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authorJacek Antonelli2008-08-15 23:45:34 -0500
committerJacek Antonelli2008-08-15 23:45:34 -0500
commitcd17687f01420952712a500107e0f93e7ab8d5f8 (patch)
treece48c2b706f2c1176290e39fb555fbdf6648ce01 /linden/indra/newview/app_settings/shaders/class1/objects
parentSecond Life viewer sources 1.19.0.5 (diff)
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Second Life viewer sources 1.19.1.0
Diffstat (limited to 'linden/indra/newview/app_settings/shaders/class1/objects')
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl6
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl21
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl18
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl25
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl13
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl13
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl29
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl23
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl13
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl16
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl25
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl13
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl7
-rw-r--r--linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl22
-rwxr-xr-xlinden/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl13
15 files changed, 160 insertions, 97 deletions
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl
deleted file mode 100644
index 0d98f36..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/objects/alphaF.glsl
+++ /dev/null
@@ -1,6 +0,0 @@
1void alpha_lighting();
2
3void main()
4{
5 alpha_lighting();
6}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl
deleted file mode 100644
index 91821f7..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/objects/alphaV.glsl
+++ /dev/null
@@ -1,21 +0,0 @@
1vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
2void default_scatter(vec3 viewVec, vec3 lightDir);
3
4attribute vec4 materialColor;
5
6void main()
7{
8 //transform vertex
9 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
10 gl_TexCoord[0] = gl_MultiTexCoord0;
11
12 vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
13 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
14
15 default_scatter(pos, gl_LightSource[0].position.xyz);
16
17 vec4 color = calcLighting(pos, norm, materialColor, gl_Color);
18 color.a = materialColor.a;
19
20 gl_FrontColor = color;
21}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl
deleted file mode 100644
index 8509c62..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyF.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
1vec4 getLightColor();
2void applyScatter(inout vec3 col);
3
4uniform samplerCube environmentMap;
5uniform sampler2D diffuseMap;
6
7void main()
8{
9 vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy);
10 vec3 ref = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb;
11 vec4 specular = gl_TexCoord[2];
12 vec3 col = mix(getLightColor().rgb * diff.rgb, ref, specular.a)+specular.rgb*diff.rgb;
13
14 applyScatter(col);
15
16 gl_FragColor.rgb = col;
17 gl_FragColor.a = diff.a*gl_Color.a;
18}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl
deleted file mode 100644
index 9a189a2..0000000
--- a/linden/indra/newview/app_settings/shaders/class1/objects/bumpshinyV.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
1vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol);
2void default_scatter(vec3 viewVec, vec3 lightDir);
3
4attribute vec4 materialColor;
5attribute vec4 specularColor;
6
7void main()
8{
9 //transform vertex
10 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
11 gl_TexCoord[0] = gl_MultiTexCoord0;
12
13 vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz;
14 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
15
16 vec4 spec = specularColor;
17 gl_FrontColor.rgb = calcLightingSpecular(pos, norm, materialColor, spec, gl_Color).rgb;
18 gl_FrontColor.a = materialColor.a;
19 gl_TexCoord[2] = spec;
20 vec3 ref = reflect(pos,norm);
21 gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
22
23 default_scatter(pos.xyz, gl_LightSource[0].position.xyz);
24}
25
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
new file mode 100755
index 0000000..1b0ffb9
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl
@@ -0,0 +1,13 @@
1/**
2 * @file fullbrightF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void fullbright_lighting();
9
10void main()
11{
12 fullbright_lighting();
13}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
new file mode 100644
index 0000000..936c228
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyF.glsl
@@ -0,0 +1,13 @@
1/**
2 * @file fullbrightShinyF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void fullbright_shiny_lighting();
9
10void main()
11{
12 fullbright_shiny_lighting();
13}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
new file mode 100755
index 0000000..ba2aa02
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -0,0 +1,29 @@
1/**
2 * @file fullbrightShinyV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void calcAtmospherics(vec3 inPositionEye);
9
10uniform vec4 origin;
11
12void main()
13{
14 //transform vertex
15 gl_Position = ftransform();
16
17 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
18 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
19 vec3 ref = reflect(pos.xyz, -norm);
20
21 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
22 gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
23
24 calcAtmospherics(pos.xyz);
25
26 gl_FrontColor = gl_Color;
27
28 gl_FogFragCoord = pos.z;
29}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
new file mode 100755
index 0000000..e64ccb8
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl
@@ -0,0 +1,23 @@
1/**
2 * @file fullbrightV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void calcAtmospherics(vec3 inPositionEye);
9
10void main()
11{
12 //transform vertex
13 gl_Position = ftransform();
14 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
15
16 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
17
18 calcAtmospherics(pos.xyz);
19
20 gl_FrontColor = gl_Color;
21
22 gl_FogFragCoord = pos.z;
23}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
new file mode 100755
index 0000000..fd855aa
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/fullbrightWaterF.glsl
@@ -0,0 +1,13 @@
1/**
2 * @file fullbrightWaterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void fullbright_lighting_water();
9
10void main()
11{
12 fullbright_lighting_water();
13}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
index 6942132..bdb0b05 100644
--- a/linden/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/shinyF.glsl
@@ -1,13 +1,13 @@
1void applyScatter(inout vec3 col); 1/**
2 * @file shinyF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
2 7
3uniform samplerCube environmentMap; 8void shiny_lighting();
4 9
5void main() 10void main()
6{ 11{
7 vec3 ref = textureCube(environmentMap, gl_TexCoord[0].xyz).rgb; 12 shiny_lighting();
8
9 applyScatter(ref);
10
11 gl_FragColor.rgb = ref;
12 gl_FragColor.a = gl_Color.a;
13} 13}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
index 16fba01..c2e1ddf 100644
--- a/linden/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl
@@ -1,27 +1,30 @@
1void default_scatter(vec3 viewVec, vec3 lightDir); 1/**
2 * @file shinyV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void calcAtmospherics(vec3 inPositionEye);
2 9
3uniform vec4 origin; 10uniform vec4 origin;
4 11
5void main() 12void main()
6{ 13{
7 //transform vertex 14 //transform vertex
8 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 15 gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex;
9 16
10 vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; 17 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
11 vec3 norm = normalize(gl_NormalMatrix * gl_Normal); 18 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
19
20 calcAtmospherics(pos.xyz);
12 21
13 gl_FrontColor = gl_Color; 22 gl_FrontColor = gl_Color;
14 23
15 vec3 ref = reflect(pos, norm); 24 vec3 ref = reflect(pos.xyz, -norm);
16
17 vec3 d = pos - origin.xyz;
18 float dist = dot(normalize(d), ref);
19 vec3 e = d + (ref * max(origin.w-dist, 0.0));
20
21 ref = e - origin.xyz;
22 25
23 gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); 26 gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0);
24 27
25 default_scatter(pos.xyz, gl_LightSource[0].position.xyz); 28 gl_FogFragCoord = pos.z;
26} 29}
27 30
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
new file mode 100755
index 0000000..0a2a5f6
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/shinyWaterF.glsl
@@ -0,0 +1,13 @@
1/**
2 * @file shinyWaterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void shiny_lighting_water();
9
10void main()
11{
12 shiny_lighting_water();
13}
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
index ce5ab12..7dacca4 100644
--- a/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleF.glsl
@@ -1,3 +1,10 @@
1/**
2 * @file simpleF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
1void default_lighting(); 8void default_lighting();
2 9
3void main() 10void main()
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index 2aa3521..0df89c8 100644
--- a/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -1,20 +1,26 @@
1vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); 1/**
2void default_scatter(vec3 viewVec, vec3 lightDir); 2 * @file simpleV.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
3 7
4attribute vec4 materialColor; 8vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
9void calcAtmospherics(vec3 inPositionEye);
5 10
6void main() 11void main()
7{ 12{
8 //transform vertex 13 //transform vertex
9 gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; 14 gl_Position = ftransform(); //gl_ModelViewProjectionMatrix * gl_Vertex;
10 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; 15 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
11 16
12 vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; 17 vec4 pos = (gl_ModelViewMatrix * gl_Vertex);
13 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
14 18
15 default_scatter(pos, gl_LightSource[0].position.xyz); 19 vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
20
21 calcAtmospherics(pos.xyz);
16 22
17 vec4 color = calcLighting(pos, norm, materialColor, gl_Color); 23 vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
18 gl_FrontColor = color; 24 gl_FrontColor = color;
19 25
20 gl_FogFragCoord = pos.z; 26 gl_FogFragCoord = pos.z;
diff --git a/linden/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl b/linden/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
new file mode 100755
index 0000000..e066b3d
--- /dev/null
+++ b/linden/indra/newview/app_settings/shaders/class1/objects/simpleWaterF.glsl
@@ -0,0 +1,13 @@
1/**
2 * @file simpleWaterF.glsl
3 *
4 * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
5 * $License$
6 */
7
8void default_lighting_water();
9
10void main()
11{
12 default_lighting_water();
13}