diff options
author | Jacek Antonelli | 2009-04-30 13:04:20 -0500 |
---|---|---|
committer | Jacek Antonelli | 2009-04-30 13:07:16 -0500 |
commit | ca8149ca6d157eb4b5fc8ba0e5ba3a6e56f72e7e (patch) | |
tree | 8348301d0ac44a524f1819b777686bf086907d76 /linden/indra/llrender/llglslshader.h | |
parent | Second Life viewer sources 1.22.11 (diff) | |
download | meta-impy-ca8149ca6d157eb4b5fc8ba0e5ba3a6e56f72e7e.zip meta-impy-ca8149ca6d157eb4b5fc8ba0e5ba3a6e56f72e7e.tar.gz meta-impy-ca8149ca6d157eb4b5fc8ba0e5ba3a6e56f72e7e.tar.bz2 meta-impy-ca8149ca6d157eb4b5fc8ba0e5ba3a6e56f72e7e.tar.xz |
Second Life viewer sources 1.23.0-RC
Diffstat (limited to 'linden/indra/llrender/llglslshader.h')
-rw-r--r-- | linden/indra/llrender/llglslshader.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/linden/indra/llrender/llglslshader.h b/linden/indra/llrender/llglslshader.h index 66c53df..166d4af 100644 --- a/linden/indra/llrender/llglslshader.h +++ b/linden/indra/llrender/llglslshader.h | |||
@@ -17,7 +17,8 @@ | |||
17 | * There are special exceptions to the terms and conditions of the GPL as | 17 | * There are special exceptions to the terms and conditions of the GPL as |
18 | * it is applied to this Source Code. View the full text of the exception | 18 | * it is applied to this Source Code. View the full text of the exception |
19 | * in the file doc/FLOSS-exception.txt in this software distribution, or | 19 | * in the file doc/FLOSS-exception.txt in this software distribution, or |
20 | * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception | 20 | * online at |
21 | * http://secondlifegrid.net/programs/open_source/licensing/flossexception | ||
21 | * | 22 | * |
22 | * By copying, modifying or distributing this software, you acknowledge | 23 | * By copying, modifying or distributing this software, you acknowledge |
23 | * that you have read and understood your obligations described above, | 24 | * that you have read and understood your obligations described above, |
@@ -77,18 +78,22 @@ public: | |||
77 | BOOL mapAttributes(const std::vector<std::string> * attributes); | 78 | BOOL mapAttributes(const std::vector<std::string> * attributes); |
78 | BOOL mapUniforms(const std::vector<std::string> * uniforms); | 79 | BOOL mapUniforms(const std::vector<std::string> * uniforms); |
79 | void mapUniform(GLint index, const std::vector<std::string> * uniforms); | 80 | void mapUniform(GLint index, const std::vector<std::string> * uniforms); |
81 | void uniform1i(U32 index, GLint i); | ||
80 | void uniform1f(U32 index, GLfloat v); | 82 | void uniform1f(U32 index, GLfloat v); |
81 | void uniform2f(U32 index, GLfloat x, GLfloat y); | 83 | void uniform2f(U32 index, GLfloat x, GLfloat y); |
82 | void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); | 84 | void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); |
83 | void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 85 | void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
86 | void uniform1iv(U32 index, U32 count, const GLint* i); | ||
84 | void uniform1fv(U32 index, U32 count, const GLfloat* v); | 87 | void uniform1fv(U32 index, U32 count, const GLfloat* v); |
85 | void uniform2fv(U32 index, U32 count, const GLfloat* v); | 88 | void uniform2fv(U32 index, U32 count, const GLfloat* v); |
86 | void uniform3fv(U32 index, U32 count, const GLfloat* v); | 89 | void uniform3fv(U32 index, U32 count, const GLfloat* v); |
87 | void uniform4fv(U32 index, U32 count, const GLfloat* v); | 90 | void uniform4fv(U32 index, U32 count, const GLfloat* v); |
91 | void uniform1i(const std::string& uniform, GLint i); | ||
88 | void uniform1f(const std::string& uniform, GLfloat v); | 92 | void uniform1f(const std::string& uniform, GLfloat v); |
89 | void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); | 93 | void uniform2f(const std::string& uniform, GLfloat x, GLfloat y); |
90 | void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); | 94 | void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z); |
91 | void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 95 | void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
96 | void uniform1iv(const std::string& uniform, U32 count, const GLint* i); | ||
92 | void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); | 97 | void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v); |
93 | void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); | 98 | void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v); |
94 | void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); | 99 | void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v); |