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authorthickbrick2011-02-24 19:09:20 +0200
committerthickbrick2011-02-24 19:09:20 +0200
commitcff413945bdf7423797ad82220a20aad65587671 (patch)
treee876feb53b663f42be749b4a394590adb594c275 /linden/indra/llmessage
parentFix #778: Textures get stuck half fetched. (diff)
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Workaround #726: SIGSEGV in memcpy in LLImageRaw::LLImageRaw with data=0
Not sure why this happens, but is related to mForceToSaveRawImage=TRUE (e.g. in the texture preview floater.) This workaround seems to work for Singularity, as suggested by Siana Gears.
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