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authorArmin Weatherwax2010-06-14 12:04:49 +0200
committerArmin Weatherwax2010-09-23 15:38:25 +0200
commit35df5441d3e2789663532c948731aff3a1e04728 (patch)
treeac7674289784a5f96106ea507637055a8dada78a /linden/indra/llaudio/llaudioengine_fmod.h
parentChanged version to Experimental 2010.09.18 (diff)
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llmediaplugins first step
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1/**
2 * @file audioengine_fmod.h
3 * @brief Definition of LLAudioEngine class abstracting the audio
4 * support as a FMOD 3D implementation
5 *
6 * $LicenseInfo:firstyear=2002&license=viewergpl$
7 *
8 * Copyright (c) 2002-2009, Linden Research, Inc.
9 *
10 * Second Life Viewer Source Code
11 * The source code in this file ("Source Code") is provided by Linden Lab
12 * to you under the terms of the GNU General Public License, version 2.0
13 * ("GPL"), unless you have obtained a separate licensing agreement
14 * ("Other License"), formally executed by you and Linden Lab. Terms of
15 * the GPL can be found in doc/GPL-license.txt in this distribution, or
16 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
17 *
18 * There are special exceptions to the terms and conditions of the GPL as
19 * it is applied to this Source Code. View the full text of the exception
20 * in the file doc/FLOSS-exception.txt in this software distribution, or
21 * online at
22 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
23 *
24 * By copying, modifying or distributing this software, you acknowledge
25 * that you have read and understood your obligations described above,
26 * and agree to abide by those obligations.
27 *
28 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
29 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
30 * COMPLETENESS OR PERFORMANCE.
31 * $/LicenseInfo$
32 */
33
34#ifndef LL_AUDIOENGINE_FMOD_H
35#define LL_AUDIOENGINE_FMOD_H
36
37#include "llaudioengine.h"
38#include "lllistener_fmod.h"
39#include "llwindgen.h"
40
41#include "fmod.h"
42
43class LLAudioStreamManagerFMOD;
44
45class LLAudioEngine_FMOD : public LLAudioEngine
46{
47public:
48 LLAudioEngine_FMOD();
49 virtual ~LLAudioEngine_FMOD();
50
51 // initialization/startup/shutdown
52 virtual bool init(const S32 num_channels, void *user_data);
53 virtual std::string getDriverName(bool verbose);
54 virtual void allocateListener();
55
56 virtual void shutdown();
57
58 /*virtual*/ void initWind();
59 /*virtual*/ void cleanupWind();
60
61 /*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
62
63#if LL_DARWIN
64 typedef S32 MIXBUFFERFORMAT;
65#else
66 typedef S16 MIXBUFFERFORMAT;
67#endif
68
69protected:
70 /*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
71 /*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
72
73 /*virtual*/ void setInternalGain(F32 gain);
74protected:
75 static signed char F_CALLBACKAPI callbackMetaData(char* name, char* value, void* userdata);
76
77 //F32 mMinDistance[MAX_BUFFERS];
78 //F32 mMaxDistance[MAX_BUFFERS];
79
80 bool mInited;
81
82 // On Windows, userdata is the HWND of the application window.
83 void* mUserData;
84
85 LLWindGen<MIXBUFFERFORMAT> *mWindGen;
86};
87
88
89class LLAudioChannelFMOD : public LLAudioChannel
90{
91public:
92 LLAudioChannelFMOD();
93 virtual ~LLAudioChannelFMOD();
94
95protected:
96 /*virtual*/ void play();
97 /*virtual*/ void playSynced(LLAudioChannel *channelp);
98 /*virtual*/ void cleanup();
99 /*virtual*/ bool isPlaying();
100
101 /*virtual*/ bool updateBuffer();
102 /*virtual*/ void update3DPosition();
103 /*virtual*/ void updateLoop();
104
105protected:
106 int mChannelID;
107 S32 mLastSamplePos;
108};
109
110
111class LLAudioBufferFMOD : public LLAudioBuffer
112{
113public:
114 LLAudioBufferFMOD();
115 virtual ~LLAudioBufferFMOD();
116
117 /*virtual*/ bool loadWAV(const std::string& filename);
118 /*virtual*/ U32 getLength();
119 friend class LLAudioChannelFMOD;
120
121 void set3DMode(bool use3d);
122protected:
123 FSOUND_SAMPLE *getSample() { return mSamplep; }
124protected:
125 FSOUND_SAMPLE *mSamplep;
126};
127
128
129#endif // LL_AUDIOENGINE_FMOD_H