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author | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:44:46 -0500 |
commit | 38d6d37f2d982fa959e9e8a4a3f7e1ccfad7b5d4 (patch) | |
tree | adca584755d22ca041a2dbfc35d4eca01f70b32c /linden/indra/llmath/v3math.cpp | |
parent | README.txt (diff) | |
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Second Life viewer sources 1.13.2.12
Diffstat (limited to 'linden/indra/llmath/v3math.cpp')
-rw-r--r-- | linden/indra/llmath/v3math.cpp | 232 |
1 files changed, 232 insertions, 0 deletions
diff --git a/linden/indra/llmath/v3math.cpp b/linden/indra/llmath/v3math.cpp new file mode 100644 index 0000000..39d3b70 --- /dev/null +++ b/linden/indra/llmath/v3math.cpp | |||
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1 | /** | ||
2 | * @file v3math.cpp | ||
3 | * @brief LLVector3 class implementation. | ||
4 | * | ||
5 | * Copyright (c) 2000-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
8 | * to you under the terms of the GNU General Public License, version 2.0 | ||
9 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
10 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
11 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
12 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
13 | * | ||
14 | * There are special exceptions to the terms and conditions of the GPL as | ||
15 | * it is applied to this Source Code. View the full text of the exception | ||
16 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
17 | * online at http://secondlife.com/developers/opensource/flossexception | ||
18 | * | ||
19 | * By copying, modifying or distributing this software, you acknowledge | ||
20 | * that you have read and understood your obligations described above, | ||
21 | * and agree to abide by those obligations. | ||
22 | * | ||
23 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
24 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
25 | * COMPLETENESS OR PERFORMANCE. | ||
26 | */ | ||
27 | |||
28 | #include "linden_common.h" | ||
29 | |||
30 | #include "v3math.h" | ||
31 | |||
32 | //#include "vmath.h" | ||
33 | #include "v4math.h" | ||
34 | #include "m4math.h" | ||
35 | #include "m3math.h" | ||
36 | #include "llquaternion.h" | ||
37 | #include "llquantize.h" | ||
38 | #include "v3dmath.h" | ||
39 | |||
40 | // LLVector3 | ||
41 | // WARNING: Don't use these for global const definitions! | ||
42 | // For example: | ||
43 | // const LLQuaternion(0.5f * F_PI, LLVector3::zero); | ||
44 | // at the top of a *.cpp file might not give you what you think. | ||
45 | const LLVector3 LLVector3::zero(0,0,0); | ||
46 | const LLVector3 LLVector3::x_axis(1.f, 0, 0); | ||
47 | const LLVector3 LLVector3::y_axis(0, 1.f, 0); | ||
48 | const LLVector3 LLVector3::z_axis(0, 0, 1.f); | ||
49 | const LLVector3 LLVector3::x_axis_neg(-1.f, 0, 0); | ||
50 | const LLVector3 LLVector3::y_axis_neg(0, -1.f, 0); | ||
51 | const LLVector3 LLVector3::z_axis_neg(0, 0, -1.f); | ||
52 | const LLVector3 LLVector3::all_one(1.f,1.f,1.f); | ||
53 | |||
54 | |||
55 | // Clamps each values to range (min,max). | ||
56 | // Returns TRUE if data changed. | ||
57 | BOOL LLVector3::clamp(F32 min, F32 max) | ||
58 | { | ||
59 | BOOL ret = FALSE; | ||
60 | |||
61 | if (mV[0] < min) { mV[0] = min; ret = TRUE; } | ||
62 | if (mV[1] < min) { mV[1] = min; ret = TRUE; } | ||
63 | if (mV[2] < min) { mV[2] = min; ret = TRUE; } | ||
64 | |||
65 | if (mV[0] > max) { mV[0] = max; ret = TRUE; } | ||
66 | if (mV[1] > max) { mV[1] = max; ret = TRUE; } | ||
67 | if (mV[2] > max) { mV[2] = max; ret = TRUE; } | ||
68 | |||
69 | return ret; | ||
70 | } | ||
71 | |||
72 | // Sets all values to absolute value of their original values | ||
73 | // Returns TRUE if data changed | ||
74 | BOOL LLVector3::abs() | ||
75 | { | ||
76 | BOOL ret = FALSE; | ||
77 | |||
78 | if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; } | ||
79 | if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; } | ||
80 | if (mV[2] < 0.f) { mV[2] = -mV[2]; ret = TRUE; } | ||
81 | |||
82 | return ret; | ||
83 | } | ||
84 | |||
85 | // Quatizations | ||
86 | void LLVector3::quantize16(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) | ||
87 | { | ||
88 | F32 x = mV[VX]; | ||
89 | F32 y = mV[VY]; | ||
90 | F32 z = mV[VZ]; | ||
91 | |||
92 | x = U16_to_F32(F32_to_U16(x, lowerxy, upperxy), lowerxy, upperxy); | ||
93 | y = U16_to_F32(F32_to_U16(y, lowerxy, upperxy), lowerxy, upperxy); | ||
94 | z = U16_to_F32(F32_to_U16(z, lowerz, upperz), lowerz, upperz); | ||
95 | |||
96 | mV[VX] = x; | ||
97 | mV[VY] = y; | ||
98 | mV[VZ] = z; | ||
99 | } | ||
100 | |||
101 | void LLVector3::quantize8(F32 lowerxy, F32 upperxy, F32 lowerz, F32 upperz) | ||
102 | { | ||
103 | mV[VX] = U8_to_F32(F32_to_U8(mV[VX], lowerxy, upperxy), lowerxy, upperxy);; | ||
104 | mV[VY] = U8_to_F32(F32_to_U8(mV[VY], lowerxy, upperxy), lowerxy, upperxy); | ||
105 | mV[VZ] = U8_to_F32(F32_to_U8(mV[VZ], lowerz, upperz), lowerz, upperz); | ||
106 | } | ||
107 | |||
108 | |||
109 | void LLVector3::snap(S32 sig_digits) | ||
110 | { | ||
111 | mV[VX] = snap_to_sig_figs(mV[VX], sig_digits); | ||
112 | mV[VY] = snap_to_sig_figs(mV[VY], sig_digits); | ||
113 | mV[VZ] = snap_to_sig_figs(mV[VZ], sig_digits); | ||
114 | } | ||
115 | |||
116 | |||
117 | std::ostream& operator<<(std::ostream& s, const LLVector3 &a) | ||
118 | { | ||
119 | s << "{ " << a.mV[VX] << ", " << a.mV[VY] << ", " << a.mV[VZ] << " }"; | ||
120 | return s; | ||
121 | } | ||
122 | |||
123 | |||
124 | const LLVector3& LLVector3::rotVec(const LLMatrix3 &mat) | ||
125 | { | ||
126 | *this = *this * mat; | ||
127 | return *this; | ||
128 | } | ||
129 | |||
130 | const LLVector3& LLVector3::rotVec(const LLQuaternion &q) | ||
131 | { | ||
132 | *this = *this * q; | ||
133 | return *this; | ||
134 | } | ||
135 | |||
136 | const LLVector3& LLVector3::rotVec(F32 angle, const LLVector3 &vec) | ||
137 | { | ||
138 | if ( !vec.isExactlyZero() && angle ) | ||
139 | { | ||
140 | *this = *this * LLMatrix3(angle, vec); | ||
141 | } | ||
142 | return *this; | ||
143 | } | ||
144 | |||
145 | const LLVector3& LLVector3::rotVec(F32 angle, F32 x, F32 y, F32 z) | ||
146 | { | ||
147 | LLVector3 vec(x, y, z); | ||
148 | if ( !vec.isExactlyZero() && angle ) | ||
149 | { | ||
150 | *this = *this * LLMatrix3(angle, vec); | ||
151 | } | ||
152 | return *this; | ||
153 | } | ||
154 | |||
155 | const LLVector3& LLVector3::scaleVec(const LLVector3& vec) | ||
156 | { | ||
157 | mV[VX] *= vec.mV[VX]; | ||
158 | mV[VY] *= vec.mV[VY]; | ||
159 | mV[VZ] *= vec.mV[VZ]; | ||
160 | |||
161 | return *this; | ||
162 | } | ||
163 | |||
164 | LLVector3 LLVector3::scaledVec(const LLVector3& vec) const | ||
165 | { | ||
166 | LLVector3 ret = LLVector3(*this); | ||
167 | ret.scaleVec(vec); | ||
168 | return ret; | ||
169 | } | ||
170 | |||
171 | const LLVector3& LLVector3::setVec(const LLVector3d &vec) | ||
172 | { | ||
173 | mV[0] = (F32)vec.mdV[0]; | ||
174 | mV[1] = (F32)vec.mdV[1]; | ||
175 | mV[2] = (F32)vec.mdV[2]; | ||
176 | return (*this); | ||
177 | } | ||
178 | |||
179 | const LLVector3& LLVector3::setVec(const LLVector4 &vec) | ||
180 | { | ||
181 | mV[0] = vec.mV[0]; | ||
182 | mV[1] = vec.mV[1]; | ||
183 | mV[2] = vec.mV[2]; | ||
184 | return (*this); | ||
185 | } | ||
186 | |||
187 | LLVector3::LLVector3(const LLVector3d &vec) | ||
188 | { | ||
189 | mV[VX] = (F32)vec.mdV[VX]; | ||
190 | mV[VY] = (F32)vec.mdV[VY]; | ||
191 | mV[VZ] = (F32)vec.mdV[VZ]; | ||
192 | } | ||
193 | |||
194 | LLVector3::LLVector3(const LLVector4 &vec) | ||
195 | { | ||
196 | mV[VX] = (F32)vec.mV[VX]; | ||
197 | mV[VY] = (F32)vec.mV[VY]; | ||
198 | mV[VZ] = (F32)vec.mV[VZ]; | ||
199 | } | ||
200 | |||
201 | const LLVector3& operator*=(LLVector3 &a, const LLQuaternion &rot) | ||
202 | { | ||
203 | const F32 rw = - rot.mQ[VX] * a.mV[VX] - rot.mQ[VY] * a.mV[VY] - rot.mQ[VZ] * a.mV[VZ]; | ||
204 | const F32 rx = rot.mQ[VW] * a.mV[VX] + rot.mQ[VY] * a.mV[VZ] - rot.mQ[VZ] * a.mV[VY]; | ||
205 | const F32 ry = rot.mQ[VW] * a.mV[VY] + rot.mQ[VZ] * a.mV[VX] - rot.mQ[VX] * a.mV[VZ]; | ||
206 | const F32 rz = rot.mQ[VW] * a.mV[VZ] + rot.mQ[VX] * a.mV[VY] - rot.mQ[VY] * a.mV[VX]; | ||
207 | |||
208 | a.mV[VX] = - rw * rot.mQ[VX] + rx * rot.mQ[VW] - ry * rot.mQ[VZ] + rz * rot.mQ[VY]; | ||
209 | a.mV[VY] = - rw * rot.mQ[VY] + ry * rot.mQ[VW] - rz * rot.mQ[VX] + rx * rot.mQ[VZ]; | ||
210 | a.mV[VZ] = - rw * rot.mQ[VZ] + rz * rot.mQ[VW] - rx * rot.mQ[VY] + ry * rot.mQ[VX]; | ||
211 | |||
212 | return a; | ||
213 | } | ||
214 | |||
215 | // static | ||
216 | BOOL LLVector3::parseVector3(const char* buf, LLVector3* value) | ||
217 | { | ||
218 | if( buf == NULL || buf[0] == '\0' || value == NULL) | ||
219 | { | ||
220 | return FALSE; | ||
221 | } | ||
222 | |||
223 | LLVector3 v; | ||
224 | S32 count = sscanf( buf, "%f %f %f", v.mV + 0, v.mV + 1, v.mV + 2 ); | ||
225 | if( 3 == count ) | ||
226 | { | ||
227 | value->setVec( v ); | ||
228 | return TRUE; | ||
229 | } | ||
230 | |||
231 | return FALSE; | ||
232 | } | ||