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author | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:45:42 -0500 |
commit | ce28e056c20bf2723f565bbf464b87781ec248a2 (patch) | |
tree | ef7b0501c4de4b631a916305cbc2a5fdc125e52d /linden/indra/llrender/llrendertarget.h | |
parent | Second Life viewer sources 1.19.1.4b (diff) | |
download | meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.zip meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.gz meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.bz2 meta-impy-ce28e056c20bf2723f565bbf464b87781ec248a2.tar.xz |
Second Life viewer sources 1.20.2
Diffstat (limited to 'linden/indra/llrender/llrendertarget.h')
-rw-r--r-- | linden/indra/llrender/llrendertarget.h | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/linden/indra/llrender/llrendertarget.h b/linden/indra/llrender/llrendertarget.h index cc36146..918a604 100644 --- a/linden/indra/llrender/llrendertarget.h +++ b/linden/indra/llrender/llrendertarget.h | |||
@@ -37,7 +37,7 @@ | |||
37 | /* | 37 | /* |
38 | SAMPLE USAGE: | 38 | SAMPLE USAGE: |
39 | 39 | ||
40 | LLFBOTarget target; | 40 | LLRenderTarget target; |
41 | 41 | ||
42 | ... | 42 | ... |
43 | 43 | ||
@@ -46,7 +46,7 @@ | |||
46 | 46 | ||
47 | //render to contents of offscreen buffer | 47 | //render to contents of offscreen buffer |
48 | target.bindTarget(); | 48 | target.bindTarget(); |
49 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 49 | target.clear(); |
50 | ... <issue drawing commands> ... | 50 | ... <issue drawing commands> ... |
51 | target.flush(); | 51 | target.flush(); |
52 | 52 | ||
@@ -71,7 +71,10 @@ public: | |||
71 | //allocate resources for rendering | 71 | //allocate resources for rendering |
72 | //must be called before use | 72 | //must be called before use |
73 | //multiple calls will release previously allocated resources | 73 | //multiple calls will release previously allocated resources |
74 | void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL force_fbo = FALSE); | 74 | void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, U32 usage = GL_TEXTURE_2D, BOOL use_fbo = TRUE); |
75 | |||
76 | //allocate a depth texture | ||
77 | void allocateDepth(); | ||
75 | 78 | ||
76 | //free any allocated resources | 79 | //free any allocated resources |
77 | //safe to call redundantly | 80 | //safe to call redundantly |
@@ -80,7 +83,7 @@ public: | |||
80 | //bind target for rendering | 83 | //bind target for rendering |
81 | //applies appropriate viewport | 84 | //applies appropriate viewport |
82 | void bindTarget(); | 85 | void bindTarget(); |
83 | 86 | ||
84 | //clear render targer, clears depth buffer if present, | 87 | //clear render targer, clears depth buffer if present, |
85 | //uses scissor rect if in copy-to-texture mode | 88 | //uses scissor rect if in copy-to-texture mode |
86 | void clear(); | 89 | void clear(); |
@@ -88,14 +91,25 @@ public: | |||
88 | //get applied viewport | 91 | //get applied viewport |
89 | void getViewport(S32* viewport); | 92 | void getViewport(S32* viewport); |
90 | 93 | ||
94 | //get X resolution | ||
95 | U32 getWidth() const { return mResX; } | ||
96 | |||
97 | //get Y resolution | ||
98 | U32 getHeight() const { return mResY; } | ||
99 | |||
91 | //bind results of render for sampling | 100 | //bind results of render for sampling |
92 | void bindTexture(); | 101 | void bindTexture(); |
93 | 102 | ||
103 | //bind results of render for sampling depth buffer | ||
104 | void bindDepth(); | ||
105 | |||
94 | //flush rendering operations | 106 | //flush rendering operations |
95 | //must be called when rendering is complete | 107 | //must be called when rendering is complete |
96 | //should be used 1:1 with bindTarget | 108 | //should be used 1:1 with bindTarget |
97 | // call bindTarget once, do all your rendering, call flush once | 109 | // call bindTarget once, do all your rendering, call flush once |
98 | void flush(); | 110 | // if fetch_depth is TRUE, every effort will be made to copy the depth buffer into |
111 | // the current depth texture. A depth texture will be allocated if needed. | ||
112 | void flush(BOOL fetch_depth = FALSE); | ||
99 | 113 | ||
100 | //Returns TRUE if target is ready to be rendered into. | 114 | //Returns TRUE if target is ready to be rendered into. |
101 | //That is, if the target has been allocated with at least | 115 | //That is, if the target has been allocated with at least |
@@ -108,8 +122,11 @@ private: | |||
108 | U32 mTex; | 122 | U32 mTex; |
109 | U32 mFBO; | 123 | U32 mFBO; |
110 | U32 mDepth; | 124 | U32 mDepth; |
125 | U32 mStencil; | ||
111 | BOOL mUseDepth; | 126 | BOOL mUseDepth; |
127 | BOOL mRenderDepth; | ||
112 | U32 mUsage; | 128 | U32 mUsage; |
129 | |||
113 | }; | 130 | }; |
114 | 131 | ||
115 | #endif | 132 | #endif |