDIT PAD_ENTER NONE start_chat | ||
196 | |||
197 | EDIT LEFT NONE spin_around_cw | ||
198 | EDIT RIGHT NONE spin_around_ccw | ||
199 | EDIT UP NONE move_forward | ||
200 | EDIT DOWN NONE move_backward | ||
201 | EDIT PGUP NONE spin_over | ||
202 | EDIT PGDN NONE spin_under | ||
203 | |||
204 | EDIT A SHIFT pan_left | ||
205 | EDIT D SHIFT pan_right | ||
206 | EDIT W SHIFT pan_up | ||
207 | EDIT S SHIFT pan_down | ||
208 | |||
209 | EDIT LEFT SHIFT pan_left | ||
210 | EDIT RIGHT SHIFT pan_right | ||
211 | EDIT UP SHIFT pan_up | ||
212 | EDIT DOWN SHIFT pan_down | ||
213 | |||
214 | # Walking works with ALT held down. | ||
215 | EDIT A ALT slide_left | ||
216 | EDIT D ALT slide_right | ||
217 | EDIT W ALT push_forward | ||
218 | EDIT S ALT push_backward | ||
219 | EDIT E ALT jump | ||
220 | EDIT C ALT push_down | ||
221 | |||
222 | EDIT LEFT ALT slide_left | ||
223 | EDIT RIGHT ALT slide_right | ||
224 | EDIT UP ALT push_forward | ||
225 | EDIT DOWN ALT push_backward | ||
226 | EDIT PGUP ALT jump | ||
227 | EDIT PGDN ALT push_down | ||
228 | EDIT HOME ALT toggle_fly | ||
229 | |||
230 | EDIT PAD_LEFT ALT slide_left | ||
231 | EDIT PAD_RIGHT ALT slide_right | ||
232 | EDIT PAD_UP ALT push_forward | ||
233 | EDIT PAD_DOWN ALT push_backward | ||
234 | EDIT PAD_PGUP ALT jump | ||
235 | EDIT PAD_PGDN ALT push_down | ||
236 | EDIT PAD_ENTER ALT start_chat | ||
237 | |||
238 | SITTING LEFT ALT spin_around_cw | ||
239 | SITTING RIGHT ALT spin_around_ccw | ||
240 | SITTING UP ALT move_forward | ||
241 | SITTING DOWN ALT move_backward | ||
242 | SITTING PGUP ALT spin_over | ||
243 | SITTING PGDN ALT spin_under | ||
244 | |||
245 | SITTING A NONE spin_around_cw_sitting | ||
246 | SITTING D NONE spin_around_ccw_sitting | ||
247 | SITTING W NONE move_forward_sitting | ||
248 | SITTING S NONE move_backward_sitting | ||
249 | SITTING E NONE spin_over_sitting | ||
250 | SITTING C NONE spin_under_sitting | ||
251 | |||
252 | SITTING LEFT NONE spin_around_cw_sitting | ||
253 | SITTING RIGHT NONE spin_around_ccw_sitting | ||
254 | SITTING UP NONE move_forward_sitting | ||
255 | SITTING DOWN NONE move_backward_sitting | ||
256 | SITTING PGUP NONE spin_over_sitting | ||
257 | SITTING PGDN NONE spin_under_sitting | ||
258 | |||
259 | SITTING PAD_LEFT NONE spin_around_cw_sitting | ||
260 | SITTING PAD_RIGHT NONE spin_around_ccw_sitting | ||
261 | SITTING PAD_UP NONE move_forward_sitting | ||
262 | SITTING PAD_DOWN NONE move_backward_sitting | ||
263 | SITTING PAD_PGUP NONE spin_over_sitting | ||
264 | SITTING PAD_PGDN NONE spin_under_sitting | ||
265 | SITTING PAD_CENTER NONE stop_moving | ||
266 | SITTING PAD_ENTER NONE start_chat | ||
267 | |||
268 | # these are for passing controls when sitting on vehicles | ||
269 | SITTING A SHIFT slide_left | ||
270 | SITTING D SHIFT slide_right | ||
271 | SITTING LEFT SHIFT slide_left | ||
272 | SITTING RIGHT SHIFT slide_right | ||
273 | |||
274 | SITTING PAD_LEFT SHIFT slide_left | ||
275 | SITTING PAD_RIGHT SHIFT slide_right | ||
276 | SITTING PAD_ENTER SHIFT start_chat | ||
277 | |||
278 | # pan on Alt-Shift | ||
279 | SITTING A CTL_ALT_SHIFT pan_left | ||
280 | SITTING D CTL_ALT_SHIFT pan_right | ||
281 | SITTING W CTL_ALT_SHIFT pan_up | ||
282 | SITTING S CTL_ALT_SHIFT pan_down | ||
283 | |||
284 | SITTING LEFT CTL_ALT_SHIFT pan_left | ||
285 | SITTING RIGHT CTL_ALT_SHIFT pan_right | ||
286 | SITTING UP CTL_ALT_SHIFT pan_up | ||
287 | SITTING DOWN CTL_ALT_SHIFT pan_down | ||
288 | |||
289 | SITTING PAD_LEFT CTL_ALT_SHIFT pan_left | ||
290 | SITTING PAD_RIGHT CTL_ALT_SHIFT pan_right | ||
291 | SITTING PAD_UP CTL_ALT_SHIFT pan_up | ||
292 | SITTING PAD_DOWN CTL_ALT_SHIFT pan_down | ||
293 | SITTING PAD_ENTER CTL_ALT_SHIFT start_chat | ||
294 | |||
295 | SITTING ENTER NONE start_chat | ||
296 | |||
297 | # Avatar editing camera controls | ||
298 | EDIT_AVATAR A NONE edit_avatar_spin_cw | ||
299 | EDIT_AVATAR D NONE edit_avatar_spin_ccw | ||
300 | EDIT_AVATAR W NONE edit_avatar_move_forward | ||
301 | EDIT_AVATAR S NONE edit_avatar_move_backward | ||
302 | EDIT_AVATAR E NONE edit_avatar_spin_over | ||
303 | EDIT_AVATAR C NONE edit_avatar_spin_under | ||
304 | EDIT_AVATAR LEFT NONE edit_avatar_spin_cw | ||
305 | EDIT_AVATAR RIGHT NONE edit_avatar_spin_ccw | ||
306 | EDIT_AVATAR UP NONE edit_avatar_move_forward | ||
307 | EDIT_AVATAR DOWN NONE edit_avatar_move_backward | ||
308 | EDIT_AVATAR PGUP NONE edit_avatar_spin_over | ||
309 | EDIT_AVATAR PGDN NONE edit_avatar_spin_under | ||
310 | EDIT_AVATAR ENTER NONE start_chat | ||
311 | EDIT_AVATAR PAD_LEFT NONE edit_avatar_spin_cw | ||
312 | EDIT_AVATAR PAD_RIGHT NONE edit_avatar_spin_ccw | ||
313 | EDIT_AVATAR PAD_UP NONE edit_avatar_move_forward | ||
314 | EDIT_AVATAR PAD_DOWN NONE edit_avatar_move_backward | ||
315 | EDIT_AVATAR PAD_PGUP NONE edit_avatar_spin_over | ||
316 | EDIT_AVATAR PAD_PGDN NONE edit_avatar_spin_under | ||
317 | EDIT_AVATAR PAD_ENTER NONE start_chat | ||
diff --git a/linden/indra/newview/app_settings/keywords.ini b/linden/indra/newview/app_settings/keywords.ini new file mode 100644 index 0000000..0545c38 --- /dev/null +++ b/linden/indra/newview/app_settings/keywords.ini | |||
@@ -0,0 +1,513 @@ | |||
1 | llkeywords version 2 | ||
2 | |||
3 | # sections | ||
4 | [word .5, .1, .3] | ||
5 | default Name of default state that all scripts must have | ||
6 | state Keyword to indicate state block or state transition | ||
7 | |||
8 | # data types | ||
9 | [word .1, .3, .1] | ||
10 | integer Integer type | ||
11 | float Floating-point type | ||
12 | string String type | ||
13 | key Key type. Use NULL_KEY to test for empty keys. | ||
14 | vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z | ||
15 | rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w | ||
16 | list List of various data types | ||
17 | |||
18 | # events | ||
19 | [word 0, .3, .5] | ||
20 | state_entry state_entry():Triggered on any state transition and startup | ||
21 | state_exit state_exit():Triggered on any state transition | ||
22 | touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task | ||
23 | touch touch(integer num_detected):Triggered while agent is clicking on task | ||
24 | touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task | ||
25 | collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task | ||
26 | collision collision(integer num_detected):Triggered while task is colliding with another task | ||
27 | collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task | ||
28 | land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land | ||
29 | land_collision land_collision(vector pos):Triggered when task is colliding with land | ||
30 | land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land | ||
31 | timer timer():Result of the llSetTimerEvent library function call. | ||
32 | listen listen(integer channel, string name, key id, string message):Result of the llListen library function call | ||
33 | sensor sensor(integer num_detected):Result of the llSensor library function call | ||
34 | no_sensor no_sensor():Result of the llSensor library function call | ||
35 | control control(key id, integer level, integer edge):Result of llTakeControls library function call | ||
36 | at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call | ||
37 | not_at_target not_at_target():Result of llTarget library function call | ||
38 | at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call | ||
39 | not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call | ||
40 | money money(key id, integer amount):Triggered when money is given to task | ||
41 | email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email | ||
42 | run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task | ||
43 | attach attach(key id):Triggered when an agent attaches or detaches from agent | ||
44 | dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data | ||
45 | moving_start moving_start():Triggered when task begins moving | ||
46 | moving_end moving_end():Triggered when task stops moving | ||
47 | on_rez on_rez(integer start_param):Triggered when task is rezed in from inventory or another task | ||
48 | object_rez object_rez(key id):Triggered when task rezes in another task | ||
49 | link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call | ||
50 | changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT) | ||
51 | remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY) | ||
52 | http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests | ||
53 | |||
54 | # integer constants | ||
55 | [word .1, .1, .5] | ||
56 | TRUE Integer constant for Boolean operations | ||
57 | FALSE Integer constant for Boolean operations | ||
58 | STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically | ||
59 | STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects | ||
60 | STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis | ||
61 | STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis | ||
62 | STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis | ||
63 | STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location | ||
64 | STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged | ||
65 | STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner | ||
66 | STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set | ||
67 | STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects | ||
68 | AGENT Passed in llSensor library function to look for other Agents | ||
69 | ACTIVE Passed in llSensor library function to look for moving objects | ||
70 | PASSIVE Passed in llSensor library function to look for objects that aren't moving | ||
71 | SCRIPTED Passed in llSensor library function to look for scripted objects | ||
72 | CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control | ||
73 | CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control | ||
74 | CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control | ||
75 | CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control | ||
76 | CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control | ||
77 | CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control | ||
78 | CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control | ||
79 | CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control | ||
80 | CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control | ||
81 | CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look | ||
82 | PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take money from agent's account | ||
83 | PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls | ||
84 | # PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet) | ||
85 | PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent | ||
86 | PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent | ||
87 | # PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented) | ||
88 | PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links | ||
89 | # PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented) | ||
90 | # PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions | ||
91 | PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera | ||
92 | PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera | ||
93 | |||
94 | DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts | ||
95 | PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users | ||
96 | |||
97 | AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying | ||
98 | AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments | ||
99 | AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments | ||
100 | AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting | ||
101 | AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object | ||
102 | AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook | ||
103 | AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode | ||
104 | AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking | ||
105 | AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air | ||
106 | AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing | ||
107 | AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching | ||
108 | AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy | ||
109 | AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled | ||
110 | |||
111 | PSYS_PART_FLAGS | ||
112 | PSYS_PART_START_COLOR | ||
113 | PSYS_PART_START_ALPHA | ||
114 | PSYS_PART_START_SCALE | ||
115 | PSYS_PART_END_COLOR | ||
116 | PSYS_PART_END_ALPHA | ||
117 | PSYS_PART_END_SCALE | ||
118 | PSYS_PART_MAX_AGE | ||
119 | |||
120 | PSYS_PART_BOUNCE_MASK | ||
121 | PSYS_PART_WIND_MASK | ||
122 | PSYS_PART_INTERP_COLOR_MASK | ||
123 | PSYS_PART_INTERP_SCALE_MASK | ||
124 | PSYS_PART_FOLLOW_SRC_MASK | ||
125 | PSYS_PART_FOLLOW_VELOCITY_MASK | ||
126 | PSYS_PART_TARGET_POS_MASK | ||
127 | PSYS_PART_EMISSIVE_MASK | ||
128 | PSYS_PART_TARGET_LINEAR_MASK | ||
129 | |||
130 | PSYS_SRC_PATTERN | ||
131 | PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN | ||
132 | PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END | ||
133 | PSYS_SRC_ANGLE_BEGIN | ||
134 | PSYS_SRC_ANGLE_END | ||
135 | PSYS_SRC_BURST_RATE | ||
136 | PSYS_SRC_BURST_PART_COUNT | ||
137 | PSYS_SRC_BURST_RADIUS | ||
138 | PSYS_SRC_BURST_SPEED_MIN | ||
139 | PSYS_SRC_BURST_SPEED_MAX | ||
140 | PSYS_SRC_MAX_AGE | ||
141 | PSYS_SRC_ACCEL | ||
142 | PSYS_SRC_TEXTURE | ||
143 | PSYS_SRC_TARGET_KEY | ||
144 | PSYS_SRC_OMEGA | ||
145 | |||
146 | PSYS_SRC_PATTERN_DROP | ||
147 | PSYS_SRC_PATTERN_EXPLODE | ||
148 | PSYS_SRC_PATTERN_ANGLE | ||
149 | PSYS_SRC_PATTERN_ANGLE_CONE | ||
150 | PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY | ||
151 | |||
152 | # some vehicle params | ||
153 | VEHICLE_TYPE_NONE | ||
154 | VEHICLE_TYPE_SLED | ||
155 | VEHICLE_TYPE_CAR | ||
156 | VEHICLE_TYPE_BOAT | ||
157 | VEHICLE_TYPE_AIRPLANE | ||
158 | VEHICLE_TYPE_BALLOON | ||
159 | |||
160 | VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame | ||
161 | |||
162 | VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes | ||
163 | VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes | ||
164 | VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve | ||
165 | VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied | ||
166 | VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve | ||
167 | |||
168 | VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover | ||
169 | VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior | ||
170 | VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height | ||
171 | VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity) | ||
172 | |||
173 | VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) | ||
174 | VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis | ||
175 | |||
176 | VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity | ||
177 | VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero | ||
178 | |||
179 | VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) | ||
180 | VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection | ||
181 | |||
182 | VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity | ||
183 | VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero | ||
184 | |||
185 | VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) | ||
186 | VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) | ||
187 | |||
188 | VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) | ||
189 | VEHICLE_BANKING_MIX A slider betwen 0 (static banking) and 1 (dynamic banking) | ||
190 | VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect | ||
191 | |||
192 | VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis | ||
193 | VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch | ||
194 | VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level | ||
195 | VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height | ||
196 | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height | ||
197 | VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up | ||
198 | VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky | ||
199 | VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction. | ||
200 | VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled. | ||
201 | VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates. | ||
202 | |||
203 | CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.") | ||
204 | CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject | ||
205 | CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position | ||
206 | CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject | ||
207 | CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject | ||
208 | CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation | ||
209 | CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle | ||
210 | CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion | ||
211 | CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion | ||
212 | CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera | ||
213 | CAMERA_POSITION Sets the position of the camera | ||
214 | CAMERA_FOCUS Sets the focus (target position) of the camera | ||
215 | CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move | ||
216 | CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move | ||
217 | |||
218 | INVENTORY_TEXTURE Passed to task inventory library functions to reference textures | ||
219 | INVENTORY_SOUND Passed to task inventory library functions to reference sounds | ||
220 | INVENTORY_OBJECT Passed to task inventory library functions to reference objects | ||
221 | INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts | ||
222 | INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks | ||
223 | INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing | ||
224 | INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards | ||
225 | INVENTORY_BODYPART Passed to task inventory library functions to reference body parts | ||
226 | INVENTORY_ANIMATION Passed to task inventory library functions to reference animations | ||
227 | INVENTORY_GESTURE Passed to task inventory library functions to reference gestures | ||
228 | INVENTORY_ALL Passed to task inventory library functions to reference all inventory items | ||
229 | INVENTORY_NONE Returned by llGetInventoryType when no item is found. | ||
230 | |||
231 | ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest | ||
232 | ATTACH_HEAD Passed to llAttachToAvatar to attach task to head | ||
233 | ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder | ||
234 | ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder | ||
235 | ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand | ||
236 | ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand | ||
237 | ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot | ||
238 | ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot | ||
239 | ATTACH_BACK Passed to llAttachToAvatar to attach task to back | ||
240 | ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis | ||
241 | ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth | ||
242 | ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin | ||
243 | ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear | ||
244 | ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear | ||
245 | ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye | ||
246 | ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye | ||
247 | ATTACH_NOSE Passed to llAttachToAvatar to attach task to noce | ||
248 | ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm | ||
249 | ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm | ||
250 | ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm | ||
251 | ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm | ||
252 | ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip | ||
253 | ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg | ||
254 | ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg | ||
255 | ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip | ||
256 | ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg | ||
257 | ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg | ||
258 | ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly | ||
259 | ATTACH_RPEC Passed to llAttachToAvatar to attach task to right pectoral | ||
260 | ATTACH_LPEC Passed to llAttachToAvatar to attach task to left pectoral | ||
261 | |||
262 | LAND_LEVEL Passed to llModifyLand to level terrain | ||
263 | LAND_RAISE Passed to llModifyLand to raise terrain | ||
264 | LAND_LOWER Passed to llModifyLand to lower terrain | ||
265 | LAND_SMOOTH Passed to llModifyLand to smooth terrain | ||
266 | LAND_NOISE Passed to llModifyLand to randomize terrain | ||
267 | LAND_REVERT Passed to llModifyLand to revert terrain toward original state | ||
268 | LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas | ||
269 | LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas | ||
270 | LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas | ||
271 | |||
272 | DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent | ||
273 | DATA_ONLINE Passed to llRequestAgentData to determine if agent is online | ||
274 | DATA_NAME Passed to llRequestAgentData to get full agent name | ||
275 | DATA_BORN Passed to llRequestAgentData to get born on date as a string | ||
276 | DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings | ||
277 | DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position | ||
278 | DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator | ||
279 | DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator | ||
280 | |||
281 | PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status | ||
282 | PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status | ||
283 | |||
284 | ANIM_ON Enable texture animation | ||
285 | LOOP Loop when animating textures | ||
286 | REVERSE Animate in the reverse direction | ||
287 | PING_PONG Animate forward, then reverse. | ||
288 | SMOOTH Textures slides, instead of stepping | ||
289 | ROTATE Rotates the texture, instead of using frames | ||
290 | SCALE Scales the texture, instead of using frames | ||
291 | |||
292 | ALL_SIDES Passed to various texture and color library functions to modify all sides | ||
293 | |||
294 | LINK_SET Passed to various link functions to modify all blocks in the object | ||
295 | LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects) | ||
296 | LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object | ||
297 | LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object | ||
298 | LINK_THIS Passed to various link functions to modify only the calling block | ||
299 | |||
300 | CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory | ||
301 | CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color | ||
302 | CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters | ||
303 | CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale | ||
304 | CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture | ||
305 | CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status | ||
306 | CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call | ||
307 | CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group | ||
308 | CHANGED_REGION Parameter of changed event handler used to indicate the region has changed | ||
309 | CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed | ||
310 | |||
311 | TYPE_INTEGER Indicates that the list entry is holding an integer | ||
312 | TYPE_FLOAT Indicates that the list entry is holding an float | ||
313 | TYPE_STRING Indicates that the list entry is holding an string | ||
314 | TYPE_KEY Indicates that the list entry is holding an key | ||
315 | TYPE_VECTOR Indicates that the list entry is holding an vector | ||
316 | TYPE_ROTATION Indicates that the list entry is holding an rotation | ||
317 | TYPE_INVALID Indicates that this wasn't a valid list entry | ||
318 | |||
319 | |||
320 | REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel | ||
321 | REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received | ||
322 | REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received | ||
323 | |||
324 | |||
325 | PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE,:PRIM_TYPE_TORUS, or PRIM_TYPE_TUBE and their arguments | ||
326 | PRIM_MATERIAL Sets material to PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS,:PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC,:PRIM_MATERIAL_RUBBER, or PRIM_MATERIAL_LIGHT | ||
327 | PRIM_PHYSICS Sets physics to TRUE or FALSE | ||
328 | PRIM_FLEXIBLE Sets primitive flexibility to TRUE or FALSE | ||
329 | PRIM_POINT_LIGHT Sets light emission to TRUE or FALSE | ||
330 | PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE | ||
331 | PRIM_PHANTOM Sets phantom to TRUE or FALSE | ||
332 | PRIM_CAST_SHADOWS Enables or disables shadow casting for the primitive | ||
333 | PRIM_POSITION Sets primitive position to a vector position | ||
334 | PRIM_SIZE Sets primitive size to a vector size | ||
335 | PRIM_ROTATION Sets primitive rotation | ||
336 | PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians | ||
337 | PRIM_COLOR Followed by an integer face, vector color, and float alpha | ||
338 | PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc | ||
339 | PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE | ||
340 | PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR | ||
341 | |||
342 | PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear | ||
343 | PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear | ||
344 | PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear | ||
345 | PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple | ||
346 | PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew | ||
347 | PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew | ||
348 | PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew | ||
349 | |||
350 | PRIM_HOLE_DEFAULT Sets hole type to match the prim type. | ||
351 | PRIM_HOLE_SQUARE Sets hole type to square. | ||
352 | PRIM_HOLE_CIRCLE Sets hole type to circle. | ||
353 | PRIM_HOLE_TRIANGLE Sets hole type to triangle. | ||
354 | |||
355 | PRIM_MATERIAL_STONE Sets material to stone | ||
356 | PRIM_MATERIAL_METAL Sets material to metal | ||
357 | PRIM_MATERIAL_GLASS Sets material to glass | ||
358 | PRIM_MATERIAL_WOOD Sets material to wood | ||
359 | PRIM_MATERIAL_FLESH Sets material to flesh | ||
360 | PRIM_MATERIAL_PLASTIC Sets material to plastic | ||
361 | PRIM_MATERIAL_RUBBER Sets material to rubber | ||
362 | PRIM_MATERIAL_LIGHT Sets material to light | ||
363 | |||
364 | PRIM_SHINY_NONE No shininess | ||
365 | PRIM_SHINY_LOW Low shininess | ||
366 | PRIM_SHINY_MEDIUM Medium shininess | ||
367 | PRIM_SHINY_HIGH High shininess | ||
368 | |||
369 | PRIM_BUMP_NONE No bump map | ||
370 | PRIM_BUMP_BRIGHT Generate bump map from highlights | ||
371 | PRIM_BUMP_DARK Generate bump map from lowlights | ||
372 | PRIM_BUMP_WOOD Wood bump map | ||
373 | PRIM_BUMP_BARK Bark bump map | ||
374 | PRIM_BUMP_BRICKS Brick bump map | ||
375 | PRIM_BUMP_CHECKER Checker bump map | ||
376 | PRIM_BUMP_CONCRETE Concrete bump map | ||
377 | PRIM_BUMP_TILE Tile bump map | ||
378 | PRIM_BUMP_STONE Stone bump map | ||
379 | PRIM_BUMP_DISKS Disk bump map | ||
380 | PRIM_BUMP_GRAVEL Gravel bump map | ||
381 | PRIM_BUMP_BLOBS Blob bump map | ||
382 | PRIM_BUMP_SIDING Siding bump map | ||
383 | PRIM_BUMP_LARGETILE Large tile bump map | ||
384 | PRIM_BUMP_STUCCO Stucco bump map | ||
385 | PRIM_BUMP_SUCTION Suction cup bump map | ||
386 | PRIM_BUMP_WEAVE Weave bump map | ||
387 | |||
388 | PRIM_TEXGEN_DEFAULT Default texture mapping | ||
389 | PRIM_TEXGEN_PLANAR Planar texture mapping | ||
390 | |||
391 | MASK_BASE Base permissions | ||
392 | MASK_OWNER Owner permissions | ||
393 | MASK_GROUP Group permissions | ||
394 | MASK_EVERYONE Everyone permissions | ||
395 | MASK_NEXT Next owner permissions | ||
396 | |||
397 | PERM_TRANSFER Transfer permission | ||
398 | PERM_MODIFY Modify permission | ||
399 | PERM_COPY Copy permission | ||
400 | PERM_MOVE Move permission | ||
401 | PERM_ALL Move/Modify/Copy/Transfer permissions | ||
402 | |||
403 | PARCEL_MEDIA_COMMAND_STOP Stop media stream | ||
404 | PARCEL_MEDIA_COMMAND_PAUSE Pause media stream | ||
405 | PARCEL_MEDIA_COMMAND_PLAY Play media stream | ||
406 | PARCEL_MEDIA_COMMAND_LOOP Loop media stream | ||
407 | PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture | ||
408 | PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url | ||
409 | PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time | ||
410 | PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent | ||
411 | PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream | ||
412 | PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality. | ||
413 | |||
414 | PAY_HIDE Used with llSetPayPrice to hide a button | ||
415 | PAY_DEFAULT Used with llSetPayPrice to use the default price for a button | ||
416 | |||
417 | LIST_STAT_MAX Used with llListStatistics to find the largest number in a list | ||
418 | LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list | ||
419 | LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list | ||
420 | LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list | ||
421 | LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list | ||
422 | LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list | ||
423 | LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list | ||
424 | LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list | ||
425 | LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0) | ||
426 | LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list | ||
427 | |||
428 | PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying | ||
429 | PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts | ||
430 | PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts | ||
431 | PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created | ||
432 | PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land | ||
433 | PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage | ||
434 | PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects | ||
435 | PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group | ||
436 | PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents | ||
437 | PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list | ||
438 | PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased | ||
439 | PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel | ||
440 | PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls | ||
441 | |||
442 | REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled | ||
443 | REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position | ||
444 | REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled | ||
445 | REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox | ||
446 | REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions | ||
447 | REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics | ||
448 | REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying | ||
449 | REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports | ||
450 | REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls | ||
451 | |||
452 | HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST" | ||
453 | HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain" | ||
454 | HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maxium reponse body to return | ||
455 | HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification | ||
456 | HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes | ||
457 | |||
458 | PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel | ||
459 | PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner | ||
460 | PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group | ||
461 | PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others | ||
462 | PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon | ||
463 | PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez | ||
464 | |||
465 | PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name. | ||
466 | PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description. | ||
467 | PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id. | ||
468 | PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id. | ||
469 | PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters. | ||
470 | |||
471 | # string constants | ||
472 | [word .1, .3, .5] | ||
473 | NULL_KEY Indicates an empty key | ||
474 | EOF Indicates the last line of a notecard was read | ||
475 | |||
476 | # float constants | ||
477 | [word .3, .1, .5] | ||
478 | PI 3.1415926535897932384626433832795 | ||
479 | TWO_PI 6.283185307179586476925286766559 | ||
480 | PI_BY_TWO 1.5707963267948966192313216916398 | ||
481 | DEG_TO_RAD To convert from degrees to radians | ||
482 | RAD_TO_DEG To convert from radians to degrees | ||
483 | SQRT2 1.4142135623730950488016887242097 | ||
484 | |||
485 | # compound constants | ||
486 | [word .4, .2, .4] | ||
487 | ZERO_VECTOR <0.0, 0.0, 0.0> | ||
488 | ZERO_ROTATION <0.0, 0.0, 0.0, 1.0> | ||
489 | |||
490 | |||
491 | # flow control keywords | ||
492 | [word 0, 0, .8] | ||
493 | for for loop:for (initializer; test; iteration):{: statements:} | ||
494 | do do loop:do:{: statements:} while (test); | ||
495 | while while loop:while (test):{ statements:} | ||
496 | if if statement:if (test):{ statements:} | ||
497 | else else clause:if (test):{ statements:}:else:{ statements:} | ||
498 | jump jump statement:jump label;: | ||
499 | return Leave current function or event handler | ||
500 | |||
501 | # flow control label | ||
502 | [line 0, 0, .8] | ||
503 | @ Label:Target for jump statement | ||
504 | |||
505 | # Comment | ||
506 | [one_sided_delimiter .8, .3, .15] | ||
507 | // Comment:Non-functional commentary or disabled code | ||
508 | |||
509 | # String literals | ||
510 | [two_sided_delimiter 0, .2, 0] | ||
511 | " String literal | ||
512 | |||
513 | #functions are supplied by the program now. | ||
diff --git a/linden/indra/newview/app_settings/role_actions.xml b/linden/indra/newview/app_settings/role_actions.xml new file mode 100644 index 0000000..02e484e --- /dev/null +++ b/linden/indra/newview/app_settings/role_actions.xml | |||
@@ -0,0 +1,314 @@ | |||
1 | <?xml version="1.0" encoding="US-ASCII" standalone="yes"?> | ||
2 | |||
3 | <role_actions> | ||
4 | <action_set | ||
5 | name="Membership" | ||
6 | description="These Abilities include powers to add and remove group Members, and allow new Members to join without an invitation." | ||
7 | > | ||
8 | |||
9 | <action | ||
10 | name="member invite" | ||
11 | description="Invite People to this Group" | ||
12 | longdescription="Invite People to this Group using the 'Invite New Person...' button in the Members & Roles tab > Members sub-tab." | ||
13 | value="1" | ||
14 | /> | ||
15 | <action | ||
16 | name="member eject" | ||
17 | description="Eject Members from this Group" | ||
18 | longdescription="Eject Members from this Group using the 'Eject From Group' button in the Members & Roles tab > Members sub-tab. An Owner can eject anyone except another Owner. If you're not an Owner, a Member can be ejected from a group if, and only if, they're only in the Everyone Role, and NO other Roles. To remove Members from Roles, you need to have the 'Remove Members from Roles' Ability." | ||
19 | value="2" | ||
20 | /> | ||
21 | <action | ||
22 | name="member options" | ||
23 | description="Toggle 'Open Enrollment' and change 'Signup Fee'" | ||
24 | longdescription="Toggle 'Open Enrollment' to let new Members join without an invitation, and change 'Signup Fee' in the Group Preferences section of the General tab." | ||
25 | value="3" | ||
26 | /> | ||
27 | </action_set> | ||
28 | |||
29 | <action_set | ||
30 | name="Roles" | ||
31 | description="These Abilities include powers to add, remove, and change group Roles, add and remove Members in Roles, and assign Abilities to Roles." | ||
32 | > | ||
33 | <action | ||
34 | name="role create" | ||
35 | description="Create new Roles" | ||
36 | longdescription="Create new Roles in the Members & Roles tab > Roles sub-tab." | ||
37 | value="4" | ||
38 | /> | ||
39 | <action | ||
40 | name="role delete" | ||
41 | description="Delete Roles" | ||
42 | longdescription="Delete Roles in the Members & Roles tab > Roles sub-tab." | ||
43 | value="5" | ||
44 | /> | ||
45 | <action | ||
46 | name="role properties" | ||
47 | description="Change Role names, titles, and descriptions" | ||
48 | longdescription="Change Role names, titles, and descriptions at the bottom of the the Members & Roles tab > Roles sub-tab after selecting a Role." | ||
49 | value="6" | ||
50 | /> | ||
51 | <action name="role assign member limited" description="Assign Members to Assigner's Roles" longdescription="Assign Members to Roles in the Assigned Roles section of the Members & Roles tab > Members sub-tab. A member with this power can only add members to a role the assigner is already in." value="7"/> | ||
52 | <action name="role assign member" description="Assign Members to Any Role" longdescription="Assign Members to Any Role in the Assigned Roles section of the Members & Roles tab > Members sub-tab. *WARNING* Any Member in a Role with this Ability can assign themselves--and any other non-Owner Member--to Roles that have more powers than they currently have, potentially elevating themselves to near-Owner power. Be sure you know what you're doing before assigning this Ability." value="8"/> | ||
53 | <action | ||
54 | name="role remove member" | ||
55 | description="Remove Members from Roles" | ||
56 | longdescription="Remove Members from Roles in the Assigned Roles section of the Members & Roles tab > Members sub-tab. Owners can't be removed." | ||
57 | value="9" | ||
58 | /> | ||
59 | <action name="role change actions" description="Assign and Remove Abilities in Roles" longdescription="Assign and Remove Abilities in Roles in the Allowed Abilities section of the Members & Roles tab > Roles sub-tab. *WARNING* Any Member in a Role with this Ability can assign themselves--and any other non-Owner Member--all Abilities, potentially elevating themselves to near-Owner power. Be sure you know what you're doing before assigning this Ability." value="10"/> | ||
60 | </action_set> | ||
61 | |||
62 | <action_set | ||
63 | name="Group Identity" | ||
64 | description="These Abilities include powers to modify this group's identity, such as changing public visibility, charter, and insignia." | ||
65 | > | ||
66 | <action | ||
67 | name="group change identity" | ||
68 | description="Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information." | ||
69 | longdescription="Change Charter, Insignia, 'Publish on the Web', and which members are publicly visible in Group Information. This is done in the General tab." | ||
70 | value="11" | ||
71 | /> | ||
72 | </action_set> | ||
73 | |||
74 | <action_set | ||
75 | name="Parcel Management" | ||
76 | description="These Abilities include powers to deed, modify, and sell land in this group's land holdings. To get to the About Land window, right-click the ground and select 'About Land...', or click the parcel info in the menu bar." | ||
77 | > | ||
78 | |||
79 | <action | ||
80 | name="land deed" | ||
81 | description="Deed land and buy land for group" | ||
82 | longdescription="Deed land and buy land for group. This is done in About Land > General tab." | ||
83 | value="12" | ||
84 | /> | ||
85 | <action name="land release" description="Abandon land to Governor Linden" longdescription="Abandon land to Governor Linden. *WARNING* Any Member in a Role with this Ability can abandon group-owned land in About Land > General tab, reverting it to Linden ownership without a sale! Be sure you know what you're doing before assigning this Ability." value="13"/> | ||
86 | <action name="land set sale info" description="Set land for sale info" longdescription="Set land for sale info. *WARNING* Any Member in a Role with this Ability can sell group-owned land in About Land > General tab as they wish! Be sure you know what you're doing before assigning this Ability." value="14"/> | ||
87 | <action | ||
88 | name="land divide join" | ||
89 | description="Subdivide and join parcels" | ||
90 | longdescription="Subdivide and join parcels. This is done by right-clicking the ground, 'Edit Terrain', and dragging your mouse on the land to make a selection. To subdivide, select what you want to split and click 'Subdivide...'. To join, select two or more contiguous parcels and click 'Join...'. " | ||
91 | value="15" | ||
92 | /> | ||
93 | </action_set> | ||
94 | |||
95 | <action_set | ||
96 | name="Parcel Identity" | ||
97 | description="These Abilities include powers to change the parcel name and publish settings, Find directory visibility, and landing point & TP routing options." | ||
98 | > | ||
99 | |||
100 | <action | ||
101 | name="land find places" | ||
102 | description="Toggle 'Show in Find Places' and set category" | ||
103 | longdescription="Toggle 'Show in Find Places' and setting a parcel's category in About Land > Options tab." | ||
104 | value="17" | ||
105 | /> | ||
106 | <action | ||
107 | name="land change identity" | ||
108 | description="Change parcel name, description, and 'Publish on the Web' settings" | ||
109 | longdescription="Change parcel name, description, and 'Publish on the Web' settings. This is done in About Land > Options tab." | ||
110 | value="18" | ||
111 | /> | ||
112 | <action | ||
113 | name="land set landing point" | ||
114 | description="Set landing point and set teleport routing" | ||
115 | longdescription="On a group-owned parcel, Members in a Role with this Ability can set a landing point to specify where incoming teleports arrive, and also set teleport routing for further control. This is done in About Land > Options tab." | ||
116 | value="19" | ||
117 | /> | ||
118 | </action_set> | ||
119 | |||
120 | <action_set | ||
121 | name="Parcel Settings" | ||
122 | description="These Abilities include powers which affect parcel options, such as 'Create Objects', 'Edit Terrain', and music & media settings." | ||
123 | > | ||
124 | |||
125 | <action | ||
126 | name="land change media" | ||
127 | description="Change music & media settings" | ||
128 | longdescription="Change streaming music and movie settings in About Land > Media tab." | ||
129 | value="20" | ||
130 | /> | ||
131 | <action name="land edit" description="Toggle 'Edit Terrain'" longdescription="Toggle 'Edit Terrain'. *WARNING* About Land > Options tab > Edit Terrain allows anyone to terraform your land's shape, and place and move Linden plants. Be sure you know what you're doing before assigning this Ability. Editing terrain is toggled in About Land > Options tab." value="21"/> | ||
132 | <action | ||
133 | name="land options" | ||
134 | description="Toggle various About Land > Options settings" | ||
135 | longdescription="Toggle 'Safe (no damage)', 'Fly', and allow other Residents to: 'Create Objects', 'Edit Terrain', 'Create Landmarks', and 'Run Scripts' on group-owned land in About Land > Options tab." | ||
136 | value="22" | ||
137 | /> | ||
138 | </action_set> | ||
139 | |||
140 | <action_set | ||
141 | name="Parcel Powers" | ||
142 | description="These Abilities include powers which allow Members to bypass restrictions on group-owned parcels." | ||
143 | > | ||
144 | |||
145 | <action | ||
146 | name="land allow edit land" | ||
147 | description="Always allow 'Edit Terrain'" | ||
148 | longdescription="Members in a Role with this Ability can edit terrain on a group-owned parcel, even if it's turned off in About Land > Options tab." | ||
149 | value="23" | ||
150 | /> | ||
151 | <action | ||
152 | name="land allow fly" | ||
153 | description="Always allow 'Fly'" | ||
154 | longdescription="Members in a Role with this Ability can fly on a group-owned parcel, even if it's turned off in About Land > Options tab." | ||
155 | value="24" | ||
156 | /> | ||
157 | <action | ||
158 | name="land allow create" | ||
159 | description="Always allow 'Create Objects'" | ||
160 | longdescription="Members in a Role with this Ability can create objects on a group-owned parcel, even if it's turned off in About Land > Options tab." | ||
161 | value="25" | ||
162 | /> | ||
163 | <action | ||
164 | name="land allow landmark" | ||
165 | description="Always allow 'Create Landmark'" | ||
166 | longdescription="Members in a Role with this Ability can landmark a group-owned parcel, even if it's turned off in About Land > Options tab." | ||
167 | value="26" | ||
168 | /> | ||
169 | <action | ||
170 | name="land allow set home" | ||
171 | description="Allow 'Set Home to Here' on group land" | ||
172 | longdescription="Members in a Role with this Ability can use World menu > Set Home to Here on a group parcel (either land set or deeded to this group)." | ||
173 | value="28" | ||
174 | /> | ||
175 | </action_set> | ||
176 | |||
177 | <action_set | ||
178 | name="Parcel Access" | ||
179 | description="These Abilities include powers to allow or restrict access to group-owned parcels, including freezing and ejecting Residents." | ||
180 | > | ||
181 | |||
182 | <action | ||
183 | name="land manage allowed" | ||
184 | description="Manage parcel Access lists" | ||
185 | longdescription="Manage parcel Access lists in About Land > Access tab." | ||
186 | value="29" | ||
187 | /> | ||
188 | <action | ||
189 | name="land manage banned" | ||
190 | description="Manage parcel Ban lists" | ||
191 | longdescription="Manage parcel Ban lists in About Land > Ban tab." | ||
192 | value="30" | ||
193 | /> | ||
194 | <action | ||
195 | name="land manage passes" | ||
196 | description="Change parcel 'Sell passes...' settings" | ||
197 | longdescription="Change parcel 'Sell passes...' settings in About Land > Access tab." | ||
198 | value="31" | ||
199 | /> | ||
200 | <action | ||
201 | name="land admin" | ||
202 | description="Eject and freeze Residents on parcels" | ||
203 | longdescription="Members in a Role with this Ability can handle an unwelcome Resident on a group-owned parcel by right-clicking them, More >, and selecting 'Eject...' or 'Freeze...'." | ||
204 | value="32" | ||
205 | /> | ||
206 | </action_set> | ||
207 | |||
208 | <action_set | ||
209 | name="Parcel Content" | ||
210 | description="These Abilities include powers to allow members to return objects and place and move Linden plants. This is useful for Members to clean up litter and do landscaping, but it should also be used with care, because there's no undo for returning objects." | ||
211 | > | ||
212 | |||
213 | <action | ||
214 | name="land return group owned" | ||
215 | description="Return objects owned by group" | ||
216 | longdescription="Return objects on group-owned parcels that are owned by the group in About Land > Objects tab." | ||
217 | value="48" | ||
218 | /> | ||
219 | <action | ||
220 | name="land return group set" | ||
221 | description="Return objects set to group" | ||
222 | longdescription="Return objects on group-owned parcels that are set to the group in About Land > Objects tab." | ||
223 | value="33" | ||
224 | /> | ||
225 | <action | ||
226 | name="land return non group" | ||
227 | description="Return non-group objects" | ||
228 | longdescription="Return objects on group-owned parcels that are non-group in About Land > Objects tab." | ||
229 | value="34" | ||
230 | /> | ||
231 | <action | ||
232 | name="land gardening" | ||
233 | description="Landscaping using Linden plants" | ||
234 | longdescription="Landscaping ability to place and move Linden trees, plants, and grasses. These items can be found in your inventory's Library > Objects folder or they can be created via the Build button." | ||
235 | value="35" | ||
236 | /> | ||
237 | </action_set> | ||
238 | |||
239 | <action_set | ||
240 | name="Object Management" | ||
241 | description="These Abilities include powers to deed, modify, and sell group-owned objects. These changes are done in the Edit Tools > General Tab. Right-click an object and Edit to see its settings. " | ||
242 | > | ||
243 | |||
244 | <action | ||
245 | name="object deed" | ||
246 | description="Deed objects to group" | ||
247 | longdescription="Deed objects to group in the Edit Tools > General Tab." | ||
248 | value="36" | ||
249 | /> | ||
250 | <action | ||
251 | name="object manipulate" | ||
252 | description="Manipulate (move, copy, modify) group-owned objects" | ||
253 | longdescription="Manipulate (move, copy, modify) group-owned objects in the Edit Tools > General Tab." | ||
254 | value="38" | ||
255 | /> | ||
256 | <action | ||
257 | name="object set sale" | ||
258 | description="Set group-owned objects for sale" | ||
259 | longdescription="Set group-owned objects for sale in the Edit Tools > General tab." | ||
260 | value="39" | ||
261 | /> | ||
262 | </action_set> | ||
263 | |||
264 | <action_set | ||
265 | name="Accounting" | ||
266 | description="These Abilities include powers which require Members to pay group liabilities and receive group dividends, and restrict access to group account history." | ||
267 | > | ||
268 | |||
269 | <action | ||
270 | name="accounting accountable" | ||
271 | description="Pay group liabilities and receive group dividends" | ||
272 | longdescription="Members in a Role with this Ability will automatically pay group liabilities and receive group dividends. This means they will receive a portion of group-owned land sales which are distributed daily, as well as contribute towards things like parcel listing fees. " | ||
273 | value="40" | ||
274 | /> | ||
275 | </action_set> | ||
276 | |||
277 | <action_set | ||
278 | name="Notices" | ||
279 | description="These Abilities include powers to allow Members to send, receive, and view group Notices." | ||
280 | > | ||
281 | |||
282 | <action | ||
283 | name="notices send" | ||
284 | description="Send Notices" | ||
285 | longdescription="Members in a Role with this Ability can send Notices in Group Information > Notices tab." | ||
286 | value="42" | ||
287 | /> | ||
288 | <action | ||
289 | name="notices receive" | ||
290 | description="Receive Notices and view past Notices" | ||
291 | longdescription="Members in a Role with this Ability can receive Notices and view past Notices in Group Information > Notices tab." | ||
292 | value="43" | ||
293 | /> | ||
294 | </action_set> | ||
295 | |||
296 | <action_set | ||
297 | name="Proposals" | ||
298 | description="These Abilities include powers to allow Members to set up Proposals, vote on Proposals, and view voting history." | ||
299 | > | ||
300 | |||
301 | <action | ||
302 | name="proposal start" | ||
303 | description="Create Proposals" | ||
304 | longdescription="Members in a Role with this Ability can create proposals to be voted on in Group Information > Proposals tab." | ||
305 | value="44" | ||
306 | /> | ||
307 | <action | ||
308 | name="proposal vote" | ||
309 | description="Vote on Proposals" | ||
310 | longdescription="Members in a Role with this Ability can vote on proposals in Group Information > Proposals tab." | ||
311 | value="45" | ||
312 | /> | ||
313 | </action_set> | ||
314 | </role_actions> | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl new file mode 100644 index 0000000..5731add --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarF.glsl | |||
@@ -0,0 +1,7 @@ | |||
1 | void default_lighting(); | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | default_lighting(); | ||
6 | } | ||
7 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl new file mode 100644 index 0000000..1fcc001 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | |||
@@ -0,0 +1,19 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); | ||
2 | |||
3 | attribute vec4 weight; //1 | ||
4 | |||
5 | uniform vec4 matrixPalette[45]; | ||
6 | |||
7 | mat4 getSkinnedTransform() | ||
8 | { | ||
9 | mat4 ret; | ||
10 | int i = int(floor(weight.x)); | ||
11 | float x = fract(weight.x); | ||
12 | |||
13 | ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x); | ||
14 | ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x); | ||
15 | ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x); | ||
16 | ret[3] = vec4(0,0,0,1); | ||
17 | |||
18 | return ret; | ||
19 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl new file mode 100644 index 0000000..50f9b01 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl | |||
@@ -0,0 +1,35 @@ | |||
1 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
2 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); | ||
3 | mat4 getSkinnedTransform(); | ||
4 | vec2 getScatterCoord(vec3 viewVec, vec3 lightDir); | ||
5 | |||
6 | attribute vec4 materialColor; | ||
7 | |||
8 | void main() | ||
9 | { | ||
10 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
11 | |||
12 | vec4 pos; | ||
13 | vec3 norm; | ||
14 | |||
15 | mat4 trans = getSkinnedTransform(); | ||
16 | pos.x = dot(trans[0], gl_Vertex); | ||
17 | pos.y = dot(trans[1], gl_Vertex); | ||
18 | pos.z = dot(trans[2], gl_Vertex); | ||
19 | pos.w = 1.0; | ||
20 | |||
21 | norm.x = dot(trans[0].xyz, gl_Normal); | ||
22 | norm.y = dot(trans[1].xyz, gl_Normal); | ||
23 | norm.z = dot(trans[2].xyz, gl_Normal); | ||
24 | norm = normalize(norm); | ||
25 | |||
26 | gl_Position = gl_ProjectionMatrix * pos; | ||
27 | |||
28 | //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
29 | |||
30 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
31 | |||
32 | vec4 color = calcLighting(pos.xyz, norm, materialColor, gl_Color); | ||
33 | gl_FrontColor = color; | ||
34 | |||
35 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl new file mode 100644 index 0000000..5731add --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballF.glsl | |||
@@ -0,0 +1,7 @@ | |||
1 | void default_lighting(); | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | default_lighting(); | ||
6 | } | ||
7 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl new file mode 100644 index 0000000..d436b4e --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl | |||
@@ -0,0 +1,20 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec3 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | |||
6 | void main() | ||
7 | { | ||
8 | //transform vertex | ||
9 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
10 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | ||
11 | |||
12 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
13 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
14 | |||
15 | vec4 color = calcLighting(pos, norm, materialColor, gl_Color.rgb); | ||
16 | default_scatter(pos, gl_LightSource[0].position.xyz); | ||
17 | |||
18 | gl_FrontColor = color; | ||
19 | } | ||
20 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl new file mode 100644 index 0000000..b311afb --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl | |||
@@ -0,0 +1,6 @@ | |||
1 | uniform sampler2D diffuseMap; | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a); | ||
6 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl new file mode 100644 index 0000000..b6dcbe1 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl | |||
@@ -0,0 +1,17 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color); | ||
2 | mat4 getSkinnedTransform(); | ||
3 | |||
4 | void main() | ||
5 | { | ||
6 | vec4 pos; | ||
7 | |||
8 | mat4 trans = getSkinnedTransform(); | ||
9 | pos.x = dot(trans[0], gl_Vertex); | ||
10 | pos.y = dot(trans[1], gl_Vertex); | ||
11 | pos.z = dot(trans[2], gl_Vertex); | ||
12 | pos.w = 1.0; | ||
13 | |||
14 | gl_FrontColor = gl_Color; | ||
15 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
16 | gl_Position = gl_ProjectionMatrix * pos; | ||
17 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/groundF.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/groundF.glsl new file mode 100644 index 0000000..ef81b07 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/groundF.glsl | |||
@@ -0,0 +1,5 @@ | |||
1 | |||
2 | void main() | ||
3 | { | ||
4 | gl_FragColor = gl_Color; | ||
5 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/groundV.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/groundV.glsl new file mode 100644 index 0000000..e227c58 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/groundV.glsl | |||
@@ -0,0 +1,6 @@ | |||
1 | |||
2 | void main() | ||
3 | { | ||
4 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
5 | gl_FrontColor = gl_Fog.color; | ||
6 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/scatterF.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/scatterF.glsl new file mode 100644 index 0000000..3aa44de --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/scatterF.glsl | |||
@@ -0,0 +1,17 @@ | |||
1 | uniform sampler2D scatterMap; | ||
2 | |||
3 | //for per-pixel scatter | ||
4 | vec4 getScatter(vec3 viewVec, vec3 lightDir) | ||
5 | { | ||
6 | return gl_TexCoord[5]; | ||
7 | } | ||
8 | |||
9 | void applyScatter(inout vec3 color) | ||
10 | { | ||
11 | color = gl_TexCoord[5].a*color + (1.0-gl_TexCoord[5].a) * gl_TexCoord[5].rgb; | ||
12 | } | ||
13 | |||
14 | void applyScatter(inout vec3 color, vec4 haze) | ||
15 | { | ||
16 | color.rgb = haze.rgb + haze.a * color.rgb; | ||
17 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/scatterV.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/scatterV.glsl new file mode 100644 index 0000000..19dc2b8 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/scatterV.glsl | |||
@@ -0,0 +1,15 @@ | |||
1 | |||
2 | |||
3 | vec2 getScatterCoord(vec3 viewVec, vec3 lightDir) | ||
4 | { | ||
5 | vec2 scatterCoord = vec2(0,0); | ||
6 | return scatterCoord; | ||
7 | } | ||
8 | |||
9 | void default_scatter(vec3 viewVec, vec3 lightDir) | ||
10 | { | ||
11 | float f = gl_Fog.density * (gl_ModelViewProjectionMatrix * gl_Vertex).z; | ||
12 | f = clamp(exp2(-f),0.0,1.0); | ||
13 | gl_TexCoord[5].a = f; | ||
14 | gl_TexCoord[5].rgb = gl_Fog.color.rgb; | ||
15 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl new file mode 100644 index 0000000..fde3701 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl | |||
@@ -0,0 +1,19 @@ | |||
1 | void terrain_lighting(inout vec3 color); | ||
2 | |||
3 | uniform sampler2D detail0; //0 | ||
4 | uniform sampler2D detail1; //2 | ||
5 | uniform sampler2D alphaRamp; //1 | ||
6 | |||
7 | |||
8 | void main() | ||
9 | { | ||
10 | float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; | ||
11 | vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, | ||
12 | texture2D(detail0, gl_TexCoord[0].xy).rgb, | ||
13 | a); | ||
14 | |||
15 | terrain_lighting(color); | ||
16 | |||
17 | gl_FragColor.rgb = color; | ||
18 | gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; | ||
19 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl new file mode 100644 index 0000000..3153a80 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl | |||
@@ -0,0 +1,37 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | |||
6 | vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) | ||
7 | { | ||
8 | vec4 tcoord; | ||
9 | |||
10 | tcoord.x = dot(vpos, tp0); | ||
11 | tcoord.y = dot(vpos, tp1); | ||
12 | tcoord.z = tc.z; | ||
13 | tcoord.w = tc.w; | ||
14 | |||
15 | tcoord = mat * tcoord; | ||
16 | |||
17 | return tcoord; | ||
18 | } | ||
19 | |||
20 | void main() | ||
21 | { | ||
22 | //transform vertex | ||
23 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
24 | |||
25 | vec4 pos = gl_ModelViewMatrix * gl_Vertex; | ||
26 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
27 | |||
28 | vec4 color = calcLighting(pos.xyz, norm, materialColor, gl_Color); | ||
29 | |||
30 | gl_FrontColor = color; | ||
31 | |||
32 | gl_TexCoord[0] = texgen_object(gl_Vertex,gl_MultiTexCoord0,gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); | ||
33 | gl_TexCoord[1] = gl_TextureMatrix[1]*gl_MultiTexCoord1; | ||
34 | gl_TexCoord[2] = texgen_object(gl_Vertex,gl_MultiTexCoord2,gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); | ||
35 | gl_TexCoord[3] = gl_TextureMatrix[3]*gl_MultiTexCoord3; | ||
36 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
37 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/waterF.glsl new file mode 100644 index 0000000..f8b8031 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/waterF.glsl | |||
@@ -0,0 +1,22 @@ | |||
1 | void water_lighting(inout vec3 diff); | ||
2 | |||
3 | uniform samplerCube environmentMap; | ||
4 | uniform sampler2D diffuseMap; | ||
5 | uniform sampler2D bumpMap; | ||
6 | |||
7 | varying vec4 specular; | ||
8 | |||
9 | void main() | ||
10 | { | ||
11 | vec4 depth = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
12 | vec4 diff = texture2D(bumpMap, gl_TexCoord[1].xy); | ||
13 | vec3 ref = textureCube(environmentMap, gl_TexCoord[2].xyz).rgb; | ||
14 | |||
15 | diff.rgb *= depth.rgb; | ||
16 | |||
17 | vec3 col = mix(diff.rgb, ref, specular.a)+specular.rgb*diff.rgb; | ||
18 | |||
19 | water_lighting(col.rgb); | ||
20 | gl_FragColor.rgb = col.rgb; | ||
21 | gl_FragColor.a = (gl_Color.a+depth.a)*0.5; | ||
22 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/linden/indra/newview/app_settings/shaders/class1/environment/waterV.glsl new file mode 100644 index 0000000..873a6fc --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/environment/waterV.glsl | |||
@@ -0,0 +1,41 @@ | |||
1 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
2 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec3 baseCol); | ||
3 | vec2 getScatterCoord(vec3 viewVec, vec3 lightDir); | ||
4 | |||
5 | varying vec4 specular; | ||
6 | |||
7 | vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) | ||
8 | { | ||
9 | vec4 tcoord; | ||
10 | |||
11 | tcoord.x = dot(vpos, tp0); | ||
12 | tcoord.y = dot(vpos, tp1); | ||
13 | tcoord.z = tc.z; | ||
14 | tcoord.w = tc.w; | ||
15 | |||
16 | tcoord = mat * tcoord; | ||
17 | |||
18 | return tcoord; | ||
19 | } | ||
20 | |||
21 | void main() | ||
22 | { | ||
23 | //transform vertex | ||
24 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
25 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
26 | gl_TexCoord[1] = texgen_object(gl_Vertex, gl_MultiTexCoord1, gl_TextureMatrix[1], gl_ObjectPlaneS[1],gl_ObjectPlaneT[1]); | ||
27 | |||
28 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
29 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
30 | vec4 spec = gl_Color; | ||
31 | gl_FrontColor.rgb = calcLightingSpecular(pos, norm, gl_Color, spec, vec3(0.0, 0.0, 0.0)).rgb; | ||
32 | gl_FrontColor.a = gl_Color.a; | ||
33 | specular = spec; | ||
34 | specular.a = gl_Color.a*0.5; | ||
35 | vec3 ref = reflect(pos,norm); | ||
36 | |||
37 | gl_TexCoord[2] = gl_TextureMatrix[2]*vec4(ref,1); | ||
38 | |||
39 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
40 | } | ||
41 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/linden/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl new file mode 100644 index 0000000..1e342fb --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl | |||
@@ -0,0 +1,6 @@ | |||
1 | uniform sampler2D diffuseMap; | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
6 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/linden/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl new file mode 100644 index 0000000..bb6707b --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | |||
@@ -0,0 +1,20 @@ | |||
1 | attribute vec4 materialColor; | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | //transform vertex | ||
6 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
7 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
8 | pos = normalize(pos); | ||
9 | float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); | ||
10 | d *= d; | ||
11 | d = 1.0 - d; | ||
12 | d *= d; | ||
13 | |||
14 | d = min(d, materialColor.a*2.0); | ||
15 | |||
16 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | ||
17 | gl_FrontColor.rgb = materialColor.rgb; | ||
18 | gl_FrontColor.a = max(d, materialColor.a); | ||
19 | } | ||
20 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/linden/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl new file mode 100644 index 0000000..b2a6d67 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl | |||
@@ -0,0 +1,31 @@ | |||
1 | void applyScatter(inout vec3 color); | ||
2 | |||
3 | uniform sampler2D diffuseMap; | ||
4 | |||
5 | void default_lighting() | ||
6 | { | ||
7 | vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
8 | applyScatter(color.rgb); | ||
9 | gl_FragColor = color; | ||
10 | } | ||
11 | |||
12 | void alpha_lighting() | ||
13 | { | ||
14 | default_lighting(); | ||
15 | } | ||
16 | |||
17 | void water_lighting(inout vec3 diff) | ||
18 | { | ||
19 | applyScatter(diff); | ||
20 | } | ||
21 | |||
22 | void terrain_lighting(inout vec3 color) | ||
23 | { | ||
24 | color.rgb *= gl_Color.rgb; | ||
25 | applyScatter(color); | ||
26 | } | ||
27 | |||
28 | vec4 getLightColor() | ||
29 | { | ||
30 | return gl_Color; | ||
31 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/linden/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl new file mode 100644 index 0000000..e381631 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | |||
@@ -0,0 +1,99 @@ | |||
1 | |||
2 | float calcDirectionalLight(vec3 n, vec3 l) | ||
3 | { | ||
4 | float a = max(dot(n,l),0.0); | ||
5 | return a; | ||
6 | } | ||
7 | |||
8 | float calcPointLight(vec3 v, vec3 n, vec3 l, float r, float pw) | ||
9 | { | ||
10 | //get light vector | ||
11 | vec3 lv = l-v; | ||
12 | |||
13 | //get distance | ||
14 | float d = length(lv); | ||
15 | |||
16 | //normalize light vector | ||
17 | lv *= 1.0/d; | ||
18 | |||
19 | //distance attenuation | ||
20 | float da = max((r-d)/r, 0.0); | ||
21 | |||
22 | //da = pow(da, pw); | ||
23 | |||
24 | //angular attenuation | ||
25 | da *= calcDirectionalLight(n, lv); | ||
26 | |||
27 | return da; | ||
28 | } | ||
29 | |||
30 | float calcDirectionalSpecular(vec3 view, vec3 n, vec3 l) | ||
31 | { | ||
32 | float a = max(dot(n,l),0.0); | ||
33 | return a; | ||
34 | } | ||
35 | |||
36 | float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da) | ||
37 | { | ||
38 | |||
39 | specular.rgb += calcDirectionalSpecular(view,n,l)*lightCol*da; | ||
40 | return calcDirectionalLight(n,l); | ||
41 | } | ||
42 | |||
43 | vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol) | ||
44 | { | ||
45 | //get light vector | ||
46 | vec3 lv = l-v; | ||
47 | |||
48 | //get distance | ||
49 | float d = length(lv); | ||
50 | |||
51 | //normalize light vector | ||
52 | lv *= 1.0/d; | ||
53 | |||
54 | //distance attenuation | ||
55 | float da = clamp((r-d)/r, 0.0, 1.0); | ||
56 | |||
57 | //da = pow(da, pw); | ||
58 | |||
59 | //angular attenuation | ||
60 | da *= calcDirectionalLightSpecular(specular, view, n, lv, lightCol, da); | ||
61 | |||
62 | return da*lightCol; | ||
63 | } | ||
64 | |||
65 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) | ||
66 | { | ||
67 | vec4 col; | ||
68 | col.a = color.a; | ||
69 | |||
70 | col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb; | ||
71 | |||
72 | col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); | ||
73 | col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); | ||
74 | |||
75 | col.rgb = min(col.rgb*color.rgb, 1.0); | ||
76 | |||
77 | return col; | ||
78 | } | ||
79 | |||
80 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec3 baseLight) | ||
81 | { | ||
82 | return calcLighting(pos, norm, color, vec4(baseLight, 1.0)); | ||
83 | } | ||
84 | |||
85 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) | ||
86 | { | ||
87 | return calcLighting(pos, norm, color, vec3(0.0,0.0,0.0)); | ||
88 | } | ||
89 | |||
90 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) | ||
91 | { | ||
92 | specularColor.rgb = vec3(0.0, 0.0, 0.0); | ||
93 | return calcLighting(pos, norm, color, baseCol); | ||
94 | } | ||
95 | |||
96 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec3 baseCol) | ||
97 | { | ||
98 | return calcLightingSpecular(pos, norm, color, specularColor, vec4(baseCol, 1.0)); | ||
99 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl new file mode 100644 index 0000000..0d98f36 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl | |||
@@ -0,0 +1,6 @@ | |||
1 | void alpha_lighting(); | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | alpha_lighting(); | ||
6 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl new file mode 100644 index 0000000..91821f7 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl | |||
@@ -0,0 +1,21 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | |||
6 | void main() | ||
7 | { | ||
8 | //transform vertex | ||
9 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
10 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
11 | |||
12 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
13 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
14 | |||
15 | default_scatter(pos, gl_LightSource[0].position.xyz); | ||
16 | |||
17 | vec4 color = calcLighting(pos, norm, materialColor, gl_Color); | ||
18 | color.a = materialColor.a; | ||
19 | |||
20 | gl_FrontColor = color; | ||
21 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl new file mode 100644 index 0000000..8509c62 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl | |||
@@ -0,0 +1,18 @@ | |||
1 | vec4 getLightColor(); | ||
2 | void applyScatter(inout vec3 col); | ||
3 | |||
4 | uniform samplerCube environmentMap; | ||
5 | uniform sampler2D diffuseMap; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
10 | vec3 ref = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; | ||
11 | vec4 specular = gl_TexCoord[2]; | ||
12 | vec3 col = mix(getLightColor().rgb * diff.rgb, ref, specular.a)+specular.rgb*diff.rgb; | ||
13 | |||
14 | applyScatter(col); | ||
15 | |||
16 | gl_FragColor.rgb = col; | ||
17 | gl_FragColor.a = diff.a*gl_Color.a; | ||
18 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl new file mode 100644 index 0000000..9a189a2 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl | |||
@@ -0,0 +1,25 @@ | |||
1 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | attribute vec4 specularColor; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | //transform vertex | ||
10 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
11 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
12 | |||
13 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
14 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
15 | |||
16 | vec4 spec = specularColor; | ||
17 | gl_FrontColor.rgb = calcLightingSpecular(pos, norm, materialColor, spec, gl_Color).rgb; | ||
18 | gl_FrontColor.a = materialColor.a; | ||
19 | gl_TexCoord[2] = spec; | ||
20 | vec3 ref = reflect(pos,norm); | ||
21 | gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); | ||
22 | |||
23 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
24 | } | ||
25 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl new file mode 100644 index 0000000..ce5ab12 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl | |||
@@ -0,0 +1,6 @@ | |||
1 | void default_lighting(); | ||
2 | |||
3 | void main() | ||
4 | { | ||
5 | default_lighting(); | ||
6 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl new file mode 100644 index 0000000..2aa3521 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl | |||
@@ -0,0 +1,21 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | |||
6 | void main() | ||
7 | { | ||
8 | //transform vertex | ||
9 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
10 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | ||
11 | |||
12 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
13 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
14 | |||
15 | default_scatter(pos, gl_LightSource[0].position.xyz); | ||
16 | |||
17 | vec4 color = calcLighting(pos, norm, materialColor, gl_Color); | ||
18 | gl_FrontColor = color; | ||
19 | |||
20 | gl_FogFragCoord = pos.z; | ||
21 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/avatar/avatarV.glsl b/linden/indra/newview/app_settings/shaders/class2/avatar/avatarV.glsl new file mode 100644 index 0000000..b040143 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/avatar/avatarV.glsl | |||
@@ -0,0 +1,48 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec3 baseCol); | ||
2 | mat4 getSkinnedTransform(); | ||
3 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
4 | |||
5 | attribute vec4 materialColor; | ||
6 | attribute vec4 binormal; | ||
7 | |||
8 | void main() | ||
9 | { | ||
10 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
11 | |||
12 | vec4 pos; | ||
13 | mat4 trans = getSkinnedTransform(); | ||
14 | pos.x = dot(trans[0], gl_Vertex); | ||
15 | pos.y = dot(trans[1], gl_Vertex); | ||
16 | pos.z = dot(trans[2], gl_Vertex); | ||
17 | pos.w = 1.0; | ||
18 | |||
19 | vec3 norm; | ||
20 | norm.x = dot(trans[0].xyz, gl_Normal); | ||
21 | norm.y = dot(trans[1].xyz, gl_Normal); | ||
22 | norm.z = dot(trans[2].xyz, gl_Normal); | ||
23 | norm = normalize(norm); | ||
24 | |||
25 | vec3 binorm; | ||
26 | binorm.x = dot(trans[0].xyz, binormal.xyz); | ||
27 | binorm.y = dot(trans[1].xyz, binormal.xyz); | ||
28 | binorm.z = dot(trans[2].xyz, binormal.xyz); | ||
29 | |||
30 | float spec = 1.0-max(dot(reflect(normalize(pos.xyz), norm),gl_LightSource[0].position.xyz), 0.0); | ||
31 | spec *= spec; | ||
32 | spec = 1.0-spec; | ||
33 | |||
34 | vec4 color = calcLighting(pos.xyz, norm, materialColor, gl_Color.rgb); | ||
35 | gl_FrontColor = color; | ||
36 | |||
37 | gl_Position = gl_ProjectionMatrix * pos; | ||
38 | |||
39 | vec3 N = norm; | ||
40 | vec3 B = normalize(binorm); | ||
41 | vec3 T = cross(N,B); | ||
42 | |||
43 | //gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + 1.0/512.0 * vec2(dot(T,gl_LightSource[0].position.xyz), | ||
44 | // dot(B,gl_LightSource[0].position.xyz)); | ||
45 | |||
46 | |||
47 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
48 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/linden/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl new file mode 100644 index 0000000..7957edd --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl | |||
@@ -0,0 +1,23 @@ | |||
1 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec3 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | attribute vec4 specularColor; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | //transform vertex | ||
10 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
11 | gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; | ||
12 | |||
13 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
14 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
15 | |||
16 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
17 | vec4 specular = specularColor; | ||
18 | vec4 color = calcLightingSpecular(pos, norm, materialColor, specular, gl_Color.rgb); | ||
19 | |||
20 | gl_FrontColor = color; | ||
21 | gl_FogFragCoord = pos.z; | ||
22 | } | ||
23 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/linden/indra/newview/app_settings/shaders/class2/environment/waterF.glsl new file mode 100644 index 0000000..e0e79e9 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/environment/waterF.glsl | |||
@@ -0,0 +1,136 @@ | |||
1 | void applyScatter(inout vec3 color); | ||
2 | |||
3 | uniform sampler2D diffuseMap; | ||
4 | uniform sampler2D bumpMap; | ||
5 | uniform samplerCube environmentMap; //: TEXUNIT4, // Environment map texture | ||
6 | uniform sampler2D screenTex; // : TEXUNIT5 | ||
7 | |||
8 | uniform vec3 lightDir; | ||
9 | uniform vec3 specular; | ||
10 | uniform float lightExp; | ||
11 | uniform vec2 fbScale; | ||
12 | uniform float refScale; | ||
13 | |||
14 | float msin(float x) { | ||
15 | float k = sin(x)+1.0; | ||
16 | k *= 0.5; | ||
17 | k *= k; | ||
18 | return 2.0 * k; | ||
19 | } | ||
20 | |||
21 | float mcos(float x) { | ||
22 | float k = cos(x)+1.0; | ||
23 | k *= 0.5; | ||
24 | k *= k; | ||
25 | return 2.0 * k; | ||
26 | } | ||
27 | |||
28 | float waveS(vec2 v, float t, float a, float f, vec2 d, float s, sampler1D sinMap) | ||
29 | { | ||
30 | return texture1D(sinMap, (dot(d, v)*f + t*s)*f).r*a; | ||
31 | } | ||
32 | |||
33 | float waveC(vec2 v, float t, float a, float f, vec2 d, float s, sampler1D sinMap) | ||
34 | { | ||
35 | return texture1D(sinMap, (dot(d, v)*f + t*s)*f).g*a*2.0-1.0; | ||
36 | } | ||
37 | |||
38 | float magnitude(vec3 vec) { | ||
39 | return sqrt(dot(vec,vec)); | ||
40 | } | ||
41 | |||
42 | vec3 mreflect(vec3 i, vec3 n) { | ||
43 | return i + n * 2.0 * abs(dot(n,i))+vec3(0.0,0.0,0.5); | ||
44 | } | ||
45 | |||
46 | void main() | ||
47 | { | ||
48 | vec2 texCoord = gl_TexCoord[0].xy; // Texture coordinates | ||
49 | vec2 littleWave1 = gl_TexCoord[0].zw; | ||
50 | vec2 littleWave2 = gl_TexCoord[1].xy; | ||
51 | vec2 bigWave = gl_TexCoord[1].zw; | ||
52 | vec3 viewVec = gl_TexCoord[2].xyz; | ||
53 | vec4 refCoord = gl_TexCoord[3]; | ||
54 | vec4 col = gl_Color; | ||
55 | vec4 color; | ||
56 | |||
57 | //get color from alpha map (alpha denotes water depth), rgb denotes water color | ||
58 | vec4 wcol = texture2D(diffuseMap, texCoord.xy); | ||
59 | |||
60 | //store texture alpha | ||
61 | float da = wcol.a; | ||
62 | |||
63 | //modulate by incoming water color | ||
64 | //wcol.a *= refCoord.w; | ||
65 | |||
66 | //scale wcol.a (water depth) for steep transition | ||
67 | wcol.a *= wcol.a; | ||
68 | |||
69 | //normalize view vector | ||
70 | viewVec = normalize(viewVec); | ||
71 | |||
72 | //get bigwave normal | ||
73 | vec3 wavef = texture2D(bumpMap, bigWave).xyz*2.0; | ||
74 | |||
75 | vec3 view = vec3(viewVec.x, viewVec.y, viewVec.z); | ||
76 | |||
77 | float dx = 1.0-(dot(wavef*2.0-vec3(1.0), view))*da; | ||
78 | dx *= 0.274; | ||
79 | |||
80 | //get detail normals | ||
81 | vec3 dcol = texture2D(bumpMap, littleWave1+dx*view.xy).rgb*0.75; | ||
82 | dcol += texture2D(bumpMap, littleWave2+view.xy*dx*0.1).rgb*1.25; | ||
83 | |||
84 | //interpolate between big waves and little waves (big waves in deep water) | ||
85 | wavef = wavef*wcol.a + dcol*(1.0-wcol.a); | ||
86 | |||
87 | //crunch normal to range [-1,1] | ||
88 | wavef -= vec3(1,1,1); | ||
89 | |||
90 | //get base fresnel component | ||
91 | float df = dot(viewVec,wavef); | ||
92 | //reposition fresnel to latter half of [0,1] | ||
93 | df = 1.0-clamp(df,0.0,1.0); | ||
94 | |||
95 | //set output alpha based on fresnel | ||
96 | color.a = clamp((df+da)*0.5,0.0,1.0); | ||
97 | |||
98 | //calculate reflection vector | ||
99 | vec3 ref = reflect(viewVec.xyz, wavef); | ||
100 | |||
101 | //get specular component | ||
102 | float spec = clamp(dot(lightDir, normalize(ref)),0.0,1.0); | ||
103 | |||
104 | //fudge reflection to be more noisy at good angles | ||
105 | ref.z = ref.z*ref.z+df*df*0.5; | ||
106 | |||
107 | //get diffuse component | ||
108 | float diff = clamp((abs(dot(ref, wavef))),0.0,1.0)*0.9; | ||
109 | |||
110 | //fudge diffuse for extra contrast and ambience | ||
111 | diff *= diff; | ||
112 | diff += 0.4; | ||
113 | |||
114 | //set diffuse color contribution | ||
115 | color.rgb = textureCube(environmentMap, ref).rgb*diff; | ||
116 | |||
117 | //harden specular | ||
118 | spec = pow(spec, lightExp); | ||
119 | |||
120 | //add specular color contribution | ||
121 | color.rgb += spec * specular; | ||
122 | |||
123 | //figure out distortion vector (ripply) | ||
124 | vec2 distort = clamp(((refCoord.xy/refCoord.z) * 0.5 + 0.5 + wavef.xy*refScale),0.0,0.99); | ||
125 | |||
126 | //read from framebuffer (offset) | ||
127 | vec4 fb = texture2D(screenTex, distort*fbScale); | ||
128 | |||
129 | //tint by framebuffer | ||
130 | color.rgb = color.a*color.rgb + (1.0-color.a)*fb.rgb; | ||
131 | |||
132 | //apply fog | ||
133 | applyScatter(color.rgb); | ||
134 | |||
135 | gl_FragColor = color; | ||
136 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/environment/waterV.glsl b/linden/indra/newview/app_settings/shaders/class2/environment/waterV.glsl new file mode 100644 index 0000000..5f06aeb --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/environment/waterV.glsl | |||
@@ -0,0 +1,53 @@ | |||
1 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
2 | |||
3 | uniform vec2 d1; | ||
4 | uniform vec2 d2; | ||
5 | uniform float time; | ||
6 | uniform vec3 eyeVec; | ||
7 | |||
8 | float wave(vec2 v, float t, float f, vec2 d, float s) | ||
9 | { | ||
10 | return (dot(d, v)*f + t*s)*f; | ||
11 | } | ||
12 | |||
13 | void main() | ||
14 | { | ||
15 | //transform vertex | ||
16 | vec4 position = gl_Vertex; | ||
17 | mat4 modelViewProj = gl_ModelViewProjectionMatrix; | ||
18 | vec4 oPosition = modelViewProj * position; | ||
19 | vec3 oRefCoord = oPosition.xyz + vec3(0, 0, 0.2); | ||
20 | |||
21 | //get view vector | ||
22 | vec4 oEyeVec; | ||
23 | oEyeVec.xyz = position.xyz-eyeVec; | ||
24 | |||
25 | //get wave position parameter (create sweeping horizontal waves) | ||
26 | vec3 v = position.xyz; | ||
27 | v.x += (cos(v.x*0.08+time*0.01)+sin(v.y*0.02))*6.0; | ||
28 | |||
29 | //get two normal map (detail map) texture coordinates | ||
30 | vec2 oTexCoord = gl_MultiTexCoord0.xy; | ||
31 | vec2 littleWave1 = (v.xy)*vec2(0.7, 1.5)+d2*time*0.065; | ||
32 | vec2 littleWave2 = (v.xy)*vec2(0.07, 0.15)-d1*time*0.087; | ||
33 | |||
34 | //pass wave parameters to pixel shader | ||
35 | float t = time * 0.075; | ||
36 | vec2 bigWave = (v.xy)*vec2(0.04,0.04)+d1*t; | ||
37 | |||
38 | //pass color and fog color to pixel shader | ||
39 | vec4 col = gl_Color; | ||
40 | col.a = clamp(abs(dot(normalize(oEyeVec.xyz), vec3(0,0,1))),0.0,1.0); | ||
41 | col.a = 1.0-col.a; | ||
42 | col.a += 0.75; | ||
43 | default_scatter((gl_ModelViewMatrix * gl_Vertex).xyz, gl_LightSource[0].position.xyz); | ||
44 | |||
45 | gl_Position = oPosition; | ||
46 | gl_TexCoord[0].xy = oTexCoord; | ||
47 | gl_TexCoord[0].zw = littleWave1; | ||
48 | gl_TexCoord[1].xy = littleWave2; | ||
49 | gl_TexCoord[1].zw = bigWave; | ||
50 | gl_TexCoord[2] = oEyeVec; | ||
51 | gl_TexCoord[3].xyz = oRefCoord; | ||
52 | gl_FrontColor = col; | ||
53 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/linden/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl new file mode 100644 index 0000000..0ef1129 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl | |||
@@ -0,0 +1,36 @@ | |||
1 | void applyScatter(inout vec3 color); | ||
2 | |||
3 | uniform sampler2D diffuseMap; | ||
4 | |||
5 | void default_lighting() | ||
6 | { | ||
7 | vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
8 | applyScatter(color.rgb); | ||
9 | gl_FragColor = color; | ||
10 | } | ||
11 | |||
12 | void alpha_lighting() | ||
13 | { | ||
14 | vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
15 | vec3 color = gl_Color.rgb * diff.rgb; | ||
16 | applyScatter(color); | ||
17 | gl_FragColor.rgb = color; | ||
18 | gl_FragColor.a = diff.a * gl_Color.a; | ||
19 | } | ||
20 | |||
21 | void water_lighting(inout vec3 diff) | ||
22 | { | ||
23 | diff = (diff*0.9 + gl_Color.rgb*0.1); | ||
24 | applyScatter(diff); | ||
25 | } | ||
26 | |||
27 | void terrain_lighting(inout vec3 color) | ||
28 | { | ||
29 | color.rgb *= gl_Color.rgb; | ||
30 | applyScatter(color); | ||
31 | } | ||
32 | |||
33 | vec4 getLightColor() | ||
34 | { | ||
35 | return gl_Color; | ||
36 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/linden/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl new file mode 100644 index 0000000..b15960d --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl | |||
@@ -0,0 +1,126 @@ | |||
1 | // All lights, no specular highlights | ||
2 | |||
3 | float calcDirectionalLight(vec3 n, vec3 l) | ||
4 | { | ||
5 | float a = max(dot(n,l),0.0); | ||
6 | return a; | ||
7 | } | ||
8 | |||
9 | float calcPointLight(vec3 v, vec3 n, vec4 lp, float la) | ||
10 | { | ||
11 | //get light vector | ||
12 | vec3 lv = lp.xyz-v; | ||
13 | |||
14 | //get distance | ||
15 | float d = length(lv); | ||
16 | |||
17 | //normalize light vector | ||
18 | lv *= 1.0/d; | ||
19 | |||
20 | //distance attenuation | ||
21 | float da = clamp(1.0/(la * d), 0.0, 1.0); | ||
22 | |||
23 | //angular attenuation | ||
24 | da *= calcDirectionalLight(n, lv); | ||
25 | |||
26 | return da; | ||
27 | } | ||
28 | |||
29 | float calcDirectionalSpecular(vec3 view, vec3 n, vec3 l) | ||
30 | { | ||
31 | return pow(max(dot(reflect(view, n),l), 0.0),8.0); | ||
32 | } | ||
33 | |||
34 | float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da) | ||
35 | { | ||
36 | |||
37 | specular.rgb += calcDirectionalSpecular(view,n,l)*lightCol*da; | ||
38 | return calcDirectionalLight(n,l); | ||
39 | } | ||
40 | |||
41 | vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol) | ||
42 | { | ||
43 | //get light vector | ||
44 | vec3 lv = l-v; | ||
45 | |||
46 | //get distance | ||
47 | float d = length(lv); | ||
48 | |||
49 | //normalize light vector | ||
50 | lv *= 1.0/d; | ||
51 | |||
52 | //distance attenuation | ||
53 | float da = clamp(1.0/(r * d), 0.0, 1.0); | ||
54 | |||
55 | //angular attenuation | ||
56 | |||
57 | da *= calcDirectionalLightSpecular(specular, view, n, lv, lightCol, da); | ||
58 | |||
59 | return da*lightCol; | ||
60 | } | ||
61 | |||
62 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) | ||
63 | { | ||
64 | vec4 col; | ||
65 | col.a = color.a; | ||
66 | |||
67 | col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb; | ||
68 | |||
69 | col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); | ||
70 | col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); | ||
71 | col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].linearAttenuation); | ||
72 | col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].linearAttenuation); | ||
73 | col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].linearAttenuation); | ||
74 | col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[5].position, gl_LightSource[5].linearAttenuation); | ||
75 | col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[6].position, gl_LightSource[6].linearAttenuation); | ||
76 | col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLight(pos, norm, gl_LightSource[7].position, gl_LightSource[7].linearAttenuation); | ||
77 | |||
78 | col.rgb = min(col.rgb*color.rgb, 1.0); | ||
79 | |||
80 | gl_FrontColor = vec4(col.rgb, col.a); | ||
81 | return col; | ||
82 | } | ||
83 | |||
84 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec3 baseLight) | ||
85 | { | ||
86 | return calcLighting(pos, norm, color, vec4(baseLight, 1.0)); | ||
87 | } | ||
88 | |||
89 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color) | ||
90 | { | ||
91 | return calcLighting(pos, norm, color, vec3(0.0,0.0,0.0)); | ||
92 | } | ||
93 | |||
94 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) | ||
95 | { | ||
96 | vec4 col; | ||
97 | col.a = color.a; | ||
98 | |||
99 | col.rgb = gl_LightModel.ambient.rgb; | ||
100 | |||
101 | vec3 view = normalize(pos); | ||
102 | |||
103 | vec4 specular = specularColor; | ||
104 | specularColor.rgb = vec3(0.0, 0.0, 0.0); | ||
105 | |||
106 | col.rgb += baseCol.a*gl_LightSource[0].diffuse.rgb*calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[0].position.xyz,gl_LightSource[0].diffuse.rgb*baseCol.a, 1.0); | ||
107 | col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz,gl_LightSource[1].diffuse.rgb, 1.0); | ||
108 | col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation,gl_LightSource[2].diffuse.rgb); | ||
109 | col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation,gl_LightSource[3].diffuse.rgb); | ||
110 | col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation,gl_LightSource[4].diffuse.rgb); | ||
111 | col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[5].position.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation,gl_LightSource[5].diffuse.rgb); | ||
112 | //col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[6].position.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation,gl_LightSource[6].diffuse.rgb); | ||
113 | //col.rgb += calcPointLightSpecular(specularColor, view, pos, norm, gl_LightSource[7].position.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation,gl_LightSource[7].diffuse.rgb); | ||
114 | col.rgb += baseCol.rgb; | ||
115 | |||
116 | col.rgb = min(col.rgb*color.rgb, 1.0); | ||
117 | specularColor.rgb = min(specularColor.rgb*specular.rgb, 1.0); | ||
118 | |||
119 | gl_FrontColor = vec4(col.rgb+specularColor.rgb,col.a); | ||
120 | return col; | ||
121 | } | ||
122 | |||
123 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec3 baseCol) | ||
124 | { | ||
125 | return calcLightingSpecular(pos, norm, color, specularColor, vec4(baseCol, 1.0)); | ||
126 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/objects/alphaF.glsl b/linden/indra/newview/app_settings/shaders/class2/objects/alphaF.glsl new file mode 100644 index 0000000..97feb55 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/objects/alphaF.glsl | |||
@@ -0,0 +1,18 @@ | |||
1 | vec4 getLightColor(); | ||
2 | void applyScatter(inout vec3 col); | ||
3 | |||
4 | uniform samplerCube environmentMap; | ||
5 | uniform sampler2D diffuseMap; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
10 | vec3 ref = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; | ||
11 | vec4 specular = gl_TexCoord[2]; | ||
12 | vec3 col = mix(getLightColor().rgb * diff.rgb, ref, specular.a)+specular.rgb*diff.rgb; | ||
13 | |||
14 | applyScatter(col); | ||
15 | |||
16 | gl_FragColor.rgb = col.rgb; | ||
17 | gl_FragColor.a = diff.a*gl_Color.a; | ||
18 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/objects/alphaV.glsl b/linden/indra/newview/app_settings/shaders/class2/objects/alphaV.glsl new file mode 100644 index 0000000..baf5323 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/objects/alphaV.glsl | |||
@@ -0,0 +1,24 @@ | |||
1 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | attribute vec4 specularColor; | ||
6 | |||
7 | void main() | ||
8 | { | ||
9 | //transform vertex | ||
10 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
11 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
12 | |||
13 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
14 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
15 | vec4 spec = specularColor; | ||
16 | gl_FrontColor.rgb = calcLightingSpecular(pos, norm, materialColor, spec, gl_Color).rgb; | ||
17 | gl_FrontColor.a = materialColor.a; | ||
18 | gl_TexCoord[2] = spec; | ||
19 | vec3 ref = reflect(pos,norm); | ||
20 | gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1); | ||
21 | |||
22 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
23 | } | ||
24 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyF.glsl b/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyF.glsl new file mode 100644 index 0000000..7462bb1 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyF.glsl | |||
@@ -0,0 +1,29 @@ | |||
1 | vec4 getLightColor(); | ||
2 | void applyScatter(inout vec3 col); | ||
3 | |||
4 | uniform samplerCube environmentMap; | ||
5 | uniform sampler2D diffuseMap; | ||
6 | uniform sampler2D bumpMap; | ||
7 | |||
8 | |||
9 | void main() | ||
10 | { | ||
11 | vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
12 | vec3 ref = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; | ||
13 | |||
14 | vec4 specular = gl_TexCoord[3]; | ||
15 | |||
16 | float b = texture2D(bumpMap, gl_TexCoord[0].xy).a; | ||
17 | b -= texture2D(bumpMap, gl_TexCoord[2].xy).a; | ||
18 | |||
19 | vec3 col = mix(getLightColor().rgb * diff.rgb, ref, specular.a)+specular.rgb*diff.rgb; | ||
20 | col += col * b; | ||
21 | float m = (col.r + col.g + col.b); | ||
22 | m *= 1.0/3.0; | ||
23 | col = mix(col, vec3(m), -specular.a*specular.a); | ||
24 | |||
25 | applyScatter(col); | ||
26 | |||
27 | gl_FragColor.rgb = col; | ||
28 | gl_FragColor.a = diff.a; | ||
29 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyV.glsl b/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyV.glsl new file mode 100644 index 0000000..037b282 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class2/objects/bumpshinyV.glsl | |||
@@ -0,0 +1,31 @@ | |||
1 | vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); | ||
2 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
3 | |||
4 | attribute vec4 materialColor; | ||
5 | attribute vec4 specularColor; | ||
6 | attribute vec4 binormal; | ||
7 | |||
8 | void main() | ||
9 | { | ||
10 | //transform vertex | ||
11 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
12 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
13 | |||
14 | vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
15 | vec3 norm = normalize(gl_NormalMatrix * gl_Normal); | ||
16 | vec3 binorm = normalize(gl_NormalMatrix * binormal.xyz); | ||
17 | vec3 tangent = cross(binorm, norm); | ||
18 | binorm.xy = vec2(dot(tangent, gl_LightSource[0].position.xyz), | ||
19 | dot(binorm, gl_LightSource[0].position.xyz))*1.0/128.0; | ||
20 | |||
21 | vec4 spec = specularColor; | ||
22 | gl_FrontColor.rgb = calcLightingSpecular(pos, norm, materialColor, spec, gl_Color).rgb; | ||
23 | gl_TexCoord[3] = spec; | ||
24 | gl_FrontColor.a = materialColor.a; | ||
25 | vec3 ref = reflect(pos,norm); | ||
26 | gl_TexCoord[1].xyz = (gl_TextureMatrix[1]*vec4(ref,1.0)).xyz; | ||
27 | gl_TexCoord[2].xy = binorm.xy + gl_MultiTexCoord0.xy; | ||
28 | |||
29 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
30 | } | ||
31 | |||
diff --git a/linden/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/linden/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl new file mode 100644 index 0000000..2505afe --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl | |||
@@ -0,0 +1,128 @@ | |||
1 | vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec3 baseCol); | ||
2 | mat4 getSkinnedTransform(); | ||
3 | void default_scatter(vec3 viewVec, vec3 lightDir); | ||
4 | |||
5 | attribute vec4 materialColor; //2 | ||
6 | |||
7 | attribute vec4 binormal; //6 | ||
8 | attribute vec4 clothing; //4 | ||
9 | |||
10 | attribute vec4 gWindDir; //7 | ||
11 | attribute vec4 gSinWaveParams; //3 | ||
12 | attribute vec4 gGravity; //5 | ||
13 | |||
14 | const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients | ||
15 | const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} | ||
16 | |||
17 | void main() | ||
18 | { | ||
19 | gl_TexCoord[0] = gl_MultiTexCoord0; | ||
20 | |||
21 | vec4 pos; | ||
22 | mat4 trans = getSkinnedTransform(); | ||
23 | |||
24 | vec3 norm; | ||
25 | norm.x = dot(trans[0].xyz, gl_Normal); | ||
26 | norm.y = dot(trans[1].xyz, gl_Normal); | ||
27 | norm.z = dot(trans[2].xyz, gl_Normal); | ||
28 | norm = normalize(norm); | ||
29 | |||
30 | vec3 binorm; | ||
31 | binorm.x = dot(trans[0].xyz, binormal.xyz); | ||
32 | binorm.y = dot(trans[1].xyz, binormal.xyz); | ||
33 | binorm.z = dot(trans[2].xyz, binormal.xyz); | ||
34 | norm = normalize(norm); | ||
35 | |||
36 | //wind | ||
37 | vec4 windEffect; | ||
38 | windEffect = vec4(dot(norm, gWindDir.xyz)); // DP3 windEffect, blendNorm, gWindDir; | ||
39 | pos.x = dot(trans[2].xyz, gl_Vertex.xyz); // DP3 blendPos.x, blendMatZ, iPos; | ||
40 | windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) | ||
41 | + windEffect.xyz; // MAD windEffect.xyz, blendPos.x, {0.015, 0.015, 0.015, 0}, windEffect; | ||
42 | windEffect.w = windEffect.w * 2.0 + 1.0; // MAD windEffect.w, windEffect, {0, 0, 0, 2}, {0, 0, 0, 1}; # move wind offset value to [-1, 3] | ||
43 | windEffect.w = windEffect.w*gWindDir.w; // MUL windEffect.w, windEffect, gWindDir; # modulate wind strength | ||
44 | |||
45 | windEffect.xyz = windEffect.xyz*gSinWaveParams.xyz | ||
46 | +vec3(gSinWaveParams.w); // MAD windEffect.xyz, windEffect, gSinWaveParams, gSinWaveParams.w; # use sin wave params to scale and offset input | ||
47 | |||
48 | |||
49 | //reduce to period of 2 PI | ||
50 | vec4 temp1, temp0, temp2, offsetPos; | ||
51 | temp1.xyz = windEffect.xyz * gPiConstants.x; // MUL temp1.xyz, windEffect, gPiConstants.x; # change input as multiple of [0-2PI] to [0-1] | ||
52 | temp0.y = mod(temp1.x,1.0); // EXP temp0, temp1.x; # find mod(x, 1) | ||
53 | windEffect.x = temp0.y * gPiConstants.y; // MUL windEffect.x, temp0.y, gPiConstants.y; # scale from [0,1] to [0, 2PI] | ||
54 | temp1.z = temp1.z - gPiConstants.w; // ADD temp1.z, temp1.z, -gPiConstants.w; # shift normal oscillation by PI/2 | ||
55 | temp0.y = mod(temp1.z,1.0); // EXP temp0, temp1.z; # find mod(x, 1) | ||
56 | |||
57 | windEffect.z = temp0.y * gPiConstants.y; // MUL windEffect.z, temp0.y, gPiConstants.y; # scale from [0,1] to [0, 2PI] | ||
58 | windEffect.xyz = windEffect.xyz + vec3(-3.141592); // # offset to [-PI, PI] | ||
59 | // ADD windEffect.xyz, windEffect, {-3.141592, -3.141592, -3.141592, -3.141592}; | ||
60 | |||
61 | //calculate sinusoid | ||
62 | vec4 sinWave; | ||
63 | temp1 = windEffect*windEffect; // MUL temp1, windEffect, windEffect; # x^2 | ||
64 | sinWave = -temp1 * gMinMaxConstants.w | ||
65 | + vec4(gMinMaxConstants.z); // MAD sinWave, -temp1, gMinMaxConstants.w, gMinMaxConstants.z; # y = -(x^2)/7! + 1/5! | ||
66 | sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.y); // MAD sinWave, sinWave, -temp1, gMinMaxConstants.y; # y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! | ||
67 | sinWave = sinWave * -temp1 + vec4(gMinMaxConstants.x); // MAD sinWave, sinWave, -temp1, gMinMaxConstants.x; # y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 | ||
68 | sinWave = sinWave * windEffect; // MUL sinWave, sinWave, windEffect; # y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) | ||
69 | |||
70 | // sinWave.x holds sin(norm . wind_direction) with primary frequency | ||
71 | // sinWave.y holds sin(norm . wind_direction) with secondary frequency | ||
72 | // sinWave.z hold cos(norm . wind_direction) with primary frequency | ||
73 | sinWave.xyz = sinWave.xyz * gWindDir.w | ||
74 | + vec3(windEffect.w); // MAD sinWave.xyz, sinWave, gWindDir.w, windEffect.w; # multiply by wind strength in gWindDir.w [-wind, wind] | ||
75 | |||
76 | // add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] | ||
77 | temp1 = vec4(dot(norm, gGravity.xyz)); // DP3 temp1, blendNorm, gGravity; # how much is this normal facing in direction of gGravity? | ||
78 | temp1 = min(temp1, vec4(0.2,0.0,0.0,0.0)); // MIN temp1, temp1, {0.2, 0, 0, 0}; # clamp [-1, 1] to [-1, 0.2] | ||
79 | temp1 = temp1*vec4(1.5,0.0,0.0,0.0); // MUL temp1, temp1, {1.5, 0, 0, 0}; # scale from [-1,0.2] to [-1.5, 0.3] | ||
80 | sinWave.x = sinWave.x + temp1.x; // ADD sinWave.x, sinWave, temp1; # add gGravity effect to sinwave (only primary frequency) | ||
81 | sinWave.xyz = sinWave.xyz * clothing.w; // MUL sinWave.xyz, sinWave, iClothing.w; # modulate by clothing coverage | ||
82 | |||
83 | sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // MAX sinWave.xyz, sinWave, {-1, -1, -1, -1}; # clamp to underlying body shape | ||
84 | offsetPos = clothing * sinWave.x; // MUL offsetPos, iClothing, sinWave.x; # multiply wind effect times clothing displacement | ||
85 | temp2 = gWindDir*sinWave.z + vec4(norm,0); // MAD temp2, gWindDir, sinWave.z, blendNorm; # calculate normal offset due to wind oscillation | ||
86 | offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+gl_Vertex; // MAD offsetPos, {1.0, 1.0, 1.0, 0.0}, offsetPos, iPos; # add to offset vertex position, and zero out effect from w | ||
87 | norm += temp2.xyz*2.0; // MAD blendNorm, temp2, {2, 2, 2, 2}, blendNorm; # add sin wave effect on normals (exaggerated) | ||
88 | |||
89 | //add "backlighting" effect | ||
90 | float colorAcc; | ||
91 | colorAcc = 1.0 - clothing.w; // SUB colorAcc, {1, 1, 1, 1}, iClothing; | ||
92 | norm.z -= colorAcc * 0.2; // MAD blendNorm, colorAcc.w, {0, 0, -0.2, 0}, blendNorm; | ||
93 | |||
94 | //renormalize normal (again) | ||
95 | norm = normalize(norm); // DP3 divisor.w, blendNorm, blendNorm; | ||
96 | // RSQ divisor.xyz, divisor.w; | ||
97 | // MUL blendNorm.xyz, blendNorm, divisor; | ||
98 | |||
99 | //project binormal to normal plane to ensure orthogonality | ||
100 | temp2 = vec4(dot(norm, binorm)); // DP3 temp2, blendNorm, blendBinorm; | ||
101 | binorm = binorm - temp2.xyz; // SUB blendBinorm, blendBinorm, temp2; | ||
102 | |||
103 | //renormalize binormal | ||
104 | binorm = normalize(binorm); // DP3 divisor.w, blendBinorm, blendBinorm; | ||
105 | // RSQ divisor.xyz, divisor.w; | ||
106 | // MUL blendBinorm.xyz, blendBinorm, divisor; | ||
107 | |||
108 | pos.x = dot(trans[0], offsetPos); | ||
109 | pos.y = dot(trans[1], offsetPos); | ||
110 | pos.z = dot(trans[2], offsetPos); | ||
111 | pos.w = 1.0; | ||
112 | |||
113 | vec4 color = calcLighting(pos.xyz, norm, materialColor, gl_Color.rgb); | ||
114 | gl_FrontColor = color; | ||
115 | |||
116 | gl_Position = gl_ProjectionMatrix * pos; | ||
117 | |||
118 | vec3 N = norm; | ||
119 | vec3 B = binorm; | ||
120 | vec3 T = cross(N,B); | ||
121 | |||
122 | //gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + 1.0/512.0 * vec2(dot(T,gl_LightSource[0].position.xyz), | ||
123 | // dot(B,gl_LightSource[0].position.xyz)); | ||
124 | |||
125 | gl_TexCoord[2] = vec4(pos.xyz, 1.0); | ||
126 | default_scatter(pos.xyz, gl_LightSource[0].position.xyz); | ||
127 | |||
128 | } \ No newline at end of file | ||
diff --git a/linden/indra/newview/app_settings/shaders/class3/environment/groundF.glsl b/linden/indra/newview/app_settings/shaders/class3/environment/groundF.glsl new file mode 100644 index 0000000..8618dad --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/environment/groundF.glsl | |||
@@ -0,0 +1,12 @@ | |||
1 | vec4 getScatter(vec3 viewVec, vec3 lightDir); | ||
2 | |||
3 | varying vec3 lightd; | ||
4 | varying vec3 viewVec; | ||
5 | |||
6 | void main() | ||
7 | { | ||
8 | vec4 color = gl_Color; | ||
9 | vec4 haze = getScatter(viewVec, lightd) * vec4(gl_Fog.color.rgb, 1.0); | ||
10 | color.rgb = haze.rgb + haze.a * color.rgb; | ||
11 | gl_FragColor = color; | ||
12 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class3/environment/groundV.glsl b/linden/indra/newview/app_settings/shaders/class3/environment/groundV.glsl new file mode 100644 index 0000000..a6f5270 --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/environment/groundV.glsl | |||
@@ -0,0 +1,11 @@ | |||
1 | varying vec3 lightd; | ||
2 | varying vec3 viewVec; | ||
3 | |||
4 | void main() | ||
5 | { | ||
6 | gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; | ||
7 | lightd = gl_LightSource[0].position.xyz; | ||
8 | viewVec = (gl_ModelViewMatrix * gl_Vertex).xyz; | ||
9 | |||
10 | gl_FrontColor = gl_Color; | ||
11 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class3/environment/scatterF.glsl b/linden/indra/newview/app_settings/shaders/class3/environment/scatterF.glsl new file mode 100644 index 0000000..7a9245f --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/environment/scatterF.glsl | |||
@@ -0,0 +1,25 @@ | |||
1 | uniform sampler2D scatterMap; | ||
2 | |||
3 | //for per-pixel scatter | ||
4 | vec4 getScatter(vec3 viewVec, vec3 lightDir) | ||
5 | { | ||
6 | vec2 scatterCoord; | ||
7 | scatterCoord.x = length(viewVec); | ||
8 | vec3 normVec = viewVec / scatterCoord.x; | ||
9 | scatterCoord.y = dot(normVec, lightDir)*0.5 + 0.5; | ||
10 | scatterCoord.x = scatterCoord.x / gl_Fog.end; | ||
11 | scatterCoord.x *= scatterCoord.x; // HACK!! Remove this when we can push the view distance farther out | ||
12 | return texture2D(scatterMap, scatterCoord) * vec4(gl_Fog.color.rgb, 1.0); | ||
13 | } | ||
14 | |||
15 | void applyScatter(inout vec3 color, vec4 haze) | ||
16 | { | ||
17 | color.rgb = haze.rgb + haze.a * color.rgb; | ||
18 | } | ||
19 | |||
20 | //for per-vertex scatter | ||
21 | void applyScatter(inout vec3 color) | ||
22 | { | ||
23 | vec4 haze = texture2D(scatterMap, gl_TexCoord[5].xy) * vec4(gl_Fog.color.rgb, 1.0); | ||
24 | color.rgb = haze.rgb + haze.a * color.rgb; | ||
25 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class3/environment/scatterV.glsl b/linden/indra/newview/app_settings/shaders/class3/environment/scatterV.glsl new file mode 100644 index 0000000..c9ebd9e --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/environment/scatterV.glsl | |||
@@ -0,0 +1,16 @@ | |||
1 | |||
2 | vec2 getScatterCoord(vec3 viewVec, vec3 lightDir) | ||
3 | { | ||
4 | vec2 scatterCoord; | ||
5 | scatterCoord.x = length(viewVec); | ||
6 | vec3 normVec = normalize(viewVec); | ||
7 | scatterCoord.y = dot(normVec, lightDir)*0.5 + 0.5; | ||
8 | scatterCoord.x = scatterCoord.x / gl_Fog.end; | ||
9 | scatterCoord.x *= scatterCoord.x; // HACK!! Remove this when we can push the view distance farther out | ||
10 | return scatterCoord; | ||
11 | } | ||
12 | |||
13 | void default_scatter(vec3 viewVec, vec3 lightDir) | ||
14 | { | ||
15 | gl_TexCoord[5].xy = getScatterCoord(viewVec, lightDir); | ||
16 | } | ||
diff --git a/linden/indra/newview/app_settings/shaders/class3/objects/bumpshinyF.glsl b/linden/indra/newview/app_settings/shaders/class3/objects/bumpshinyF.glsl new file mode 100644 index 0000000..9d1a91d --- /dev/null +++ b/linden/indra/newview/app_settings/shaders/class3/objects/bumpshinyF.glsl | |||
@@ -0,0 +1,25 @@ | |||
1 | vec4 getLightColor(); | ||
2 | void applyScatter(inout vec3 col); | ||
3 | |||
4 | uniform samplerCube environmentMap; | ||
5 | uniform sampler2D diffuseMap; | ||
6 | uniform sampler2D bumpMap; | ||
7 | |||
8 | void main() | ||
9 | { | ||
10 | vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); | ||
11 | float b = texture2D(bumpMap, gl_TexCoord[0].xy).a; | ||
12 | b -= texture2D(bumpMap, gl_TexCoord[2].xy).a; | ||
13 | vec3 ref = textureCube(environmentMap, gl_TexCoord[1].xyz*vec3(1.0,1.0,1.0-b*5.0)).rgb; | ||
14 | vec4 specular = gl_TexCoord[3]; | ||
15 | vec3 col = mix(getLightColor().rgb * diff.rgb, ref, specular.a)+specular.rgb*diff.rgb; | ||
16 | col += col * b; | ||
17 | float m = (col.r + col.g + col.b); | ||
18 | m *= 1.0/3.0; | ||
19 | col = mix(col, vec3(m), -specular.a*specular.a); | ||
20 | |||
21 | applyScatter(col); | ||
22 | |||
23 | gl_FragColor.rgb = col; | ||
24 | gl_FragColor.a = diff.a; | ||
25 | } | ||
diff --git a/linden/indra/newview/app_settings/skinned_avatar.vp b/linden/indra/newview/app_settings/skinned_avatar.vp new file mode 100644 index 0000000..a4adbd5 --- /dev/null +++ b/linden/indra/newview/app_settings/skinned_avatar.vp | |||
@@ -0,0 +1,146 @@ | |||
1 | !!ARBvp1.0 | ||
2 | # Vertex Program for lit, skinned avatars | ||
3 | |||
4 | # Parameters | ||
5 | PARAM mat[45] = { program.env[0..44] }; | ||
6 | PARAM embossScale = program.env[63]; | ||
7 | PARAM proj[4] = { state.matrix.projection }; | ||
8 | PARAM modelAmbient = state.lightmodel.ambient; | ||
9 | PARAM materialDiffuse = state.material.diffuse; | ||
10 | PARAM lightDir0 = state.light[0].position; | ||
11 | PARAM diffuseCol0 = state.light[0].diffuse; | ||
12 | PARAM lightDir1 = state.light[1].position; | ||
13 | PARAM diffuseCol1 = state.light[1].diffuse; | ||
14 | PARAM lightPos2 = state.light[2].position; | ||
15 | PARAM diffuseCol2 = state.light[2].diffuse; | ||
16 | PARAM lightPos3 = state.light[3].position; | ||
17 | PARAM diffuseCol3 = state.light[3].diffuse; | ||
18 | |||
19 | # Per vertex inputs | ||
20 | ATTRIB iPos = vertex.position; | ||
21 | ATTRIB iNormal = vertex.normal; | ||
22 | ATTRIB iTex0 = vertex.texcoord[0]; | ||
23 | ATTRIB iTex1 = vertex.texcoord[1]; | ||
24 | ATTRIB iWeight = vertex.attrib[1]; | ||
25 | ATTRIB iBinormal = vertex.attrib[6]; | ||
26 | |||
27 | # Temporaries | ||
28 | TEMP blendBinorm; # result of skinned binormal | ||
29 | TEMP blendTangent; # result of skinned tangent | ||
30 | TEMP blendMat; | ||
31 | TEMP blendPos; # skinned vertex pos | ||
32 | TEMP dots; # dot product for lighting calculations | ||
33 | TEMP blendNorm; # skinned normal | ||
34 | TEMP colorAcc; # color accumulator | ||
35 | |||
36 | ALIAS scaledWeight = colorAcc; | ||
37 | ALIAS divisor = blendMat; # divisor for normalization process | ||
38 | ALIAS lightDir = blendBinorm; | ||
39 | |||
40 | ADDRESS address; | ||
41 | |||
42 | # Outputs | ||
43 | OUTPUT oPos = result.position; #position | ||
44 | OUTPUT oCol0 = result.color; #primary color | ||
45 | OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0 | ||
46 | OUTPUT oTex1 = result.texcoord[1]; #texture coordinate set 1 | ||
47 | OUTPUT oFog = result.fogcoord; #output fog coord | ||
48 | |||
49 | #fix input blending weight | ||
50 | ARL address.x, iWeight.x; | ||
51 | FRC scaledWeight.x, iWeight; | ||
52 | |||
53 | #Output position and normal | ||
54 | MUL dots, mat[address.x + 1], {1,1,1,1}; | ||
55 | SUB blendMat, dots, mat[address.x + 0]; | ||
56 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 0]; | ||
57 | DP4 blendPos.x, blendMat, iPos; | ||
58 | DP3 blendNorm.x, blendMat, iNormal; | ||
59 | DP3 blendBinorm.x, blendMat, iBinormal; | ||
60 | |||
61 | MUL dots, mat[address.x + 16], {1,1,1,1}; | ||
62 | SUB blendMat, dots, mat[address.x + 15]; | ||
63 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 15]; | ||
64 | DP4 blendPos.y, blendMat, iPos; | ||
65 | DP3 blendNorm.y, blendMat, iNormal; | ||
66 | DP3 blendBinorm.y, blendMat, iBinormal; | ||
67 | |||
68 | MUL dots, mat[address.x + 31], {1,1,1,1}; | ||
69 | SUB blendMat, dots, mat[address.x + 30]; | ||
70 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 30]; | ||
71 | DP4 blendPos.z, blendMat, iPos; | ||
72 | DP3 blendNorm.z, blendMat, iNormal; | ||
73 | DP3 blendBinorm.z, blendMat, iBinormal; | ||
74 | MOV blendPos.w, {0, 0, 0, 1}; | ||
75 | |||
76 | #renormalize normal | ||
77 | #add "normal spread" effect | ||
78 | ADD blendNorm, blendNorm, {0, 0, -0.4, 0}; | ||
79 | DP3 divisor.w, blendNorm, blendNorm; | ||
80 | RSQ divisor.xyz, divisor.w; | ||
81 | MUL blendNorm.xyz, blendNorm, divisor; | ||
82 | |||
83 | #renormalize binormal | ||
84 | DP3 divisor.w, blendBinorm, blendBinorm; | ||
85 | RSQ divisor.xyz, divisor.w; | ||
86 | MUL blendBinorm.xyz, blendBinorm, divisor; | ||
87 | |||
88 | #Projection | ||
89 | DP4 oPos.x, proj[0], blendPos; | ||
90 | DP4 oPos.y, proj[1], blendPos; | ||
91 | DP4 oPos.z, proj[2], blendPos; | ||
92 | DP4 oPos.w, proj[3], blendPos; | ||
93 | |||
94 | #tangent = binormal X normal | ||
95 | XPD blendTangent, blendNorm, blendBinorm; | ||
96 | |||
97 | #oTex1 = iTex0 + LLVector2( lightDir0 * tangent, lightDir0 * binormal ); | ||
98 | DP3 blendTangent.x, lightDir0, blendTangent; | ||
99 | DP3 blendTangent.y, lightDir0, blendBinorm; | ||
100 | MAD oTex1, embossScale.x, blendTangent, iTex0; | ||
101 | |||
102 | #Light 0 | ||
103 | DP3 colorAcc.xyz, blendNorm, lightDir0; | ||
104 | MAD colorAcc.xyz, colorAcc, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
105 | MAX colorAcc, colorAcc, {0, 0, 0, 0}; | ||
106 | |||
107 | # Accumulate color contributions. | ||
108 | MAD colorAcc.xyz, colorAcc.x, diffuseCol0, modelAmbient; | ||
109 | MOV colorAcc.w, {0, 0, 0, 1.0}; | ||
110 | |||
111 | #Light 1 | ||
112 | DP3 dots.x, blendNorm, lightDir1; | ||
113 | |||
114 | #Light 2 | ||
115 | SUB lightDir, lightPos2, blendPos; | ||
116 | DP3 divisor.w, lightDir, lightDir; | ||
117 | RSQ divisor.xyz, divisor.w; | ||
118 | MUL lightDir.xyz, lightDir, divisor; | ||
119 | |||
120 | DP3 dots.y, blendNorm, lightDir; | ||
121 | |||
122 | #Light 3 | ||
123 | SUB lightDir, lightPos3, blendPos; | ||
124 | DP3 divisor.w, lightDir, lightDir; | ||
125 | RSQ divisor.xyz, divisor.w; | ||
126 | MUL lightDir.xyz, lightDir, divisor; | ||
127 | |||
128 | DP3 dots.z, blendNorm, lightDir; | ||
129 | |||
130 | # Apply Lights | ||
131 | MAD dots, dots, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
132 | MAX dots, dots, {0,0,0,0}; | ||
133 | MAD colorAcc.xyz, dots.x, diffuseCol1, colorAcc; | ||
134 | MAD colorAcc.xyz, dots.y, diffuseCol2, colorAcc; | ||
135 | MAD colorAcc.xyz, dots.z, diffuseCol3, colorAcc; | ||
136 | |||
137 | #Output color | ||
138 | MUL oCol0, materialDiffuse, colorAcc; | ||
139 | |||
140 | #Output tex coordinate | ||
141 | MOV oTex0, iTex0; | ||
142 | |||
143 | #Output fog | ||
144 | MOV oFog.x, blendPos.z; | ||
145 | |||
146 | END | ||
diff --git a/linden/indra/newview/app_settings/skinned_avatar_hair_wind.vp b/linden/indra/newview/app_settings/skinned_avatar_hair_wind.vp new file mode 100644 index 0000000..5c45118 --- /dev/null +++ b/linden/indra/newview/app_settings/skinned_avatar_hair_wind.vp | |||
@@ -0,0 +1,179 @@ | |||
1 | !!ARBvp1.0 | ||
2 | # Vertex Program for lit, skinned avatars | ||
3 | |||
4 | # Parameters | ||
5 | #PARAM gGravity = program.env[62]; | ||
6 | |||
7 | PARAM gMat[45] = { program.env[0..44] }; | ||
8 | PARAM gWindDir = program.env[60]; # wind direction with strength stored in w | ||
9 | PARAM gSinWaveParams = program.env[61]; # frequency, frequency2, frequency, phase | ||
10 | PARAM gMinMaxConstants = {1.0, 0.166666, 0.0083143, .00018542}; #minimax-generated coefficients | ||
11 | PARAM gPiConstants = {0.159154943, 6.28318530, 3.141592653, 1.5707963}; # {1/2PI, 2PI, PI, PI/2} | ||
12 | PARAM gProjection[4] = { state.matrix.projection }; | ||
13 | PARAM gModelAmbient = state.lightmodel.ambient; | ||
14 | PARAM gMaterialDiffuse = state.material.diffuse; | ||
15 | PARAM gLightDir0 = state.light[0].position; | ||
16 | PARAM gDiffuseCol0 = state.light[0].diffuse; | ||
17 | PARAM gLightDir1 = state.light[1].position; | ||
18 | PARAM gDiffuseCol1 = state.light[1].diffuse; | ||
19 | PARAM gLightPos2 = state.light[2].position; | ||
20 | PARAM gDiffuseCol2 = state.light[2].diffuse; | ||
21 | PARAM gLightPos3 = state.light[3].position; | ||
22 | PARAM gDiffuseCol3 = state.light[3].diffuse; | ||
23 | |||
24 | # Per vertex inputs | ||
25 | ATTRIB iPos = vertex.position; | ||
26 | ATTRIB iNormal = vertex.normal; | ||
27 | ATTRIB iTex0 = vertex.texcoord; | ||
28 | ATTRIB iWeight = vertex.attrib[1]; | ||
29 | ATTRIB iClothing = vertex.attrib[4]; | ||
30 | |||
31 | # Temporaries | ||
32 | TEMP blendedPos; # weighted sum of tpos0 and tpos1 | ||
33 | TEMP blendNorm; # weighted sum of eyeNormal0 and eyeNormal1 | ||
34 | TEMP temp0; | ||
35 | TEMP temp1; # another general purpose temp | ||
36 | TEMP temp2; | ||
37 | TEMP windEffect; # amount of displacement from wind | ||
38 | TEMP blendMatX; | ||
39 | TEMP blendMatY; | ||
40 | TEMP blendMatZ; | ||
41 | |||
42 | ALIAS colorAcc = temp0; | ||
43 | ALIAS sinWave = temp0; | ||
44 | ALIAS offsetPos = temp1; | ||
45 | ALIAS dots = temp1; # dot product for lighting calculations | ||
46 | ALIAS posDelta = windEffect; # movement of vertex according to joint angle | ||
47 | ALIAS pivot_pos = windEffect; | ||
48 | ALIAS scaledWeight = temp0; | ||
49 | ALIAS divisor = temp2; | ||
50 | ALIAS lightDir = windEffect; | ||
51 | |||
52 | ADDRESS address; | ||
53 | |||
54 | # Outputs | ||
55 | OUTPUT oPos = result.position; # position | ||
56 | OUTPUT oCol0 = result.color; # primary color | ||
57 | OUTPUT oTex0 = result.texcoord; # texture coordinate set 0 | ||
58 | OUTPUT oFog = result.fogcoord; # output fog coordinates | ||
59 | |||
60 | #fix input blending weight | ||
61 | ARL address.x, iWeight.x; | ||
62 | FRC scaledWeight.x, iWeight; | ||
63 | |||
64 | # Blend joint matrices | ||
65 | MUL blendMatX, gMat[address.x + 1], {1,1,1,1}; | ||
66 | SUB blendMatX, blendMatX, gMat[address.x + 0]; | ||
67 | MAD blendMatX, scaledWeight.x, blendMatX, gMat[address.x + 0]; | ||
68 | DP3 blendNorm.x, blendMatX, iNormal; | ||
69 | |||
70 | MUL blendMatY, gMat[address.x + 16], {1,1,1,1}; | ||
71 | SUB blendMatY, blendMatY, gMat[address.x + 15]; | ||
72 | MAD blendMatY, scaledWeight.x, blendMatY, gMat[address.x + 15]; | ||
73 | DP3 blendNorm.y, blendMatY, iNormal; | ||
74 | |||
75 | MUL blendMatZ, gMat[address.x + 31], {1,1,1,1}; | ||
76 | SUB blendMatZ, blendMatZ, gMat[address.x + 30]; | ||
77 | MAD blendMatZ, scaledWeight.x, blendMatZ, gMat[address.x + 30]; | ||
78 | DP3 blendNorm.z, blendMatZ, iNormal; | ||
79 | |||
80 | #wind | ||
81 | DP3 windEffect, blendNorm, gWindDir; | ||
82 | MAD windEffect.xyz, windEffect, gSinWaveParams, gSinWaveParams.w; # use sin wave params to scale and offset input | ||
83 | |||
84 | #reduce to period of 2 PI | ||
85 | MUL temp1.xyz, windEffect, gPiConstants.x; # change input as multiple of [0-2PI] to [0-1] | ||
86 | EXP temp0, temp1.x; # find mod(x, 1) | ||
87 | MUL windEffect.x, temp0.y, gPiConstants.y; # scale from [0,1] to [0, 2PI] | ||
88 | |||
89 | # offset to [-PI, PI] | ||
90 | ADD windEffect.xyz, windEffect, {-3.141592, -3.141592, -3.141592, -3.141592}; | ||
91 | |||
92 | #calculate sinusoid | ||
93 | MUL temp1, windEffect, windEffect; # x^2 | ||
94 | MAD sinWave, -temp1, gMinMaxConstants.w, gMinMaxConstants.z; # y = -(x^2)/7! + 1/5! | ||
95 | MAD sinWave, sinWave, -temp1, gMinMaxConstants.y; # y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! | ||
96 | MAD sinWave, sinWave, -temp1, gMinMaxConstants.x; # y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 | ||
97 | MUL sinWave, sinWave, windEffect; # y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) | ||
98 | |||
99 | # sinWave.x holds sin(norm . wind_direction)+ | ||
100 | MUL sinWave.xyz, sinWave, gWindDir.w; # multiply by wind strength in gWindDir.w [-wind, wind] | ||
101 | SUB sinWave.xyz, sinWave, {0.2, 0.2, 0.2, 0.2}; | ||
102 | MUL sinWave.xyz, sinWave, iClothing.w; # modulate by clothing coverage | ||
103 | |||
104 | DP3 temp2.x, iClothing, iClothing; | ||
105 | MAX temp2.x, temp2, {0, 0, 0, 0.2}; | ||
106 | MUL temp2.x, temp2.x, {3, 0, 0, 0}; | ||
107 | MUL sinWave.x, sinWave, temp2; | ||
108 | |||
109 | #add pseudo-specular effect | ||
110 | ADD blendNorm, blendNorm, {0, 0, -0.5, 0}; | ||
111 | |||
112 | #renormalize normal | ||
113 | DP3 divisor.w, blendNorm, blendNorm; | ||
114 | RSQ divisor.xyz, divisor.w; | ||
115 | MUL blendNorm.xyz, blendNorm, divisor; | ||
116 | |||
117 | #Output position | ||
118 | DP4 blendedPos.x, blendMatX, iPos; | ||
119 | DP4 blendedPos.y, blendMatY, iPos; | ||
120 | DP4 blendedPos.z, blendMatZ, iPos; | ||
121 | |||
122 | MUL offsetPos, gWindDir, sinWave.x; # multiply wind effect times clothing displacement | ||
123 | MAD blendedPos, {-1.0, -1.0, -1.0, 0.0}, offsetPos, blendedPos; # add to offset vertex position, and zero out effect from w | ||
124 | |||
125 | MOV blendedPos.w, {0, 0, 0, 1}; | ||
126 | |||
127 | #Projection | ||
128 | DP4 oPos.x, gProjection[0], blendedPos; # projection matrix | ||
129 | DP4 oPos.y, gProjection[1], blendedPos; | ||
130 | DP4 oPos.z, gProjection[2], blendedPos; | ||
131 | DP4 oPos.w, gProjection[3], blendedPos; | ||
132 | |||
133 | #Light 0 | ||
134 | DP3 dots.x, blendNorm, gLightDir0; | ||
135 | MAD dots.x, dots.x, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
136 | MAX dots, dots, {0, 0, 0, 0}; | ||
137 | |||
138 | # Accumulate color contributions. | ||
139 | MAD temp2, dots.x, gDiffuseCol0, gModelAmbient; | ||
140 | MOV colorAcc.xyz, temp2; | ||
141 | |||
142 | #Light 1 | ||
143 | DP3 dots.x, blendNorm, gLightDir1; | ||
144 | |||
145 | #Light 2 | ||
146 | SUB lightDir, gLightPos2, blendedPos; | ||
147 | DP3 divisor.w, lightDir, lightDir; | ||
148 | RSQ divisor.xyz, divisor.w; | ||
149 | MUL lightDir.xyz, lightDir, divisor; | ||
150 | |||
151 | DP3 dots.y, blendNorm, lightDir; | ||
152 | |||
153 | #Light 3 | ||
154 | SUB lightDir, gLightPos3, blendedPos; | ||
155 | DP3 divisor.w, lightDir, lightDir; | ||
156 | RSQ divisor.xyz, divisor.w; | ||
157 | MUL lightDir.xyz, lightDir, divisor; | ||
158 | |||
159 | DP3 dots.z, blendNorm, lightDir; | ||
160 | |||
161 | #Apply lights | ||
162 | MAD dots, dots, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
163 | MAX dots, dots, {0, 0, 0, 0}; | ||
164 | MAD colorAcc.xyz, dots.x, gDiffuseCol1, colorAcc; | ||
165 | MAD colorAcc.xyz, dots.y, gDiffuseCol2, colorAcc; | ||
166 | MAD colorAcc.xyz, dots.z, gDiffuseCol3, colorAcc; | ||
167 | |||
168 | #Output fog | ||
169 | # This causes issues on ATI when fog is disabled | ||
170 | MOV oFog.x, blendedPos.z; | ||
171 | |||
172 | #Output color | ||
173 | MOV colorAcc.w, {0, 0, 0, 1.0}; | ||
174 | MUL oCol0, gMaterialDiffuse, colorAcc; | ||
175 | |||
176 | #Output tex coordinate | ||
177 | MOV oTex0, iTex0; | ||
178 | |||
179 | END | ||
diff --git a/linden/indra/newview/app_settings/skinned_avatar_nobump.vp b/linden/indra/newview/app_settings/skinned_avatar_nobump.vp new file mode 100644 index 0000000..1874e54 --- /dev/null +++ b/linden/indra/newview/app_settings/skinned_avatar_nobump.vp | |||
@@ -0,0 +1,128 @@ | |||
1 | !!ARBvp1.0 | ||
2 | # Vertex Program for lit, skinned avatars | ||
3 | |||
4 | # Parameters | ||
5 | PARAM mat[45] = { program.env[0..44] }; | ||
6 | PARAM proj[4] = { state.matrix.projection }; | ||
7 | PARAM modelAmbient = state.lightmodel.ambient; | ||
8 | PARAM materialDiffuse = state.material.diffuse; | ||
9 | PARAM lightDir0 = state.light[0].position; | ||
10 | PARAM diffuseCol0 = state.light[0].diffuse; | ||
11 | PARAM lightDir1 = state.light[1].position; | ||
12 | PARAM diffuseCol1 = state.light[1].diffuse; | ||
13 | PARAM lightPos2 = state.light[2].position; | ||
14 | PARAM diffuseCol2 = state.light[2].diffuse; | ||
15 | PARAM lightPos3 = state.light[3].position; | ||
16 | PARAM diffuseCol3 = state.light[3].diffuse; | ||
17 | |||
18 | # Per vertex inputs | ||
19 | ATTRIB iPos = vertex.position; | ||
20 | ATTRIB iNormal = vertex.normal; | ||
21 | ATTRIB iTex0 = vertex.texcoord[0]; | ||
22 | ATTRIB iWeight = vertex.attrib[1]; | ||
23 | |||
24 | # Temporaries | ||
25 | TEMP blendMat; | ||
26 | TEMP blendPos; # skinned vertex pos | ||
27 | TEMP dots; # dot product for lighting calculations | ||
28 | TEMP blendNorm; # skinned normal | ||
29 | TEMP colorAcc; # color accumulator | ||
30 | TEMP lightDir; | ||
31 | |||
32 | |||
33 | ALIAS scaledWeight = colorAcc; | ||
34 | ALIAS divisor = blendMat; # divisor for normalization process | ||
35 | |||
36 | ADDRESS address; | ||
37 | |||
38 | # Outputs | ||
39 | OUTPUT oPos = result.position; #position | ||
40 | OUTPUT oCol0 = result.color; #primary color | ||
41 | OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0 | ||
42 | OUTPUT oFog = result.fogcoord; #output fog coord | ||
43 | |||
44 | #fix input blending weight | ||
45 | ARL address.x, iWeight.x; | ||
46 | FRC scaledWeight.x, iWeight; | ||
47 | |||
48 | #Output position and normal | ||
49 | MUL dots, mat[address.x + 1], {1,1,1,1}; | ||
50 | SUB blendMat, dots, mat[address.x + 0]; | ||
51 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 0]; | ||
52 | DP4 blendPos.x, blendMat, iPos; | ||
53 | DP3 blendNorm.x, blendMat, iNormal; | ||
54 | |||
55 | MUL dots, mat[address.x + 16], {1,1,1,1}; | ||
56 | SUB blendMat, dots, mat[address.x + 15]; | ||
57 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 15]; | ||
58 | DP4 blendPos.y, blendMat, iPos; | ||
59 | DP3 blendNorm.y, blendMat, iNormal; | ||
60 | |||
61 | |||
62 | MUL dots, mat[address.x + 31], {1,1,1,1}; | ||
63 | SUB blendMat, dots, mat[address.x + 30]; | ||
64 | MAD blendMat, scaledWeight.x, blendMat, mat[address.x + 30]; | ||
65 | DP4 blendPos.z, blendMat, iPos; | ||
66 | DP3 blendNorm.z, blendMat, iNormal; | ||
67 | MOV blendPos.w, {0, 0, 0, 1}; | ||
68 | |||
69 | #renormalize normal | ||
70 | #add "backlighting" effect | ||
71 | ADD blendNorm, blendNorm, {0, 0, -0.2, 0}; | ||
72 | DP3 divisor.w, blendNorm, blendNorm; | ||
73 | RSQ divisor.xyz, divisor.w; | ||
74 | MUL blendNorm.xyz, blendNorm, divisor; | ||
75 | |||
76 | |||
77 | #Projection | ||
78 | DP4 oPos.x, proj[0], blendPos; | ||
79 | DP4 oPos.y, proj[1], blendPos; | ||
80 | DP4 oPos.z, proj[2], blendPos; | ||
81 | DP4 oPos.w, proj[3], blendPos; | ||
82 | |||
83 | |||
84 | #Light 0 | ||
85 | DP3 colorAcc.xyz, blendNorm, lightDir0; | ||
86 | MAD colorAcc.xyz, colorAcc, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
87 | MAX colorAcc, colorAcc, {0, 0, 0, 0}; | ||
88 | |||
89 | # Accumulate color contributions. | ||
90 | MAD colorAcc.xyz, colorAcc.x, diffuseCol0, modelAmbient; | ||
91 | MOV colorAcc.w, {0, 0, 0, 1.0}; | ||
92 | |||
93 | #Light 1 | ||
94 | DP3 dots.x, blendNorm, lightDir1; | ||
95 | |||
96 | #Light 2 | ||
97 | SUB lightDir, lightPos2, blendPos; | ||
98 | DP3 divisor.w, lightDir, lightDir; | ||
99 | RSQ divisor.xyz, divisor.w; | ||
100 | MUL lightDir.xyz, lightDir, divisor; | ||
101 | |||
102 | DP3 dots.y, blendNorm, lightDir; | ||
103 | |||
104 | #Light 3 | ||
105 | SUB lightDir, lightPos3, blendPos; | ||
106 | DP3 divisor.w, lightDir, lightDir; | ||
107 | RSQ divisor.xyz, divisor.w; | ||
108 | MUL lightDir.xyz, lightDir, divisor; | ||
109 | |||
110 | DP3 dots.z, blendNorm, lightDir; | ||
111 | |||
112 | #Apply lights | ||
113 | MAD dots, dots, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
114 | MAX dots, dots, {0, 0, 0, 0}; | ||
115 | MAD colorAcc.xyz, dots.x, diffuseCol1, colorAcc; | ||
116 | MAD colorAcc.xyz, dots.y, diffuseCol2, colorAcc; | ||
117 | MAD colorAcc.xyz, dots.z, diffuseCol3, colorAcc; | ||
118 | |||
119 | #Output color | ||
120 | MUL oCol0, materialDiffuse, colorAcc; | ||
121 | |||
122 | #Output tex coordinate | ||
123 | MOV oTex0, iTex0; | ||
124 | |||
125 | #Output fog | ||
126 | MOV oFog.x, blendPos.z; | ||
127 | |||
128 | END | ||
diff --git a/linden/indra/newview/app_settings/skinned_avatar_select.vp b/linden/indra/newview/app_settings/skinned_avatar_select.vp new file mode 100644 index 0000000..28506b0 --- /dev/null +++ b/linden/indra/newview/app_settings/skinned_avatar_select.vp | |||
@@ -0,0 +1,60 @@ | |||
1 | !!ARBvp1.0 | ||
2 | # Vertex Program for lit, skinned avatars | ||
3 | |||
4 | # Parameters | ||
5 | PARAM mat[45] = { program.env[0..44] }; | ||
6 | PARAM proj[4] = { state.matrix.projection }; | ||
7 | PARAM materialDiffuse = state.material.diffuse; | ||
8 | |||
9 | # Per vertex inputs | ||
10 | ATTRIB iPos = vertex.position; | ||
11 | ATTRIB iTex0 = vertex.texcoord[0]; | ||
12 | ATTRIB iWeight = vertex.attrib[1]; | ||
13 | |||
14 | # Temporaries | ||
15 | TEMP blendMat; | ||
16 | TEMP blendPos; # skinned vertex pos | ||
17 | TEMP childPos; | ||
18 | TEMP parentPos; | ||
19 | TEMP dots; # dot product for lighting calculations | ||
20 | TEMP scaledWeight; | ||
21 | |||
22 | ALIAS divisor = blendMat; # divisor for normalization process | ||
23 | |||
24 | ADDRESS address; | ||
25 | |||
26 | # Outputs | ||
27 | OUTPUT oPos = result.position; #position | ||
28 | OUTPUT oCol0 = result.color; #primary color | ||
29 | OUTPUT oTex0 = result.texcoord[0]; #texture coordinate set 0 | ||
30 | |||
31 | #fix input blending weight | ||
32 | ARL address.x, iWeight.x; | ||
33 | FRC scaledWeight.x, iWeight; | ||
34 | |||
35 | #Output position and normal | ||
36 | DP4 parentPos.x, mat[address.x + 0], iPos; | ||
37 | DP4 parentPos.y, mat[address.x + 15], iPos; | ||
38 | DP4 parentPos.z, mat[address.x + 30], iPos; | ||
39 | |||
40 | DP4 childPos.x, mat[address.x + 1], iPos; | ||
41 | DP4 childPos.y, mat[address.x + 16], iPos; | ||
42 | DP4 childPos.z, mat[address.x + 31], iPos; | ||
43 | |||
44 | SUB blendPos, childPos, parentPos; | ||
45 | MAD blendPos, scaledWeight.x, blendPos, parentPos; | ||
46 | MOV blendPos.w, {0, 0, 0, 1}; | ||
47 | |||
48 | #Projection | ||
49 | DP4 oPos.x, proj[0], blendPos; | ||
50 | DP4 oPos.y, proj[1], blendPos; | ||
51 | DP4 oPos.z, proj[2], blendPos; | ||
52 | DP4 oPos.w, proj[3], blendPos; | ||
53 | |||
54 | #Output color | ||
55 | MOV oCol0, materialDiffuse; | ||
56 | |||
57 | #Output tex coordinate | ||
58 | MOV oTex0, iTex0; | ||
59 | |||
60 | END | ||
diff --git a/linden/indra/newview/app_settings/skinned_avatar_wind.vp b/linden/indra/newview/app_settings/skinned_avatar_wind.vp new file mode 100644 index 0000000..5f40086 --- /dev/null +++ b/linden/indra/newview/app_settings/skinned_avatar_wind.vp | |||
@@ -0,0 +1,211 @@ | |||
1 | !!ARBvp1.0 | ||
2 | # Vertex Program for lit, skinned avatars | ||
3 | |||
4 | # Parameters | ||
5 | PARAM gMat[45] = { program.env[0..44] }; | ||
6 | PARAM gEmbossScale = program.env[63]; | ||
7 | PARAM gWindDir = program.env[60]; # wind direction with strength stored in w | ||
8 | PARAM gSinWaveParams = program.env[61]; # frequency, frequency2, frequency, phase | ||
9 | PARAM gGravity = program.env[62]; | ||
10 | PARAM gMinMaxConstants = {1.0, 0.166666, 0.0083143, .00018542}; #minimax-generated coefficients | ||
11 | PARAM gPiConstants = {0.159154943, 6.28318530, 3.141592653, 1.5707963}; # {1/2PI, 2PI, PI, PI/2} | ||
12 | PARAM gProj[4] = { state.matrix.projection }; | ||
13 | PARAM gModelAmbient = state.lightmodel.ambient; | ||
14 | PARAM gMaterialDiffuse = state.material.diffuse; | ||
15 | PARAM gLightDir0 = state.light[0].position; | ||
16 | PARAM gDiffuseCol0 = state.light[0].diffuse; | ||
17 | PARAM gLightDir1 = state.light[1].position; | ||
18 | PARAM gDiffuseCol1 = state.light[1].diffuse; | ||
19 | PARAM gLightPos2 = state.light[2].position; | ||
20 | PARAM gDiffuseCol2 = state.light[2].diffuse; | ||
21 | PARAM gLightPos3 = state.light[3].position; | ||
22 | PARAM gDiffuseCol3 = state.light[3].diffuse; | ||
23 | |||
24 | # Per vertex inputs | ||
25 | ATTRIB iPos = vertex.position; | ||
26 | ATTRIB iNormal = vertex.normal; | ||
27 | ATTRIB iTex0 = vertex.texcoord[0]; | ||
28 | ATTRIB iTex1 = vertex.texcoord[1]; | ||
29 | ATTRIB iWeight = vertex.attrib[1]; | ||
30 | ATTRIB iClothing = vertex.attrib[4]; | ||
31 | ATTRIB iBinormal = vertex.attrib[6]; | ||
32 | |||
33 | # Temporaries | ||
34 | TEMP blendMatX; | ||
35 | TEMP blendMatY; | ||
36 | TEMP blendMatZ; | ||
37 | TEMP blendPos; # weighted sum of tpos0 and tpos1 | ||
38 | TEMP blendNorm; # weighted sum of eyeNormal0 and eyeNormal1 | ||
39 | TEMP blendBinorm; # result of skinned binormal | ||
40 | TEMP temp0; | ||
41 | TEMP temp1; # another general purpose temp | ||
42 | TEMP temp2; | ||
43 | |||
44 | ALIAS blendTangent = temp2; # result of skinned tangent | ||
45 | |||
46 | ALIAS colorAcc = temp0; | ||
47 | ALIAS offsetPos = temp1; | ||
48 | ALIAS dots = temp1; # dot product for lighting calculations | ||
49 | ALIAS scaledWeight = temp0; # vertex weight as decoded from input weight | ||
50 | ALIAS divisor = temp2; | ||
51 | ALIAS sinWave = temp0; | ||
52 | ALIAS windEffect = temp2; | ||
53 | ALIAS lightDir = blendMatX; | ||
54 | |||
55 | ADDRESS address; | ||
56 | |||
57 | # Outputs | ||
58 | OUTPUT oPos = result.position; # position | ||
59 | OUTPUT oCol0 = result.color; # primary color | ||
60 | OUTPUT oTex0 = result.texcoord[0]; # texture coordinate set 0 | ||
61 | OUTPUT oTex1 = result.texcoord[1]; # texture coordinate set 1 | ||
62 | OUTPUT oFog = result.fogcoord; # output fog coordinates | ||
63 | |||
64 | #fix input blending weight | ||
65 | ARL address.x, iWeight.x; | ||
66 | FRC scaledWeight.x, iWeight; | ||
67 | |||
68 | # Blend joint matrices | ||
69 | MUL blendMatX, gMat[address.x + 1], {1,1,1,1}; | ||
70 | SUB blendMatX, blendMatX, gMat[address.x + 0]; | ||
71 | MAD blendMatX, scaledWeight.x, blendMatX, gMat[address.x + 0]; | ||
72 | DP3 blendNorm.x, blendMatX, iNormal; | ||
73 | DP3 blendBinorm.x, blendMatX, iBinormal; | ||
74 | |||
75 | MUL blendMatY, gMat[address.x + 16], {1,1,1,1}; | ||
76 | SUB blendMatY, blendMatY, gMat[address.x + 15]; | ||
77 | MAD blendMatY, scaledWeight.x, blendMatY, gMat[address.x + 15]; | ||
78 | DP3 blendNorm.y, blendMatY, iNormal; | ||
79 | DP3 blendBinorm.y, blendMatY, iBinormal; | ||
80 | |||
81 | MUL blendMatZ, gMat[address.x + 31], {1,1,1,1}; | ||
82 | SUB blendMatZ, blendMatZ, gMat[address.x + 30]; | ||
83 | MAD blendMatZ, scaledWeight.x, blendMatZ, gMat[address.x + 30]; | ||
84 | DP3 blendNorm.z, blendMatZ, iNormal; | ||
85 | DP3 blendBinorm.z, blendMatZ, iBinormal; | ||
86 | |||
87 | #wind | ||
88 | DP3 windEffect, blendNorm, gWindDir; | ||
89 | DP3 blendPos.x, blendMatZ, iPos; | ||
90 | MAD windEffect.xyz, blendPos.x, {0.015, 0.015, 0.015, 0}, windEffect; | ||
91 | MAD windEffect.w, windEffect, {0, 0, 0, 2}, {0, 0, 0, 1}; # move wind offset value to [-1, 3] | ||
92 | MUL windEffect.w, windEffect, gWindDir; # modulate wind strength | ||
93 | MAD windEffect.xyz, windEffect, gSinWaveParams, gSinWaveParams.w; # use sin wave params to scale and offset input | ||
94 | |||
95 | #reduce to period of 2 PI | ||
96 | MUL temp1.xyz, windEffect, gPiConstants.x; # change input as multiple of [0-2PI] to [0-1] | ||
97 | EXP temp0, temp1.x; # find mod(x, 1) | ||
98 | MUL windEffect.x, temp0.y, gPiConstants.y; # scale from [0,1] to [0, 2PI] | ||
99 | ADD temp1.z, temp1.z, -gPiConstants.w; # shift normal oscillation by PI/2 | ||
100 | EXP temp0, temp1.z; # find mod(x, 1) | ||
101 | |||
102 | MUL windEffect.z, temp0.y, gPiConstants.y; # scale from [0,1] to [0, 2PI] | ||
103 | |||
104 | # offset to [-PI, PI] | ||
105 | ADD windEffect.xyz, windEffect, {-3.141592, -3.141592, -3.141592, -3.141592}; | ||
106 | |||
107 | #calculate sinusoid | ||
108 | MUL temp1, windEffect, windEffect; # x^2 | ||
109 | MAD sinWave, -temp1, gMinMaxConstants.w, gMinMaxConstants.z; # y = -(x^2)/7! + 1/5! | ||
110 | MAD sinWave, sinWave, -temp1, gMinMaxConstants.y; # y = -(x^2) * (-(x^2)/7! + 1/5!) + 1/3! | ||
111 | MAD sinWave, sinWave, -temp1, gMinMaxConstants.x; # y = -(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1 | ||
112 | MUL sinWave, sinWave, windEffect; # y = x * (-(x^2) * (-(x^2) * (-(x^2)/7! + 1/5!) + 1/3!) + 1) | ||
113 | |||
114 | # sinWave.x holds sin(norm . wind_direction) with primary frequency | ||
115 | # sinWave.y holds sin(norm . wind_direction) with secondary frequency | ||
116 | # sinWave.z hold cos(norm . wind_direction) with primary frequency | ||
117 | MAD sinWave.xyz, sinWave, gWindDir.w, windEffect.w; # multiply by wind strength in gWindDir.w [-wind, wind] | ||
118 | # add normal facing bias offset [-wind,wind] -> [-wind - .25, wind + 1] | ||
119 | DP3 temp1, blendNorm, gGravity; # how much is this normal facing in direction of gGravity? | ||
120 | MIN temp1, temp1, {0.2, 0, 0, 0}; # clamp [-1, 1] to [-1, 0.2] | ||
121 | MUL temp1, temp1, {1.5, 0, 0, 0}; # scale from [-1,0.2] to [-1.5, 0.3] | ||
122 | ADD sinWave.x, sinWave, temp1; # add gGravity effect to sinwave (only primary frequency) | ||
123 | MUL sinWave.xyz, sinWave, iClothing.w; # modulate by clothing coverage | ||
124 | #MAD temp2, {1,1,1,1}, iClothing.w, {-1,-1,-1,-1}; | ||
125 | #ADD sinWave, sinWave, temp2; | ||
126 | MAX sinWave.xyz, sinWave, {-1, -1, -1, -1}; # clamp to underlying body shape | ||
127 | MUL offsetPos, iClothing, sinWave.x; # multiply wind effect times clothing displacement | ||
128 | MAD temp2, gWindDir, sinWave.z, blendNorm; # calculate normal offset due to wind oscillation | ||
129 | MAD offsetPos, {1.0, 1.0, 1.0, 0.0}, offsetPos, iPos; # add to offset vertex position, and zero out effect from w | ||
130 | MAD blendNorm, temp2, {2, 2, 2, 2}, blendNorm; # add sin wave effect on normals (exaggerated) | ||
131 | |||
132 | #add "backlighting" effect | ||
133 | SUB colorAcc, {1, 1, 1, 1}, iClothing; | ||
134 | MAD blendNorm, colorAcc.w, {0, 0, -0.2, 0}, blendNorm; | ||
135 | |||
136 | #renormalize normal (again) | ||
137 | DP3 divisor.w, blendNorm, blendNorm; | ||
138 | RSQ divisor.xyz, divisor.w; | ||
139 | MUL blendNorm.xyz, blendNorm, divisor; | ||
140 | |||
141 | #project binormal to normal plane to ensure orthogonality | ||
142 | DP3 temp2, blendNorm, blendBinorm; | ||
143 | SUB blendBinorm, blendBinorm, temp2; | ||
144 | |||
145 | #renormalize binormal | ||
146 | DP3 divisor.w, blendBinorm, blendBinorm; | ||
147 | RSQ divisor.xyz, divisor.w; | ||
148 | MUL blendBinorm.xyz, blendBinorm, divisor; | ||
149 | |||
150 | #tangent = binormal X normal | ||
151 | XPD blendTangent, blendNorm, blendBinorm; | ||
152 | |||
153 | #oTex1 = iTex0 + LLVector2( gLightDir0 * tangent, gLightDir0 * binormal ); | ||
154 | DP3 blendTangent.x, gLightDir0, blendTangent; | ||
155 | DP3 blendTangent.y, gLightDir0, blendBinorm; | ||
156 | MAD oTex1, gEmbossScale.x, blendTangent, iTex0; | ||
157 | |||
158 | #Output position | ||
159 | DP4 blendPos.x, blendMatX, offsetPos; | ||
160 | DP4 blendPos.y, blendMatY, offsetPos; | ||
161 | DP4 blendPos.z, blendMatZ, offsetPos; | ||
162 | MOV blendPos.w, {0, 0, 0, 1}; | ||
163 | |||
164 | #Projection | ||
165 | DP4 oPos.x, gProj[0], blendPos; | ||
166 | DP4 oPos.y, gProj[1], blendPos; | ||
167 | DP4 oPos.z, gProj[2], blendPos; | ||
168 | DP4 oPos.w, gProj[3], blendPos; | ||
169 | |||
170 | #Light 0 | ||
171 | DP3 colorAcc.x, blendNorm, gLightDir0; | ||
172 | MAD colorAcc.x, colorAcc.x, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
173 | MAX colorAcc, colorAcc, {0, 0, 0, 0}; | ||
174 | |||
175 | # Accumulate color contributions. | ||
176 | MAD colorAcc.xyz, colorAcc.x, gDiffuseCol0, gModelAmbient; | ||
177 | |||
178 | #Light 1 | ||
179 | DP3 dots.x, blendNorm, gLightDir1; | ||
180 | |||
181 | #Light 2 | ||
182 | SUB lightDir, gLightPos2, blendPos; | ||
183 | DP3 divisor.w, lightDir, lightDir; | ||
184 | RSQ divisor.xyz, divisor.w; | ||
185 | MUL lightDir, lightDir, divisor; | ||
186 | DP3 dots.y, blendNorm, lightDir; | ||
187 | |||
188 | #Light 3 | ||
189 | SUB lightDir, gLightPos3, blendPos; | ||
190 | DP3 divisor.w, lightDir, lightDir; | ||
191 | RSQ divisor.xyz, divisor.w; | ||
192 | MUL lightDir, lightDir, divisor; | ||
193 | DP3 dots.z, blendNorm, lightDir; | ||
194 | |||
195 | MAD dots, dots, {0.55, 0.55, 0.55, 0.55}, {0.3, 0.3, 0.3, 0.3}; | ||
196 | MAX dots, dots, {0, 0, 0, 0}; | ||
197 | MAD colorAcc, dots.x, gDiffuseCol1, colorAcc; | ||
198 | MAD colorAcc, dots.y, gDiffuseCol2, colorAcc; | ||
199 | MAD colorAcc, dots.z, gDiffuseCol3, colorAcc; | ||
200 | |||
201 | #Output color | ||
202 | MOV colorAcc.w, {0, 0, 0, 1.0}; | ||
203 | MUL oCol0, gMaterialDiffuse, colorAcc; | ||
204 | |||
205 | #Output tex coordinate | ||
206 | MOV oTex0, iTex0; | ||
207 | |||
208 | #Output fog | ||
209 | MOV oFog.x, blendPos.z; | ||
210 | |||
211 | END | ||
diff --git a/linden/indra/newview/app_settings/std_bump.ini b/linden/indra/newview/app_settings/std_bump.ini new file mode 100644 index 0000000..9509c35 --- /dev/null +++ b/linden/indra/newview/app_settings/std_bump.ini | |||
@@ -0,0 +1,18 @@ | |||
1 | LLStandardBumpmap version 1 | ||
2 | |||
3 | |||
4 | woodgrain bump_woodgrain.tga | ||
5 | bark bump_bark.tga | ||
6 | bricks bump_bricks.tga | ||
7 | checker bump_checker.tga | ||
8 | concrete bump_concrete.tga | ||
9 | crustytile bump_crustytile.tga | ||
10 | cutstone bump_cutstone.tga | ||
11 | discs bump_discs.tga | ||
12 | gravel bump_gravel.tga | ||
13 | petridish bump_petridish.tga | ||
14 | siding bump_siding.tga | ||
15 | stonetile bump_stonetile.tga | ||
16 | stucco bump_stucco.tga | ||
17 | suction bump_suction.tga | ||
18 | weave bump_weave.tga | ||
diff --git a/linden/indra/newview/app_settings/trees.xml b/linden/indra/newview/app_settings/trees.xml new file mode 100644 index 0000000..213ee85 --- /dev/null +++ b/linden/indra/newview/app_settings/trees.xml | |||
@@ -0,0 +1,24 @@ | |||
1 | <?xml version="1.0" encoding="utf-8" standalone="yes"?> | ||
2 | <tree_defs> | ||
3 | <tree name="Pine 1" species_id="0" texture_id="0187babf-6c0d-5891-ebed-4ecab1426683" droop="60.0" twist="5.0" branches="5.0" depth="1" scale_step="0.7" trunk_depth="6" branch_length="8.0" trunk_length="11.5" leaf_scale="22.0" billboard_scale="39.5" billboard_ratio="1.1" trunk_aspect="0.1" branch_aspect="0.05" leaf_rotate="20.0" noise_mag="0.5" noise_scale="2.5" taper="0.8" repeat_z="3" /> | ||
4 | <tree name="Oak" species_id="1" texture_id="8a515889-eac9-fb55-8eba-d2dc09eb32c8" droop="35.0" twist="3.0" branches="4.0" depth="3" scale_step="0.7" trunk_depth="0" branch_length="3.0" trunk_length="3.8" leaf_scale="7.0" billboard_scale="10.25" billboard_ratio="1.0" trunk_aspect="0.15" branch_aspect="0.07" leaf_rotate="0.0" noise_mag="1.2" noise_scale="4.0" taper="0.3" repeat_z="4" /> | ||
5 | <tree name="Tropical Bush 1" species_id="2" texture_id="5bc11cd6-2f40-071e-a8da-0903394204f9" droop="10.0" twist="0.0" branches="6.0" depth="1" scale_step="0.5" trunk_depth="1" branch_length="0.5" trunk_length="0.15" leaf_scale="7.5" billboard_scale="5.0" billboard_ratio="1.25" trunk_aspect="1.0" branch_aspect="0.08" leaf_rotate="0.0" noise_mag="1.0" noise_scale="1.0" taper="0.2" repeat_z="1" /> | ||
6 | <tree name="Palm 1" species_id="3" texture_id="ca4e8c27-473c-eb1c-2f5d-50ee3f07d85c" droop="0.0" twist="0.0" branches="3.0" depth="1" scale_step="0.5" trunk_depth="0" branch_length="0.7" trunk_length="9.0" leaf_scale="10.0" billboard_scale="13.25" billboard_ratio="1.0" trunk_aspect="0.035" branch_aspect="0.03" leaf_rotate="0.0" noise_mag="0.2" noise_scale="6.0" taper="0.7" repeat_z="10" /> | ||
7 | <tree name="Dogwood" species_id="4" texture_id="64367bd1-697e-b3e6-0b65-3f862a577366" droop="30.0" twist="0.0" branches="3.0" depth="2" scale_step="0.7" trunk_depth="1" branch_length="2.75" trunk_length="4.0" leaf_scale="5.5" billboard_scale="10.0" billboard_ratio="1.0" trunk_aspect="0.06" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="1.5" noise_scale="2.0" taper="0.8" repeat_z="3" /> | ||
8 | <tree name="Tropical Bush 2" species_id="5" texture_id="cdd9a9fc-6d0b-f90d-8416-c72b6019bca8" droop="10.0" twist="0.0" branches="3.0" depth="1" scale_step="0.5" trunk_depth="1" branch_length="0.5" trunk_length="0.15" leaf_scale="6.0" billboard_scale="4.5" billboard_ratio="0.9" trunk_aspect="1.0" branch_aspect="0.08" leaf_rotate="0.0" noise_mag="1.0" noise_scale="1.0" taper="0.2" repeat_z="1" /> | ||
9 | <tree name="Palm 2" species_id="6" texture_id="2d784476-d0db-9979-0cff-9408745a7cf3" droop="0.0" twist="0.0" branches="3.0" depth="1" scale_step="0.5" trunk_depth="0" branch_length="0.7" trunk_length="10.0" leaf_scale="7.5" billboard_scale="13.5" billboard_ratio="1.0" trunk_aspect="0.035" branch_aspect="0.03" leaf_rotate="0.0" noise_mag="0.2" noise_scale="6.0" taper="0.6" repeat_z="12" /> | ||
10 | <tree name="Cypress 1" species_id="7" texture_id="fb2ae204-3fd1-df33-594f-c9f882830e66" droop="30.0" twist="0.0" branches="3.0" depth="4" scale_step="0.5" trunk_depth="0" branch_length="10.0" trunk_length="10.0" leaf_scale="70.0" billboard_scale="22.5" billboard_ratio="1.0" trunk_aspect="0.05" branch_aspect="0.03" leaf_rotate="0.0" noise_mag="1.2" noise_scale="1.0" taper="0.5" repeat_z="6" /> | ||
11 | <tree name="Cypress 2" species_id="8" texture_id="30047cec-269d-408e-0c30-b2603b887268" droop="30.0" twist="0.0" branches="3.0" depth="4" scale_step="0.6" trunk_depth="3.0" branch_length="7.5" trunk_length="10.0" leaf_scale="35.0" billboard_scale="25.0" billboard_ratio="0.8" trunk_aspect="0.05" branch_aspect="0.04" leaf_rotate="0.0" noise_mag="1.2" noise_scale="1.0" taper="0.5" repeat_z="5" /> | ||
12 | <tree name="Pine 2" species_id="9" texture_id="d691a01c-13b7-578d-57c0-5caef0b4e7e1" droop="50.0" twist="7.5" branches="4.0" depth="2" scale_step="0.7" trunk_depth="6.0" branch_length="6.0" trunk_length="10.0" leaf_scale="15.5" billboard_scale="33.0" billboard_ratio="1.35" trunk_aspect="0.1" branch_aspect="0.08" leaf_rotate="5.0" noise_mag="0.5" noise_scale="2.5" taper="0.7" repeat_z="3" /> | ||
13 | <tree name="Plumeria" species_id="10" texture_id="6de37e4e-7029-61f5-54b8-f5e63f983f58" droop="8.0" twist="7.0" branches="3.0" depth="2" scale_step="0.6" trunk_depth="0" branch_length="3.0" trunk_length="0.1" leaf_scale="20" billboard_scale="10.0" billboard_ratio="1.35" trunk_aspect="0.10" branch_aspect="0.075" leaf_rotate="0.0" noise_mag="0" noise_scale="0" taper="0.85" repeat_z="2" /> | ||
14 | <tree name="Winter Pine 1" species_id="11" texture_id="10d2a01a-0818-84b9-4b96-c2eb63256519" droop="90.0" twist="2.5" branches="6.0" depth="1" scale_step="0.66" trunk_depth="8" branch_length="0.0" trunk_length="4" leaf_scale="6.75" billboard_scale="12.5" billboard_ratio="0.6" trunk_aspect="0.1" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="0.0" noise_scale="2.5" taper="0.85" repeat_z="2" /> | ||
15 | <tree name="Winter Aspen" species_id="12" texture_id="7c0cf89b-44b1-1ce2-dd74-07102a98ac2a" droop="85.0" twist="3.0" branches="5" depth="1" scale_step="0.6" trunk_depth="8" branch_length="3.0" trunk_length="4.5" leaf_scale="8" billboard_scale="12" billboard_ratio=".675" trunk_aspect="0.06" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="0.75" noise_scale="2.5" taper="0.8" repeat_z="2" /> | ||
16 | <tree name="Winter Pine 2" species_id="13" texture_id="67931331-0c02-4876-1255-28770896c6a2" droop="140.0" twist="5.0" branches="6.0" depth="1" scale_step="0.6" trunk_depth="7" branch_length="0.0" trunk_length="3" leaf_scale="5.0" billboard_scale="7.5" billboard_ratio="0.5" trunk_aspect="0.1" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="0.750" noise_scale="2.5" taper="0.5" repeat_z="2" /> | ||
17 | <tree name="Eucalyptus" species_id="14" texture_id="a6162133-724b-54df-a12f-51cd070ad6f3" droop="20.0" twist="5.0" branches="3.6" depth="4" scale_step="0.6" trunk_depth="0" branch_length="12.0" trunk_length="8.0" leaf_scale="33.0" billboard_scale="24" billboard_ratio="1.3" trunk_aspect="0.15" branch_aspect="0.08" leaf_rotate="0.0" noise_mag="0" noise_scale="0" taper="0.675" repeat_z="3" /> | ||
18 | <tree name="Fern" species_id="15" texture_id="8872f2b8-31db-42d8-580a-b3e4a91262de" droop="12.0" twist="0.0" branches="7.0" depth="1" scale_step="0.5" trunk_depth="0.1" branch_length="0.01" trunk_length="0.0" leaf_scale="4" billboard_scale="3.5" billboard_ratio="0.85" trunk_aspect="1.0" branch_aspect="0.08" leaf_rotate="0.0" noise_mag="1.0" noise_scale="1.0" taper="0.2" repeat_z="1" /> | ||
19 | <tree name="Eelgrass" species_id="16" texture_id="96b4de31-f4fa-337d-ec78-451e3609769e" droop="0.0" twist="0.0" branches="5.0" depth="1" scale_step="0.5" trunk_depth="1" branch_length="0.5" trunk_length="0.15" leaf_scale="5.0" billboard_scale="3.0" billboard_ratio="1.0" trunk_aspect="1.0" branch_aspect="0.08" leaf_rotate="0.0" noise_mag="1.0" noise_scale="1.0" taper="0.2" repeat_z="1" /> | ||
20 | <tree name="Sea Sword" species_id="17" texture_id="5894e2e7-ab8d-edfa-e61c-18cf16854ba3" droop="0.0" twist="0.0" branches="6.0" depth="1" scale_step="0.7" trunk_depth="1" branch_length="0.0" trunk_length="0.0" leaf_scale="2.0" billboard_scale="2.0" billboard_ratio="1.0" trunk_aspect="1.0" branch_aspect="1.0" leaf_rotate="0.0" noise_mag="0.5" noise_scale="0.0" taper="0.0" repeat_z="1" /> | ||
21 | <tree name="Kelp 1" species_id="18" texture_id="2caf1179-7861-6ff3-4b7d-46e17780bdfa" droop="-15.0" twist="0.0" branches="1.0" depth="1" scale_step="1.0" trunk_depth="3" branch_length="2.5" trunk_length="0.75" leaf_scale="1.85" billboard_scale="4.9" billboard_ratio="1.0" trunk_aspect="0.04" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="1.0" noise_scale="2.0" taper="0.8" repeat_z="2" /> | ||
22 | <tree name="Beach Grass 1" species_id="19" texture_id="18fb888b-e8f1-dce7-7da7-321d651ea6b0" droop="0.0" twist="0.0" branches="4.0" depth="1" scale_step="0.7" trunk_depth="1" branch_length="0.0" trunk_length="0.0" leaf_scale="4.0" billboard_scale="2.5" billboard_ratio="1.2" trunk_aspect="1.0" branch_aspect="1.0" leaf_rotate="0.0" noise_mag="0.5" noise_scale="0.0" taper="0.0" repeat_z="1" /> | ||
23 | <tree name="Kelp 2" species_id="20" texture_id="2a4880b6-b7a3-690a-2049-bfbe38eafb9f" droop="-15.0" twist="0.0" branches="1.0" depth="1" scale_step="1.0" trunk_depth="3" branch_length="2.5" trunk_length="1.35" leaf_scale="2.0" billboard_scale="4.9" billboard_ratio="1.0" trunk_aspect="0.025" branch_aspect="0.05" leaf_rotate="0.0" noise_mag="1.0" noise_scale="2.0" taper="0.8" repeat_z="2" /> | ||
24 | </tree_defs> | ||
diff --git a/linden/indra/newview/app_settings/viewerart.ini b/linden/indra/newview/app_settings/viewerart.ini new file mode 100644 index 0000000..e3d7af4 --- /dev/null +++ b/linden/indra/newview/app_settings/viewerart.ini | |||
@@ -0,0 +1,503 @@ | |||
1 | version 101 | ||
2 | closebox.tga 47a8c844-cd2a-4b1a-be01-df8b1612fe5d | ||
3 | close_in_blue.tga e5821134-23c0-4bd0-af06-7fa95b9fb01a | ||
4 | tearoffbox.tga 74e1a96f-4833-a24d-a1bb-1bce1468b0e7 | ||
5 | tearoff_pressed.tga d2524c13-4ba6-af7c-e305-8ac6cc18d86a | ||
6 | resize_handle_bottom_right_blue.tga e3690e25-9690-4f6c-a745-e7dcd885285a | ||
7 | scrollbutton_up_out_blue.tga dad084d7-9a46-452a-b0ff-4b9f1cefdde9 | ||
8 | scrollbutton_up_in_blue.tga a93abdf3-27b5-4e22-a8fa-c48216cd2e3a | ||
9 | scrollbutton_down_out_blue.tga b4ecdecf-5c8d-44e7-b882-17a77e88ed55 | ||
10 | scrollbutton_down_in_blue.tga d2421bab-2eaf-4863-b8f6-5e4c52519247 | ||
11 | scrollbutton_left_out_blue.tga 43773e8d-49aa-48e0-80f3-a04715f4677a | ||
12 | scrollbutton_left_in_blue.tga ea137a32-6718-4d05-9c22-7d570d27b2cd | ||
13 | scrollbutton_right_out_blue.tga 3d700d19-e708-465d-87f2-46c8c0ee7938 | ||
14 | scrollbutton_right_in_blue.tga b749de64-e903-4c3c-ac0b-25fb6fa39cb5 | ||
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492 | oi_hud_nav_1_0.tga 0ad45106-3b26-6448-0b90-feae8bd46c38 | ||
493 | oi_hud_mov_4_5.tga 7c4a45c2-37dd-312c-c6ab-20896dd0a5a6 | ||
494 | oi_hud_mov_4_3.tga 8a88da1c-3735-c71e-d48a-016df0798de4 | ||
495 | oi_hud_mov_4_2.tga f55ae4d3-7d6a-e6ac-4cf7-03014ce14390 | ||
496 | oi_hud_mov_4_1.tga 1cc3fcf1-35c0-e222-27d2-6905cf5c4cee | ||
497 | oi_hud_mov_4_0.tga 1ae592dc-46f4-616e-b7c6-0dff3e6f40e5 | ||
498 | oi_hud_mov_3_4.tga 831b39be-99fc-45bd-ba85-708f9dc93bfd | ||
499 | oi_hud_mov_3_2.tga 9f7e7373-92a9-d66a-ad5a-afb55ca6ac1f | ||
500 | oi_hud_mov_3_1.tga ab37ed0d-7e66-1f77-3acf-b0fe4b74dbe8 | ||
501 | oi_hud_mov_3_0.tga f5ff1f08-4c92-8606-1854-cc5b9d3e445c | ||
502 | oi_hud_mov_1_2.tga 1e3abeed-e893-c44e-1f9d-5ecc76d21e5d | ||
503 | oi_hud_mov_1_0.tga e300fc95-aa94-8e31-c501-ce903cac8b7c | ||
diff --git a/linden/indra/newview/app_settings/viewerart.xml b/linden/indra/newview/app_settings/viewerart.xml new file mode 100644 index 0000000..dbd2227 --- /dev/null +++ b/linden/indra/newview/app_settings/viewerart.xml | |||
@@ -0,0 +1,504 @@ | |||
1 | <settings version = "101"> | ||
2 | <closebox.tga value="47a8c844-cd2a-4b1a-be01-df8b1612fe5d"/> | ||
3 | <close_in_blue.tga value="e5821134-23c0-4bd0-af06-7fa95b9fb01a"/> | ||
4 | <tearoffbox.tga value="74e1a96f-4833-a24d-a1bb-1bce1468b0e7"/> | ||
5 | <tearoff_pressed.tga value="d2524c13-4ba6-af7c-e305-8ac6cc18d86a"/> | ||
6 | <resize_handle_bottom_right_blue.tga value="e3690e25-9690-4f6c-a745-e7dcd885285a"/> | ||
7 | <scrollbutton_up_out_blue.tga value="dad084d7-9a46-452a-b0ff-4b9f1cefdde9"/> | ||
8 | <scrollbutton_up_in_blue.tga value="a93abdf3-27b5-4e22-a8fa-c48216cd2e3a"/> | ||
9 | <scrollbutton_down_out_blue.tga value="b4ecdecf-5c8d-44e7-b882-17a77e88ed55"/> | ||
10 | <scrollbutton_down_in_blue.tga value="d2421bab-2eaf-4863-b8f6-5e4c52519247"/> | ||
11 | <scrollbutton_left_out_blue.tga value="43773e8d-49aa-48e0-80f3-a04715f4677a"/> | ||
12 | <scrollbutton_left_in_blue.tga value="ea137a32-6718-4d05-9c22-7d570d27b2cd"/> | ||
13 | <scrollbutton_right_out_blue.tga value="3d700d19-e708-465d-87f2-46c8c0ee7938"/> | ||
14 | <scrollbutton_right_in_blue.tga value="b749de64-e903-4c3c-ac0b-25fb6fa39cb5"/> | ||
15 | <spin_up_out_blue.tga value="56576e6e-6710-4e66-89f9-471b59122794"/> | ||
16 | <spin_up_in_blue.tga value="c8450082-96a0-4319-8090-d3ff900b4954"/> | ||
17 | <spin_down_out_blue.tga value="b6d240dd-5602-426f-b606-bbb49a30726d"/> | ||
18 | <spin_down_in_blue.tga value="a985ac71-052f-48e6-9c33-d931c813ac92"/> | ||
19 | <radio_active_false.tga value="7a1ba9b8-1047-4d1e-9cfc-bc478c80b63f"/> | ||
20 | <radio_active_true.tga value="52f09e07-5816-4052-953c-94c6c10479b7"/> | ||
21 | <radio_inactive_false.tga value="90688481-67ff-4af0-be69-4aa084bcad1e"/> | ||
22 | <radio_inactive_true.tga value="1975db39-aa29-4251-aea0-409ac09d414d"/> | ||
23 | <checkbox_enabled_false.tga value="05bb64ee-96fd-4243-b74e-f40a41bc53ba"/> | ||
24 | <checkbox_enabled_true.tga value="cf4a2ed7-1533-4686-9dde-df9a37ddca55"/> | ||
25 | <checkbox_disabled_false.tga value="7d94cb59-32a2-49bf-a516-9e5a2045f9d9"/> | ||
26 | <checkbox_disabled_true.tga value="c817c642-9abd-4236-9287-ae0513fe7d2b"/> | ||
27 | <tab_top_blue.tga value="1ed83f57-41cf-4052-a3b4-2e8bb78d8191"/> | ||
28 | <tab_top_selected_blue.tga value="16d032e8-817b-4368-8a4e-b7b947ae3889"/> | ||
29 | <tab_bottom_blue.tga value="bf0a8779-689b-48c3-bb9a-6af546366ef4"/> | ||
30 | <tab_bottom_selected_blue.tga value="c001d8fd-a869-4b6f-86a1-fdcb106df9c7"/> | ||
31 | <tab_left.tga value="1097dcb3-aef9-8152-f471-431d840ea89e"/> | ||
32 | <tab_left_selected.tga value="bea77041-5835-1661-f298-47e2d32b7a70"/> | ||
33 | <crosshairs.tga value="6e1a3980-bf2d-4274-8970-91e60d85fb52"/> | ||
34 | <move_backward_in.tga value="db11d956-5e7d-4aa5-b39d-7774d339fc5c"/> | ||
35 | <move_backward_out.tga value="3ae8bb18-ed97-4cd3-ae5c-d54bc8479fe7"/> | ||
36 | <move_down_in.tga value="b92a70b9-c841-4c94-b4b3-cee9eb460d48"/> | ||
37 | <move_down_out.tga value="b5abc9fa-9e62-4e03-bc33-82c4c1b6b689"/> | ||
38 | <move_forward_in.tga value="54197a61-f5d1-4c29-95d2-c071d08849cb"/> | ||
39 | <move_forward_out.tga value="a0eb4021-1b20-4a53-892d-8faa9265a6f5"/> | ||
40 | <move_left_in.tga value="724996f5-b956-46f6-9844-4fcfce1d5e83"/> | ||
41 | <move_left_out.tga value="82476321-0374-4c26-9567-521535ab4cd7"/> | ||
42 | <move_right_in.tga value="7eeb57d2-3f37-454d-a729-8b217b8be443"/> | ||
43 | <move_right_out.tga value="1fbe4e60-0607-44d1-a50a-032eff56ae75"/> | ||
44 | <move_turn_left_in.tga value="95463c78-aaa6-464d-892d-3a805b6bb7bf"/> | ||
45 | <move_turn_left_out.tga value="13a93910-6b44-45eb-ad3a-4d1324c59bac"/> | ||
46 | <move_turn_right_in.tga value="5e616d0d-4335-476f-9977-560bccd009da"/> | ||
47 | <move_turn_right_out.tga value="5a44fd04-f52b-4c30-8b00-4a31e27614bd"/> | ||
48 | <move_up_out.tga value="f887146d-829f-4e39-9211-cf872b78f97c"/> | ||
49 | <move_up_in.tga value="49b4b357-e430-4b56-b9e0-05b8759c3c82"/> | ||
50 | <cam_rotate_out.tga value="88745b46-da05-11d5-8ac0-0003477c4611"/> | ||
51 | <cam_rotate_in.tga value="70bf2262-3eed-4996-88ac-076907e8921d"/> | ||
52 | <cam_zoom_out.tga value="bb02e941-cb3b-4dd3-892a-6841b5de6e45"/> | ||
53 | <cam_zoom_plus_in.tga value="c7aefd32-ce13-4242-82cc-2631d44ff9d3"/> | ||
54 | <cam_zoom_minus_in.tga value="deed3f4b-93e9-4183-a3b0-a5a98a6de1bb"/> | ||
55 | <cam_tracking_out.tga value="95c4ea0e-e3c2-4904-b847-7d7676139ebb"/> | ||
56 | <cam_tracking_in.tga value="fe2fc73b-5a64-4a8e-aacc-46fa81faf96a"/> | ||
57 | <direction_arrow.tga value="586383e8-4d9b-4fba-9196-2b5938e79c2c"/> | ||
58 | <minimize.tga value="34c9398d-bb78-4643-9633-46a2fa3e9637"/> | ||
59 | <minimize_inactive.tga value="6e72abba-1378-437f-bf7a-f0c15f3e99a3"/> | ||
60 | <minimize_pressed.tga value="39801651-26cb-4926-af57-7af9352c273c"/> | ||
61 | <restore.tga value="111b39de-8928-4690-b7b2-e17d5c960277"/> | ||
62 | <restore_inactive.tga value="0eafa471-70af-4882-b8c1-40a310929744"/> | ||
63 | <restore_pressed.tga value="90a0ed5c-2e7b-4845-9958-a64a1b30f312"/> | ||
64 | <combobox_arrow.tga value="b31c1335-0e9c-4927-bc90-53277777d9c1"/> | ||
65 | <white.tga value="5748decc-f629-461c-9a36-a35a221fe21f"/> | ||
66 | <darkgray.tga value="267e26d3-e0e1-41b8-91b1-3b337102928d"/> | ||
67 | <lightgray.tga value="c520bf46-cc5d-412b-a60b-9f1bd245189f"/> | ||
68 | <eyes.tga value="6522e74d-1660-4e7f-b601-6f48c1659a77"/> | ||
69 | <hair.tga value="7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"/> | ||
70 | <black.tga value="e2244626-f22f-4839-8123-1e7baddeb659"/> | ||
71 | <close_inactive_blue.tga value="779e4fa3-9b13-f74a-fba9-3886fe9c86ba"/> | ||
72 | <button_disabled_32x128.tga value="f8124d60-2875-c358-7847-2acb63e5400c"/> | ||
73 | <button_enabled_32x128.tga value="d8faf8cb-ee6e-b0b5-abd9-bde873ad3461"/> | ||
74 | <button_enabled_selected_32x128.tga value="1eddba75-b682-110a-104e-6cdcce616a25"/> | ||
75 | <button_anim_play_selected.tga value="119c37bb-24af-45fe-ae11-3a6bc3c85138"/> | ||
76 | <button_anim_pause_selected.tga value="ad65d67a-777b-fbfa-693d-4bdcfca2acca"/> | ||
77 | <button_anim_pause.tga value="db2d9c2d-0bbd-21e2-e83a-103ea2def7a8"/> | ||
78 | <button_anim_play.tga value="2a7f6738-5d82-2ff3-d419-30ed09cbb72b"/> | ||
79 | <button_anim_stop.tga value="e10c9e36-d9f6-c8b4-de96-557dccce9205"/> | ||
80 | <button_anim_stop_selected.tga value="b8c0e0aa-2771-439e-c919-d2f5dad69a1c"/> | ||
81 | <rounded_square.tga value="38ce8b3c-fb30-5c59-9926-bd643613f606"/> | ||
82 | <rounded_square_soft.tga value="4c95e6bc-fe77-9cb4-b58a-909848042c1e"/> | ||
83 | <badge_ok.tga value="211035a7-c313-378d-478c-e80bbd0fde63"/> | ||
84 | <badge_note.tga value="13f6e639-b3f9-28da-a1e6-e990a43052b6"/> | ||
85 | <badge_warn.tga value="0992d4bc-7af8-4a1f-f2e6-e6c4083b066e"/> | ||
86 | <badge_error.tga value="00c50485-8491-ab70-2ea8-43f26fd028e2"/> | ||
87 | <status_money.tga value="5863eb7a-1546-6501-533a-6061f73a36b7"/> | ||
88 | <status_health.tga value="4330e8ce-b39b-1eb8-c2ec-a97c0b3947b5"/> | ||
89 | <status_fly.tga value="0e058115-5b8f-c3d7-dcaa-9623d92885d1"/> | ||
90 | <status_build.tga value="175a6b75-45c9-c2c2-4765-bf37a3909b53"/> | ||
91 | <status_busy.tga value="beb0d821-6725-abdf-032d-1f70cdabde82"/> | ||
92 | <status_scripts.tga value="4cc1afcd-04dd-178f-e074-0f9dc730ab45"/> | ||
93 | <status_buy_currency.tga value="f43a535a-59ac-26e3-84bc-c786735fabe4"/> | ||
94 | <status_buy_currency_pressed.tga value="bfa5be70-37c7-8126-fecd-df55390954d5"/> | ||
95 | <status_buy_land.tga value="1a0edac5-3e50-fc9b-2752-70c1f69cb959"/> | ||
96 | <status_buy_land_pressed.tga value="257647b7-199f-99ff-8be9-f6753289a3aa"/> | ||
97 | <terrain_dirt.tga value="b8d3965a-ad78-bf43-699b-bff8eca6c975"/> | ||
98 | <terrain_grass.tga value="abb783e6-3e93-26c0-248a-247666855da3"/> | ||
99 | <terrain_mountain.tga value="179cdabd-398a-9b6b-1391-4dc333ba321f"/> | ||
100 | <terrain_rock.tga value="beb169c7-11ea-fff2-efe5-0f24dc881df2"/> | ||
101 | <terrain_dirt_detail.tga value="0bc58228-74a0-7e83-89bc-5c23464bcec5"/> | ||
102 | <terrain_grass_detail.tga value="63338ede-0037-c4fd-855b-015d77112fc8"/> | ||
103 | <terrain_mountain_detail.tga value="303cd381-8560-7579-23f1-f0a880799740"/> | ||
104 | <terrain_rock_detail.tga value="53a2f406-4895-1d13-d541-d2e3b86bc19c"/> | ||
105 | <square_btn_32x128.tga value="b28df901-6b8d-d31c-7903-4eb9676d4bfc"/> | ||
106 | <square_btn_selected_32x128.tga value="c48c9e95-191b-96d3-08b2-6e8ada58b651"/> | ||
107 | <tree_pine_1.tga value="0187babf-6c0d-5891-ebed-4ecab1426683"/> | ||
108 | <tree_oak.tga value="8a515889-eac9-fb55-8eba-d2dc09eb32c8"/> | ||
109 | <tree_tropical_1.tga value="5bc11cd6-2f40-071e-a8da-0903394204f9"/> | ||
110 | <tree_palm_1.tga value="ca4e8c27-473c-eb1c-2f5d-50ee3f07d85c"/> | ||
111 | <tree_dogwood.tga value="64367bd1-697e-b3e6-0b65-3f862a577366"/> | ||
112 | <tree_tropical_2.tga value="cdd9a9fc-6d0b-f90d-8416-c72b6019bca8"/> | ||
113 | <tree_palm_2.tga value="2d784476-d0db-9979-0cff-9408745a7cf3"/> | ||
114 | <tree_cypress_1.tga value="fb2ae204-3fd1-df33-594f-c9f882830e66"/> | ||
115 | <tree_cypress_2.tga value="30047cec-269d-408e-0c30-b2603b887268"/> | ||
116 | <tree_pine_2.tga value="d691a01c-13b7-578d-57c0-5caef0b4e7e1"/> | ||
117 | <tree_plumeria.tga value="6de37e4e-7029-61f5-54b8-f5e63f983f58"/> | ||
118 | <winter_tree_aspen.tga value="7c0cf89b-44b1-1ce2-dd74-07102a98ac2a"/> | ||
119 | <winter_tree_pine_1.tga value="10d2a01a-0818-84b9-4b96-c2eb63256519"/> | ||
120 | <winter_tree_pine_2.tga value="67931331-0c02-4876-1255-28770896c6a2"/> | ||
121 | <tree_eucalyptus.tga value="a6162133-724b-54df-a12f-51cd070ad6f3"/> | ||
122 | <tree_fern.tga value="8872f2b8-31db-42d8-580a-b3e4a91262de"/> | ||
123 | <tree_eelgrass.tga value="96b4de31-f4fa-337d-ec78-451e3609769e"/> | ||
124 | <tree_sea_sword.tga value="5894e2e7-ab8d-edfa-e61c-18cf16854ba3"/> | ||
125 | <tree_kelp_1.tga value="2caf1179-7861-6ff3-4b7d-46e17780bdfa"/> | ||
126 | <tree_kelp_2.tga value="2a4880b6-b7a3-690a-2049-bfbe38eafb9f"/> | ||
127 | <tree_beach_grass_1.tga value="18fb888b-e8f1-dce7-7da7-321d651ea6b0"/> | ||
128 | <tool_dozer.tga value="d2a0d4d4-54eb-4d16-be4b-4eae43845c74"/> | ||
129 | <tool_dozer_active.tga value="d4afdbbe-1550-4b7d-91de-95731f47e8e3"/> | ||
130 | <tool_land.tga value="86fe4df4-0ecb-4382-b9ae-475925a92388"/> | ||
131 | <tool_land_active.tga value="34e60587-0791-4a07-8918-f5995fcc22a3"/> | ||
132 | <tool_zoom.tga value="27eb8829-fe65-45ed-a49a-73aac42f4b38"/> | ||
133 | <tool_zoom_active.tga value="69445f58-5c8e-44e0-9d2e-47408bb43b39"/> | ||
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135 | <tool_orbit_active.tga value="ee4e07db-3f72-4098-bd4c-aef34515a7bc"/> | ||
136 | <tool_pan.tga value="a32aa302-0a15-48d2-b2b1-4d69f1161173"/> | ||
137 | <tool_pan_active.tga value="24d9ad33-0b42-4eb5-99a3-659d838bc5c0"/> | ||
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139 | <inv_folder_sound.tga value="e10cb910-1e71-da47-bd12-8c53f7793714"/> | ||
140 | <inv_folder_callingcard.tga value="a3735971-e2b2-d78a-580d-d265cd8f2484"/> | ||
141 | <inv_folder_landmark.tga value="9f921155-7c8c-e276-d5ec-03ac9340584d"/> | ||
142 | <inv_folder_script.tga value="baa5c310-6a6d-cc48-51eb-65196ba31d77"/> | ||
143 | <inv_folder_object.tga value="113e5133-fd0d-ee51-4a59-9d67ca10e8a7"/> | ||
144 | <inv_folder_notecard.tga value="a9e75d84-5073-9cb7-10a9-1ca68ef5c7ba"/> | ||
145 | <inv_folder_clothing.tga value="f1427d3d-b2e8-97c4-69ab-1f36d4c0e8f0"/> | ||
146 | <inv_folder_bodypart.tga value="1fe05580-1d2f-0345-b28b-52b6e3a20e5d"/> | ||
147 | <inv_folder_trash.tga value="88ad072e-ea0b-aabd-5ac0-b37862a6eb66"/> | ||
148 | <inv_folder_plain_closed.tga value="86f00960-c3e9-9680-145d-3beffd743e9c"/> | ||
149 | <inv_folder_plain_open.tga value="d15dc243-2d0b-47af-0ce1-ec376464bdc8"/> | ||
150 | <inv_folder_snapshot.tga value="6efe85e7-800f-1843-296c-a5b7adffe091"/> | ||
151 | <inv_folder_lostandfound.tga value="9a371a04-297d-bacf-0d16-5f49753efe1d"/> | ||
152 | <inv_folder_animation.tga value="4d59b3ee-f29d-b912-2bcc-9bb1f8a07ec6"/> | ||
153 | <inv_folder_gesture.tga value="4de9129a-9fc1-d759-d739-364293906ba2"/> | ||
154 | <inv_item_texture.tga value="19f452d7-4eee-9f46-76cc-5497d17f1dd9"/> | ||
155 | <inv_item_sound.tga value="eb414d69-c77d-d4e7-66e6-6c2e6f6c1976"/> | ||
156 | <inv_item_callingcard_online.tga value="672cc53e-8dc0-ba91-2a4e-574104cf071c"/> | ||
157 | <inv_item_callingcard_offline.tga value="d0afe86b-2489-7600-55b7-6abb0a63d9f9"/> | ||
158 | <inv_item_landmark.tga value="bf25a2a0-85da-7fa0-0993-e461768d0221"/> | ||
159 | <inv_item_landmark_visited.tga value="229fac85-5428-4ab7-adeb-eb8389e91092"/> | ||
160 | <inv_item_script.tga value="59a3df81-ed76-06c9-7264-6dada535e7a3"/> | ||
161 | <inv_item_clothing.tga value="34dfe476-8e26-0e3a-11cf-76cc4a7126ce"/> | ||
162 | <inv_item_object.tga value="0f0780a0-89c4-742a-ef28-26405a41cf85"/> | ||
163 | <inv_item_notecard.tga value="23ce8a2c-9ea2-d863-6572-806f0645b0c7"/> | ||
164 | <inv_item_bodypart.tga value="d2a5362d-5c55-57dd-a9e9-5c814d1ddc16"/> | ||
165 | <inv_item_attach.tga value="5bcae41e-aa5d-02f8-edf1-605ebdd875ab"/> | ||
166 | <inv_item_snapshot.tga value="3810d584-b092-7caa-57e0-010f192b9659"/> | ||
167 | <inv_item_eyes.tga value="eaa5fd96-5c25-06ef-2280-7ef20203e167"/> | ||
168 | <inv_item_gloves.tga value="117b11cb-c04e-5081-13da-1a8846070fd0"/> | ||
169 | <inv_item_hair.tga value="6bca3bf4-ed6d-d438-63a0-2a7066d03a0b"/> | ||
170 | <inv_item_jacket.tga value="8df59386-56e0-c811-0443-840da3acb3a5"/> | ||
171 | <inv_item_pants.tga value="a87a58ca-f857-63b1-0acf-072711ed1bdb"/> | ||
172 | <inv_item_shape.tga value="4463e433-4db5-79ef-c1b0-4821b03ddb07"/> | ||
173 | <inv_item_shirt.tga value="e2ffb62b-6abc-22d6-952d-764759b4d636"/> | ||
174 | <inv_item_shoes.tga value="cf384fa5-1edd-c37c-2134-283dd4fe3396"/> | ||
175 | <inv_item_skirt.tga value="0b43f826-2abc-2944-7d72-10777a51d19b"/> | ||
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367 | <avatar_snapshot.bvh value="eae8905b-271a-99e2-4c0e-31106afd100c"/> | ||
368 | <avatar_soft_land.bvh value="f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"/> | ||
369 | <avatar_stand.bvh value="2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"/> | ||
370 | <avatar_stand_1.bvh value="15468e00-3400-bb66-cecc-646d7c14458e"/> | ||
371 | <avatar_stand_2.bvh value="370f3a20-6ca6-9971-848c-9a01bc42ae3c"/> | ||
372 | <avatar_stand_3.bvh value="42b46214-4b44-79ae-deb8-0df61424ff4b"/> | ||
373 | <avatar_stand_4.bvh value="f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"/> | ||
374 | <avatar_standup.bvh value="3da1d753-028a-5446-24f3-9c9b856d9422"/> | ||
375 | <avatar_stretch.bvh value="80700431-74ec-a008-14f8-77575e73693f"/> | ||
376 | <avatar_stride.bvh value="1cb562b0-ba21-2202-efb3-30f82cdf9595"/> | ||
377 | <avatar_surf.bvh value="41426836-7437-7e89-025d-0aa4d10f1d69"/> | ||
378 | <avatar_sword_strike_r.bvh value="85428680-6bf9-3e64-b489-6f81087c24bd"/> | ||
379 | <avatar_talk.bvh value="5c682a95-6da4-a463-0bf6-0f5b7be129d1"/> | ||
380 | <avatar_throw_r.bvh value="aa134404-7dac-7aca-2cba-435f9db875ca"/> | ||
381 | <avatar_tryon_shirt.bvh value="83ff59fe-2346-f236-9009-4e3608af64c1"/> | ||
382 | <avatar_turn_180.bvh value="038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"/> | ||
383 | <avatar_turnback_180.bvh value="6883a61a-b27b-5914-a61e-dda118a9ee2c"/> | ||
384 | <avatar_turnleft.bvh value="56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"/> | ||
385 | <avatar_turnright.bvh value="2d6daa51-3192-6794-8e2e-a15f8338ec30"/> | ||
386 | <avatar_type.bvh value="c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"/> | ||
387 | <avatar_walk.bvh value="6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"/> | ||
388 | <avatar_whisper.bvh value="7693f268-06c7-ea71-fa21-2b30d6533f8f"/> | ||
389 | <avatar_whistle.bvh value="b1ed7982-c68e-a982-7561-52a88a5298c0"/> | ||
390 | <avatar_wink_hollywood.bvh value="c0c4030f-c02b-49de-24ba-2331f43fe41c"/> | ||
391 | <avatar_yes_happy.bvh value="b8c8b2a3-9008-1771-3bfc-90924955ab2d"/> | ||
392 | <avatar_yes_head.bvh value="15dd911d-be82-2856-26db-27659b142875"/> | ||
393 | <avatar_yoga_float.bvh value="42ecd00b-9947-a97c-400a-bbc9174c7aeb"/> | ||
394 | <fringe.tga value="8ac54e9d-ec09-d804-60ab-47404a9b4a36"/> | ||
395 | <foot_shadow.tga value="14e8a47d-1055-0a68-5d55-eafd9ad3da5b"/> | ||
396 | <img_smoke_poof.tga value="c734da52-f2ba-f0ba-d59e-15ea49f3d5e9"/> | ||
397 | <img_shot.tga value="173b05c7-53a9-4cf8-ce6b-5eec21c5c63f"/> | ||
398 | <folder_arrow.tga value="09a324a8-acc1-d9cd-2cbd-7465d90d3a98"/> | ||
399 | <color_swatch_alpha.tga value="f13db22f-c55c-8bdf-7b1c-221e56fde253"/> | ||
400 | <script_error.tga value="e5a0ec29-f59e-d29e-2c59-ed66c187c26c"/> | ||
401 | <status_script_debug.tga value="7775b5cc-93a5-6efd-0d9b-4e079afac217"/> | ||
402 | <water_normal.tga value="822ded49-9a6c-f61c-cb89-6df54f42cdf4"/> | ||
403 | <icon_groupnotice.tga value="21579c81-a85e-f11c-2d80-33a4c007d88c"/> | ||
404 | <icon_groupnoticeinventory.tga value="8fcca699-08e7-3d58-2f05-86c9d52bbe82"/> | ||
405 | <tab_background_lightgrey.tga value="c769e547-c307-43ca-2b6a-51cad6d1c527"/> | ||
406 | <tab_background_purple.tga value="0ae8a2e9-aff4-249c-fc4a-0f41f89847dd"/> | ||
407 | <tab_background_darkpurple.tga value="38ff4f7e-3078-a749-8302-d6cc94b404c4"/> | ||
408 | <smicon_warn.tga value="f47c17a3-8bfb-3c9f-22b8-77923de7eed9"/> | ||
409 | <uv_test1.tga value="f43b75f5-9aa5-18ec-d5d9-e6d1b8442613"/> | ||
410 | <uv_test2.tga value="300ce95f-3d3f-7c1a-3a22-3fc48f873fb9"/> | ||
411 | <eye_button_active.tga value="2b42b375-f9b4-788e-46c7-7ef38762d0ba"/> | ||
412 | <eye_button_inactive.tga value="be1b7225-98b5-eb2a-2c86-ddaae3328a6e"/> | ||
413 | <account_id_blue.tga value="6ab9179a-7308-58db-6c9d-893d3b52bece"/> | ||
414 | <account_id_orange.tga value="fbe89371-1251-4e77-d2d8-8eeccffe3ca8"/> | ||
415 | <account_id_green.tga value="3bf64d5a-38d3-b752-cf52-3d9f8fca353a"/> | ||
416 | <status_push.tga value="07d1f523-e327-4d10-20d6-8bc22a6e8f56"/> | ||
417 | <ff_visible_online.tga value="d609a41f-34c0-7aae-b2c6-2fc3ab26d916"/> | ||
418 | <ff_visible_map.tga value="20b52706-c1ab-414a-9dea-1cb788ad5689"/> | ||
419 | <ff_edit_mine.tga value="1baee0b9-4b89-39eb-8815-866d82300ab5"/> | ||
420 | <ff_edit_theirs.tga value="32e981cd-4700-da5a-7fc7-d573ec3742f4"/> | ||
421 | <inv_item_script_dangerous.tga value="0b502db8-6fcd-c442-ecfe-483a0dce875e"/> | ||
422 | <ff_visible_map_button.tga value="c1079bef-5cf9-90f3-6dcd-48989851c252"/> | ||
423 | <ff_visible_online_button.tga value="36749b47-93d6-2c5e-7ebd-d38d30311163"/> | ||
424 | <ff_edit_theirs_button.tga value="ca229f65-d7e0-133e-1bc2-674abc33f3d5"/> | ||
425 | <ff_edit_mine_button.tga value="57f05b46-63d8-c3d5-66d6-8b915746b956"/> | ||
426 | <ff_online_status_button.tga value="3b1b6a53-9c8c-568a-22c5-2a8f3e5286f5"/> | ||
427 | <oi_hud_cen_0_0.tga value="3c650257-9caf-7cad-b26c-84c9eca560f1"/> | ||
428 | <oi_hud_intro.tga value="7611fb3d-9ff2-abd3-d98f-805c1c87e757"/> | ||
429 | <oi_hud_underwater.tga value="cde61aea-83c2-3001-d598-6b348f7a8e0b"/> | ||
430 | <oi_hud_got_passport.tga value="1271838d-d777-b811-7c4c-2a00308bd80a"/> | ||
431 | <oi_hud_texture_off_edge.tga value="852be205-b1ea-6356-58c8-8c5ee5a841a6"/> | ||
432 | <oi_hud_texture_on_edge.tga value="ab11e6ff-a732-be70-67df-c43131274562"/> | ||
433 | <oi_hud_flyingabovewater.tga value="c9d150d6-2739-5f8b-cce6-3cf98242920a"/> | ||
434 | <oi_hud_walkingabovewater.tga value="78284eeb-05f3-ff25-11a0-3cc9dbb30f0c"/> | ||
435 | <oi_hud_landmark.tga value="6cd9c221-9d42-a283-256b-09a113a87271"/> | ||
436 | <oi_hud_cus_5_3.tga value="7c12f4fb-f502-26d1-a2f3-cdb6aff61663"/> | ||
437 | <oi_hud_cus_5_2.tga value="c52c9c94-adc0-0f4e-6658-ed33d6ea8829"/> | ||
438 | <oi_hud_cus_5_1.tga value="9f6d5d11-6ca9-608c-e8a6-b77989350292"/> | ||
439 | <oi_hud_cus_5_0.tga value="2000cff1-119f-2023-66c0-ac5630d2f96e"/> | ||
440 | <oi_hud_cus_4_5.tga value="f302a935-ccd1-e2f5-3a38-e185cc262f3a"/> | ||
441 | <oi_hud_cus_4_3.tga value="af8d5b3c-b40f-cea5-b0b2-440fbd84a11a"/> | ||
442 | <oi_hud_cus_4_2.tga value="11b26901-8207-12bc-5224-10a12ac4c651"/> | ||
443 | <oi_hud_cus_4_1.tga value="41baadb7-1b94-907e-9443-54e92bba77cd"/> | ||
444 | <oi_hud_cus_4_0.tga value="9d627f8e-092c-5d32-6c12-ef76ab81cedc"/> | ||
445 | <oi_hud_cus_3_4.tga value="b196486e-d0d2-4fd7-529a-c84b4495fc74"/> | ||
446 | <oi_hud_cus_3_2.tga value="0b81c4bb-de33-e493-7bcb-e7221d97e5e7"/> | ||
447 | <oi_hud_cus_3_1.tga value="436dab74-25ae-8b60-c648-50663b7faa1d"/> | ||
448 | <oi_hud_cus_3_0.tga value="6c1594de-1e66-273c-a2ab-8f0ffa8b4633"/> | ||
449 | <oi_hud_cus_2_4.tga value="bb31fe48-8566-eec0-e96b-64025f832b63"/> | ||
450 | <oi_hud_cus_2_2.tga value="c946959a-26ae-eb66-efa0-20154057789d"/> | ||
451 | <oi_hud_cus_2_1.tga value="c946959a-26ae-eb66-efa0-20154057789d"/> | ||
452 | <oi_hud_cus_2_0.tga value="d7833106-b4a8-7666-bde1-64886de289f9"/> | ||
453 | <oi_hud_cus_1_0.tga value="811ded22-5940-940c-4821-6fbbfb6611d6"/> | ||
454 | <oi_hud_cus_1_1.tga value="eda8513b-a343-5109-1fd6-f1c7ad89b703"/> | ||
455 | <oi_hud_cus_1_2.tga value="7a4ce18c-e715-34d4-dfee-704c270a8ac8"/> | ||
456 | <oi_hud_cus_1_4.tga value="d3771c15-ac03-b762-b992-d9fd2fedf38a"/> | ||
457 | <oi_hud_com_4_4.tga value="d9e1e90d-3cc3-6269-128e-67f7a2b32d26"/> | ||
458 | <oi_hud_com_4_2.tga value="0f649a26-6fdb-c73b-ffac-e50fc311d5ce"/> | ||
459 | <oi_hud_com_4_1.tga value="ae5b1ce6-a2d2-22d2-f532-6280b3bc6adb"/> | ||
460 | <oi_hud_com_4_0.tga value="12cda3a0-58c7-dfa8-7f9b-380e5bb8baf9"/> | ||
461 | <oi_hud_com_3_4.tga value="ff326257-0530-356a-e0f8-be535044e540"/> | ||
462 | <oi_hud_com_3_2.tga value="66740ddb-1d56-89f9-f0c9-ae5eb7bb9537"/> | ||
463 | <oi_hud_com_3_1.tga value="55d662f4-6a28-6388-7c75-af1c9fd33055"/> | ||
464 | <oi_hud_com_3_0.tga value="de9d318f-b69e-82f9-0c61-43b868c5ca6b"/> | ||
465 | <oi_hud_com_2_4.tga value="01d47e68-400a-d0e1-afb7-d6806d1d477e"/> | ||
466 | <oi_hud_com_2_0.tga value="09c98850-27d4-6a12-abae-4af4bba23b6b"/> | ||
467 | <oi_hud_com_1_3.tga value="5c2049b9-f797-6608-ca71-758f3716aa90"/> | ||
468 | <oi_hud_com_1_1.tga value="1116ff68-cdc4-1cfc-e137-30f8426afeda"/> | ||
469 | <oi_hud_com_1_0.tga value="bd847d31-f5af-95f7-2b9c-af47d8ba53bd"/> | ||
470 | <oi_hud_nav_4_5.tga value="66194280-b087-db94-35d9-41e8f7518515"/> | ||
471 | <oi_hud_nav_4_4.tga value="180c4241-e309-4c05-13ee-9080ab69498d"/> | ||
472 | <oi_hud_nav_4_3.tga value="e98a6ba6-99c6-fa15-84b6-9afadea6c467"/> | ||
473 | <oi_hud_nav_4_2.tga value="2e19f352-1893-59a9-949b-4d2cfd3a8222"/> | ||
474 | <oi_hud_nav_4_1.tga value="13a1675b-fb5a-19b3-b5a3-74b0a6765f7d"/> | ||
475 | <oi_hud_nav_4_0.tga value="e7526e8d-b085-b26c-b0ae-2708ec231401"/> | ||
476 | <oi_hud_nav_3_5.tga value="5e67b0d0-29a2-6a08-c85e-b12d59e53d6e"/> | ||
477 | <oi_hud_nav_3_4.tga value="2ed8fbc2-5c4d-53c2-b289-88baffceab1a"/> | ||
478 | <oi_hud_nav_3_3.tga value="e0a72f1a-282e-1c1a-2cb7-6423feb41759"/> | ||
479 | <oi_hud_nav_3_2.tga value="4bcebb23-da5e-47d9-eac1-e4453f762c8c"/> | ||
480 | <oi_hud_nav_3_1.tga value="6ac87575-330e-3a2d-3b80-a34e7b277e50"/> | ||
481 | <oi_hud_nav_3_0.tga value="f1451e8e-7310-9152-47d5-5d037c28fef3"/> | ||
482 | <oi_hud_nav_2_6.tga value="c60b42ff-ee60-98e4-e603-ca2470141d4b"/> | ||
483 | <oi_hud_nav_2_5.tga value="a02b5a1a-bbdb-5556-ae5b-a2e68494755a"/> | ||
484 | <oi_hud_nav_2_4.tga value="625535ab-8abf-b3e7-48fb-43f728b77c79"/> | ||
485 | <oi_hud_nav_2_3.tga value="00a609c3-5750-3b5a-3ce3-458bdf632203"/> | ||
486 | <oi_hud_nav_2_2.tga value="94903387-d37f-092c-e4d2-c190f68577b8"/> | ||
487 | <oi_hud_nav_2_1.tga value="ee0cd82c-6ce8-8e73-307b-6d0dc77b19e8"/> | ||
488 | <oi_hud_nav_2_0.tga value="3e10b379-ed2c-7424-1fe7-bef3558c7536"/> | ||
489 | <oi_hud_nav_1_4.tga value="bf8d0be8-2012-1664-3ea5-e69a71c206e9"/> | ||
490 | <oi_hud_nav_1_2.tga value="72100f87-18a7-fc4a-4793-de281e8b02cc"/> | ||
491 | <oi_hud_nav_1_1.tga value="b048faf3-60ce-c3a2-d034-36613449d377"/> | ||
492 | <oi_hud_nav_1_0.tga value="0ad45106-3b26-6448-0b90-feae8bd46c38"/> | ||
493 | <oi_hud_mov_4_5.tga value="7c4a45c2-37dd-312c-c6ab-20896dd0a5a6"/> | ||
494 | <oi_hud_mov_4_3.tga value="8a88da1c-3735-c71e-d48a-016df0798de4"/> | ||
495 | <oi_hud_mov_4_2.tga value="f55ae4d3-7d6a-e6ac-4cf7-03014ce14390"/> | ||
496 | <oi_hud_mov_4_1.tga value="1cc3fcf1-35c0-e222-27d2-6905cf5c4cee"/> | ||
497 | <oi_hud_mov_4_0.tga value="1ae592dc-46f4-616e-b7c6-0dff3e6f40e5"/> | ||
498 | <oi_hud_mov_3_4.tga value="831b39be-99fc-45bd-ba85-708f9dc93bfd"/> | ||
499 | <oi_hud_mov_3_2.tga value="9f7e7373-92a9-d66a-ad5a-afb55ca6ac1f"/> | ||
500 | <oi_hud_mov_3_1.tga value="ab37ed0d-7e66-1f77-3acf-b0fe4b74dbe8"/> | ||
501 | <oi_hud_mov_3_0.tga value="f5ff1f08-4c92-8606-1854-cc5b9d3e445c"/> | ||
502 | <oi_hud_mov_1_2.tga value="1e3abeed-e893-c44e-1f9d-5ecc76d21e5d"/> | ||
503 | <oi_hud_mov_1_0.tga value="e300fc95-aa94-8e31-c501-ce903cac8b7c"/> | ||
504 | </settings> \ No newline at end of file | ||