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authorJacek Antonelli2008-08-15 23:44:46 -0500
committerJacek Antonelli2008-08-15 23:44:46 -0500
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Second Life viewer sources 1.13.2.12
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1/**
2 * @file llplane.h
3 *
4 * Copyright (c) 2001-2007, Linden Research, Inc.
5 *
6 * The source code in this file ("Source Code") is provided by Linden Lab
7 * to you under the terms of the GNU General Public License, version 2.0
8 * ("GPL"), unless you have obtained a separate licensing agreement
9 * ("Other License"), formally executed by you and Linden Lab. Terms of
10 * the GPL can be found in doc/GPL-license.txt in this distribution, or
11 * online at http://secondlife.com/developers/opensource/gplv2
12 *
13 * There are special exceptions to the terms and conditions of the GPL as
14 * it is applied to this Source Code. View the full text of the exception
15 * in the file doc/FLOSS-exception.txt in this software distribution, or
16 * online at http://secondlife.com/developers/opensource/flossexception
17 *
18 * By copying, modifying or distributing this software, you acknowledge
19 * that you have read and understood your obligations described above,
20 * and agree to abide by those obligations.
21 *
22 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
23 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
24 * COMPLETENESS OR PERFORMANCE.
25 */
26
27#ifndef LL_LLPLANE_H
28#define LL_LLPLANE_H
29
30#include "v3math.h"
31#include "v4math.h"
32
33// A simple way to specify a plane is to give its normal,
34// and it's nearest approach to the origin.
35//
36// Given the equation for a plane : A*x + B*y + C*z + D = 0
37// The plane normal = [A, B, C]
38// The closest approach = D / sqrt(A*A + B*B + C*C)
39
40class LLPlane : public LLVector4
41{
42public:
43 LLPlane() {}; // no default constructor
44 LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
45 LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
46 void setVec(const LLVector3 &p0, F32 d) { LLVector4::setVec(p0[0], p0[1], p0[2], d); }
47 void setVec(const LLVector3 &p0, const LLVector3 &n)
48 {
49 F32 d = -(p0 * n);
50 setVec(n, d);
51 }
52 void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
53 {
54 LLVector3 u, v, w;
55 u = p1 - p0;
56 v = p2 - p0;
57 w = u % v;
58 w.normVec();
59 F32 d = -(w * p0);
60 setVec(w, d);
61 }
62 LLPlane& operator=(const LLVector4& v2) { LLVector4::setVec(v2[0],v2[1],v2[2],v2[3]); return *this;}
63 F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
64};
65
66
67
68#endif // LL_LLPLANE_H