aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/llmath/llv4matrix4.h
diff options
context:
space:
mode:
authorJacek Antonelli2008-08-15 23:45:01 -0500
committerJacek Antonelli2008-08-15 23:45:01 -0500
commit28d8d4e7664bcd6c8369cc18832e42096af7cad2 (patch)
tree069020fe66339aff2ca4176370ff743b14713f2d /linden/indra/llmath/llv4matrix4.h
parentSecond Life viewer sources 1.17.2.0 (diff)
downloadmeta-impy-28d8d4e7664bcd6c8369cc18832e42096af7cad2.zip
meta-impy-28d8d4e7664bcd6c8369cc18832e42096af7cad2.tar.gz
meta-impy-28d8d4e7664bcd6c8369cc18832e42096af7cad2.tar.bz2
meta-impy-28d8d4e7664bcd6c8369cc18832e42096af7cad2.tar.xz
Second Life viewer sources 1.17.3.0
Diffstat (limited to 'linden/indra/llmath/llv4matrix4.h')
-rw-r--r--linden/indra/llmath/llv4matrix4.h251
1 files changed, 251 insertions, 0 deletions
diff --git a/linden/indra/llmath/llv4matrix4.h b/linden/indra/llmath/llv4matrix4.h
new file mode 100644
index 0000000..38280a2
--- /dev/null
+++ b/linden/indra/llmath/llv4matrix4.h
@@ -0,0 +1,251 @@
1/**
2 * @file llviewerjointmesh.cpp
3 * @brief LLV4* class header file - vector processor enabled math
4 *
5 * Copyright (c) 2007-2007, Linden Research, Inc.
6 *
7 * Second Life Viewer Source Code
8 * The source code in this file ("Source Code") is provided by Linden Lab
9 * to you under the terms of the GNU General Public License, version 2.0
10 * ("GPL"), unless you have obtained a separate licensing agreement
11 * ("Other License"), formally executed by you and Linden Lab. Terms of
12 * the GPL can be found in doc/GPL-license.txt in this distribution, or
13 * online at http://secondlife.com/developers/opensource/gplv2
14 *
15 * There are special exceptions to the terms and conditions of the GPL as
16 * it is applied to this Source Code. View the full text of the exception
17 * in the file doc/FLOSS-exception.txt in this software distribution, or
18 * online at http://secondlife.com/developers/opensource/flossexception
19 *
20 * By copying, modifying or distributing this software, you acknowledge
21 * that you have read and understood your obligations described above,
22 * and agree to abide by those obligations.
23 *
24 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
25 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
26 * COMPLETENESS OR PERFORMANCE.
27 */
28
29#ifndef LL_LLV4MATRIX4_H
30#define LL_LLV4MATRIX4_H
31
32#include "llv4math.h"
33#include "llv4matrix3.h" // just for operator LLV4Matrix3()
34#include "llv4vector3.h"
35
36//-----------------------------------------------------------------------------
37//-----------------------------------------------------------------------------
38// LLV4Matrix4
39//-----------------------------------------------------------------------------
40//-----------------------------------------------------------------------------
41
42LL_LLV4MATH_ALIGN_PREFIX
43
44class LLV4Matrix4
45{
46public:
47 union {
48 F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS];
49 V4F32 mV[LLV4_NUM_AXIS];
50 };
51
52 void lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w);
53 void multiply(const LLVector3 &a, LLVector3& o) const;
54 void multiply(const LLVector3 &a, LLV4Vector3& o) const;
55
56 const LLV4Matrix4& transpose();
57 const LLV4Matrix4& translate(const LLVector3 &vec);
58 const LLV4Matrix4& translate(const LLV4Vector3 &vec);
59 const LLV4Matrix4& operator=(const LLMatrix4& a);
60
61 operator LLMatrix4() const { return *(reinterpret_cast<const LLMatrix4*>(const_cast<const F32*>(&mMatrix[0][0]))); }
62 operator LLV4Matrix3() const { return *(reinterpret_cast<const LLV4Matrix3*>(const_cast<const F32*>(&mMatrix[0][0]))); }
63
64 friend LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b);
65}
66
67LL_LLV4MATH_ALIGN_POSTFIX;
68
69//-----------------------------------------------------------------------------
70//-----------------------------------------------------------------------------
71// LLV4Matrix4 - SSE
72//-----------------------------------------------------------------------------
73//-----------------------------------------------------------------------------
74
75#if LL_VECTORIZE
76
77inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w)
78{
79 __m128 vw = _mm_set1_ps(w);
80 mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a
81 mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]);
82 mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]);
83 mV[VW] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VW], a.mV[VW]), vw), a.mV[VW]);
84}
85
86inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const
87{
88 LLV4Vector3 j;
89 j.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw
90 j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
91 j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
92 o.setVec(j.mV);
93}
94
95inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const
96{
97 o.v = _mm_add_ps(mV[VW], _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX])); // ( ax * vx ) + vw
98 o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY]));
99 o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ]));
100}
101
102inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec)
103{
104 mV[VW] = _mm_add_ps(mV[VW], vec.v);
105 return (*this);
106}
107
108//-----------------------------------------------------------------------------
109//-----------------------------------------------------------------------------
110// LLV4Matrix4
111//-----------------------------------------------------------------------------
112//-----------------------------------------------------------------------------
113
114#else
115
116inline void LLV4Matrix4::lerp(const LLV4Matrix4 &a, const LLV4Matrix4 &b, const F32 &w)
117{
118 mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w);
119 mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w);
120 mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w);
121
122 mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w);
123 mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w);
124 mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w);
125
126 mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w);
127 mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w);
128 mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w);
129
130 mMatrix[VW][VX] = llv4lerp(a.mMatrix[VW][VX], b.mMatrix[VW][VX], w);
131 mMatrix[VW][VY] = llv4lerp(a.mMatrix[VW][VY], b.mMatrix[VW][VY], w);
132 mMatrix[VW][VZ] = llv4lerp(a.mMatrix[VW][VZ], b.mMatrix[VW][VZ], w);
133}
134
135inline void LLV4Matrix4::multiply(const LLVector3 &a, LLVector3& o) const
136{
137 o.setVec( a.mV[VX] * mMatrix[VX][VX] +
138 a.mV[VY] * mMatrix[VY][VX] +
139 a.mV[VZ] * mMatrix[VZ][VX] +
140 mMatrix[VW][VX],
141
142 a.mV[VX] * mMatrix[VX][VY] +
143 a.mV[VY] * mMatrix[VY][VY] +
144 a.mV[VZ] * mMatrix[VZ][VY] +
145 mMatrix[VW][VY],
146
147 a.mV[VX] * mMatrix[VX][VZ] +
148 a.mV[VY] * mMatrix[VY][VZ] +
149 a.mV[VZ] * mMatrix[VZ][VZ] +
150 mMatrix[VW][VZ]);
151}
152
153inline void LLV4Matrix4::multiply(const LLVector3 &a, LLV4Vector3& o) const
154{
155 o.setVec( a.mV[VX] * mMatrix[VX][VX] +
156 a.mV[VY] * mMatrix[VY][VX] +
157 a.mV[VZ] * mMatrix[VZ][VX] +
158 mMatrix[VW][VX],
159
160 a.mV[VX] * mMatrix[VX][VY] +
161 a.mV[VY] * mMatrix[VY][VY] +
162 a.mV[VZ] * mMatrix[VZ][VY] +
163 mMatrix[VW][VY],
164
165 a.mV[VX] * mMatrix[VX][VZ] +
166 a.mV[VY] * mMatrix[VY][VZ] +
167 a.mV[VZ] * mMatrix[VZ][VZ] +
168 mMatrix[VW][VZ]);
169}
170
171inline const LLV4Matrix4& LLV4Matrix4::translate(const LLV4Vector3 &vec)
172{
173 mMatrix[3][0] += vec.mV[0];
174 mMatrix[3][1] += vec.mV[1];
175 mMatrix[3][2] += vec.mV[2];
176 return (*this);
177}
178
179//-----------------------------------------------------------------------------
180//-----------------------------------------------------------------------------
181// LLV4Matrix4
182//-----------------------------------------------------------------------------
183//-----------------------------------------------------------------------------
184
185#endif
186
187inline const LLV4Matrix4& LLV4Matrix4::operator=(const LLMatrix4& a)
188{
189 memcpy(mMatrix, a.mMatrix, sizeof(F32) * 16 );
190 return *this;
191}
192
193inline const LLV4Matrix4& LLV4Matrix4::transpose()
194{
195#if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS)
196 _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]);
197#else
198 LLV4Matrix4 mat;
199 mat.mMatrix[0][0] = mMatrix[0][0];
200 mat.mMatrix[1][0] = mMatrix[0][1];
201 mat.mMatrix[2][0] = mMatrix[0][2];
202 mat.mMatrix[3][0] = mMatrix[0][3];
203
204 mat.mMatrix[0][1] = mMatrix[1][0];
205 mat.mMatrix[1][1] = mMatrix[1][1];
206 mat.mMatrix[2][1] = mMatrix[1][2];
207 mat.mMatrix[3][1] = mMatrix[1][3];
208
209 mat.mMatrix[0][2] = mMatrix[2][0];
210 mat.mMatrix[1][2] = mMatrix[2][1];
211 mat.mMatrix[2][2] = mMatrix[2][2];
212 mat.mMatrix[3][2] = mMatrix[2][3];
213
214 mat.mMatrix[0][3] = mMatrix[3][0];
215 mat.mMatrix[1][3] = mMatrix[3][1];
216 mat.mMatrix[2][3] = mMatrix[3][2];
217 mat.mMatrix[3][3] = mMatrix[3][3];
218
219 *this = mat;
220#endif
221 return *this;
222}
223
224inline const LLV4Matrix4& LLV4Matrix4::translate(const LLVector3 &vec)
225{
226 mMatrix[3][0] += vec.mV[0];
227 mMatrix[3][1] += vec.mV[1];
228 mMatrix[3][2] += vec.mV[2];
229 return (*this);
230}
231
232inline LLVector3 operator*(const LLVector3 &a, const LLV4Matrix4 &b)
233{
234 return LLVector3(a.mV[VX] * b.mMatrix[VX][VX] +
235 a.mV[VY] * b.mMatrix[VY][VX] +
236 a.mV[VZ] * b.mMatrix[VZ][VX] +
237 b.mMatrix[VW][VX],
238
239 a.mV[VX] * b.mMatrix[VX][VY] +
240 a.mV[VY] * b.mMatrix[VY][VY] +
241 a.mV[VZ] * b.mMatrix[VZ][VY] +
242 b.mMatrix[VW][VY],
243
244 a.mV[VX] * b.mMatrix[VX][VZ] +
245 a.mV[VY] * b.mMatrix[VY][VZ] +
246 a.mV[VZ] * b.mMatrix[VZ][VZ] +
247 b.mMatrix[VW][VZ]);
248}
249
250
251#endif