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author | Jacek Antonelli | 2008-08-15 23:45:02 -0500 |
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committer | Jacek Antonelli | 2008-08-15 23:45:02 -0500 |
commit | d644fc64407dcd14ffcee6a0e9fbe28ee3a4e9bd (patch) | |
tree | 7ed0c2c27d717801238a2e6b5749cd5bf88c3059 /linden/indra/llmath/llv4matrix3.h | |
parent | Second Life viewer sources 1.17.3.0 (diff) | |
download | meta-impy-d644fc64407dcd14ffcee6a0e9fbe28ee3a4e9bd.zip meta-impy-d644fc64407dcd14ffcee6a0e9fbe28ee3a4e9bd.tar.gz meta-impy-d644fc64407dcd14ffcee6a0e9fbe28ee3a4e9bd.tar.bz2 meta-impy-d644fc64407dcd14ffcee6a0e9fbe28ee3a4e9bd.tar.xz |
Second Life viewer sources 1.18.0.6
Diffstat (limited to 'linden/indra/llmath/llv4matrix3.h')
-rw-r--r-- | linden/indra/llmath/llv4matrix3.h | 222 |
1 files changed, 0 insertions, 222 deletions
diff --git a/linden/indra/llmath/llv4matrix3.h b/linden/indra/llmath/llv4matrix3.h deleted file mode 100644 index 0811338..0000000 --- a/linden/indra/llmath/llv4matrix3.h +++ /dev/null | |||
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1 | /** | ||
2 | * @file llviewerjointmesh.cpp | ||
3 | * @brief LLV4* class header file - vector processor enabled math | ||
4 | * | ||
5 | * Copyright (c) 2007-2007, Linden Research, Inc. | ||
6 | * | ||
7 | * Second Life Viewer Source Code | ||
8 | * The source code in this file ("Source Code") is provided by Linden Lab | ||
9 | * to you under the terms of the GNU General Public License, version 2.0 | ||
10 | * ("GPL"), unless you have obtained a separate licensing agreement | ||
11 | * ("Other License"), formally executed by you and Linden Lab. Terms of | ||
12 | * the GPL can be found in doc/GPL-license.txt in this distribution, or | ||
13 | * online at http://secondlife.com/developers/opensource/gplv2 | ||
14 | * | ||
15 | * There are special exceptions to the terms and conditions of the GPL as | ||
16 | * it is applied to this Source Code. View the full text of the exception | ||
17 | * in the file doc/FLOSS-exception.txt in this software distribution, or | ||
18 | * online at http://secondlife.com/developers/opensource/flossexception | ||
19 | * | ||
20 | * By copying, modifying or distributing this software, you acknowledge | ||
21 | * that you have read and understood your obligations described above, | ||
22 | * and agree to abide by those obligations. | ||
23 | * | ||
24 | * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO | ||
25 | * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, | ||
26 | * COMPLETENESS OR PERFORMANCE. | ||
27 | */ | ||
28 | |||
29 | #ifndef LL_LLV4MATRIX3_H | ||
30 | #define LL_LLV4MATRIX3_H | ||
31 | |||
32 | #include "llv4math.h" | ||
33 | #include "llv4vector3.h" | ||
34 | #include "m3math.h" // for operator LLMatrix3() | ||
35 | |||
36 | //----------------------------------------------------------------------------- | ||
37 | //----------------------------------------------------------------------------- | ||
38 | // LLV4Matrix3 | ||
39 | //----------------------------------------------------------------------------- | ||
40 | //----------------------------------------------------------------------------- | ||
41 | |||
42 | LL_LLV4MATH_ALIGN_PREFIX | ||
43 | |||
44 | class LLV4Matrix3 | ||
45 | { | ||
46 | public: | ||
47 | union { | ||
48 | F32 mMatrix[LLV4_NUM_AXIS][LLV4_NUM_AXIS]; | ||
49 | V4F32 mV[LLV4_NUM_AXIS]; | ||
50 | }; | ||
51 | |||
52 | void lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w); | ||
53 | void multiply(const LLVector3 &a, LLVector3& out) const; | ||
54 | void multiply(const LLVector4 &a, LLV4Vector3& out) const; | ||
55 | void multiply(const LLVector3 &a, LLV4Vector3& out) const; | ||
56 | |||
57 | const LLV4Matrix3& transpose(); | ||
58 | const LLV4Matrix3& operator=(const LLMatrix3& a); | ||
59 | |||
60 | operator LLMatrix3() const { return (reinterpret_cast<const LLMatrix4*>(const_cast<const F32*>(&mMatrix[0][0])))->getMat3(); } | ||
61 | |||
62 | friend LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b); | ||
63 | } | ||
64 | |||
65 | LL_LLV4MATH_ALIGN_POSTFIX; | ||
66 | |||
67 | |||
68 | |||
69 | //----------------------------------------------------------------------------- | ||
70 | //----------------------------------------------------------------------------- | ||
71 | // LLV4Matrix3 - SSE | ||
72 | //----------------------------------------------------------------------------- | ||
73 | //----------------------------------------------------------------------------- | ||
74 | |||
75 | #if LL_VECTORIZE | ||
76 | |||
77 | inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) | ||
78 | { | ||
79 | __m128 vw = _mm_set1_ps(w); | ||
80 | mV[VX] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VX], a.mV[VX]), vw), a.mV[VX]); // ( b - a ) * w + a | ||
81 | mV[VY] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VY], a.mV[VY]), vw), a.mV[VY]); | ||
82 | mV[VZ] = _mm_add_ps(_mm_mul_ps(_mm_sub_ps(b.mV[VZ], a.mV[VZ]), vw), a.mV[VZ]); | ||
83 | } | ||
84 | |||
85 | inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const | ||
86 | { | ||
87 | LLV4Vector3 j; | ||
88 | j.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... | ||
89 | j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); | ||
90 | j.v = _mm_add_ps(j.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); | ||
91 | o.setVec(j.mV); | ||
92 | } | ||
93 | |||
94 | inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const | ||
95 | { | ||
96 | o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... | ||
97 | o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); | ||
98 | o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); | ||
99 | } | ||
100 | |||
101 | inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const | ||
102 | { | ||
103 | o.v = _mm_mul_ps(_mm_set1_ps(a.mV[VX]), mV[VX]); // ( ax * vx ) + ... | ||
104 | o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VY]), mV[VY])); | ||
105 | o.v = _mm_add_ps(o.v , _mm_mul_ps(_mm_set1_ps(a.mV[VZ]), mV[VZ])); | ||
106 | } | ||
107 | |||
108 | //----------------------------------------------------------------------------- | ||
109 | //----------------------------------------------------------------------------- | ||
110 | // LLV4Matrix3 | ||
111 | //----------------------------------------------------------------------------- | ||
112 | //----------------------------------------------------------------------------- | ||
113 | |||
114 | #else | ||
115 | |||
116 | inline void LLV4Matrix3::lerp(const LLV4Matrix3 &a, const LLV4Matrix3 &b, const F32 &w) | ||
117 | { | ||
118 | mMatrix[VX][VX] = llv4lerp(a.mMatrix[VX][VX], b.mMatrix[VX][VX], w); | ||
119 | mMatrix[VX][VY] = llv4lerp(a.mMatrix[VX][VY], b.mMatrix[VX][VY], w); | ||
120 | mMatrix[VX][VZ] = llv4lerp(a.mMatrix[VX][VZ], b.mMatrix[VX][VZ], w); | ||
121 | |||
122 | mMatrix[VY][VX] = llv4lerp(a.mMatrix[VY][VX], b.mMatrix[VY][VX], w); | ||
123 | mMatrix[VY][VY] = llv4lerp(a.mMatrix[VY][VY], b.mMatrix[VY][VY], w); | ||
124 | mMatrix[VY][VZ] = llv4lerp(a.mMatrix[VY][VZ], b.mMatrix[VY][VZ], w); | ||
125 | |||
126 | mMatrix[VZ][VX] = llv4lerp(a.mMatrix[VZ][VX], b.mMatrix[VZ][VX], w); | ||
127 | mMatrix[VZ][VY] = llv4lerp(a.mMatrix[VZ][VY], b.mMatrix[VZ][VY], w); | ||
128 | mMatrix[VZ][VZ] = llv4lerp(a.mMatrix[VZ][VZ], b.mMatrix[VZ][VZ], w); | ||
129 | } | ||
130 | |||
131 | inline void LLV4Matrix3::multiply(const LLVector3 &a, LLVector3& o) const | ||
132 | { | ||
133 | o.setVec( a.mV[VX] * mMatrix[VX][VX] + | ||
134 | a.mV[VY] * mMatrix[VY][VX] + | ||
135 | a.mV[VZ] * mMatrix[VZ][VX], | ||
136 | |||
137 | a.mV[VX] * mMatrix[VX][VY] + | ||
138 | a.mV[VY] * mMatrix[VY][VY] + | ||
139 | a.mV[VZ] * mMatrix[VZ][VY], | ||
140 | |||
141 | a.mV[VX] * mMatrix[VX][VZ] + | ||
142 | a.mV[VY] * mMatrix[VY][VZ] + | ||
143 | a.mV[VZ] * mMatrix[VZ][VZ]); | ||
144 | } | ||
145 | |||
146 | inline void LLV4Matrix3::multiply(const LLVector4 &a, LLV4Vector3& o) const | ||
147 | { | ||
148 | o.setVec( a.mV[VX] * mMatrix[VX][VX] + | ||
149 | a.mV[VY] * mMatrix[VY][VX] + | ||
150 | a.mV[VZ] * mMatrix[VZ][VX], | ||
151 | |||
152 | a.mV[VX] * mMatrix[VX][VY] + | ||
153 | a.mV[VY] * mMatrix[VY][VY] + | ||
154 | a.mV[VZ] * mMatrix[VZ][VY], | ||
155 | |||
156 | a.mV[VX] * mMatrix[VX][VZ] + | ||
157 | a.mV[VY] * mMatrix[VY][VZ] + | ||
158 | a.mV[VZ] * mMatrix[VZ][VZ]); | ||
159 | } | ||
160 | |||
161 | inline void LLV4Matrix3::multiply(const LLVector3 &a, LLV4Vector3& o) const | ||
162 | { | ||
163 | o.setVec( a.mV[VX] * mMatrix[VX][VX] + | ||
164 | a.mV[VY] * mMatrix[VY][VX] + | ||
165 | a.mV[VZ] * mMatrix[VZ][VX], | ||
166 | |||
167 | a.mV[VX] * mMatrix[VX][VY] + | ||
168 | a.mV[VY] * mMatrix[VY][VY] + | ||
169 | a.mV[VZ] * mMatrix[VZ][VY], | ||
170 | |||
171 | a.mV[VX] * mMatrix[VX][VZ] + | ||
172 | a.mV[VY] * mMatrix[VY][VZ] + | ||
173 | a.mV[VZ] * mMatrix[VZ][VZ]); | ||
174 | } | ||
175 | |||
176 | //----------------------------------------------------------------------------- | ||
177 | //----------------------------------------------------------------------------- | ||
178 | // LLV4Matrix3 | ||
179 | //----------------------------------------------------------------------------- | ||
180 | //----------------------------------------------------------------------------- | ||
181 | |||
182 | #endif | ||
183 | |||
184 | inline const LLV4Matrix3& LLV4Matrix3::transpose() | ||
185 | { | ||
186 | #if LL_VECTORIZE && defined(_MM_TRANSPOSE4_PS) | ||
187 | _MM_TRANSPOSE4_PS(mV[VX], mV[VY], mV[VZ], mV[VW]); | ||
188 | return *this; | ||
189 | #else | ||
190 | F32 temp; | ||
191 | temp = mMatrix[VX][VY]; mMatrix[VX][VY] = mMatrix[VY][VX]; mMatrix[VY][VX] = temp; | ||
192 | temp = mMatrix[VX][VZ]; mMatrix[VX][VZ] = mMatrix[VZ][VX]; mMatrix[VZ][VX] = temp; | ||
193 | temp = mMatrix[VY][VZ]; mMatrix[VY][VZ] = mMatrix[VZ][VY]; mMatrix[VZ][VY] = temp; | ||
194 | #endif | ||
195 | return *this; | ||
196 | } | ||
197 | |||
198 | inline const LLV4Matrix3& LLV4Matrix3::operator=(const LLMatrix3& a) | ||
199 | { | ||
200 | memcpy(mMatrix[VX], a.mMatrix[VX], sizeof(F32) * 3 ); | ||
201 | memcpy(mMatrix[VY], a.mMatrix[VY], sizeof(F32) * 3 ); | ||
202 | memcpy(mMatrix[VZ], a.mMatrix[VZ], sizeof(F32) * 3 ); | ||
203 | return *this; | ||
204 | } | ||
205 | |||
206 | inline LLVector3 operator*(const LLVector3& a, const LLV4Matrix3& b) | ||
207 | { | ||
208 | return LLVector3( | ||
209 | a.mV[VX] * b.mMatrix[VX][VX] + | ||
210 | a.mV[VY] * b.mMatrix[VY][VX] + | ||
211 | a.mV[VZ] * b.mMatrix[VZ][VX], | ||
212 | |||
213 | a.mV[VX] * b.mMatrix[VX][VY] + | ||
214 | a.mV[VY] * b.mMatrix[VY][VY] + | ||
215 | a.mV[VZ] * b.mMatrix[VZ][VY], | ||
216 | |||
217 | a.mV[VX] * b.mMatrix[VX][VZ] + | ||
218 | a.mV[VY] * b.mMatrix[VY][VZ] + | ||
219 | a.mV[VZ] * b.mMatrix[VZ][VZ] ); | ||
220 | } | ||
221 | |||
222 | #endif | ||