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author | David Walter Seikel | 2013-04-06 21:47:13 +1000 |
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committer | David Walter Seikel | 2013-04-06 21:47:13 +1000 |
commit | ba982c0575515a8524d5044f928cd336303f807c (patch) | |
tree | 7044c629d59d89e5b8e896914097ccc5de619975 /linden/indra/llrender/llgl.cpp | |
parent | And actually add the new files for MOAP radar (diff) | |
download | meta-impy-ba982c0575515a8524d5044f928cd336303f807c.zip meta-impy-ba982c0575515a8524d5044f928cd336303f807c.tar.gz meta-impy-ba982c0575515a8524d5044f928cd336303f807c.tar.bz2 meta-impy-ba982c0575515a8524d5044f928cd336303f807c.tar.xz |
Clean up some compiler warnings. More to come.
Diffstat (limited to 'linden/indra/llrender/llgl.cpp')
-rw-r--r-- | linden/indra/llrender/llgl.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/linden/indra/llrender/llgl.cpp b/linden/indra/llrender/llgl.cpp index 4a4ff1b..b57a562 100644 --- a/linden/indra/llrender/llgl.cpp +++ b/linden/indra/llrender/llgl.cpp | |||
@@ -383,11 +383,10 @@ bool LLGLManager::initGL() | |||
383 | if (mGLVendor.substr(0,4) == "ATI ") | 383 | if (mGLVendor.substr(0,4) == "ATI ") |
384 | { | 384 | { |
385 | mGLVendorShort = "ATI"; | 385 | mGLVendorShort = "ATI"; |
386 | BOOL mobile = FALSE; | 386 | // This is not used anywhere. |
387 | if (mGLRenderer.find("MOBILITY") != std::string::npos) | 387 | //BOOL mobile = FALSE; |
388 | { | 388 | //if (mGLRenderer.find("MOBILITY") != std::string::npos) |
389 | mobile = TRUE; | 389 | // mobile = TRUE; |
390 | } | ||
391 | mIsATI = TRUE; | 390 | mIsATI = TRUE; |
392 | 391 | ||
393 | #if LL_WINDOWS && !LL_MESA_HEADLESS | 392 | #if LL_WINDOWS && !LL_MESA_HEADLESS |
@@ -1014,8 +1013,8 @@ void assert_glerror() | |||
1014 | void clear_glerror() | 1013 | void clear_glerror() |
1015 | { | 1014 | { |
1016 | // Create or update texture to be used with this data | 1015 | // Create or update texture to be used with this data |
1017 | GLenum error; | 1016 | //GLenum error; |
1018 | error = glGetError(); | 1017 | /*error =*/ glGetError(); |
1019 | } | 1018 | } |
1020 | 1019 | ||
1021 | /////////////////////////////////////////////////////////////// | 1020 | /////////////////////////////////////////////////////////////// |