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author | McCabe Maxsted | 2010-05-01 03:32:22 -0700 |
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committer | McCabe Maxsted | 2010-09-25 08:15:11 -0700 |
commit | 88c0a4d7be265784aeb6010e42df8632dbf8f88b (patch) | |
tree | d7b65d6f12ae42c84173cd889707012e960d13d6 /linden/indra/llrender/llglheaders.h | |
parent | Fixed Windows compile bug in 721c25d8. Changed std::max to llmax since Window... (diff) | |
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Applied patch by Aleric Inglewood for VWR-12984: Water flickers and disappears in patches, part 1
Diffstat (limited to 'linden/indra/llrender/llglheaders.h')
-rw-r--r-- | linden/indra/llrender/llglheaders.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/linden/indra/llrender/llglheaders.h b/linden/indra/llrender/llglheaders.h index c7178a5..9e3ae9d 100644 --- a/linden/indra/llrender/llglheaders.h +++ b/linden/indra/llrender/llglheaders.h | |||
@@ -819,5 +819,15 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); | |||
819 | 819 | ||
820 | #endif // LL_MESA / LL_WINDOWS / LL_DARWIN | 820 | #endif // LL_MESA / LL_WINDOWS / LL_DARWIN |
821 | 821 | ||
822 | // Even when GL_ARB_depth_clamp is available in the driver, the (correct) | ||
823 | // headers, and therefore GL_DEPTH_CLAMP might not be defined. | ||
824 | // In that case GL_DEPTH_CLAMP_NV should be defined, but why not just | ||
825 | // use the known numeric. | ||
826 | // | ||
827 | // To avoid #ifdef's in the code. Just define this here. | ||
828 | #ifndef GL_DEPTH_CLAMP | ||
829 | // Probably (still) called GL_DEPTH_CLAMP_NV. | ||
830 | #define GL_DEPTH_CLAMP 0x864F | ||
831 | #endif | ||
822 | 832 | ||
823 | #endif // LL_LLGLHEADERS_H | 833 | #endif // LL_LLGLHEADERS_H |